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The Angband Ladder: Lyaneasia, Kobold Weaponmaster by <lemming030@ntlworld.com>

[Gumband 2.2.0 Character Dump]

 Name        : Lyaneasia        Age                 15       Str: 18/186 18/190
 Sex         : Female           Height              50       INT: 18/135       
 Race        : Kobold           Weight              91       Wis: 18/106 18/110
 Class       : Weaponmaster     Social Class         1       Dex: 18/*** 18/***
 Specialty   : Swords           Score           10241486     CON: 18/187       
                                                             CHR:  18/36       
                                                                               
 + To Hit          102      Level             50    Max HP       946           
 + To Damage        89      Experience  10235586    Cur HP      -145           
 + To AC           125      Max Exp     10235586    Max SP         0           
   Base AC          62      Exp to Adv.    *****    Cur SP         0           
   Speed            18      Gold          990485    Max Dlv       59           
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Godly    611 Perception  : Bad      10  Blows/Round:  11        
 Bows/Throw  : Godly    249 Searching   : Good     35  Shots/Round:  1         
 Saving Throw: Heroic   95  Disarming   : Awesome  93  Wpn.dmg/Rnd:  44d5+979  
 Stealth     : Superb   8   Magic Device: Heroic   95  Infravision:  90'       
                                                                               
                                                                               
                         (Character Background)                                
          You were just one of a large number of kittens in the                
          litter.  Your fur is entirely white.                                 
                                                                               
                                                                               

[Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Recall Depth:       Level 59 (2950')

 You have defeated 9156 enemies.

 You began the game as an astral being.
 You're an amateur mycologist.

[Mutations]

 Your skin has turned into scales (-1 CHR, +10 AC).

[Last Messages]

> You are wielding The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) (a).
> You drop The Dagger 'Sting' (1d4) (+7,+8) (+2 attacks) (j).
> You have no more Daggers 'Sting' (1d4) (+7,+8) (+2 attacks).
> You have a Staff of Alteration (11 charges) (j).
> You feel a change coming over you...
> You polymorph into an abomination!
> You find living difficult in your present form!
> I'm heir to the crown. They wouldn't dare!
> You have 10 charges remaining.
> Goodbye, Lyaneasia!

 You were killed by a lethal mutation.

[Character Equipment]

a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
b) The Sling 'Catapult' (x3) (+20,+10) (+2)
     It can be activated for...
     a ball of pitch (50) every 25+d25 turns
     ...if it is being worn.
     It affects your dexterity.
     It affects your infravision.
     It gives telepathic powers.
     It fires missiles with extra might.
     It cannot be harmed by the elements.
c) a Ring of Speed (+9)
d) a Ring of Extra Attacks (+3 attacks)
e) The Rabbit's Foot of Burglary (+4)
f) The Arkenstone of Thrain (+3 to speed)
g) Power Dragon Scale Mail (-3) [40,+27]
h) The Cloak 'Colannon' [1,+14] (+3 to stealth)
i) The Wooden Shield 'Athaelnim' [3,+8] (+4)
     It affects your dexterity.
     It provides resistance to disenchantment.
     It cannot be harmed by the elements.
j) a Dragon Helm [8,+17]
     It provides resistance to electricity.
     It provides resistance to poison.
     It cannot be harmed by the elements.
k) The Jeweled Hand of Kwll (+4,+4) [4,+10] (+3) {cursed}
     It can be activated for...
     draw forth undead from Limbo every 500 turns
     ...if it is being worn.
     It is worthless in the eyes of shopkeepers.
     It affects your strength.
     It affects your constitution.
     It affects your speed.
     It sustains your strength.
     It sustains your constitution.
     It provides immunity to paralysis.
     It provides resistance to life draining.
     It provides resistance to dark.
     It provides resistance to nether.
     It produces an anti-magic shell.
     It is heavily cursed.
     It will curse itself.
     It cannot be harmed by the elements.
l) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
     It affects your strength.
     It affects your constitution.
     It affects your speed.
     It provides resistance to nether.
     It cannot be harmed by the elements.


[Character Inventory]

a) 25 Potions of Healing
b) 10 Potions of Resistance
c) 23 Scrolls of Identify {25% off}
d) 8 Scrolls of Satisfy Hunger {25% off}
e) 5 Rods of Perception
f) a Rod of Recall (28 turns)
g) a Rod of Detection
h) a Rod of Teleport Other
i) a Staff of Speed (7 charges)
j) a Staff of Alteration (10 charges)
k) 30 Sling Bullets of Slaying (2d4) (+14,+12) {@f1}
l) 19 Sling Bullets of Fire (1d4) (+10,+10) {@f2}


[Home Inventory]

a) 10 Mushrooms of Restoring
b) 39 Potions of Speed {25% off}
c) 7 Potions of *Healing*
d) 2 Potions of Life
e) a Potion of *Enlightenment*
f) 5 Potions of Self Knowledge
g) 17 Potions of Resistance
h) a Scroll of Runes
i) a Scroll of Mass Genocide
j) 2 Rods of Recall
k) a Wand of Teleport Other (7 charges)
l) a Wand of Rockets (4 charges)
a) 2 Staffs of Speed (7 charges)
b) a Staff of *Destruction* (4 charges)
c) The Ring of Slow Digestion 'Tinmenel' [+13] (+3)
     It affects your intelligence.
     It affects your dexterity.
     It sustains your intelligence.
     It provides resistance to confusion.
     It provides resistance to disenchantment.
     It slows your metabolism.
     It cannot be harmed by the elements.
d) The Ring of Sustain Wisdom of Ivory [+20] (+2)
     It affects your wisdom.
     It affects your stealth.
     It affects your searching.
     It affects your infravision.
     It sustains your wisdom.
     It provides immunity to electricity.
     It provides resistance to acid.
     It cannot be harmed by the elements.
e) The Ring of Constitution 'Sulquet' [+2] (+3)
     It affects your constitution.
     It affects your stealth.
     It affects your searching.
     It provides resistance to blindness.
     It provides resistance to sound.
     It cannot be harmed by the elements.
f) a Ring of Slaying (+17,+20)
g) The Ring of Barahir (+1)
h) a Ring of Knowledge
i) an Amulet of the Magi [+8] (+7 to searching)
j) The Red Amulet (+4)
k) The Amulet of Ingwe (+3)
l) The Star of Elendil (+1 to speed)
a) The Chain Mail of Arvedui (-2) [15,+15] (+2)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
     It cannot be harmed by the elements.
b) The Metal Brigandine of the Rohirrim [18,+15] (+2)
     It affects your strength.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It cannot be harmed by the elements.
c) The Full Plate Armour of Isildur [25,+25] (+1)
d) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
e) The Scarlet Plate Armour of Pan Tang (-3) [30,+15] (+3)
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     It can be activated for...
     genocide every 500 turns
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It makes you completely fearless.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
     It cannot be harmed by the elements.
g) The Hard Leather Armour of Lifeforce (+4,+7) [6,+17] (+3)
     It affects your wisdom.
     It affects your dexterity.
     It affects your stealth.
     It affects your searching.
     It provides immunity to paralysis.
     It provides resistance to electricity.
     It provides resistance to cold.
     It allows you to see invisible monsters.
     It cannot be harmed by the elements.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to shards.
     It cannot be harmed by the elements.
i) an Elven Cloak [4,+4] (+4 to stealth)
j) The Iron Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It cannot be harmed by the elements.
k) a Chaos Shield of Resistance [8,+25]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to blindness.
     It provides resistance to chaos.
     It cannot be harmed by the elements.
l) The Dagger 'Sting' (1d4) (+7,+8) (+2 attacks)
     It can be activated for...
     detect orcs every 10 turns
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your attack speed.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It fights against evil with holy fury.
     It provides immunity to paralysis.
     It provides resistance to light.
     It provides resistance to chaos.
     It provides permanent light.
     It allows you to see invisible monsters.
     It cannot be harmed by the elements.
a) The Dagger of Rilia (2d4) (+4,+3)
b) The Dirk 'Belangil' (2d5) (+6,+9) (+2)
c) The Rapier 'Forasgil' (1d6) (+12,+19)
d) The Short Sword 'Gilettar' (2d3) (+3,+7) (+2 attacks)
e) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3)
f) The Broad Sword of the Dawn (3d5) (+20,+20)
g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+3)
h) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
     It can be activated for...
     detect orcs every 10 turns
     ...if it is being worn.
     It affects your stealth.
     It does extra damage from frost.
     It is especially deadly against orcs.
     It fights against evil with holy fury.
     It provides resistance to cold.
     It provides permanent light.
     It gives telepathic powers.
     It slows your metabolism.
     It cannot be harmed by the elements.
i) The Katana of Groo (8d4) (+7,+6) (+2)
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
     It affects your strength.
     It is very sharp and can cut your foes.
     It is a great bane of dragons.
     It is especially deadly against trolls.
     It provides immunity to paralysis.
     It allows you to levitate.
     It slows your metabolism.
     It speeds your regenerative powers.
     It cannot be harmed by the elements.
k) The Blade of Chaos 'Wolverine' (6d5) (+18,+16) (+3)
     It affects your wisdom.
     It affects your constitution.
     It does extra damage from acid.
     It is marked with the Arms of Chaos.
     It provides resistance to acid.
     It provides resistance to nether.
     It provides resistance to chaos.
     It cannot be harmed by the elements.


Posted on 21.4.2002 00:08
Last updated on 23.4.2002 20:25

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2681. on the Ladder (of 12444)
18. on the Gumband Ladder (of 77)
17. for this player (out of 105)

Comments

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On 21.4.2002 00:08 lemming030@ntlworld.com wrote:
Started out astral, and eventually made it out. This is only my second or third char to get to the town, so I'm hoping she'll do better than the last one, who was the victim of YASD.
She's got some pretty nice items so far, but I'm not looking forward to getting back to the 'interesting' parts of the dungeon, as they're a long way down from here :(

On 21.4.2002 22:26 lemming030@ntlworld.com wrote:
Unfortunately, she got polymorphed into a gnome (unfortunate accident with an un-id'ed staff of alteration). But hey, at least she's not a yeek ;)

On 23.4.2002 01:57 lemming030@ntlworld.com wrote:
Well, she's a golem now, but still not a yeek! :)

On 23.4.2002 06:01 lemming030@ntlworld.com wrote:
Well, now she's a kobold. I've almost given up on trying to get back to gambolt, but hey, you never know. Moonglum of Elwher was the last quest, and was pretty easy, although he was a bit of a pain to track down once he'd teleported after (unsuccessfully) stealing. Thuringwethil is next on the list...

On 23.4.2002 20:28 lemming030@ntlworld.com wrote:
Damn! Lethal mutations hurt.
:'(

On 27.4.2002 09:19 aa343@chebucto.ns.ca wrote:
Now you know why most people only play
with Staves of Alteration when they've
accidentally been turned into a Yeek. :)

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