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The Angband Ladder: Mirelibard, Beorning Possessor by <iopia0@lycos.com>

  [ToME 2.2.0 Character Dump]

 Name  : Mirelibard             Age                 42       STR: 18/***       
 Sex   : Male                   Height             146       INT:     18       
 Race  : Beorning Barbarian     Weight             274       WIS:     11       
 Class : Possessor              Social Class       100       DEX: 18/110       
 Body  : Ymir, the Ice Giant                                 CON: 18/***       
 God   : Tulkas                                              CHR:     15       
                                                                               
 + To Melee Hit          61 Level             39    Max Hit Points      3176   
 + To Melee Damage       68 Experience   2004073    Cur Hit Points      3176   
 + To Ranged Hit         65 Max Exp      2004073    Max SP (Mana)          8   
 + To Ranged Damage      12 Exp to Adv.  2150000    Cur SP (Mana)          8   
   AC                182+81 Gold         1026099    Piety              37807   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Very Bad     Blows/Round:  10        
 Bows/Throw  : Legendary[7] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Bad     Disarming   : Bad          Mel.dmg/Rnd:  10d6+680  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are a descendant of Beorn to the 2nd degree.  You are            
          the adopted child of the Royal Blood Line.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, and a very fair complexion.                              


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 1 (50')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body is Ymir, the Ice Giant.
 You are currently in the town of Gondolin.
 You have defeated 2141 enemies.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : .11.....432...2.            
        Add Int   : ..1..14.......2.            
        Add Wis   : ..1..1........2.            
        Add Dex   : 311......3.5..2.            
        Add Con   : .11...4.432...2.            
        Add Chr   : ..1..1.....5..2.            
        Add Stea. : ..1...4.........            
        Add Sear. : ..1.............            
        Add Tun.. : ..............2.            
        Add Speed : ......4.........            
        Add Blows : 3.............2.            
        Vampiric  : ..............+.            
        Slay Anim.: +...............            
        Slay Orc  : ++..............            
        Slay Troll: .+..............            
        Slay Giant: .+..............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : .......+.+......            
        Sust Int  : ................            
        Sust Wis  : .......+........            
        Sust Dex  : .........+......            
        Sust Con  : .........+.+....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ......+.........            
        Free Act  : ++.....++.++....            
        Hold Life : ................            
        Imm Acid  : ......+**+......            
        Res Elec  : ......+.........            
        Imm Fire  : ......*.........            
        Res Cold  : ......++.+.....+            
        Res Pois  : +.+............+            
        Res Fear  : .+.......+......            
        Res Lite  : .......+........            
        Res Dark  : ..+......+......            
        Res Blind : ................            
        Res Conf  : ........+..+....            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : .......+...+...+            
        Res Nexus : ......+..+......            
        Res Chaos : ........+..+....            
        Res Disen : ...............+            
        Aura Fire : ......+.........            
        See Invis : .++.............            
        Digestion : .........+......            
        Activate  : ..+........+....            
        Cursed    : ++.+............            
        Fly       : ......+.........            
        Orc.ESP   : ++......+.......            
        Troll.ESP : .+..............            
        Giant.ESP : .+..............            
        TLord.ESP : ......+.........            
        Full ESP  : ....+...........            

Skills (points left: 6)
 - Combat                                        20.200 [0.600]
	  . Weaponmastery                               39.400 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         00.252 [0.600]
	  . Magic-Device                                07.000 [1.000]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      02.500 [0.500]
	  . Music                                       00.000 [0.300]
 - Monster-lore                                  12.000 [1.100]
	  . Corpse-preservation                         43.300 [0.900]
	  . Possession                                  43.400 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to find a Whip on level 6.
You may find a Set of Leather Gloves on level 1.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {cursed}
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Small Metal Boomerang of Westernesse (3d4) (+16,+12) (+1) {cursed}
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It is cursed.  It can resist being shattered by
    morgul beings.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) a Ring of Slaying (+10,+9) {cursed}
    It is
    cursed.  
    You bought it from the Jewelry Shop.
k) an Indestructible Amulet of Telepathy {cursed}
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Feathers Cloak of Nirdain [1,+4]
    It sustains your strength and wisdom.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to cold, light, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 49 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can
    be activated for remove fear and cure poison every 5 turns if it is
    being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Feldal (1d4) (+7,+14) (+2 attacks)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, ability to tunnel and attack speed by 2.  It drains life
    from your foes.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Character Inventory]

a) 4 Fireproof War Tomes of Tulkas
b) 28 Rations of Food
c) 7 Potions of Cure Critical Wounds
d) 4 Potions of Healing
e) 31 Scrolls of Teleportation
f) 10 Scrolls of Remove Curse
g) 8 Scrolls of Holy Chant
h) a Mithril Rod of the Istari of Recall (320/320)
i) a Mithril Rod of the Istari of Detection (320/320)
j) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) Paper Armour [4]
m) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
n) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed by 2.
    It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 50 of Moria.
o) a Spectral Dark Sword (3d7) (+7,+9)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It generates an antimagic field.  It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) a Light Crossbow (x3)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Restore Mana
b) a Ring of Lordly Protection [+23]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, blindness, confusion, shards, nether, nexus and 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
c) an Amulet of Anti-Magic
d) an Indestructible Amulet of Resistance
e) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) The Phial of Undeath (-5)
g) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) The Cloak of Anthilwil [1,+7] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to life draining, 
    electricity, cold, light, nexus and chaos.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
i) a Feathers Cloak of Air [1,+9]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) The Golden Crown of Seandor [0,+11]
    It
    provides resistance to life draining, acid, electricity, light, dark, 
    sound and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
k) The Golden Crown of Umaronwe [0,+8]
    It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to life draining, cold, sound, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) a Glaive of Extra Attacks (2d6) (+6,+11) (+2 attacks)
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Minotaur of the Labyrinth's corpse
q) Fafner the Dragon's corpse
r) Neil, the Sorceror's corpse
s) a Mage Staff of Wizardry (1d4) (+7,-24)(80%) (+4)


  [Home Inventory - Gondolin ]

a) 2 Rod Tips of Perception (20 Mana to cast)
b) a Ring of Free Action
c) a Ring of Nexus Resistance
d) The Stone of Lore
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Leather Scale Mail of Dilgaldi (-1) [11,+0]
    It sustains your 
    wisdom and charisma.  It provides immunity to acid and electricity.  
    It provides resistance to life draining, fire, cold, shards and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
g) a Small Metal Shield of Reflection [3,+12]
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50
    turns if it is being worn. It increases your strength and constitution
     by 2.  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, poison, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 72 of Erebor.
j) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
l) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a
    great bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 43 of Moria.
n) a Vampiric Small Sword (1d6) (+7,+5)(-40%)
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) a Dark Sword (3d7) (+3,+6)
q) a Cyclops corpse


  [Home Inventory - Minas Anor ]

a) a Golden Crown of Telepathy [0,+10]
b) The Golden Crown of Serumal [0,+13]
    It
    sustains your constitution.  It provides resistance to life draining, 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Potion of Invulnerability
b) a Mithril Rod of the Istari of Enlightenment (320/320)
c) a Mithril Rod of the Istari of Nothing (320/320)
d) a Mithril Rod of the Istari of Nothing (320/320)
e) 2 Amulets of Reflection
f) The Metal Scale Mail 'Telie' (-2) [13,+12]
    It
    sustains your dexterity and constitution.  It provides immunity to 
    acid.  It provides resistance to life draining, acid, light and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 10 of Orc Cave.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your stealth and speed by 3.  
    It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
l) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your 
    dexterity, stealth and searching by 4.  It does extra damage from acid
    .  It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can
    be activated for identify spell every 10 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and 
    wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Heavy Crossbow of Girimlath (x5) (+13,+20) (+1)
    It
    provides light (radius 1) forever.  It increases your strength by 1.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
s) The Sheaf Arrow of Alairyon (1d5) (+19,+11)
    It does
    extra damage from fire.  It is a great bane of demons.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
v) Itangast the Fire Drake's corpse
w) Eol, the Dark Elf's corpse



Posted on 23.6.2003 21:24

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7797. on the Ladder (of 17983)
1465. on the ToME Ladder (of 3109)
4. for this player (out of 6)

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On 23.6.2003 21:24 iopia0@lycos.com wrote:
Another possesor. Just killed neil who wasn't much of a match for the mighty ymir. Try to keep a closer eye on sanity this time.

On 24.6.2003 00:21 iopia0 wrote:
Just had a good encounter at the nameless(the razorback level).
Early on i hit a drop items trap which droped my recall rod and my helm of knowledge. the helm went into the north west quarter where numerous storms of unmagic were gathering. however thanks to the mighty ring of flare ymir skipped past them and a couple of big uniques, recovered the helm and went on to get the armour. theres no end game like the tome end game.

rings of critical hits. worth using?
should i get level 20 in prayer for divine aim and the critical hits thingy?

On 24.6.2003 14:54 iopia0 wrote:
dead again (sigh)
thieves quest. hydras. blue dragon. cyclops. deathwatch. dragon quest. eol. glass golem. sandworm lair.
can't wait.

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