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The Angband Ladder: Angloth VIII, High-Elf Warrior by <iridia@pakistanmail.com>

  [Angband 2.9.6 alpha Character Dump]

 Name   Angloth VIII                             Self  RB  CB  EB   Best
 Sex    Female            Age       129   STR! 18/100  +1  +5  +8 18/240
 Race   High-Elf          Height     85   INT! 18/100  +3  -2  +4 18/150
 Class  Warrior           Weight    134   WIS! 18/100  -1  -2  +6 18/130
 Title  Lord              Status     36   DEX! 18/100  +3  +2  +9 18/240
 HP     1023/1023         Maximize    Y   CON! 18/100  +1  +2  +6 18/190
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +7 18/210

 Level           50       Armor    [46,+119]     Saving Throw     Heroic
 Cur Exp   18353727       Fight    (+52,+44)     Stealth            Good
 Max Exp   18353727       Melee    (+64,+56)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+14)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       4095156       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   199.4 lbs       Infra        40 ft     Searching          Fair

     You are one of several children of a Noldorin Ranger.  You
     have light grey eyes, straight blond hair, and a fair
     complexion.



  [Character Equipment]

a) The Mace 'Taratol' (3d4) (+12,+12)
It can be activated for haste self (20+d20 turns) every 100+d100 turns if
it is being worn.
It is a great bane of dragons.
It does extra damage from electricity.
It provides immunity to electricity.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) {@w1!d!d Grea}
It can be activated for fire branding of bolts every 999 turns if it is
being worn.
It affects your speed.
It provides resistance to fire.
c) an Emerald Ring of Speed (+21) {!d!d!k!k Ice Wyrm 4800}
d) The Ring of Power 'Nenya' (+8,+8) (+2)
It can be activated for large frost ball (200) every 20+d20 turns if it is
being worn.
It affects your strength.
It affects your intelligence.
It affects your wisdom.
It affects your dexterity.
It affects your constitution.
It affects your charisma.
It affects your speed.
It sustains your intelligence.
It sustains your wisdom.
It sustains your charisma.
It provides immunity to cold.
It provides resistance to blindness.
It induces feather falling.
It speeds your regenerative powers.
It gives telepathic powers.
It allows you to see invisible monsters.
It provides immunity to paralysis.
It provides resistance to life draining.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {@w2!d!d}
It can be activated for heal (500) every 200 turns if it is being worn.
It affects your strength.
It affects your wisdom.
It affects your charisma.
It affects your speed.
It provides resistance to fire.
It provides resistance to poison.
It provides resistance to fear.
f) The Arkenstone of Thrain {Swamp Wyrm 3100}
It can be activated for detection every 30+d30 turns if it is being worn.
It provides resistance to light.
It provides resistance to dark.
It allows you to see invisible monsters.
It provides resistance to life draining.
g) Balance Dragon Scale Mail (-2) [30,+16]
h) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharge item I every 70 turns if it is being worn.
It affects your dexterity.
It affects your charisma.
It provides resistance to acid.
It provides resistance to fire.
It provides resistance to cold.
It provides immunity to paralysis.
i) The Small Metal Shield of Thorin [3,+23] (+4)
It affects your strength.
It affects your constitution.
It provides immunity to acid.
It provides resistance to fear.
It provides resistance to sound.
It provides resistance to chaos.
It provides immunity to paralysis.
j) The Iron Helm 'Holhenneth' [5,+9] (+2) {@w1 Floor 1500 ft}
It can be activated for detection every 55+d55 turns if it is being worn.
It affects your intelligence.
It affects your wisdom.
It affects your searching.
It provides resistance to blindness.
It provides resistance to confusion.
It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
It can be activated for a magical arrow (150) every 30+d30 turns if it is
being worn.
It affects your dexterity.
It provides resistance to acid.
It provides immunity to paralysis.
l) a Pair of Soft Leather Boots of Speed [2,+10] (+10)


  [Character Inventory]

a) 16 Rations of Food
b) 6 Blue Speckled Potions of Speed
c) 15 Copper Speckled Potions of Healing
d) a Vermilion Potion of *Healing*
e) 6 Scrolls titled "ivbat barere" of Teleportation {!r}
f) 3 Scrolls titled "martem glenwah" of *Identify*
g) 4 Copper Rods of Perception {@z2}
h) 6 Mithril Rods of Recall {!*@z0}
i) a Mithril Rod of Recall (charging) {!*@z0}
j) 3 Silver Rods of Illumination {@z1}
k) 3 Tungsten Rods of Enlightenment
l) 6 Gold Rods of Detection
m) a Nickel Rod of Healing {!d!d!d!k!k!k}
n) 12 Aluminum-Plated Rods of Teleport Other
o) 4 Titanium Rods of Disarming
p) 5 Molybdenum Rods of Acid Balls
q) The Ring of Power 'Narya' (+6,+6) (+1) {!d!d}
It can be activated for large fire ball (120) every 20+d20 turns if it is
being worn.
It affects your strength.
It affects your intelligence.
It affects your wisdom.
It affects your dexterity.
It affects your constitution.
It affects your charisma.
It affects your speed.
It sustains your strength.
It sustains your wisdom.
It sustains your constitution.
It sustains your charisma.
It provides immunity to fire.
It provides resistance to fear.
It provides resistance to nether.
It slows your metabolism.
It speeds your regenerative powers.
It allows you to see invisible monsters.
It provides immunity to paralysis.
r) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
It might have hidden powers.
s) 26 Bolts of Acid (1d5) (+15,+17)
t) 27 Bolts of Acid (1d5) (+16,+15)
u) 29 Silver Bolts of Wounding (3d5) (+16,+16)


  [Home Inventory]

a) 7 Red Potions of Life
b) an Emerald Ring of Speed (+12) {!d!d Wyrm of Balance 4500}
c) The Amulet of Carlammas (+2) {Dwar 2850 ft}
It can be activated for protection from evil every 225+d225 turns if it is
being worn.
It affects your constitution.
It provides resistance to fire.
d) The Necklace of the Dwarves (+3)
It affects your strength.
It affects your constitution.
It affects your infravision.
It provides resistance to fear.
It provides permanent light.
It speeds your regenerative powers.
It allows you to see invisible monsters.
It provides immunity to paralysis.
e) a Tortoise Shell Amulet of Trickery (+4) {@w2!d!d}
f) The Palantir of Westernesse (+2)
It can be activated for clairvoyance every 50+d50 turns if it is being
worn.
It affects your intelligence.
It affects your wisdom.
It affects your searching.
It affects your infravision.
It provides resistance to blindness.
It provides resistance to chaos.
It gives telepathic powers.
It allows you to see invisible monsters.
It aggravates nearby creatures.
It drains experience.
g) The Chain Mail of Arvedui (-2) [14,+13] (+2) {Mim 1750 ft}
It affects your strength.
It affects your charisma.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to shards.
It provides resistance to nexus.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It affects your strength.
It affects your dexterity.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to fear.
It provides resistance to confusion.
It provides resistance to sound.
i) The Full Plate Armour of Isildur [25,+23] (+1) {Lesser Balrog 3250}
It affects your constitution.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
It provides resistance to confusion.
It provides resistance to sound.
It provides resistance to nexus.
j) The Shadow Cloak of Tuor [6,+12] (+4)
It affects your dexterity.
It affects your stealth.
It provides immunity to acid.
It allows you to see invisible monsters.
It provides immunity to paralysis.
k) The Large Metal Shield of Anarion [5,+20]
It sustains your strength.
It sustains your intelligence.
It sustains your wisdom.
It sustains your dexterity.
It sustains your constitution.
It sustains your charisma.
It provides resistance to acid.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to cold.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
It affects your intelligence.
It affects your wisdom.
It provides resistance to blindness.
It gives telepathic powers.
m) The Pair of Metal Shod Boots of Thror [6,+19] (+3) {Orc Pit 1800 ft}
It affects your strength.
It affects your constitution.
It affects your speed.
It provides resistance to fear.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It can be activated for fire ball (72) every 40 turns if it is being worn.
It affects your strength.
It affects your dexterity.
It fights against evil with holy fury.
It strikes at undead with holy wrath.
It is especially deadly against orcs.
It is especially deadly against trolls.
It does extra damage from fire.
It sustains your strength.
It sustains your dexterity.
It provides resistance to fire.
It provides resistance to fear.
It provides resistance to disenchantment.
It allows you to see invisible monsters.
It provides immunity to paralysis.
It has been blessed by the gods.
o) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {Nightwalker 420}
It affects your strength.
It affects your charisma.
It affects your stealth.
It affects your speed.
It is especially deadly against natural creatures.
It fights against evil with holy fury.
It is especially deadly against giants.
It is a great bane of undeads.
It provides resistance to cold.
It provides resistance to fear.
It provides resistance to dark.
It provides resistance to nether.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It fights against evil with holy fury.
It strikes at undead with holy wrath.
It is especially deadly against orcs.
It is especially deadly against trolls.
It is especially deadly against giants.
It is especially deadly against dragons.
It allows you to see invisible monsters.
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for frost ball (100) every 35 turns if it is being
worn.
It affects your wisdom.
It affects your dexterity.
It fights against evil with holy fury.
It is especially deadly against orcs.
It is especially deadly against trolls.
It is a great bane of undeads.
It does extra damage from frost.
It provides resistance to cold.
It provides resistance to fear.
It slows your metabolism.
It provides immunity to paralysis.
It has been blessed by the gods.
r) The Trident of Wrath (3d8) (+16,+18) (+2)
It affects your strength.
It affects your dexterity.
It fights against evil with holy fury.
It is a great bane of undeads.
It does extra damage from poison.
It provides resistance to light.
It provides resistance to dark.
It allows you to see invisible monsters.
It has been blessed by the gods.
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 40 turns if it is being
worn.
It affects your wisdom.
It affects your constitution.
It is especially deadly against dragons.
It slows your metabolism.
It gives telepathic powers.
t) The Glaive of Pain (9d6) (+0,+30) {Storm Wyrm 3450}
It provides resistance to fear.
u) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
It affects your strength.
It affects your constitution.
It is especially deadly against natural creatures.
It is especially deadly against orcs.
It is especially deadly against trolls.
It does extra damage from electricity.
It does extra damage from fire.
It provides resistance to electricity.
It provides resistance to fire.
It provides resistance to fear.
It provides resistance to dark.
v) The Dwarven Pick of Erebor (3d4) (+4,+19) (+5)
It affects your strength.
It affects your constitution.
It affects your ability to tunnel.
It strikes at demons with holy wrath.
It is especially deadly against orcs.
It is especially deadly against trolls.
It does extra damage from acid.
It sustains your strength.
It provides resistance to light.
It provides resistance to dark.
It provides resistance to chaos.
It provides permanent light.
w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
It can be activated for stone to mud every 2 turns if it is being worn.
It affects your strength.
It affects your searching.
It affects your infravision.
It affects your ability to tunnel.
It is especially deadly against orcs.
It is especially deadly against trolls.
It is especially deadly against giants.
It is especially deadly against dragons.
It provides resistance to dark.
It provides resistance to disenchantment.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It affects your dexterity.
It affects your stealth.
It affects your speed.
It affects your shooting speed.
It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.4.2002 21:23
Last updated on 16.5.2002 19:33

Download this dump

1996. on the Ladder (of 18235)
387. on the Angband Ladder (of 6086)
Third best for this player (out of 29)

Comments

Jump to latest

On 26.4.2002 21:42 iridia@pakistanmail.com wrote:
Cruisin' at 1500 ft, just reached level 30 by slaying Beorn.

On 28.4.2002 17:47 iridia@pakistanmail.com wrote:
At 2000 ft now.

On 28.4.2002 17:47 iridia@pakistanmail.com wrote:
At 2000 ft now.

On 12.5.2002 18:55 iridia@pakistanmail.com wrote:
Whee, Saruman gave 5 artifacts!

On 12.5.2002 22:21 iridia@pakistanmail.com wrote:
My first RoS (+9) found at a depth of 3050 feet.

On 13.5.2002 18:21 iridia@pakistanmail.com wrote:
Speed is +24 non-hasted now.

On 13.5.2002 21:41 iridia@pakistanmail.com wrote:
With Narya, I'm looking forward to meeting Uriel again...

On 16.5.2002 12:50 iridia@pakistanmail.com wrote:
Full elemental immunity is nice.

On 16.5.2002 19:33 iridia@pakistanmail.com wrote:
All uniques except Morgy are dead now...

On 5.9.2002 22:21 jonathan@franz-liszt.freeserve.co.uk wrote:
Right. It's August now. GET THE HELL ON WITH IT! Three months over killing one miserable P... ;-)

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