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The Angband Ladder: Gunther, Rakshasa Adventurer by <chrizzk@yahoo.com>

  [Steamband 0.3.0 Character Dump]

 Name   Gunther                                  Self  EB    Best
 Sex    Male              Age       103   MUS:    700  +4    740
 Race   Rakshasa          Height     76   AGI:    700 +10    800
 Class  Adventurer        Weight    210   VIG:    580  +8    660
 Title  ***WINNER***      Status      9   SCH:    380 +13    510
 HP     1063/1063                         EGO:    443 +12    563
 SP     283/283           Preserve    Y   CHR:    689 +11    799

 Level           45       Armor    [46,+119]     Saving Throw  Legendary[5+]
 Cur Exp   10988512       Fight    (+17,+18)     Stealth       Legendary[5+]
 Max Exp   10988512       Melee    (+51,+57)     Fighting      Legendary[5+]
 Adv Exp   11610000       Shoot    (+38,+36)     Shooting             Superb
                          Blows      14/turn     Disarming              Fair
 Gold       2827717       Shots       2/turn     Magic Device     First-rate
                                                 Perception     Legendary[2]
 Burden   226.2 lbs       Infra        90 ft     Searching     Legendary[5+]

     You come from across the veil.  You are unknown. You have
     hazel eyes, and an average complexion.




   Disarming Traps  1
     Using Devices 11
      Saving Throw 20
           Stealth 14
         Searching  6
        Tunnelling  1
Demonic Attunement  7
        Dark Charm  7
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 18
     Master Combat 10
   Axes / Polearms  1
    Hafted / Blunt  1
            Swords 20
      Power Strike 20
   Critical Strike 20
   Accurate Strike 20
    Vicious Strike 20
       Swift Blows 20
    Weapon Finesse 20
 Neophyte Firearms  7
          Throwing  1
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  1
  Advanced Devices  5
    Device Bio Amp  1


  [Character Equipment]

a) a Pneumatic Axe (Martian) (3d8) (+14,+19) (+3 to speed)
     It might have hidden powers.
b) a 10 Gague Shotgun of Extra Shots (x4) (+21,+36) (+1)
c) The Ring of Edison (+10)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your muscle.
     It sustains your agility.
     It sustains your vigor.
     It sustains your schooling.
     It sustains your ego.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
d) The Ring of Tesla (+4)
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your muscle.
     It affects your agility.
     It affects your vigor.
     It affects your schooling.
     It affects your ego.
     It affects your charisma.
     It affects your speed.
     It sustains your muscle.
     It sustains your agility.
     It provides resistance to acid.
     It provides immunity to electricity.
     It provides immunity to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
e) The Mystical Amulet of John Dee (+8)
     It can be activated for...
     identify
     ...if it is being worn.
     It affects your schooling.
     It affects your ego.
     It affects your charisma.
     It affects your searching.
     It affects your speed.
     It sustains your schooling.
     It sustains your ego.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
f) The Photic Illuminator of Tesla (charging) {@A1}
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Coal Suit 'Anemodyne' (-4) [30,+20]
     It can be activated for...
     acid bolt (5d8)
     ...if it is being worn.
     It provides immunity to acid.
     It produces a fiery sheath.
h) The Shadow Cloak of Dracula [1,+30] (+5 to stealth)
     It can be activated for...
     drain life (120)
     ...if it is being worn.
     It affects your agility.
     It affects your stealth.
     It affects your infravision.
     It affects your speed.
     It affects your attack speed.
     It provides immunity to cold.
     It provides resistance to poison.
     It provides resistance to fear.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It provides resistance to nether.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It aggravates nearby creatures.
     It drains experience.
i) a Large Metal Shield (Martian) [5,+17] (+2 to speed)
     It might have hidden powers.
j) The Top Hat of Edison [6,+24] (+6 to speed)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your muscle.
     It sustains your agility.
     It sustains your vigor.
     It sustains your schooling.
     It sustains your ego.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
k) The Set of Silk Gloves of Phileas Fogg (+2,+3) [2,+5] (+1 to searching)
     It affects your agility.
     It affects your schooling.
     It affects your searching.
     It induces feather falling.
     It provides immunity to paralysis.
l) The Pair Needle Toe Dress Shoes 'Hydroscope' [2,+13] (+1 to stealth)
     It can be activated for...
     frost bolt (12d8)
     ...if it is being worn.
     It affects your vigor.
     It affects your stealth.
     It affects your searching.
     It affects your speed.
     It slows your metabolism.
     It allows you to see invisible monsters.


  [Character Inventory]

a) 17 Gray's Sparkling Spray Tonics of Speed {10% off}
b) 9 Ramon's Pepsin Chill Tonics of Berserk Strength
c) 6 Kress Fever Tonics of Healing {10% off}
d) 6 Primley's Iron & Wahoo Tonics of *Healing*
e) 2 Liebig's Malt Tonics of Life
f) 17 "Steel-Plated Heliophone" Mechanisms of Phase Door
g) 11 "Whizzing Geophonic" Mechanisms of Teleportation {50% off}
h) 17 "Magnesium Astrograph" Mechanisms of Satisfy Hunger {10% off}
i) 9 "Mithril-Plated Micropan" Mechanisms of *Destruction*
j) 3 Copper-Plated Apparatuses of Recall {@z3}
k) a Copper-Plated Apparatus of Recall (recharging) {@z3}
l) 2 Bronze Apparatuses of Detection {@z1}
m) 2 Aluminum Apparatuses of Healing {@z7}
n) 8 Nickel-Plated Apparatuses of Teleport Other {@z2}
o) 8 Runed Apparatuses of Disarming {@z4}
p) a Hawthorn Tool of Genocide (3 charges)
q) The Cloak of Edison [1,+14] (+7 to speed)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your speed.
     It sustains your muscle.
     It sustains your agility.
     It sustains your vigor.
     It sustains your schooling.
     It sustains your ego.
     It sustains your charisma.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
r) a Pneumatic Sword of *Slay* Evil (8d5) (+12,+11) (+4 attacks)
s) 15 Shotgun buckshot of Wounding (4d11) (+13,+5) {@f1}
t) 18 Steel shotgun slugs of Flame (4d22) (+16,+16) {@f2}
u) 27 Steel shotgun slugs (4d22) {good}


  [Home Inventory]

a) 6 Tan Anodynes of Cocaine
b) a "Clanking Microcom" Mechanism of *Remove Curse*
c) a Cast Iron Apparatus of Perception {@z5}
d) 4 Platinum Apparatuses of Acid Balls {@z6}
e) an Ashen Tool of Healing (3 charges)
f) an Oak Tool of Speed (7 charges)
g) a Hawthorn Tool of Genocide (2 charges)
h) a Beryl Ring of Celerity (+11)
i) The Ring of Dr. Materialismus  (+2)
     It can be activated for...
     confuse monster
     ...if it is being worn.
     It affects your muscle.
     It affects your agility.
     It affects your vigor.
     It affects your schooling.
     It affects your ego.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
j) The Amulet of Arbaces (+4) {@A2}
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your schooling.
     It affects your ego.
     It sustains your schooling.
     It sustains your ego.
     It provides immunity to fire.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to blindness.
     It provides resistance to confusion.
     It gives telepathic powers.
     It provides immunity to paralysis.
k) The Pea Jacket of Sherlock Holmes (-1) [30,+35] (+3)
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your schooling.
     It provides resistance to acid.
     It provides immunity to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
l) The Coal Suit 'Articadyne' (-4) [30,+20] (+2)
     It can be activated for...
     frost bolt (6d8)
     ...if it is being worn.
     It affects your vigor.
     It provides immunity to cold.
m) The Coal Suit 'Phosphodyne' (-4) [30,+20]
     It might have hidden powers.
n) The Coal Suit 'Volticadyne' (-4) [30,+20]
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It provides immunity to electricity.
     It produces an electric sheath.
o) a Small Leather Shield of Inviolability to the Elements [2,+15]
p) a Pneumatic Sword (Martian) (8d5) (+14,+18) (+4 to speed)
     It might have hidden powers.
q) The Great Axe of Tesla (4d4) (+10,+15) (+2 attacks)
     It can be activated for...
     lightning bolt (4d8)
     ...if it is being worn.
     It affects your vigor.
     It affects your charisma.
     It affects your attack speed.
     It fights against evil with holy fury.
     It is especially deadly against Automatas.
     It does extra damage from electricity.
     It produces an electric sheath.
r) The .45 Revolver of Allan Quatermain (x2) (+17,+19) (+2)
     It affects your agility.
     It affects your shooting power.
     It is especially deadly against natural creatures.
     It is especially deadly against aliens.
     It is especially deadly against beastmen.
     It does extra damage from fire.
     It provides immunity to paralysis.
s) 18 Shotgun buckshot of Hurt Animal (4d11) (+3,+11) {@f3}


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.7.2003 17:07
Last updated on 25.8.2003 09:45

Download this dump

6313. on the Ladder (of 17992)
70. on the Steamband Ladder (of 313)
4. for this player (out of 4)

Comments

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On 2.7.2003 17:07 chrizzk@yahoo.com wrote:
Love this variant. Has really achieved a diferent feel, and there's nothing worng with blasting aliens with shotguns.
Still a bit unbalanced, Phillias T Barnum gave me 4 exceptional items at '400, which really helped me. Maxxing the combat skills. Already I can kill most opponents in 1 or 2 moves, including the uniques.
I would like to see the lynch mob members changed, they take over a level and there's no stopping them!
Furthermore, I can't wait until the new version!

On 7.7.2003 00:45 sjwarkentin@fastmail.fm wrote:
you need speed to wipe out a mob, and a way to heal. My automata looks forward to those mobs, I tend to get plenty of stuff and a level or two every time I wipe one out.

On 14.7.2003 22:06 chrizzk@yahoo.com wrote:
Another update, getting a bit bored right now. I think about diving to '4900. Already killed captain nema and some unique demons wihout any problem at all. I think there's not enought new opponents..... well soon enough I'll win this variant! (or not...)

On 15.7.2003 13:14 chrizzk@yahoo.com wrote:
Slowly working my way to '4900. Killed all uniques up to level 92, xept the 'all-in-one'. Also got the goat. I keep picking up new, and better celerity rings, up to 28 unhasted speed right now. My perfect saving throw and my stealth help me kill all that oppose me without them noticing. Only thing that causes minor trouble are big summoner demons. I am waiting for a really big pnumatic sword to come along with the (holy) flag, so I can slay evil, for the final battle. Also picking up !o*Healing* and Healing, Mass Genocide and *Destruction* to help in the final battle. expect to finish the game at level 45.

On 17.7.2003 17:31 chrizzk@yahoo.com wrote:
Gained a level while killing Jack The Ripper and King Kong. Found some better armour, still searchin for the Edison Kit. They are definetly the best artifacts. Onle 4 or 5 Uniques left, including Dr. Moreau and Fu Manchu. Right now I'm hanging around level 95. Looking for more usefull potions and scrolls.

On 21.8.2003 17:05 chrizzk@yahoo.com wrote:
Finally picked him up again. Now sporting 3 immunities. I have the choice between acid and cold. Figured cold is more common. I'm just hanging around lvl 97 to collect potions and scrolls for the last fight. I might also start to collect shotgun shots. Well, soon the time will have come.

On 23.8.2003 10:33 chrizzk@yahoo.com wrote:
Killed Dr. Moreau. He fell in straight melee. Cost me 1 potion of Healing. He gave me another speed edison artefact. The top hat. Right now I'm at 34 unhasted speed. That should be quite enough. He also gave me dracula. Very powerfull, but perma_cursed and aggrevating. I'm still stealth killing everything so I won't use it until the final battle. But that +5 extra attacks sure looks interesting. Nearly there.

On 24.8.2003 09:55 valis@oook.cz wrote:
You might also check out the John Dee amulet, I believe that it's better. (Not sure though.)

On 25.8.2003 09:45 chrizzk@yahoo.com wrote:
Fu Manchu wasn't that hard. His mana-storms were obviously powerful, but I healed easily. He dind't drop anything useful though. He summoned Aboth, who I finished as well. That leaves only the babbage analytical engine as the final unique. I tried him a few times, impossible. He just teleports me away. My skill with guns isn't high enough to hit him reliably so, I'll just retire. Too bad I never ound the Boomstick. Oh well. I'll be anxiously waiting for v. 0.4. Great variant!

On 25.8.2003 11:49 valis@oook.cz wrote:
Thanks for the high praise, I'm glad you enjoyed playing. :-)

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