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The Angband Ladder: Piotro, Dwarf Mindcrafter by <tmp_forum@o2.pl>

  [ToME 2.3.5 Character Sheet]

 Name  : Piotro                 Age                 43       STR! 18/***       
 Sex   : Male                   Height             119       INT! 18/160       
 Race  : Dwarf                  Weight             125       WIS! 18/190       
 Class : Mindcrafter            Social Class         1       DEX! 18/160       
 Body  : Player                                              CON! 18/200       
 God   : Tulkas                                              CHR! 18/130       
                                                                               
 + To Melee Hit          78 Level             50    Hit Points     1115/  1115 
 + To Melee Damage       78 Experience  31917519    Spell Points    386/   401 
 + To Ranged Hit         70 Max Exp     31917519    Sanity          805/   805 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety               300000 
   AC                70+235 Gold         8779549    Speed           Fast (+31) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Very Bad     Blows/Round:  15        
 Bows/Throw  : Legendary[20]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Bad          Mel.dmg/Rnd:  60d5+1170 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of two children of a Dwarven Miner.  You are             
          the black sheep of the family.  You have dark brown eyes,            
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 66 (3300')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 37 (1850')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently on level 66 of Paths of the Dead.
 You have defeated 75708 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 47 princess quests.
 You have completed 47 lost sword quests.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Hrive of the 2890th year of the third age.
 You have been adventuring for 103 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4.4.4....4.+            
        Add Int   : ...3.......3.4..            
        Add Wis   : ....4...........            
        Add Dex   : .433......4.....            
        Add Con   : ........4......+            
        Add Chr   : ..3.4.4.........            
        Add Stea. : .......3........            
        Add Tun.. : ...........3..8.            
        Add Speed : *4.343.3...3.4..            
        Add Blows : ..33............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.....+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : .++...++*.+....*            
        Imm Elec  : .+....+........*            
        Imm Fire  : .+..+.+........*            
        Res Cold  : ++....+.........            
        Res Pois  : ....+...........            
        Res Fear  : +...+...........            
        Res Light : +....+..........            
        Res Dark  : .....++........+            
        Res Blind : ...............+            
        Res Conf  : ...+.+..+..+....            
        Res Sound : ........+.......            
        Res Shard : ......+....+....            
        Res Neth  : ...+............            
        Res Nexus : .......+........            
        Res Chaos : ...+.+..+..+...+            
        Res Disen : ....+.+.........            
        Aura Fire : ...............+            
        Lite      : +..............+            
        See Invis : +.+..+....+.....            
        Digestion : +.+.............            
        Regen     : +..............+            
        Activate  : +...++++.++.....            
        Teleport  : ...............+            
        Aggravate : ...........+...+            
        Blessed   : +...............            
        Fly       : ...+...........+            
        Orc.ESP   : .....++.+.......            
        Troll.ESP : ...............+            
        Nlive.ESP : ...........+....            
        Full ESP  : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          - Weaponmastery                        50.000 [0.700]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              06.700 [0.500]
 - Sneakiness                                    05.000 [1.100]
          . Stealth                             -01.000 [0.400]
          . Disarming                            00.200 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         50.000 [1.150]
          . Spell-power                          07.200 [0.600]
          . Conveyance                           01.000 [0.300]
          . Demonology                           00.000 [1.500]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  20.800 [1.000]
          . Prayer                               44.200 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  03.750 [0.500]
          . Symbiosis                            02.800 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find a Small Leather Shield on level 15.
You may find a Jewel Encrusted Crown on level 66.
You are fated to find an Iron Crown on level 80.
You may meet an Insect swarm on level 14.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+18,+19) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 48 of Moria.
    
d) The Metal Boomerang of Beor (4d5) (+10,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Athal (+11 to accuracy) (+3)
    It increases your dexterity, charisma and attack speed by 3.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 37 of Moria.
f) The Ring of Arain (+3 to speed)
    It increases your intelligence, dexterity, speed, attack speed and 
    ability to score critical hits by 3.  It provides resistance to 
    confusion, nether and chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 62 of Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Dol Guldur.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 61 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) a Skull druj (1400 hp)
{) 5 Seeker Bolts of Briand (4d5) (+2,+8) (+4 to speed)
    It increases your strength, intelligence and speed by 4.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
|) a Dwarven Pick of Digging (+8) {!d !k}
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Erebor.


  [Character Inventory]

a) 2 Tomes of the Eternal Flame
b) 7 Tomes of the Impenetrable Earth {!d !k}
c) 2 Tomes of Translocation
d) an Unholy Tome of the Hellflame
e) a Holy Tome of Eru Iluvatar
f) 9 War Tomes of Tulkas {!d !k}
g) a Forest Tome of Yavanna
h) Baalzebub's Tormented Box {!d !k recovery@200}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Sorcerer on level 37 of The Helcaraxe.
    
i) Raal's Black Candle {!d !k teleport@100}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Emperor wight on level 37 of The Land Of
    Rhun.
j) The Skull of Ancient Wisdom {!d !k mass genocide@1000}
    It can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
k) Benetar's Mana Battery {!d !k cure insanity@200}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Grave wight on level 40 of The Helcaraxe.
l) Heward's Excellent Experimental Earmuffs {!d !k satisfy hunger@200}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 32 of A lost
    temple.
m) a Silent watcher (1026 hp)
n) 5 Potions of *Healing* {!d !k}
o) 10 Potions of Restore Mana {!d !k}
p) 2 Scrolls of *Identify*
q) 3 Scrolls of *Remove Curse*
r) a Silver Rod of Capacity of Recall (200/200) {!k !z !d}
    It can hold more mana.  
    You bought it from the Black Market.
s) a Golden Rod of Healing (125/125) {!d !k}
t) a Golden Rod of Cheapness of Disarming (125/125) {!d !k}
    It can cast spells for a lesser mana cost.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
u) a Ring of Speed (+7)
v) 6 Climbing Sets {!d !k}
w) a Mage Staff of Mana (1d4) (-3,-7)(60%) {!d !k}
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    You found it in the remains of a Lesser black reaver on level 62 of Paths
    of the Dead.


  [Home Inventory - Bree ]

a) The Ring of Anrund (+4 to speed)
    It increases your constitution, stealth and speed by 4.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to blindness, confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Captain on level 51 of Illusory
    Castle.
b) The Ring of Marauros [+10] (+3 to speed)
    It increases your speed by 3.  It sustains your dexterity.  It
    provides resistance to fire and blindness.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 48 of Moria.
c) The Amulet 'Denna' (+4)
    It increases your charisma and searching by 4.  It sustains your 
    strength and dexterity.  It makes you completely fearless.  It
    provides resistance to acid and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 38 of The Helcaraxe.
d) The Amulet 'Eondo' [+3] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your wisdom, dexterity and charisma by 2.  It
    sustains your strength.  It provides resistance to poison, chaos and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 40 of The
    Land Of Rhun.
e) The Chain Mail of Vargilwen (-2 to accuracy) [14,+11]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to fire, light, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 65 of Mordor.
f) The Double Chain Mail 'Ithaloros' (-2 to accuracy) [16,+11]
    It sustains your dexterity.  It provides resistance to acid, fire, 
    confusion, shards, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 59 of Mordor.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Leather Scale Mail of Erendi (-1 to accuracy) [11,+13]
    It sustains your charisma.  It provides immunity to acid, electricity
     and fire.  It provides immunity to paralysis.  It provides resistance 
    to life draining, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cloud giant Priest on level 55 of Mordor.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 39 of The
    Helcaraxe.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll on level 49 of Moria.
l) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Iron Helm 'Taronduin' [5,+0] {cursed}
    It sustains your strength.  It provides resistance to poison.  It
    allows you to breathe underwater.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Rogue on level 17 of Orc Cave.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
q) The Dagger 'Dethanc' (E:62274, L:26) (1d4) (+35,+21)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and fire.  It
    strikes at undead with holy wrath.  It provides resistance to acid, 
    electricity and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 36 of Moria.
r) The Main Gauche of Elion (1d5) (+7,+14) (+3 attacks)
    It provides light (radius 1) forever.  It increases your intelligence
     and attack speed by 3.  It drains life from your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 33 of The Small
    Water Cave.
s) The Basilard of Uinamin (1d8) (+18,+6) (+3)
    It increases your dexterity by 3.  It does extra damage from 
    electricity.  It poisons your foes.  It produces chaotic effects.  It
    drains life from your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 49 of Cirith Ungol.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 69 of Dol Guldur.
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Scimitar 'Berith' (2d5) (+4,+8) (+4 to speed)
    It provides light (radius 1) forever.  It increases your charisma and 
    speed by 4.  It does extra damage from frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 27 of A lost temple.
    
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Short Bow of Hungolman (x5) (+13,+9) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and constitution by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 63 of
    Mordor.


  [Home Inventory - Gondolin ]

a) The Ring of Turthia (+4 to searching) {cursed}
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your intelligence, charisma and 
    searching by 4.  It makes you invisible.  It sustains your 
    intelligence, wisdom and charisma.  It provides resistance to dark, 
    nether and nexus.  It allows you to fly.  It induces random
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 36 of Maze.
b) The Ring of Fuindion [+14] (+3% of critical hits)
    It increases your ability to score critical hits by 3.  It sustains 
    your intelligence and dexterity.  It provides resistance to dark, 
    blindness and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 54 of
    Mordor.
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
d) The Ring of Uindir (+1 to speed)
    It increases your speed and attack speed by 1.  It sustains your 
    wisdom and charisma.  It provides resistance to fire, light, blindness
     and disenchantment.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
e) The Ring of Precognition {!d !k}
    It cannot be harmed by acid, cold, lightning or fire.  
f) The Amulet of Camair (+2)
    It increases your strength by 2.  It sustains your strength.  It makes
    you completely fearless.  It provides resistance to dark, sound, 
    nether and nexus.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of Mordor.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Helcaraxe.
i) The Partial Plate Armour of Andalch (-3 to accuracy) [22,+11]
    It sustains your constitution and charisma.  It provides immunity to 
    acid and fire.  It provides immunity to paralysis.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 50 of Mordor.
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave.
l) The Rhino Hide Armour of Maras (-1 to accuracy) [8,+9]
    It sustains your strength and charisma.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) a Set of Gauntlets of Power (+5,+3) [2,+9] (+5)
    It increases your strength by 5.  It provides resistance to nether.  
    You bought it from the Armoury.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 33 of Mirkwood.
    
s) The Rapier of Galquenog (1d6) (-1,-2) (+3 attacks)
    It increases your charisma and attack speed by 3.  It produces chaotic
    effects.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Maze.
t) The Scimitar of Malant (2d5) (+14,+14) (+2)
    It increases your intelligence and wisdom by 2.  It does extra damage 
    from frost.  It poisons your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave ogre on level 34 of Maze.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 55 of
    Mordor.
v) The Glaive of Ereth (2d6) (+12,+11) (+2)
    It can be wielded two-handed.  It increases your strength, wisdom, 
    dexterity and constitution by 2.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against giants.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 35 of Maze.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 40 of Moria.
x) The Morning Star of Liril (2d6) (+14,+14) (+5)
    It increases your charisma by 5.  It drains life from your foes.  It
    is a great bane of dragons.  It is especially deadly against giants.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Helcaraxe.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a White wraith on level 28 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
c) 10 Potions of Life
d) 6 Scrolls of Reset Recall
e) The Crumpled Scroll of Mass Resurrection
f) The Ring 'Isinalas' (+3% of critical hits)
    It increases your constitution and ability to score critical hits by 3
    .  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to fire, cold, shards and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 67 of Erebor.
g) The Ring of Lante (+5)
    It increases your intelligence and dexterity by 5.  It sustains your 
    intelligence and constitution.  It provides immunity to paralysis.  It
    provides resistance to acid and light.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Cirith Ungol.
h) a Ring of Speed (+12)
    It increases your speed by 12.  
    You bought it from the Rare Jewelry Shop.
i) a Ring of Speed (+9)
    It increases your speed by 9.  
    You bought it from the Rare Jewelry Shop.
j) The Ring of Celeb (+2 to searching)
    It increases your intelligence and searching by 2.  It sustains your 
    strength and wisdom.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black pudding on level 43 of Cirith Ungol.
k) The Amulet 'Agorimbor' (+4)
    It increases your strength, intelligence, stealth, searching and 
    infravision by 4.  It makes you completely fearless.  It provides
    resistance to blindness and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) The Amulet 'Baratan' [+5] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength, intelligence, dexterity and 
    charisma by 2.  It sustains your constitution.  It provides immunity
    to paralysis.  It provides resistance to poison, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 46 of Mordor.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 49 of Cirith
    Ungol.
q) The Snakeskin Cloak of Cuthelen [1,+10]
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to dark, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll on level 38 of Moria.
s) The Dagger of Anthor (1d4) (+7,+10) (+2 to speed)
    It increases your intelligence, constitution, speed and attack speed
     by 2.  It does extra damage from fire.  It poisons your foes.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 41 of
    Cirith Ungol.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 41 of
    Cirith Ungol.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Erebor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 36 of Mordor.
x) The Horn of Boromir (+3) (charging)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre Chieftain on level 66 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Golden Horn of the Thunderlords (3 charges) {!d}
    
    It was given to you as a reward.
b) The Ring of Crinduind (+2% of critical hits)
    It increases your intelligence, searching, infravision and ability to
    score critical hits by 2.  It provides resistance to acid, fire, dark, 
    blindness and shards.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Basilisk on level 66 of The Sacred
    Land Of Mountains.
c) The Ring 'Dinar' (+3 attacks)
    It increases your intelligence, wisdom, infravision, attack speed and 
    ability to score critical hits by 3.  It sustains your wisdom.  It
    provides resistance to poison and dark.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 38 of Moria.
d) The Ring of Norfindir (+3)
    It increases your dexterity, constitution and stealth by 3.  It
    provides resistance to fire, poison, sound and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 66 of The
    Sacred Land Of Mountains.
e) The Ring of Gorni (+3)
    It increases your dexterity, constitution, charisma and searching by 3
    .  It makes you invisible.  It sustains your constitution.  It
    provides resistance to blindness, shards and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Novice rogue on level 45 of Paths
    of the Dead.
f) The Ring of Aninduin (+16,+10) (+1 attack)
    It increases your strength, wisdom, dexterity, constitution, attack
    speed and ability to score critical hits by 1.  It sustains your 
    strength.  It provides resistance to electricity, cold and poison.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
g) The Ring 'Gunasca' (+4)
    It increases your stealth, speed and attack speed by 4.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Speed Ring Market.
h) The Ring of Cargion (+3)
    It increases your wisdom, dexterity and speed by 3.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    electricity and poison.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Speed Ring Market.
i) The Ring of Carodrion (+4)
    It increases your wisdom by 4.  It makes you invisible.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness, confusion and sound.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 64 of The Sacred
    Land Of Mountains.
j) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
k) The Augmented Chain Mail 'Cirdor' (-2 to accuracy) [16,+10]
    It provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to light, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon on level 58 of Dol
    Guldur.
l) The Double Chain Mail of Alador (-3,-12) [16,+10](40%)
    It increases your hit points by 40%.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, light, sound, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of The Sacred Land
    Of Mountains.
m) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 63 of Paths of the
    Dead.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 54 of The
    Sacred Land Of Mountains.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    Moria.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 50 of Moria.
q) The Dagger of Feariach (1d4) (+7,+13) (+1 attack)
    It increases your wisdom and attack speed by 1.  It does extra damage 
    from fire.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of The Sacred
    Land Of Mountains.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 62 of Mordor.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 37 of The Land Of Rhun.
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and chaos.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young black dragon on level 28 of
    Mirkwood.
u) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 57 of Paths of the
    Dead.
v) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 47 of The Sacred Land
    Of Mountains.
w) The Short Bow 'Tumnath' (x2) (+3,+6) (+3 to speed)
    It increases your strength, intelligence, wisdom, charisma and speed
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 58 of Dol Guldur.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 58 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Venom
    It can be activated for cure blindness every 100 turns.  
    You found it lying in a vault on level 17 of The Old Forest.
b) The Ring of Power of Adunaphel the Quiet (+1 attack)
    It increases your infravision and attack speed by 1.  It makes you
    invisible.  It provides resistance to poison and light.  It allows you
    to fly.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 45 of Mordor.
c) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
d) The Metal Cap 'Ethorlan' [3,+8] {cursed}
    It sustains your intelligence.  It provides resistance to light and 
    shards.  It prevents teleportation.  It drains experience.  It fills
    you with the Black Breath.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of The Helcaraxe.
e) The Metal Cap of Naste [3,+5] {cursed}
    It provides immunity to paralysis.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 49 of Moria.
g) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient Morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 48 of Moria.
h) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) a Fauchard (*Defender*) (1d10) (+6,+8) [+11] (+2 to stealth) {100% off}
    It can be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 2.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and nexus.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
j) The Ball-and-Chain 'Ninienn' (2d4) (+6,+4) (-6)
    It can be wielded two-handed.  It decreases your wisdom by 6.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of undead.  It prevents teleportation.  It 
    drains experience.  It aggravates nearby creatures.  It fills you with
    the Black Breath.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 59 of Mordor.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 6.12.2014 17:18

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On 6.12.2014 17:18 tmp_forum@o2.pl wrote:
Still alive

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