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The Angband Ladder: Jean, High-Elf Warrior by Jax

  [Angband 3.5.0 Character Dump]

 Name   Jean         Age            124          Self  RB  CB  EB   Best
 Sex    Male         Height        7'2"   STR! 18/100  +1  +3 +15 18/***
 Race   High-Elf     Weight    15st 0lb   INT:  18/59  +3  -2  +3  18/99
 Class  Warrior      Turns used:          WIS:  18/30  -1  -2  +3  18/30
 Title  Champion     Game        226589   DEX! 18/100  +3  +2 +13 18/***
 HP     752/905      Standard     30640   CON! 18/100  +1  +2 +12 18/***
 SP     0/0          Resting         19

 Level                 40    Armor     [78,+135]    Saving Throw     81%
 Cur Exp          2202615                           Stealth         Fair
 Max Exp          2202615    Melee      3d10,+51    Disarming        83%
 Adv Exp          2500000    To-hit       86,+56    Magic Devices     72
                             Blows      6.0/turn    Perception   1 in 34
 Gold              159726                           Searching        17%
 Burden         150.3 lbs    Shoot to-dam    +14    Infravision   140 ft
 Speed                 22    To-hit       86,+58
 Max Depth    4950' (L99)    Shots        2/turn

 You are one of several children of a Noldorin Warrior.  You have light
 blue eyes, straight black hair, and a fair complexion.



rAcid:......+..+... Nexus:.......+++...
rElec:...*..+...... Nethr:...........+.
rFire:......+...... Chaos:......+......
rCold:......+..+... Disen:......+.+....
rPois:...+..+...... Feath:...+.........
rLite:+.....+.....+ pFear:....+.......+
rDark:+..+..+..+... pBlnd:.............
Sound:......+...... pConf:......+....+.
Shard:......+...... pStun:.............

Light:....++....... Tunn.:.............
Regen:...++........ Speed:..++...+...+.
  ESP:...+......... Blows:.............
Invis:+..+++......+ Shots:.+...........
FrAct:...++.+..+++. Might:.+...........
HLife:...+....+.... S.Dig:...+.........
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:....+.+.....+ Aggrv:.............


  [Character Equipment]

a) the Trident of Wrath (3d10) (+16,+18) <+2>
     Dropped by Kh�m, Son of M�m at 1500 feet (level 30).
     
     +2 strength, dexterity.
     Slays evil creatures.
     *Slays* undead.
     Branded with venom.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 532.2 vs. evil creatures, 640.2 vs.
     creatures not resistant to poison, 856.2 vs. undead, and 424.2 vs.
     others.
     
b) a Light Crossbow of the Haradrim (x4) (+18,+14) <+1>
     Found lying on the floor in a vault at 2300 feet (level 46).
     
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Speed <+10>
     Found lying on the floor in a vault at 4450 feet (level 89).
     
     +10 speed.
     
d) the Ring of Power 'Vilya' (+5,+5) <+3, +5>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +3 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Prevents paralysis.  Sustains your life force.  Grants telepathy. 
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 646 to 960 turns to recharge at your current speed.
     Your chance of success is 78.1%
     
e) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +3 strength, constitution.
     +5 infravision.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     Radius 1 light.
     
f) the Star of Elendil <+3>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 163 to 320 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
g) Power Dragon Scale Mail (Dwarven) (-3) [60,+39] <+2, +1, +5>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +2 strength.
     +1 constitution.
     +5 infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, sound, shards, chaos, disenchantment.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) the Cloak 'Colannon' [1,+15] <+2>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +2 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 144 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
i) a Small Metal Shield of Preservation [5,+16]
     Found lying on the floor in a vault at 2300 feet (level 46).
     
     Provides resistance to nexus, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) the Steel Helm of Hammerhand [9,+20] <+3>
     Dropped by Sauron, the Sorcerer at 4950 feet (level 99).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Dropped by Ar-Pharaz�n the Golden at 2500 feet (level 50).
     
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Found lying on the floor in a vault at 2500 feet (level 50).
     
     +5 dexterity, speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 16 turns to recharge at your current speed.
     Your chance of success is 94.9%
     


  [Character Quiver]

n) 10 Bolts of Wounding (1d5) (+15,+16)
     Dropped by Lokkak, the Ogre Chieftain at 1800 feet (level 36).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 279.8.
     25% chance of breaking upon contact.
     
o) 16 Bolts (1d5) (+4,+4)
     Dropped by an unknown monster at 2200 feet (level 44).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 176.4.
     25% chance of breaking upon contact.
     
p) 17 Bolts (1d5) (+7,+6)
     Found lying on the floor at 3800 feet (level 76).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 193.2.
     25% chance of breaking upon contact.
     
q) 25 Seeker Bolts of Slay Demon (4d5) (+14,+7)
     Found lying on the floor of a special room at 4400 feet (level
     88).
     
     Slays demons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 485 vs. demons, and 277.2 vs. others.
     25% chance of breaking upon contact.
     
r) 21 Bolts of Wounding (1d5) (+22,+22)
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 330.6.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 13 Potions of Cure Critical Wounds
b) 9 Potions of Healing
c) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Enlightenment
e) 2 Scrolls of Phase Door
f) 14 Scrolls of Teleportation
g) 3 Scrolls of Magic Mapping
h) a Scroll of Banishment
i) a Scroll of Mass Banishment
j) 13 Scrolls of Word of Recall
k) 2 Rods of Treasure Location
l) 3 Rods of Door/Stair Location (1 charging)
m) 3 Rods of Trap Location (1 charging)
n) 3 Rods of Detection
     Cannot be harmed by electricity.
     
o) a Rod of Magic Mapping
p) 2 Rods of Healing (2 charging)
     Cannot be harmed by electricity.
     
q) 3 Rods of Teleport Other (1 charging)
r) 2 Rods of Identify
     Cannot be harmed by electricity.
     
s) a Wand of Teleport Other (11 charges)
t) the Metal Cap of Celebrimbor [3,+18] <+3, +2>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +2 intelligence, dexterity.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Home Inventory]

a) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
b) 2 Potions of Speed
c) a Scroll of Banishment
d) 2 Scrolls of Mass Banishment
e) 2 Scrolls of *Destruction*
f) 3 Rods of Treasure Location
g) 2 Rods of Door/Stair Location
h) a Rod of Trap Location
i) a Rod of Curing
j) 5 Wands of Teleport Other (20 charges)
k) 4 Staves of Teleportation (18 charges)
l) 3 Staves of Identify (33 charges)
m) a Ring of Free Action {squelch}
     Dropped by an Uruk at 1600 feet (level 32).
     
     Prevents paralysis.  
     
n) the Ring of Tulkas <+4>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +4 strength, dexterity, constitution.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 483 to 960 turns to recharge at your current speed.
     Your chance of success is 85.0%
     
o) the Ring of Power 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +1 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 652 to 1280 turns to recharge at your current speed.
     Your chance of success is 85.0%
     
p) an Amulet of Trickery <+3, +5>
     Found lying on the floor in a vault at 4300 feet (level 86).
     
     +3 dexterity, stealth, speed.
     +5 infravision.
     +25% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
q) the Full Plate Armour of Isildur [75,+25] <+1>
     Dropped by a Great Wyrm of Thunder at 4900 feet (level 98).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) the Small Metal Shield of Thorin [5,+25] <+4, +3, -1>
     Found lying on the floor in a vault at 2300 feet (level 46).
     
     +4 constitution.
     +3 strength.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
s) a Steel Helm of Telepathy [9,+16]
     Found in a chest from 4600 feet (level 92).
     
     Grants telepathy.  
     
t) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9).
     
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 1 light.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 367.2 vs. animals, 390 vs. creatures not
     resistant to cold, and 344.4 vs. others.
     
u) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Found lying on the floor in a vault at 2300 feet (level 46).
     
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     8.0 blows/round.
     Average damage/round: 430.4 vs. animals, 465.6 vs. creatures not
     resistant to poison, and 396 vs. others.
     
v) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Found lying on the floor in a vault at 2350 feet (level 47).
     
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     


[Player history]
      Turn   Depth  Note
     29589      0'  Began the quest to destroy Morgoth.
     29589    100'  Reached level 2
     29589    350'  Reached level 3
     29589    350'  Reached level 4
     29589    350'  Reached level 5
     29589    350'  Reached level 6
     29589    450'  Reached level 7
     29589    450'  Killed Wormtongue, Agent of Saruman
     29589    450'  Reached level 8
     29589    450'  Found the Rapier 'Forasgil'
     29589    500'  Reached level 9
     29589    500'  Reached level 10
     29589    500'  Killed Fang, Farmer Maggot's dog
     29589    550'  Reached level 11
     29589    650'  Reached level 12
     29589    700'  Killed Grip, Farmer Maggot's dog
     29589    750'  Reached level 13
     29589    850'  Reached level 14
     29589    950'  Reached level 15
     29589    950'  Killed Mughash the Kobold Lord
     29589   1000'  Reached level 16
     29589    950'  Reached level 17
     29589   1000'  Killed Bullroarer the Hobbit
     29589   1000'  Reached level 18
     29589   1000'  Killed Nár, the Dwarf
     29589   1050'  Reached level 19
     29589   1100'  Reached level 20
     29589   1250'  Reached level 21
     29589   1250'  Killed Ibun, Son of Mîm
     29589   1250'  Found the Phial of Galadriel (LOST)
     29589   1300'  Reached level 22
     29589   1450'  Reached level 23
     29589   1500'  Reached level 24
     29589   1500'  Killed Khîm, Son of Mîm
     29589   1500'  Found the Trident of Wrath
     29589   1550'  Reached level 25
     29589   1550'  Killed Angamaitë of Umbar
     29589   1600'  Killed Azog, King of the Uruk-Hai
     29589   1600'  Killed Bolg, Son of Azog
     29589   1600'  Found the Long Sword 'Elvagil' (LOST)
     29589   1600'  Reached level 26
     29589   1600'  Reached level 26
     29589   1700'  Found the Dagger 'Nimthanc' (LOST)
     29589   1750'  Killed Ulfast, Son of Ulfang
     29589   1750'  Killed Ulwarth, Son of Ulfang
     29589   1750'  Reached level 27
     29589   1800'  Killed Lokkak, the Ogre Chieftain
     29589   1800'  Killed Shagrat, the Orc Captain
     29589   1850'  Reached level 28
     29589   2150'  Killed Gorbag, the Orc Captain
     29589   2150'  Reached level 29
     29589   2200'  Found the Set of Gauntlets 'Paurhach' (LOST)
     29589   2200'  Found the Set of Gauntlets 'Camlost' (LOST)
     29589   2200'  Killed Uldor the Accursed
     29589   2300'  Reached level 30
     29589   2300'  Killed Ren the Unclean
     29589   2300'  Reached level 31
     29589   2300'  Found the Small Metal Shield of Thorin
     29589   2300'  Killed Akhorahil the Blind
     29589   2300'  Found the Short Sword 'Dagmor'
     29589   2350'  Reached level 32
     29589   2350'  Found the Short Bow of Amrod
     29589   2400'  Found the Cloak 'Holcolleth' (LOST)
     29589   2500'  Killed Ar-Pharazôn the Golden
     29589   2500'  Reached level 33
     29589   2500'  Found the Set of Leather Gloves 'Cambeleg'
     29589   2500'  Found the Pair of Leather Boots 'Dal-i-thalion'
     29589   2550'  Killed Orfax, Son of Boldor
     29589   2550'  Killed Boldor, King of the Yeeks
     29589   2550'  Found the Soft Leather Armour 'Hithlomir' (LOST)
     29589   2600'  Killed Grishnákh, the Hill Orc
     29589   2800'  Killed Ufthak of Cirith Ungol
     29589   2850'  Killed Brodda, the Easterling
     29589   3600'  Reached level 34
     29589   3600'  Killed Gorlim, Betrayer of Barahir
     29589   4050'  Killed Lugdush, the Uruk
     29589   4050'  Killed Uglúk, the Uruk
     29589   4150'  Reached level 35
     29589   4250'  Killed Khamûl, the Black Easterling
     29589   4250'  Found the Serpent Ring of Barahir (LOST)
     29589   4300'  Killed Maeglin, the Traitor of Gondolin
     29589   4300'  Reached level 36
     29589   4300'  Found the Leather Shield of Celegorm
     29589   4300'  Killed Ji Indur Dawndeath
     29589   4300'  Killed Medusa, the Gorgon
     29589   4400'  Found the Long Bow of Bard (LOST)
     29589   4450'  Killed Uvatha the Horseman
     29589   4450'  Killed Bill the Stone Troll
     29589   4450'  Reached level 37
     29589   4550'  Killed Lorgan, Chief of the Easterlings
     29589   4850'  Reached level 38
     29589   4900'  Found the Ring of Power 'Vilya'
     29589   4900'  Found the Cloak 'Colannon'
     29589   4900'  Found the Star of Elendil
     29589   4900'  Found the Full Plate Armour of Isildur
     29589   4900'  Found the Ring of Power 'Narya'
     29589   4900'  Found the Set of Gauntlets 'Paurnimmen' (LOST)
     29589   4900'  Found the Ring of Tulkas
     29589   4900'  Killed Hoarmurath of Dir
     29589   4900'  Found the Necklace of the Dwarves
     29589   4900'  Found the Metal Cap of Celebrimbor
     29589   4950'  Killed Beorn, the Shape-Changer
     29589   4900'  Killed Scatha the Worm
     29589   4950'  Reached level 39
     30071   4950'  Killed Golfimbul, the Hill Orc Chief
     30398   4950'  Killed Adunaphel the Quiet
     30519   4950'  Killed Sauron, the Sorcerer
     30519   4950'  Reached level 40
     30523   4950'  Found the Steel Helm of Hammerhand


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 17.11.2014 00:32
Last updated on 25.11.2014 19:55

Download this dump

7101. on the Ladder (of 17095)
2821. on the Angband Ladder (of 5560)
Second best for this player (out of 3)

Comments

Jump to latest

On 17.11.2014 00:33 Jax wrote:
encountered wormtongue at like lvl 5, totally wasnt prepared. blasted him in the face with about 12 wand of wonder shots and he died and yielded forasgil \o/

good start

On 17.11.2014 16:46 Jax wrote:
trident of wrath(!) from khim making the game easy. not much else to talk about so far. need stat potions and speed

On 17.11.2014 23:01 Jax wrote:
neeeeed speed

On 25.11.2014 00:55 Jax wrote:
found some more gear in a Superb feeling level. There was a vault with mass banish, ring of power, 2 bad speed rings, bad boots of speed, isildur, star, and a slew of other minor artifacts. Pretty much geared for the final fights now. A little low on healing potions and ways to speed myself.
tomorrow we take on sauron and see how it goes

On 25.11.2014 19:57 Jax wrote:
sauron down. boy does he summon like a mad thing. used up far too many consumables. going to do some level jumping and see if i can gather some more healing potions and perhaps speed items

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