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The Angband Ladder: Gweliron, Gnome Thaumaturgist by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Gweliron               Age                 68       STR!     40       
 Sex   : Neuter                 Height              41       INT!     40       
 Race  : Gnome                  Weight              87       WIS!     40       
 Class : Thaumaturgist          Social Class        46       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -28 Level             50    Hit Points     1538/  1538 
 + To Melee Damage      -54 Experience  17886657    Spell Points   1473/  2911 
 + To Ranged Hit         10 Max Exp     17886657    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               300000 
   AC                33+152 Gold         1819965    Speed           Fast (+55) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-216   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 1470 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Gnome Prankster.  You are a              
          credit to the family.  You have brown eyes, straight brown           
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 14 (700')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 150 of The Void.
 You have defeated 5411 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 69 princess quests.
 You have completed 69 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 37th Quelle of the 2890th year of the third age.
 You have been adventuring for 51 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2.....*.3.56.            
        Add Int   : *..2.....*......            
        Add Wis   : *..2.....*.....+            
        Add Dex   : ...2.....*4.....            
        Add Con   : ...23....*.3....            
        Add Chr   : *..2.....*......            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ...2...3........            
        Add Sear. : ..............6.            
        Add Infra : *........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .**2.3.3...3.5..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............++.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ...++...........            
        Sust Wis  : ...++...........            
        Sust Dex  : ................            
        Sust Con  : ....+.+.+.......            
        Sust Chr  : ...+..+.+.......            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+......+....+            
        Hold Life : ..++++..+.......            
        Imm Acid  : +.....*+.++...+.            
        Res Elec  : +........+......            
        Imm Fire  : *+.......+......            
        Imm Cold  : +..*+.*.*+......            
        Res Pois  : .........+......            
        Res Fear  : ......+....+....            
        Res Light : .+...+...+......            
        Res Dark  : ....++...+....+.            
        Res Blind : ...+............            
        Res Conf  : .....++..+......            
        Res Sound : ......+.........            
        Res Shard : ........+.......            
        Imm Neth  : ..*.+....+......            
        Res Nexus : .......+.+......            
        Res Chaos : .....+..........            
        Res Disen : ......+.......+.            
        WraithForm: ..+.............            
        Lite      : ....+....+......            
        See Invis : +.++.+...++.....            
        Regen     : ..+.+...........            
        Activate  : ++.+++.+..+...+.            
        Drain Exp : ..+.............            
        Cursed    : ..+......+....+.            
        Hvy Curse : ..+......+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........+.            
        Demon.ESP : +...............            
        Evil.ESP  : +...............            
        Full ESP  : ...+.....+.....+            

Skills (points left: 0)
 - Combat                                        05.700 [0.500]
          . Weaponmastery                       -00.100 [0.400]
          . Archery                              01.200 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              04.900 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         05.350 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           08.400 [0.700]
          . Divination                           06.300 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               50.000 [0.700]
          . Udun                                 00.400 [0.400]
          . Necromancy                           02.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  23.225 [0.550]
          . Prayer                               34.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Vampire lord on level 28.
You are fated to find a Potion of Slow Poison on level 3.
You are fated to meet a Yellow jelly on level 18.
You may find a Katana on level 98.
You may meet a Giant black ant on level 6.
You may meet a Scruffy-looking hobbit on level 7.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k}
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 100 of
    Angband.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
n) The Splint Mail of Gordor (-65,-54) [19,+11](40%)
    It increases your hit points by 40%.  It sustains your constitution
     and charisma.  It provides immunity to acid and cold.  It makes you
    completely fearless.  It provides resistance to confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hell knight on level 53 of Mordor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 676 of Nether Realm.
p) The Small Leather Shield of Forin [2,+15]
    It sustains your constitution and charisma.  It provides immunity to 
    cold.  It provides resistance to life draining and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Silin (1d5) (+12,+19) (+5 to speed) {!t!d!T}
    It increases your strength and speed by 5.  It does extra damage from 
    fire.  It poisons your foes.  It is especially deadly against orcs.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
|) The Mattock of Nain (+12,+18) (+6 to searching) {cursed}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 676 of Nether Realm.


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 54 of Mordor.
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
c) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 54 of Mordor.
d) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 54 of Mordor.
e) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 54 of Mordor.
f) 6 Sprigs of Athelas
g) 20 Potions of *Healing* {!k}
h) 7 Potions of Life {!k}
i) 10 Potions of Restore Mana {!k}
j) a Scroll of Teleport Level
k) 18 Scrolls of *Identify* {100% off}
l) a Scroll of Mass Genocide
m) an Adamantite Rod of Simplicity of Nothing (200/200)
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
p) a Cloak of Mist of Air [1,+19]
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 676 of Nether Realm.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Lothlorien ]

a) a Golden Rod of Simplicity of Recall (125/125)
    
    You found it in the remains of an Archlich on level 54 of Mordor.
b) a Mithril Rod of Simplicity of Nothing (160/160)
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
e) The Bar Chain Mail of Balind (-4,-42) [18,+12](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and dexterity.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to light and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 88 of Angband.
g) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Mount
    Doom.
j) The Light War Axe of Ice (2d5) (+4,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Mordor.
k) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Mount
    Doom.



Posted on 11.8.2014 20:41

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1864. on the Ladder (of 15884)
716. on the ToME Ladder (of 3072)
20. for this player (out of 31)

Comments

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On 11.8.2014 20:41 Yottle wrote:
The first time I played this character, I got stuck in a market town in the Nether Realm with no way up after killing Tiki. I had to suicide and start over.

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