The Angband Ladder: Pale Rider, Thunderlord Unbeliever by <josh_sanders@hotmail.com>

  [ToME 2.2.0 Character Dump]

 Name  : Pale Rider             Age                 18       STR!     40       
 Sex   : Female                 Height             260       Int!     40     40
 Race  : Thunderlord            Weight             316       WIS!     38       
 Class : Unbeliever             Social Class        66       DEX:     34       
 Body  : Player                                              Con:     40     40
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         137 Level             50    Max Hit Points      1387   
 + To Melee Damage      101 Experience  22345620    Cur Hit Points      1387   
 + To Ranged Hit         63 Max Exp     22345620    Max SP (Mana)        226   
 + To Ranged Damage      18 Exp to Adv.    *****    Cur SP (Mana)        226   
   AC                 39+99 Gold         1712169                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[107Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Legendary[22]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Good    Mel.dmg/Rnd:  14d4+1414 
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the one of the most known Manwe Maia.  Your eagle            
          looks very good.  In the past you dwelt on earth in the              
          form of a spirit of forest and river.                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 77 (3850')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 28 (1400')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        Dol Guldur: Level 61 (3050')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in a jungle west of Gondolin.
 You have defeated 19421 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 76 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : .4..4.........6.            
        Add Int   : .43*..42........            
        Add Wis   : ....4..25.......            
        Add Dex   : ..........4.....            
        Add Con   : .4.*..4.........            
        Add Chr   : .4..4..25.......            
        Add Stea. : ......42........            
        Add Sear. : ........5.....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .4.*4342...8....            
        Add Blows : ..3.............            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Demon: +...............            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: +............++.            
        Poison Brd: .............+..            
        Acid Brand: +............++.            
        Elec Brand: +............+..            
        Fire Brand: .............+..            
        Cold Brand: +............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ................            
        Sust Chr  : ........+.......            
        Invisible : +......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.......+.....            
        Hold Life : .....+..........            
        Res Acid  : +..+..+++.+...++            
        Imm Elec  : +..+..+.+......*            
        Imm Fire  : ..+.+.*+........            
        Res Cold  : +.....++.......+            
        Res Pois  : ...++..........+            
        Res Fear  : ....+..+.......+            
        Res Lite  : .....+..........            
        Res Dark  : .....+..+.....+.            
        Res Blind : +.+.............            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ..+.............            
        Res Neth  : ..+.............            
        Res Nexus : ...+..+.........            
        Res Chaos : .....+..........            
        Res Disen : ....+...+.....+.            
        Aura Fire : +.....+.........            
        Aura Elec : +...............            
        Levitate  : ...............+            
        Lite      : +.......++......            
        See Invis : ...+.+..........            
        Digestion : +.........+.....            
        Activate  : +...++.++++...+.            
        Teleport  : +...............            
        Fly       : ......+........+            
        Orc.ESP   : .....+........+.            
        Troll.ESP : +...............            
        Dragon.ESP: ...............+            
        TLord.ESP : ......+.........            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
	  - Weaponmastery                               50.000 [0.850]
	 	  . Sword-mastery                             50.000 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     02.800 [0.600]
	  . Antimagic                                   27.650 [0.650]
 - Sneakiness                                    04.150 [0.900]
	  . Stealth                                     03.200 [0.500]
	  . Disarming                                   08.200 [0.900]
 . Spirituality                                  01.300 [0.400]
 - Monster-lore                                  13.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 12 of your companions have been killed.

  [Fates]

You may meet a Cold vortex on level 79.
You may meet a Woodsman on level 18.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:2248052, L:39) (1d4) (+35,+17)
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid, electricity and frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It provides
    resistance to acid, electricity, cold and blindness.  It allows you to
    sense the presence of trolls.  It slows your metabolism.  It produces
    a fiery sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dreadlord on level 67 of The Sacred Land
    Of Mountains.
d) The Long Bow of Anyarith (x3) (+11,+18) (+4 to speed)
    It increases your strength, intelligence, constitution, 
    charisma and speed by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
e) The Ring 'Turind' (+3 attacks)
    It can be
    used to store a spell.  It increases your intelligence and attack speed
     by 3.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to fire, blindness, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 52 of Mordor.
f) The Ring 'Niltarith' (+10)
    It 
    increases your intelligence, constitution, speed and ability to score
    critical hits by 10.  It provides resistance to acid, electricity, 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 75 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 58 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a mountain chain.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 75 of
    Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+3] (+8) {100% off}
    It increases your speed by 8.  
    You stole it from the Footwear Shop.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 58 of Mordor.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven mage on level 17 of Orc Cave.
b) Boccob's Unifinished Works
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 38 of
    Illusory Castle.
c) Gruumsh's Bottle of Death
    It can be activated for teleport (range 100) every 45
    turns.  
    You found it lying in a vault on level 77 of Angband.
d) Kelek's Practical Joke
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 56 of Paths
    of the Dead.
e) Benetar's Death Ray Experiment
    It can be activated for heal 700 hit points every 250 turns
    .  
    You found it lying on the ground on level 60 of Dol Guldur.
f) The Jester's Cap of Insanity
    It can be
    activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
g) The Grail of Kenault
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 27 of Maze.
h) Jor's Book of Impossible Occurences
    
    It can be activated for cure insanity.  
    You found it in the remains of a Half-orc on level 35 of Moria.
i) 15 Scrolls of Satisfy Hunger
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Red Dragon Scale Mail 'Apaliach' (-2) [30,+20]
    It can be activated for breathe fire (200) every
    90+d90 turns if it is being worn. It sustains your intelligence.  It
    provides immunity to cold.  It provides resistance to fire, confusion, 
    shards and nether.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 77 of Angband.
l) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound, chaos and disenchantment.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400
    turns if it is being worn. It increases your wisdom and constitution
     by 3.  It is especially deadly against dragons.  It allows you to
    sense the presence of undead and evil beings.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 77 of
    Angband.
p) The Long Sword of the Dawn (E:105872, L:28) (3d5) (+40,+28) (+3 to
infravision)
    It can be activated for summon the Legion of the Dawn every
    500+d500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma and infravision by 3.  It does
    extra damage from fire and frost.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness and nether.  It slows your metabolism.  It
    speeds your regenerative powers.  It produces an electric sheath.  It
    can clone monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 65 of Erebor.
q) The Scimitar 'Yaraglon' (2d5) (+13,+18) (+4 to speed)
    
    It increases your strength, constitution and speed by 4.  It does
    extra damage from fire.  It poisons your foes.  It drains life from
    your foes.  It strikes at demons with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 35 of
    Moria.
r) The Dark Sword 'Mormegil' (E:1969744, L:38) (6d7) (+33,+13) [-20] (+3 to
speed)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 3.  It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at undead with holy wrath.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, chaos and disenchantment.  It slows your metabolism.  It
    produces a fiery sheath.  It drains mana, life and experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 50 of Moria.
s) The Short Bow 'Nondelth' (x2) (+13,+16) (+4 to speed)
    It 
    increases your strength, intelligence, wisdom, constitution and speed
     by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 77 of Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Bareildor (+4 to stealth)
    
    It increases your strength, wisdom, dexterity, constitution, stealth, 
    searching and infravision by 4.  It provides immunity to paralysis.  
    It provides resistance to acid, fire, cold, poison, light, sound, 
    nexus, chaos and disenchantment.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 32 of Maze.
b) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 60 of Mordor.
c) The Ring of Berunibun (+3) {100% off}
    It 
    increases your strength, wisdom, dexterity, stealth, searching and 
    ability to score critical hits by 3.  It makes you invisible.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
e) The Amulet of Nostir (+5)
    It increases your wisdom, dexterity and 
    infravision by 5.  It sustains your wisdom.  It provides resistance to 
    light, blindness and nether.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 66 of
    Mordor.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 32 of Mirkwood.
g) The Red Dragon Scale Mail called 'Thunderplate' (-2) [30,+16]
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your dexterity.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, fire, dark, shards and disenchantment.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a mountain chain.
i) The Metal Lamellar Armour of Nosse (-3) [23,+12]
    
    It sustains your strength.  It provides immunity to electricity and 
    cold.  It provides resistance to life draining, acid, confusion, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 66 of The Sacred Land Of
    Mountains.
j) The Metal Lamellar Armour 'Ilmath' (-3) [23,+14]
    It provides immunity to electricity and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, dark, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Ribbed Plate Armour of Bandagol (-66,-34) [28,+12](20%)
    It increases your hit points by 20%.  
    It makes you completely fearless.  It provides resistance to acid, 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit
    points every 888 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    cold, dark, confusion, nether, nexus and chaos.  It allows you to
    sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Rhino Hide Armour 'Lebri' (-1) [8,+7]
    It sustains your dexterity.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vort the Kobold Queen on level 10 of Orc
    Cave.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It 
    increases your strength, constitution and stealth by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of non-living
    things.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth in the town of Gondolin .
s) The Scimitar of Vinwe (2d5) (+16,+16) (+3)
    It 
    increases your constitution by 3.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Halberd of Anarwe (3d5) (+3,+1) (+1)
    It can be wielded two-handed.  It 
    increases your strength and wisdom by 1.  It does extra damage from 
    electricity and fire.  It is especially deadly against dragons.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases 
    your dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Tureth (+2 to speed)
    It increases your speed by 2.  It
    sustains your strength and charisma.  It provides immunity to
    paralysis.  It provides resistance to cold, confusion, shards and 
    nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 65 of
    Erebor.
c) The Ring 'Cilaquen' (+1 to speed)
    It increases your intelligence, speed and attack speed by 1.  
    It sustains your dexterity.  It provides resistance to light, 
    blindness, confusion, sound and shards.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 75 of
    Angband.
d) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, nether and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
g) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Erebor.
h) The Large Leather Shield of Aling [4,+10]
    
    It provides resistance to electricity, poison and light.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 43 of Mordor.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
l) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Pair of Metal Shod Boots of Natalir [6,+11]
    It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , confusion, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 74 of
    Angband.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 41 of Mordor.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Katana 'Aglarang' (8d4) (+8,+9) (+5)
    It can be wielded two-handed.  It increases your 
    dexterity, ability to tunnel and speed by 5.  It sustains your 
    dexterity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can
    be activated for confuse monster every 15 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your stealth by 2.
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of Angband.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Captain on level 37 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Akhorahil the Blind (+2 to speed)
    It increases your speed and attack speed by 2.  It makes you
    invisible.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to fire, shards and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 64 of Paths of
    the Dead.
b) The Ring of Power of Adunaphel the Quiet (+3% of critical hits)
    It increases your strength, searching and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your 
    strength.  It provides resistance to electricity and blindness.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 53 of Paths of
    the Dead.
c) The Ring of Valast (+3 attacks)
    It increases your attack speed by 3.  It provides resistance 
    to dark, shards and nexus.  It allows you to fly.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Paths of the Dead.
d) The Ring of Falach (+1 to stealth)
    It 
    increases your charisma, stealth and searching by 1.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to blindness.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 11 of Orc Cave.
e) The Ring of Helkarath (+4 to stealth)
    It 
    increases your stealth by 4.  It provides resistance to fire, cold, 
    dark, confusion and shards.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 39 of
    Mordor.
f) The Ring 'Hirie'
    It provides immunity to paralysis.  It provides resistance to 
    fire, shards and disenchantment.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 61 of Paths of the
    Dead.
h) The Amulet of Carlammas (+2) (charging)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 56 of Mordor.
i) The Amulet 'Mithlumur' (+1)
    
    It increases your charisma by 1.  It sustains your intelligence and 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    cold, nether and chaos.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 39 of
    Mordor.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet of Nulamor (+4)
    It 
    increases your wisdom and searching by 4.  It sustains your wisdom and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to acid, dark and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vrock on level 50 of Moria.
m) The Metal Brigandine Armour of Andendelf (-38,-9) [19,+1](40%)
    It
    increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to electricity and cold.  It makes you completely
    fearless.  It provides resistance to acid, light and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm 'Moron' [6,+0]
    It provides light (radius 2) forever.  It sustains your 
    charisma.  It provides resistance to acid, dark and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 69 of Paths of the
    Dead.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of Paths of the
    Dead.
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 69 of Paths of the
    Dead.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold
     and dark.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Illusory
    Castle.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 48 of Paths of the
    Dead.
v) The Light Crossbow 'Amramar' (x3) (+20,+11) (+2)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and dexterity by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 65 of Paths of the Dead.
w) a Light Crossbow of the Haradrim (x4) (+13,+17)
    
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dreadmaster on level 48 of Paths of the
    Dead.
x) The Bolt of Duwath (1d5) (+25,+10) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    constitution and speed by 2.  It does extra damage from acid and fire.
    It drains life from your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Paths of the
    Dead.


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma
     by 5.  It allows you to see invisible monsters.  It allows you to
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of The Helcaraxe.
b) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It 
    increases your stealth by 4.  It makes you invisible.  It provides
    resistance to fire, chaos and disenchantment.  It allows you to fly.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
e) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 28 of Mirkwood.
f) The Splint Mail of Nurth (-2) [19,+9]
    
    It sustains your intelligence, wisdom, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 25 of The Sandworm lair.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can
    be activated for heal (777), curing and heroism every 300 turns if it
    is being worn. It increases your intelligence, wisdom and stealth by 4
    .  It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Robe of Finellad [2,+6]
    It sustains your strength and intelligence.  It
    makes you completely fearless.  It provides resistance to acid, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
l) The Large Metal Shield of Eringolie [5,+1]
    It
    sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to acid, electricity, cold, light, nether and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
m) The Large Metal Shield of Halin [5,+0]
    It sustains your strength and charisma.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
n) The Iron Crown of Belbelron [0,+11]
    It sustains your wisdom, dexterity and charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , confusion, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 28 of Mirkwood.
p) The Hatchet 'Anarandir' (1d5) (+5,+4) (+6)
    
    It can be wielded two-handed.  It increases your charisma by 6.  It
    produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 25 of
    Maze.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 31 of Maze.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your 
    strength by 2.  It does extra damage from fire.  It poisons your foes.
    It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It provides
    immunity to paralysis.  It provides resistance to fire and poison.  It
    allows you to levitate.  It allows you to sense the presence of 
    dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ghoul on level 48 of Paths of the Dead.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) The Bolt of Angoloth (1d5) (+27,+13) (+4) {100% off}
    It
    provides light (radius 1) forever.  It increases your intelligence by 
    4.  It does extra damage from electricity and fire.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is a
    great bane of demons.  It is a great bane of undead.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Master Archer.


  [Home Inventory - Khazad-dum ]

a) The Ring of Power of Hoarmurath of Dir (+5 to speed)
    It increases your speed by 5.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to blindness, shards, nether and chaos.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur.
b) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    
    It increases your attack speed by 1.  It makes you invisible.  It
    sustains your intelligence and charisma.  It provides resistance to 
    nexus.  It allows you to levitate.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
c) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 66 of Mordor.
e) The Mithril Chain Mail of Hilth (-46,-10) [28,+11](20%)
    
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to fire.  It provides resistance to cold, poison, 
    dark, sound and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 66 of Mordor.
g) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can
    be activated for berserk strength every 50+d50 turns if it is being
    worn. It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 66 of
    Mordor.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Hard Leather Cap of Hirnionil [2,+10]
    It provides light (radius 1) forever.  It makes you
    completely fearless.  It provides resistance to poison, blindness, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
k) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant Priest on level 66 of Mordor.
l) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 46 of Moria.
m) The Dragon Helm of Thrain [8,+10]
    It
    provides light (radius 3) forever.  It makes you completely fearless.  
    It provides resistance to electricity, poison, dark and shards.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bat of Gorgoroth on level 50 of Mordor.
o) The Set of Cesti of Earas [5,+10]
    
    It sustains your strength.  It provides resistance to fire, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 57 of Dol
    Guldur.
p) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 66 of Mordor.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth on level 70
    of Angband.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your
    foes.  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of Angband.
w) The Glaive 'Eluiath' (2d6) (+22,+18) (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It produces chaotic effects.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 70 of Angband.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 66 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 73 of Angband.



Posted on 18.6.2003 05:04
Last updated on 6.7.2003 18:59

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1551. on the Ladder (of 18915)
606. on the ToME Ladder (of 3145)
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On 18.6.2003 05:04 josh_sanders@hotmail.com wrote:
Comments/Hints/Suggestions are always welcome. Take a look.

On 18.6.2003 22:04 josh_sanders@hotmail.com wrote:
unfortunately pale rider died VERY stupidly to some draconic Qthings

On 21.6.2003 17:21 josh_sanders@hotmail.com wrote:
Luckily I made a backup...i will update when i have something else to show for it

On 22.6.2003 01:16 josh_sanders@hotmail.com wrote:
updated.....any suggestions on combinations....speed vs. immunity

On 26.6.2003 00:10 iopia0@lycos.com wrote:
backup! well you keep asking so...
for a start set exploring to running. with that stealth its not like your doing any sneaking.
do the eol quest in gondolin for the reward. it gives magic map as an ability. so go get it.
get confusion resistance and head to the bottom of the illusory castle, kill the glass golem (sanity attacks) and grab the helm of knowledge. it activates for *identify* (sanity loss but you got that covered) and if wear it will identify any objects you walk over. swap it in after you've had a big fight.
keep searching jewelry shops and try and find an amulet of telepathy.
take your demonblade with you in case you run into any nazgul.
and try and find mormegil :)

On 27.6.2003 00:40 josh_sanders@hotmail.com wrote:
whoa....alright hehe thanx a lot.....I'm working on the glass golem as I write this...as for the prize for the eol quest i could have magic mapping (earendil), but I prefer to have higher luck ...maybe ill get sting or something...i would LOVE mormegil if i could find it....telepathy would be a plus and i do normally take gothmog's blade with me...thnx a lot....I think i will set to running....I REALLY want to put points in stealth and spirituality, but I figure I should max out weaponmastery stuff

On 27.6.2003 00:42 josh_sanders@hotmail.com wrote:
o yea I'm also pist i haven't found narsil yet....i haven't had any real quests for a while now and am getting kinda bored

On 29.6.2003 10:32 HeiTops@hotmail.com wrote:
How do you manage to make an armour when you are not Alchemist?

On 29.6.2003 21:53 josh_sanders@hotmail.com wrote:
i stole a scroll of artifact creation from the black market

On 6.7.2003 19:10 josh_sanders@hotmail.com wrote:
Any suggestions as far as what i should weild......I know I can easily have 4 immunties but onyl with loss of speed/luck.....any help woul be great

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