The Angband Ladder: Enginey, American Engineer by <s_latour@hotmail.com>

  [Steamband 0.3.9 Character Dump]

 Name   Enginey                                  Self  abcdefghijkl@   Best
 Sex    Female         Age            20  MUS:    487  ........**.*.   827
 Race   American       Height         65  Agi:    788  .........*6*.   792
 Class  Engineer       Weight        110  VIG:    700  ........*..*.   920
 Title  ***WINNER***   Status         91  SCH:    584  ...8.*.6..6..   904
 WP     135/135        MaxDepth  Lev   1  EGO:    528  ...8..s6.....   668
 SP     611/611        Preserve        Y  Chr:    435  .............   445

 Level           49       Armor    [27,+242]     Saving Throw      Excellent
 Cur Exp    9373903       Blows     6+1/turn     Stealth          First-rate
 Max Exp    9373903       Shots       2/turn     Fighting      Legendary[5+]
 Adv Exp   12000000       Infra        60 ft     Shooting      Legendary[5+]
                                                 Disarming          Champion
          Stat     Skill     Weap.     Total     Magic Device      Legendary
 Melee (+20,+17) (+20,+20)  (+8,+18)(+123,+114)  Perception     Legendary[4]
 Shoot  (+20,+0)   (+0,+0)  (+3,+47) (+98,+47)   Searching     Legendary[5+]

     You are the illegitimate and unacknowledged child of a
     Royal Blood Line. You are a credit to the family. You have
     hazel eyes, straight brown hair, and an average complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:..........+..   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:.......+.....    No Magic:.............
     Vorpal:.............    Free Act:++........+..   No Teleprt.............
     Return:.............   Wraithfrm:....+........    Drain SP:.............
  Frce Brnd:.............   Hold Life:.............    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:......+....+.   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.............    Teleport:.............
  Psn. Brnd:.............    Res Fear:.........+.+.   Aggravate:.............
  Resistances:
  Fire :133%...+.+.++..+.+  Acid :79% ...+.++....+..  Light:180%.....+++...+..
  Erth :133%...+.+.++..+.+  Poisn:79% ...+.++....+..  Dark :180%.....+++...+..
  Air  :143%...+.++++..+.+  Time :33% .....++.+.....  Psi  :12% .....+........
  Water:133%...+.+.++..+.+  Ether:13% .....++.......  Tk   :12% .....+........
  Elec :109%...+.+..+..+..  Sound:13% .....++.......  Spirt:12% .....+........
  Ice  :119%...+.+..+..+..  Nethr:11% .....++.......
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            \}=="~[([]]]              \}=="~[([]]]              \}=="~[([]]]

  [Skills]

   Disarming Traps  1
           Stealth 20
         Searching  5
         Keen Eyes  1
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 20
      Power Strike 19
   Critical Strike 19
   Accurate Strike 20
    Vicious Strike 20
        Swift Blow 19
    Weapon Finesse 19
      Martial Arts  2
 Neophyte Firearms 20
 Standard Firearms  1
          Throwing  1
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
     Tempered Will  1
         Gadgeteer 20
 Utility Bandolier 20
 Clockwork Chassis 20
 Clockwork Carbine 20
        Velocipede 20
   Analytic Engine 20
      Pyrokinetics  1
     Using Devices 10
  Advanced Devices  1
  Device Power Amp  5
         Toughness 20


  [Steamware & Mutations]

 You have delta level spurs (stun+slow, 15d30).
 Your body is covered with sharp spines.
 You have delta level enhanced eyesight (60'infra, 3*search, +res + see invis).
 You have alpha level wired reflexes (+ 3 speed).
 You have delta level dermal plating (+70 ac).
 You have beta level core furnace (+6 Health).


  [Character Equipment]

a) The Whip of Allan Quatermain (2d4|2) (+8,+18) [+3] (+5, +2) {!*}
b) an Elephant Gun of the Gunslinger (x3) (+3,+47) (+3, +1) {!*}
c) a Quartz Ring of Slaying (+22,+16) {!*}
d) The Ring of Edison (+8) (charging) {!*}
e) an Ivory Amulet of Shadow (+7 to stealth) {@w1 !k!d!v}
f) The Pocket Lantern of Sherlock Holmes [4] (+12, +4) {!*}
g) a Hunter's Uniform of the Daoine Sidhe [14,+21] (+2 to stealth) {!*}
h) a Cloak of the Order [1,+16] (+6, +3) {!*}
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+40] (+12, +5, +1) {!*}
j) The Mask 'Le Loup Blanc' [0,+12] (+12, +5, +1) (charging) {!*}
k) The Set of Gloves of Phileas Fogg (+2,+3) [2,+5] (+6 to speed) {!*}
l) The Pair of Buttoned Boots of Hans Bjelke [5,+20] (+10, +5, +1) {!*}


  [Character Inventory]

a) 2 Enigmatic Devices [Utility Bandolier] {!k!d!v}
b) 2 Enigmatic Devices [Detective's Kit] {!k!d!v}
c) 2 Enigmatic Devices [Clockwork Chassis] {!k!d!v}
d) 3 Enigmatic Devices [Clockwork Carbine] {!k!d!v}
e) 15 Magors 1000 - Phosphor Tonics of Speed {!*}
f) 9 Balyeat's Fig Tonics of Cure Mortal Wounds {!*}
g) 3 Angelica Bitter Tonic Tonics of *Healing* {!*}
h) 20 "Clockwork Helioscope" Mechanisms of Teleportation {!*}
i) a "Mechanical Aetherton" Mechanism of *Destruction*
j) a Portal Generator of Returning {!*}
k) a Keyring of the Claus {@z5 !k!d!v}
l) 6 Throwing Hammers of Battle (2d4|0) (+28,+25) (+1, +4)
m) 45 Hollow-point rifle bullets (2d33|0) (+15,+16) (519/1038) {@f1}


  [Home Inventory]

a "Lead Quadradyne" Mechanism of *Remove Curse* {!*}
a Physiological Rejuvinator {!*}
an Onyx Ring of Protection [+43] {!*}
The Ring of Dr. Materialismus (+8, +5) {!*}
The Amulet of Arbaces (+15, +3, +10) {!*}
The Mystical Amulet of John Dee (+10, +4, +6) {!*}
The Nautilus of Captain Nemo (+20, +15, +2) {@w2 !k!d!v}
The Electric Lamp of Edison [3] {!*}
a Robe of the Daoine Sidhe [2,+23] (+1 to stealth) {!*}
The Heavy Jacket of John Bell (-1) [10,+14] (+6 to awareness) {!*}
The Tweed Jacket of Sexton Blake [11,+30] (+4, +2)
a Pair of Breeches of the Forest of Burzee [3,+33] (+2, +5) {!*}
a Pair of Breeches of the Chemist [3,+11] (+6, -2) {!*}
a Hard Leather Cap of the Nautilus [2,+5] (+1, +1) {!*}
The Top Hat of Edison [6,+24] (+8, +4, +2)
The Deerstalker of Sherlock Holmes [8,+20] (+8, +4)
The Bowler of Sexton Blake (+5) [6,+10] (+2, +5)
The Bowler of Inspector Bucket [4,+10] (+6, +2)
The Green-tinted Glasses of Auguste Dupin [8,+8] (+8, +4) {!*}
The Crown of Isis [0,+35] (+10, +5) {!*}
a Pair of Laced Boots of the Nautilus [6,+11] (+1 to stealth)
The Quarterstaff of Aleister Crowley (0d0|0) (+0,+0) [9,+20] (+12, +6, -


  [Current Quest]

To fulfill your task, you must kill 11 Freemason High Priestesses on dungeon
level 15.


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.6.2003 02:51
Last updated on 24.1.2005 04:44

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5601. on the Ladder (of 18915)
43. on the Steamband Ladder (of 319)
23. for this player (

Comments

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On 24.6.2003 02:51 s_latour@hotmail.com wrote:
Trying out a new race/class combo. The rock throwing power was very handy to get this character up to a level where the spells start working nicely. The detective 'wizard light' spell is particularly nice.

On 3.7.2003 02:09 s_latour@hotmail.com wrote:
Another one gone in such a short time. I enjoy diving recklessly a little too much.

On 24.1.2005 04:44 s_latour@hotmail.com wrote:
Engineers are a lot of fun. The amount of skill points needed for engineering books is low enough that I was able to almost max out the combat skills. Never did find a better weapon than the whip of Allan Quatemain, but it was enough. Would have liked to find the Velocipede and Analytic Engine, not to mention the Shotgun of the Marquis de la Tour, but such is life.

On 18.7.2006 01:15 advocateofsilence@yahoo.com wrote:
Nice combination! Engineers are a blast, especially considering the unique skills that they can acquire at such a cost.... The whip is still a pretty nice weapon, and as for the others... Who knows? Maybe next run.

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