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The Angband Ladder: Sembles, Gnome Snatcher by murphy

  [XAngband 1.3.1 Character Dump]

                          Name  : Sembles

 Sex      : Male             Age                63    Str!   18/115 18/130
 Race     : Gnome            Height             45    INT!   18/180
 Class    : Snatcher         Weight             94    WIS!   18/180
 Magic    : Amaterasu, SpilitSocial Class       36    DEX!   18/***
                                                      CON!   18/160
                                                      Chr!   18/140 18/150

 + Melee         (+42,+48)   Hit point    963/1211    Fighting    : Legendary [
                             SP (Mana)    183/ 513    Bows/Throw  : Legendary [
 Blows/Round             7                            Saving Throw: Heroic
 AverageDmg/Rnd        507   Level              50    Stealth     : Heroic
                             Experience    7499999
 + Shooting      (+45,+20)   Max Exp       7499999    Perception  : Superb
 Multiplier          x4.52   Exp to Adv      *****    Searching   : Excellent
 Shots/Round          0.83   Gold         11384034    Disarming   : Superb
                                                      Magic Device: Legendary [
 AC              [40,+119]   Time     Day 10  2:55
 Speed            (+56+10)   Play time    55:22:51    Infra-Vision: 70 feet


                         (Character Background)
          You are one of several children of a Gnome Prankster.  You
          are a credit to the family.  You have blue-gray eyes, wavy
          brown hair, and a dark complexion.


          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str: 18/100  -1   1   3 18/130 18/115 ......3.....1
                          Int: 18/100   2   4   2 18/180        .3...s...3...
         abcdefghijkl@    Wis: 18/100   0   4   4 18/180        .35..s.......
 Acid  : .+.....+..+.+    Dex: 18/100   2   1  21 18/***        235......3441
 Elec  : .......+....+    Con: 18/100   1   0   5 18/160        .....23......
 Fire  : .......+....+    Chr: 18/100  -1   0   6 18/150 18/140 ......3..3...
 Cold  : .+...+.+....+
 Poison: ............+              abcdefghijkl@               abcdefghijkl@
 Fear  : ......+......    Speed   : +++++.++.+.+#    Free Actn: .........++++
 Light : .+.......+...    Reflect : .+...........    SeeInvis.: .++......+...
 Dark  : .+...+...+...    MagicDev: .......+.....    Hold Life: .+...+....+..
 Shard : .+.......+...    AuraFire: ............+    Telepathy: .+.......+...
 Blind : .+.......+...    AuraElec: .............    Warning  : .............
 Conf  : ............+    AuraCold: .............    SlwDigstn: .............
 Sound : .........+..+    Dec.mana: .............    Regen.   : .....+......+
 Nether: .....+.......    Teleport: .............    Levitate : ...........+.
 Nexus : ...........+.    NoTelprt: .............    PermLite : .+...+...+..+
 Chaos : .......+.....    No Magic: .............    Aggravate: .............
 Disnch: .......+.....    DrainExp: .............    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 100 (5000')

< Completed Quest >
  Thieves Hideout                          (Danger level:   5)  - level  6
  Warg problem                             (Danger level:   5)  - level 13
  The Borshin                              (Dungeon level:   6) - level 13
  Nar, the Dwarf                           (Dungeon level:  12) - level 15
  The Orcish Mine                          (Danger level:  25)  - level 21
  Grendel                                  (Dungeon level:  24) - level 25
  Old Man Willow Quest                     (Danger level:  24)  - level 27
  Gorlim, Betrayer of Barahir              (Dungeon level:  38) - level 29
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 33
  The Sewer                                (Danger level:   5)  - level 34
  Dark Elven Lords Quest                   (Danger level:  25)  - level 34
  Archdruid                                (Danger level:  25)  - level 34
  The Tower                                (Danger level:  30)  - level 34
  The Vault                                (Danger level:  30)  - level 34
  The Cloning Pits                         (Danger level:  40)  - level 35
  Shudde M'ell                             (Dungeon level:  50) - level 35
  Vapor Quest                              (Danger level:  25)  - level 37
  The Old Castle                           (Danger level:  40)  - level 37
  The Mimic's Treasure                     (Danger level:  25)  - level 38
  Tengu and Death Swords                   (Danger level:  25)  - level 38
  Haunted House                            (Danger level:  48)  - level 38
  Kotoshiro, the Oracle                    (Dungeon level:  56) - level 38
  Water Cave                               (Danger level:  50)  - level 39
  The Rise and Fall of Micro$oft           (Danger level:  50)  - level 39
  Killing Fields                           (Danger level:  50)  - level 40
  Izanami, Spirit of Yomi                  (Dungeon level:  62) - level 40
  Orc Camp                                 (Danger level:  15)  - level 42
  Doom Quest 1                             (Danger level:  15)  - level 42
  Ymir the Ice Giant                       (Dungeon level:  76) - level 42
  Doom Quest 2                             (Danger level:  55)  - level 43
  The Royal Crypt                          (Danger level:  70)  - level 44
  Spawning Pits                            (Danger level:  65)  - level 45
  The Underground Ruins                    (Danger level:  75)  - level 46
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 48
  The City beneath the Sea                 (Danger level:  90)  - level 50
  Sauron                                   (Danger level:  99)  - level 50
  Morgoth, Lord of Darkness                (Danger level: 100)  - level 50

< Failed Quest >
Nothing.


  [Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 You have defeated 8065 enemies.


  [Mutations]

 You are subject to berserker fits.
 You are moronic (-4 INT/WIS).


  [Character Body]

Your body is currentry Amaterasu, Spilit of Sun.


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+9,+10) (+2) {AtSpDx|S(Dx}
      +2 to DEX, Attacks, Speed
       Very sharp
      Sustain DEX
      Activates for nothing
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
{SpInWiDxIf;AcCoLiDkShBl;RfSiHlEspXl!!}
      +3 to INT, WIS, DEX, Infravision, Speed
      Resist Acid, Cold, Light, Dark, Blindness, Shards
       Reflection; Hold Life; See Invisible; ESP; Permanent Light(1)
      Activates for dispel evil (level*5) every 200+d200 turns
c) The Light Crossbow 'Bruisirith' (x4) (+12,+20) (+5 to speed)
{SpWiDxSlSr;Si|P}
      +5 to WIS, DEX, Stealth, Searching, Speed
       Poisoned
       See Invisible
      Activates for nothing
d) a Ring of Speed (+12)
e) a Ring of Speed (+11)
f) The Jewel 'Evenstar' (+2) {Cn;CoDkNt;HlRgXl(InWiCn!!}
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
g) The Feanorian Lamp 'Rimas' (+3 to speed) {SpStCnCh;Fe!!}
      +3 to STR, CON, CHR, Speed
      Resist Fear
      Activates for beam of sunlight every 10 turns
h) The Chaos Dragon Scale Mail of Boldor (-2) [30,+16] (+3 to speed)
{SpSlSl;AcElFiCoCaDi!!}
      +3 to Stealth, Speed, Magic device
      Resist Acid, Lightning, Fire, Cold, Chaos, Disenchantment
      Activates for word of recall every 200 turns
i) a Cloak of Protection 'Cuarth' (+0,+10) [1,+18] { }
      Activates for nothing
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
{SpInDxCh;LiDkShBlSo;FaSiEspXl}
      +3 to INT, DEX, CHR, Speed
      Resist Light, Dark, Blindness, Sound, Shards
       Free Action; See Invisible; ESP; Permanent Light(1)
      Activates for nothing
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaHl!!}
      +4 to DEX
      Resist Acid
       Free Action; Hold Life
      Activates for a magical arrow (150) every 90+d90 turns
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDxSl;Nx;FaLv(Dx}
      +4 to DEX, Stealth, Speed
      Resist Nexus
      Sustain DEX
       Free Action; Levitation
      Activates for nothing


  [Character Inventory]

a) 12 Potions of Speed {!k}
b) 4 Potions of Healing {!k}
c) 8 Potions of *Healing* {!k}
d) 4 Potions of Life {!k!q}
e) 19 Potions of Restore Mana {90% off}
f) 6 Scrolls of Teleport Level
g) 5 Scrolls of Word of Recall
h) 2 Scrolls of *Identify*
i) 2 Scrolls of Satisfy Hunger
j) 4 Scrolls of *Destruction*
k) a Scroll of Genocide
l) 3 Rods of Perception
m) a Rod of Enlightenment
n) 6 Rods of Detection (1 charging)
o) 3 Rods of Probing
p) 7 Rods of Teleport Other
q) 7 Rods of Disarming
r) 4 Rods of Stone to Mud (1 charging)
s) a Staff of Enlightenment (0 charges)
t) a Staff of the Magi (0 charges)
u) a Staff of Speed (0 charges)


  [Home Inventory]

 ( page 1 )
a) 12 Potions of Restore Life Levels {90% off}
b) a Potion of *Enlightenment*
c) 23 Potions of Resistance {!k}
d) 5 Potions of Curing
e) 3 Potions of Restoring
f) a Scroll of Mundanity
g) 3 Rods of Trap Location
h) a Rod of Recall (charging)
i) a Rod of Illumination
j) 2 Rods of Healing
k) a Rod of Pesticide
l) 4 Rods of Disarming

 ( page 2 )
a) a Rod of Drain Life
b) 2 Rods of Acid Bolts
c) 3 Rods of Fire Bolts
d) 4 Rods of Acid Balls
e) a Rod of Lightning Balls
f) a Rod of Fire Balls
g) 2 Rods of Havoc
h) a Wand of Tame Monster (5 charges)
i) a Wand of Striking (6 charges)
j) a Staff of Object Location (18 charges)
k) a Staff of Speed (8 charges)
l) a Staff of Speed (7 charges)

 ( page 3 )
a) a Staff of Dispel Evil (6 charges)
b) a Staff of Genocide (3 charges)
c) a Staff of *Destruction* (2 charges)
d) a Staff of *Destruction* (0 charges)
e) a Ring of Poison Resistance
f) a Ring of See Invisible
g) a Ring of Damage (+19)
h) a Ring of Slaying (+11,+13)
i) a Ring of Speed (+10)
j) a Ring of Speed (+8)
k) a Ring of Speed (+7)
l) a Ring of Speed (+6)

 ( page 4 )
a) The Ring of Barahir (+1) {StInWiDxCnChSlSr;Po;Si}
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing
b) The Ring of Tulkas (+4) {SpStDxCn!!}
      +4 to STR, DEX, CON, Speed
      Activates for speed (dur 75+d75) every 200+d200 turns
c) a Ring of Nexus Resistance
d) a Ring of Confusion Resistance
e) a Ring of Disenchantment Resistance
f) a Ring of Lordly Protection [+19]
g) a Ring of Extra Attacks (+2 attacks)
h) a Ring of of Muscle (+4)
i) a Ring of Extra Shots
j) The Ring of Wraith 'Loica' (+11,+11) (+1) {cursed,
StInWiDxCnCh;FiPoDkNt;SiPc!!}
      +1 to All stats
      Resist Fire, Poison, Dark, Nether
       See Invisible; Drains Experience; Permanently Cursed
      Activates for mass genocide every 1000 turns
k) The Ring of Wraith 'Cumna' (+12,+12) (+2) {cursed,
StInWiDxCnCh;PoDkNtNx;SiAgCu!!}
      +2 to All stats
      Resist Poison, Dark, Nether, Nexus
       See Invisible; Drains Experience; Aggravates; Heavily Cursed
      Activates for vampiric drain (3*100) every 400 turns
l) The Ring of Wraith 'Yaimea' (+11,+11) (+1) {cursed,
SpStInWiDxCnChSl;Nt;SiEspSdPc!!}
      +1 to All stats, Stealth, Speed
      Resist Nether
       See Invisible; ESP; Slow Digestion; Drains Experience
    Permanently Cursed
      Activates for vampiric drain (3*50) every 400 turns

 ( page 5 )
a) The Ring of Wraith 'Sangwa' (+10,+10) (+1) {cursed,
SpStInWiDxCnCh;*Ac;FaSiSdPcTy!!}
      +1 to All stats, Speed
      Immunity to Acid
       Free Action; See Invisible; Slow Digestion; Drains Experience
    Ancient Curse; Permanently Cursed
      Activates for lightning bolt (4d8) every 6+d6 turns
b) The Amulet of Slow Digestion 'Quenarth' (+4) {InDx;Ca;Sd!!}
      +4 to INT, DEX
      Resist Chaos
       Slow Digestion
      Activates for satisfy hunger every 200 turns
c) The Amulet of Resist Acid 'Mithol' (+4 to stealth) {WiSlSr;AcLi!!}
      +4 to WIS, Stealth, Searching
      Resist Acid, Light
      Activates for temporary ESP (dur 25+d30) every 200 turns
d) an Amulet of Brilliance (+3)
e) an Amulet of Charisma (+3)
f) 2 Amulets of Reflection
g) The Amulet of Carlammas (+2) {Cn;Fi!!}
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
h) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi!!}
      +3 to WIS, CHR, Infravision
      Resist Acid, Lightning, Cold
       Free Action; See Invisible
      Activates for dispel evil (level*5) every 200+d200 turns
i) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgXl}
      +3 to STR, CON, Infravision
       Free Action; See Invisible; Regeneration; Permanent Light(1)
      Activates for nothing
j) an Amulet of Anti-Magic
k) an Amulet of Anti-Teleportation
l) an Amulet of Resistance

 ( page 6 )
a) 2 Amulets of ESP
b) The Torque of Boromir (+0,+8) (+3) {St(St!!}
      +3 to STR
      Sustain STR
      Activates for frighten monsters every 40+d40 turns
c) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx!!}
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
d) an Amulet of the Hero (+4,+5) [+5] (+3)
e) an Amulet of Magic Device Mastery (+4)
f) The Amulet of Pitch Dark Night [+5] (+4) {SlSr;DkBl;Si!!}
      +4 to Stealth, Searching
      Resist Dark, Blindness
       See Invisible
      Activates for a dark storm (250) every 150+d150 turns
g) The Feanorian Lamp 'Laureatar' [+14] {AcCo;Xl[T!!}
      Resist Acid, Cold
       Prevent Teleportation; Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
h) The Incandescent Light of Edison (+3 to infravision) {If;Xl[FE}
      +3 to Infravision
       Fiery Aura; Electric Aura; Permanent Light(3); Permanent Light(1)
      Activates for nothing
i) The Phial of Galadriel (+1 to searching)
      +1 to Searching
       Permanent Light(3); Permanent Light(1)
      Activates for light area (dam 2d15) every 10+d10 turns
j) The Palantir of Westernesse (+3) {WiCh;EspXl!!}
      +3 to WIS, CHR
       ESP; Permanent Light(3); Permanent Light(1)
      Activates for list of the uniques on the level every 200 turns
k) The stone of Lore (+1) {InWi!!}
      +1 to INT, WIS
       Permanent Light(3)
      Activates for get a knowledge : everytime
l) Blue Dragon Scale Mail (-2) [30,+16]

 ( page 7 )
a) The Balance Dragon Scale Mail 'Semblizer' (+4,+10) [30,+13] (+4 to searching)
{ChSr;FiCoShSoCaDi!!}
      +4 to CHR, Searching
      Resist Fire, Cold, Sound, Shards, Chaos, Disenchantment
      Activates for breathe balance (250) every 300+d300 turns
b) a Ring Mail of Resistance 'Rondanca' (-2) [12,+8] {AcElFiCoPoNt}
      Resist Acid, Lightning, Fire, Cold, Poison, Nether
      Activates for nothing
c) Chain Mail of Elvenkind 'Lothak' (-2) [14,+8] (+3 to stealth)
{Sl;AcElFiCoLiNt}
      +3 to Stealth
      Resist Acid, Lightning, Fire, Cold, Light, Nether
      Activates for nothing
d) Chain Mail of Resistance 'Belorod' (-2) [14,+24] {AcElFiCoCa;Fa}
      Resist Acid, Lightning, Fire, Cold, Chaos
       Free Action
      Activates for nothing
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoLiShNx}
      +2 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Light, Shards, Nexus
      Activates for nothing
f) Augmented Chain Mail of Resist Cold 'Nelin' (-2) [16,+14] {Co[M}
      Resist Cold
       Anti-Magic
      Activates for nothing
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoBlCf!!}
      +3 to INT, WIS, CON
      Resist Acid, Poison, Blindness, Confusion
      Activates for door and trap destruction every 10 turns
h) Bar Chain Mail of Resistance 'Fuinoth' (+8,+5) [18,+19] {AcElFiCoSo}
      Resist Acid, Lightning, Fire, Cold, Sound
      Activates for nothing
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoDkCfSo}
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Dark, Confusion, Sound
      Activates for nothing
j) a Splint Mail of Resistance 'Hithyave' (-2) [19,+20] (+2) {Dx;AcElFiCoDi}
      +2 to DEX
      Resist Acid, Lightning, Fire, Cold, Disenchantment
      Activates for nothing
k) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
      +2 to CON
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound, Nexus
      Activates for nothing
l) Mithril Chain Mail of Resistance (-1) [28,+7] {AcElFiCoCf}

 ( page 8 )
a) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
{Cn;AcCoDkNtNxCa;Hl(Cn!!}
      +2 to CON
      Resist Acid, Cold, Dark, Nether, Nexus, Chaos
      Sustain CON
       Hold Life
      Activates for heal 1000 hit points every 888 turns
b) a Robe of Resistance 'Brageg' [2,+20] (+3) {Cn;AcElFiCoPoDk!!}
      +3 to CON
      Resist Acid, Lightning, Fire, Cold, Poison, Dark
      Activates for lightning bolt (4d8) every 6+d6 turns
c) a Robe of Resistance [2,+17] {AcElFiCoPo}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoDkFe}
      +4 to Stealth
      Resist Acid, Lightning, Fire, Cold, Fear, Dark
      Activates for nothing
e) Soft Studded Leather of Resistance [5,+19] {AcElFiCoPoFe}
f) The Hard Leather Armour 'Celebras' (-1) [6,+13] (+3) {WiCh;ElPo;FaLv(Wi}
      +3 to WIS, CHR
      Resist Lightning, Poison
      Sustain WIS
       Free Action; Levitation
      Activates for nothing
g) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C!!}
      Resist Poison, Nether, Chaos
       Cold Aura
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
h) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac!!}
      +3 to Stealth
      Resist Acid
      Activates for teleport every 45 turns
i) The Cloak of Thorongil [1,+10] {Ac;FaSi}
      Resist Acid
       Free Action; See Invisible
      Activates for nothing
j) a Small Leather Shield of Reflection [3,+9] {Rf}
k) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCa;Fa}
      +4 to STR, CON
      Immunity to Acid
      Resist Sound, Chaos
       Free Action
      Activates for nothing
l) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDk}
      Resist Acid, Lightning, Fire, Cold, Light, Dark
      Activates for nothing

 ( page 9 )
a) a Large Metal Shield of Reflection [8,+12] {Rf}
b) a Large Metal Shield of Reflection [8,+8] {Rf}
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDi(StInWiDxCnCh}
      Resist Acid, Lightning, Fire, Cold, Disenchantment
      Sustain All stats
      Activates for nothing
d) a Dragon Shield [11,+17]
e) a Dragon Shield [11,+15]
f) a Mirror Shield [14,+19]
g) an Iron Crown of Lordliness 'Galelen' [0,+12] (+3) {WiCnCh;So;Xl(WiCh}
      +3 to WIS, CON, CHR
      Resist Sound
      Sustain WIS, CHR
       Permanent Light(1)
      Activates for nothing
h) an Iron Crown of Might (+5,+4) [0,+15] (+2) {StDxCn;Li;Fa(StDxCn}
i) The Iron Crown of Beruthiel [0,+25] (-5) {StDxCn;MaFaSiEspRg}
      -5 to STR, DEX, CON
       Free Action; See Invisible; ESP; Regeneration; Decrease Need Mana
    Cursed
      Activates for nothing
j) a Golden Crown of Lordliness 'Loman' [0,+15] (+2 to speed)
{SpWiCh;So;Xl(WiCh}
      +2 to WIS, CHR, Speed
      Resist Sound
      Sustain WIS, CHR
       Permanent Light(1)
      Activates for nothing
k) a Jewel Encrusted Crown of Seeing 'Draugech' [0,+10] (+5 to searching)
{Sr;BlDi;SiEsp}
      +5 to Searching
      Resist Blindness, Disenchantment
       See Invisible; ESP
      Activates for nothing
l) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
      +3 to WIS, CHR
      Activates for nothing

 ( page 10 )
a) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;*Co;AcPoDiFe;FaSiTeAgCuTy[M.!!}
      -1 to INT, WIS, Searching
      Immunity to Cold
      Resist Acid, Cold, Poison, Fear, Disenchantment
       Free Action; Anti-Magic; See Invisible; Aggravates; Ancient Curse
    Heavily Cursed
      Activates for rays of fear in every direction every 3*(level+10) turns
b) a Steel Helm of Infravision 'Duineith' [6,+7] (+2) {If;Nt!!}
      +2 to Infravision
      Resist Nether
      Activates for heal 700 hit points every 250 turns
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
      +3 to STR, DEX, CON
      Resist Acid, Nexus
      Activates for nothing
d) a Dragon Helm [8,+15]
e) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaXl(Cn!!}
      Resist Light
      Sustain CON
       Free Action; Permanent Light(1)
      Activates for magic missile (2d6) every 2 turns
f) a Set of Gauntlets of Magical Shot [2,+13] {Sh(StDx!!}
g) The Set of Gauntlets 'Paurhach' [2,+15] (+4) {St;Fi;Xl[F(St!!}
      +4 to STR
      Resist Fire
      Sustain STR
       Fiery Aura; Permanent Light(1)
      Activates for fire bolt (9d8) every 8+d8 turns
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {Cn;Co;Rg(Cn!!}
      +4 to CON
      Resist Cold
      Sustain CON
       Regeneration
      Activates for frost bolt (6d8) every 7+d7 turns
i) a Set of Cesti of Magical Shot [5,+22] {Sh(StDx!!}
j) The Pair of Hard Leather Boots 'Amber Prison' [3,+19] (+3 to searching)
{StInCnSr;ElNx[T(Cn}
      +3 to STR, INT, CON, Searching
      Resist Lightning, Nexus
      Sustain CON
       Prevent Teleportation
      Activates for nothing
k) a Pair of Dragon Boots [5,+18]
l) a Pair of Dragon Boots [5,+16]

 ( page 11 )
a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|S/*oT(Dx}
      +4 to DEX, Stealth, Searching
      Slay Evil, Orc, Troll
       Very sharp
      Resist Dark
      Sustain DEX
       Throwing; Free Action; See Invisible
      Activates for nothing
b) a Rapier (Holy Avenger) (2d6) (+10,+9) [+1] (+2) {Wi;Fe;SiBs/*UL(St}
c) a Small Sword (Holy Avenger) (2d6) (+14,+12) [+1] (+4) {Wi;Fe;SiBs/*UL(Ch}
d) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {AtStDxCn;Li;FaSiXl/*oL}
      +2 to STR, DEX, CON, Attacks
      Slay Evil, Undead, Orc
      Resist Light
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
e) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}
      +2 to Attacks
      Slay Animal
      Resist Disenchantment
       See Invisible; Slow Digestion; Regeneration
      Activates for nothing
f) The Broad Sword 'Chainsword' (11d5) (-30,+7) (+2) {AtSpDxChSl;SiAg|S/oT}
      +2 to DEX, CHR, Stealth, Attacks, Speed
      Slay Orc, Troll
       Very sharp
       See Invisible; Aggravates
      Activates for nothing
g) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlBs/*DULZ}
      +2 to INT, WIS, Attacks
      Slay Animal, Evil, Undead, Demon, Dragon
      Resist Nether, Nexus, Chaos, Disenchantment
       Hold Life; See Invisible; Blessed Blade
      Activates for nothing
h) a Two-Handed Sword (Holy Avenger) 'Goleg' (4d6) (+13,+15) [+1] (+1 to speed)
{SpWi;Fe;SiBs/*UL(St}
      +1 to WIS, Speed
      Slay Evil, Undead, Demon
      Resist Fear
      Sustain STR
       See Invisible; Blessed Blade
      Activates for nothing
i) a Two-Handed Sword of Westernesse (4d6) (+12,+13) (+1) {StDxCn;FaSi/oTP}
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
{St;Nt;FaSdRgLv|S/DDoTPZ}
      +2 to STR
      Slay Animal, Orc, Troll, Giant, Xdragon
       Very sharp
      Resist Nether
       Free Action; Levitation; Slow Digestion; Regeneration
      Activates for nothing
k) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvXl|S/DP}
      +4 to STR
      Slay Giant, Dragon
       Very sharp
       Free Action; Levitation; Permanent Light(1)
      Activates for nothing
l) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed}
      +10 to Speed
       Flame Tongue
      Immunity to Fire
      Resist Fire, Fear, Disenchantment
       Aggravates; Permanent Light(1); Ancient Curse; Heavily Cursed
      Activates for nothing

 ( page 12 )
a) a Flamberge of Venom 'Maegeg' (3d7) (+4,+8) (+4 to stealth) {Sl;Po|P!!}
      +4 to Stealth
       Poisoned
      Resist Poison
      Activates for ball of pois (100) and resist pois every 50+d50 turns
b) a No-dachi of Westernesse 'Kemeniant' (6d4) (+13,+15) (+2)
{StDxCnDg;FaSi/oTP}
      +2 to STR, DEX, CON, Tunneling
      Slay Orc, Troll, Giant
       Free Action; See Invisible
      Activates for nothing
c) a No-dachi of Slay Dragon 'Cuias' (5d4) (+12,+12) (+1) {Cn;AcCoPo/DT}
      +1 to CON
      Slay Troll, Dragon
      Resist Acid, Cold, Poison
      Activates for nothing
d) an Executioner's Sword of Quickness (4d5) (+7,+7) (+1 to speed) {Sp!!}
e) an Executioner's Sword of Westernesse (5d5) (+12,+5) (+1)
{StDxCn;Fe;FaSi/oTP}
f) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*L}
      +2 to Attacks
      Slay Evil, Undead
       Vampiric
      Resist Fear, Blindness
       Hold Life; Slow Digestion; Regeneration
      Activates for nothing
g) a Zweihander (Blessed) 'Morak' (4d6) (+15,+11) (+3) {Wi;Co;EspBs}
      +3 to WIS
      Resist Cold
       ESP; Blessed Blade
      Activates for nothing
h) a Zweihander (Weird Weapon) (7d6) (-15,+10) (-3) {cursed, InWi;AgCu|VS/DoTPZ}
i) a Blade of Chaos (6d5) (+6,+3)
j) The Blade of Chaos 'Death Sword' (6d5) (+20,+16) (+3) {DxSl;PoNtCa|V}
      +3 to DEX, Magic device
       Vampiric
      Resist Poison, Nether, Chaos
      Activates for nothing
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtNxCa;FaHlAgCu|V}
      +2 to STR, CON
       Vampiric
      Resist Confusion, Nether, Nexus, Chaos
       Free Action; Hold Life; Drains Experience; Aggravates
    Heavily Cursed
      Activates for nothing
l) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4) {Wi;Co;ThFaSdBs|Co/oT!!}
      +4 to WIS
      Slay Orc, Troll
       Frost Brand
      Resist Cold
       Throwing; Free Action; Slow Digestion; Blessed Blade
      Activates for frost ball (100) every 300 turns

 ( page 13 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
      +3 to Stealth, Infravision, Speed
      Slay Undead
       Frost Brand
      Resist Cold, Dark
       Throwing; See Invisible
      Activates for nothing
b) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;ThSiHlLvXlBs|F/*DPUL!!}
      +4 to INT, WIS, Searching, Infravision
      Slay Evil, Undead, Demon, Giant, Dragon
       Flame Tongue
      Resist Fire, Fear, Light
       Throwing; Hold Life; Levitation; See Invisible; Blessed Blade
    Permanent Light(1)
      Activates for stone to mud every 5 turns
c) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU!!}
      +3 to CON, Attacks
      Slay Demon, Troll
       Acid Brand
      Activates for hero and +10 to speed (50) every 100+200d turns
d) a Glaive of Fairykind (2d6) (+8,+16) (+2 to stealth) {DxChSlSl;SdLvXl}
e) The Glaive of Pain (9d6) (+0,+30) { }
      Activates for nothing
f) The Halberd 'Osondir' (3d5) (+6,+9) (+3) {Ch;FiSo;SiLvXl|F/PL}
      +3 to CHR
      Slay Undead, Giant
       Flame Tongue
      Resist Fire, Sound
       Levitation; See Invisible; Permanent Light(1)
      Activates for nothing
g) The Scythe 'Avavir' (5d3) (+9,+8) [+10] (+3) {DxCh;FiCoLi;FaSiXl|FCo!!}
      +3 to DEX, CHR
       Flame Tongue; Frost Brand
      Resist Fire, Cold, Light
       Free Action; See Invisible; Permanent Light(1)
      Activates for word of recall every 200 turns
h) The Lance of Eorlingas (3d8) (+3,+21) (+2) {StDx;Si/*oT}
      +2 to STR, DEX
      Slay Evil, Orc, Troll
       See Invisible
      Activates for nothing
i) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {AtStDx/oT!!}
      +1 to STR, DEX, Attacks
      Slay Orc, Troll
      Activates for cure wounds (4d8) every 3+d3 turns
j) a Great Axe (Holy Avenger) (4d4) (+18,+10) [+1] (+1) {Wi;Fe;SiBs/*UL(In}
k) a Great Axe of Slay Giant 'Lothadan' (4d4) (+10,+9) (+2) {St;Fa/oP!!}
      +2 to STR
      Slay Orc, Giant
       Free Action
      Activates for lightning bolt (4d8) every 6+d6 turns
l) a Lochaber Axe of Light 'Thalanna' (3d8) (+12,+15) (+2)
{SrIf;ElFiLiBl;Xl[E|E!!}
      +2 to Searching, Infravision
       Lightning Brand
      Resist Lightning, Fire, Light, Blindness
       Electric Aura; Permanent Light(1)
      Activates for star light every 50+d50 turns

 ( page 14 )
a) a Heavy Lance of Light (4d8) (+6,+6) (+1) {SrIf;ElLiBl;Xl[E|E!!}
b) The Heavy Lance 'Dissolver' (4d8) (+19,+11) (+3) {In;AcSh|A/DDT}
      +3 to INT
      Slay Troll, Xdragon
       Acid Brand
      Resist Acid, Shards
      Activates for nothing
c) a Scythe of Slicing of Freezing 'Duneien' (8d4) (+18,+17) {CoSh|Co!!}
       Frost Brand
      Resist Cold, Shards
      Activates for ball of cold (100) and resist cold every 50+d50 turns
d) a Quarterstaff of Extra Attacks (1d9) (+11,+9) (+2 attacks)
e) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {InWi;Li;MaSiXl/*!!}
      +4 to INT, WIS
      Slay Evil
      Resist Light
       See Invisible; Decrease Need Mana; Permanent Light(1)
      Activates for identify spell every 10 turns
f) a Nunchaku (Defender) (2d3) (+7,+8) [+7] (+4 to stealth)
{Sl;AcElFiCoPoFe;FaSiRgLv(Wi}
g) The Mace 'Taratol' (4d4) (+12,+12) {*El|E/DD!!}
      Slay Xdragon
       Lightning Brand
      Immunity to Lightning
      Activates for speed (dur 20+d20) every 100+d100 turns
h) a Morning Star of Slaying (6d6) (+10,+11) { }
i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Xl|F/*!!}
      +2 to Stealth
      Slay Evil
       Flame Tongue
      Resist Fire, Confusion
       Permanent Light(1)
      Activates for confuse monster every 15 turns
j) The Bo Staff of Aesculapius (3d11) (+12,+12) [+5] (+3)
{WiCh;PoDkCfCa;FaSiHlSdRgXlBs|V/DoTPZ!!}
      +3 to WIS, CHR
      Slay Animal, Orc, Troll, Giant, Dragon
       Vampiric
      Resist Poison, Dark, Confusion, Chaos
       Free Action; Hold Life; See Invisible; Slow Digestion
    Regeneration; Blessed Blade; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
k) a Lead-Filled Mace (Demonic) (3d4) (+14,+10) [-4] (+4) {cursed,
In;FiCfNt;Si|FP}
l) The Tetsubo of Energy (3d7) (+14,+18) (+4 to speed) {SpIf;El;Rg|Q}
      +4 to Infravision, Speed
       Earthquake impact on hit
      Resist Lightning
       Regeneration
      Activates for nothing

 ( page 15 )
a) The Two-Handed Flail 'Alondait' (4d6) (+10,+16) (+4 to speed) {SpInWi/L}
      +4 to INT, WIS, Speed
      Slay Undead
      Activates for nothing
b) a Wizardstaff (1d2) (+9,+8)
c) a Wizardstaff (1d2) (+8,+7)
d) a Short Bow of Extra Might (x3) (+6,+8) {Ca;Xm}
e) a Long Bow of Hunter (x3) (+10,+7) (+1 to stealth) {Sl;Nt;Xs}
f) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
      +3 to DEX
       Free Action
      Activates for nothing
g) a Light Crossbow of Hunter (x4) (+8,+8) (+4 to stealth) {Sl;Di;Xs}
h) a Heavy Crossbow of Extra Might (x6) (+8,+10) {Bl;Xm}
i) a Heavy Crossbow of Velocity 'Ladear' (x5) (+14,+17) {Di}
      Resist Disenchantment
      Activates for nothing
j) 13 Bolts of Shocking (2d5) (+9,+5) (140/116)
k) 16 Bolts of Holy Might (2d5) (+5,+17) (194/161) {Bs|F/*UL}
l) 24 Steel Bolts (3d5) (+0,+0) (131/109)

 ( page 16 )
a) 23 Steel Bolts of Hurt Evil (3d5) (+4,+8) (167/139)
b) 27 Steel Bolts (3d5) (+3,+3) (144/120)
c) 31 Seeker Bolts (6d5) (+5,+9) (212/176)
d) 18 Seeker Bolts of Hurt Evil (6d5) (+16,+10) (216/180)
e) 7 Seeker Bolts of Holy Might (6d5) (+14,+16) (244/203) {Bs|F/*UL}
f) 19 Sheaf Arrows (3d4) (+3,+4)
g) 28 Sheaf Arrows of Hurt Dragon (3d4) (+8,+6)
h) 19 Sheaf Arrows of Shocking (3d4) (+7,+11)
i) The Sheaf Arrow of Bard (8d6) (+40,+10)
      Slay Xdragon
      Activates for nothing
j) 26 Arrows (2d4) (+9,+4)
k) 24 Sheaf Arrows of Slaying (4d4) (+14,+18)
l) 14 Seeker Arrows (6d4) (+4,+5)

 ( page 17 )
a) 3 Seeker Arrows of Holy Might (6d4) (+13,+13) {Bs|F/*UL}
b) 17 Seeker Arrows of Slaying (7d4) (+20,+25)



Posted on 6.8.2014 12:12
Last updated on 12.8.2014 02:23

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4274. on the Ladder (of 17056)
9. on the XAngband Ladder (of 26)
14. for this player (out of 220)

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On 6.8.2014 12:22 murphy wrote:
possession history:
1-12 novice warrior
12-13 zog
13-16 novice archer
16-20 dark elven mage
20-28 azog
28 lorgan
28-31 death knight
31-37 yamatotakeru
37-? takeminakata

i lost literally every bit of gear when I grabbed yamatotakeru. +7 worth of speed items and all my utility rods and consumables were left on the ground, i tried half a dozen times to retrieve them but just too much danger to get near them. even in spite of the temporary setback of having to rebuild a kit from scratch, yamatotakeru turned out to be a fantastic dude to possess. has both 'haste self' and 'heal', and great at melee

takeminakata doesnt have the utility spells but is faster (+10), more hp, and has really nice offensive spells: 'frost breath' and 'mana bolt''

level 40 i attempted to grab inazami, but she resisted my one attempt and that same turn she summoned a bunch of greater undeads, so i had to abandon that plan, i never got an opportunity to try again safely. im a newbie at this variant, and this is the farthest ive gotten to date. but the one thing ive learned from half a dozen snatcher attempts that got pretty far, is that they nearly all died right when I changed to a new body. it leaves you so vulnerable, its not safe to attempt it if there are any monsters nearby, even only moderately dangerous ones

i had designs on grabbing fundin bluecloak too but his summons make it very problematic. he is still alive, so i might try again if i can. he looks like he would be great to try


On 8.8.2014 04:15 murphy wrote:
37-45 takeminakata
45-46 omoikane
46-? mouth of sauron


On 8.8.2014 04:22 murphy wrote:
mouth of sauron has some powerful offensive spells but they have fail rate too high and mana cost too high to be useful. mostly meleeing everything, so i'll probably posesess someone with haste and/or heal spell if i get the opportunity.

generated the artifact balance DSM, and got (+4,+10) which is pretty nice melee boost. unfortunately its gathering dust at home now, need to wear Himring to get all resists covered

On 10.8.2014 01:36 murphy wrote:
46-48 mouth of sauron
48-50 amaterasu

amaterasu has the heal spell, and with permanent speed up to +45 the haste self spell isnt so important anymore

On 10.8.2014 01:36 debo wrote:
Your body is currentry Amaterasu, Spilit of Sun.

On 10.8.2014 01:40 murphy wrote:
yeah the monster description has 'Spirit' spelled right, but when you look at amaterasu it is misspelled

On 10.8.2014 01:53 debo wrote:
Oh I know, that one almost killed me 20 times or so during the xangband comp

On 11.8.2014 14:08 murphy wrote:
Sauron is dead! Tried to possess him too, but that is apparently not allowed.

Amaterasu has been stellar against uniques below 5000'. No gear restrictions, good hp, fairly good spells (heal, star ball (which hurts Morgoth), and some escape magic (teleport self, teleport monster level)). On the other hand, my engagements with Morgoth as Amaterasu, have not gone well at all. Hasted I'm still barely faster than him, I quickly get overwhelmed by summons, and there doesnt seem to be any way to use terrain to your advantage, since he bores through rock, and also hits his summons which rearranges the terrain.

I'm going to have to try something different. Some ideas, sorted in order of preference and/or feasibility:

1. scum for a 5000' level that has a vault with a permanent rock pillar. Such vaults do exist because I have seen them, but this would still take a lot of patience to find the right circumstances. And there are some risks too: I have to clear the vault with morgoth stalking me, while engaging Morgoth another unique that resists teleport could show up and wreck my plans, and also if morgoth moves away from the pillar (including when fleeing?) things could get hairy
2. Hang out at 4950', hunt down all the uniques, hoard genocide scrolls/staves. Then face Morgoth and dispatch his summons with genocide. Killing all the uniques would surely take forever, but I think this plan is pretty foolproof, and I'm pretty sure I could accomplish it with Amaterasu too.
3. Get more speed. +45 already seems pretty high, but Ringil is still out there somewhere and I know there are better boots too.
4. Possess a unique with passwall. Susanoo is still alive, also Nodens(?) and Gothmog(??). This would give me an escape route for summons, and maybe even a risk free way to melee Morgoth, if I can hack & back and stay inside the walls.
5. Possess a unique with the invulnerability spell. I'm not certain this is an option, but seems like unique angels can have this spell and there's at least one still alive.
6. Find a ego/artifact item with invulnerability activation. I once saw a 'cloak of justice' for sale in town with this activation, but I couldnt afford it at the time, and only saw it the one time in the dozen or so games I've played, so its clearly pretty rare.
7. Somehow fight morgoth with summons?? Not sure this is really possible. I havent been able to accomplish anything with pets, Amaterasu can summon powerful dragons but they always seem to want to fight each other. Maybe possess a unique that can summon Cyberdemons?

On 11.8.2014 18:26 hjklyubn wrote:
Good luck! Get revenge on Morgoth for me.

On 12.8.2014 02:18 murphy wrote:
Winner!! with Amaterasu!

I fought Gothmog at 4950' with the intent to try to possess him. But he summoned Angmar and I could never separate them, so I killed them both and between them they dropped enough goodies to get my speed to +56

So it was option #3 from my list of possible strategies.

I killed morgoth with mostly star ball spell and a few melee hits. And kept backing away from his summons. The screen was literally filled with monsters at times.

I used
12 !heal
6 !*heal*
5 !restore mana + all 5 charges on the _magi
3 ?genocide
3 ?mass genocide

and stayed hasted the whole battle. the _speed got drained so good thing i had the potions


On 12.8.2014 03:55 hjklyubn wrote:
Nice work!

On 12.8.2014 13:56 murphy wrote:
thanks :-)

On 12.8.2014 15:37 debo wrote:
Awesome!!! I hope the original maintainer of this variant somehow knows that folks are still playing it :)

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