The Angband Ladder: MITZE Driver XI, Human Warrior by <TheOtherMITZE@yahoo.com>

  [NPPAngband 7.1.0 Character Dump]

 Name   MITZE Driver XI                   Self RB CB  EB   Best
 Sex    Female         Age      17 STR:     17 +0 +5  +0  18/40
 Race   Human          Height   71 INT:     10 +0 -2  +1      9
 Class  Warrior        Weight  140 WIS:     10 +0 -2  +0      8
 Title  Swashbuckler   Status    1 DEX:     18 +0 +2  +0  18/20
 HP     -4/196                     Con:     14 +0 +2  +0     16    11
 SP     0/0            Level    19 Chr:     10 +0 -1  +0      9     8

 GameTurn      227505  Armor     [8,+2] Saving Throw        38%
 PlayerTurn     22459  Fight    (-1,-2) Stealth            Poor
 Cur Exp         3830  Melee    (+3,+2) Fighting         Superb
 Max Exp         3830  Shoot    (+3,+3) Shooting         Superb
 Adv Exp          570  Blows     4/turn Disarming            4%
 MaxDepth      500 ft  Shots     1/turn Magic Device         32
 Gold           12577  Speed     Normal Perception      1 in 28
 Burden        66 lbs  Infra       0 ft Searching           24%
 % Burden         23%

 You are one of several children of a Yeoman. You are the black
 sheep of the family. You have brown eyes, straight black hair,
 and an average complexion.


  [Last Messages]

> You are more poisoned!
> The Creeping opal gems touches you.
> You are more poisoned!
> You hit the Creeping opal gems.
> It was a good hit!
> You hit the Creeping opal gems.
> You hit the Creeping mithril coins.
> You miss the Creeping mithril coins.
> The Creeping mithril coins bashes you.
> You have been stunned.
> The Creeping mithril coins touches you!
> You are more poisoned!
> The Creeping mithril coins bashes you!
> The Creeping mithril coins touches you!
> You die.

Killed by a Creeping mithril coins.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)   +         
      |}== ~(() ]]               |}== ~(() ]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: ..1..........        Int:  ..s..........
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  .............
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
rAcid .............        rBlnd ............. 
rElec +.......+....        rConf ............. 
rFire .............        Sound ............. 
rCold .............        Shard ............. 
rPois .............        Nexus ............. 
rFear .............        Nethr ............. 
rLite .............        Chaos ............. 
rDark .............        Disen ............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig .............        Stea. .............
Feath .............        Sear. ...+.........
PLite .............        Infra .............
Regen .............        Aggr  .............
Telep .............        Speed .............
Invis +............        Blows .............
FrAct .............        Shots .............
HLife .............        Might .............
      abcdefghijkl@              abcdefghijkl@
      |}== ~(() ]]               |}== ~(() ]] 

  [Character Equipment]

a) The Main Gauche of Andor (1d9) (+4,+4)
   It provides resistance to lightning.  It grants you the
   ability to see invisible things.  It cannot be harmed by the
   elements.     It gives you 4 attacks per turn.  
   
   It was a reward for your exploits at a depth of 100 ft.
b) a Short Bow (x2) (+4,+3)
   
c) a Ring of Intelligence (+1)
   It increases your intelligence by 1.  It sustains your 
   intelligence.  
   It was lying on the floor at a depth of 300 ft.
d) a Ring of Searching (+2)
   It increases your searching by 2.  
e) (nothing)
f) a Brass Lantern (8071 turns)
   It cannot be harmed by fire.  
g) a Robe [2,+2]
h) a Cloak [1,+0]
i) a Small Leather Shield of Resist Elements [2,-2] {RElec}
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) (nothing)
k) a Set of Leather Gloves [1,+0]
l) a Pair of Soft Leather Boots [2,+0]


  [Character Inventory]

a) 6 Rations of Food
b) 4 Potions of Neutralize Poison
c) 4 Potions of Speed
d) 4 Potions of Heroism
e) a Potion of Berserk Strength
f) 2 Potions of Cure Serious Wounds
g) 2 Scrolls of Phase Door
h) 3 Scrolls of Word of Recall {!r}
i) a Scroll of Satisfy Hunger
j) a Scroll of Blessing
k) 3 Rods of Trap Location {@z0}
l) 2 Rods of Illumination {@z5}
m) 3 Wands of Slow Monster (15 charges)
n) 2 Wands of Confuse Monster (17 charges)
o) a Staff of Teleportation (7 charges) {40 pct off}
p) a Staff of Perception (8 charges) {40 pct off}
q) a Staff of Object Location (7 charges)
r) a Dagger of the Elements (1d4) (+1,+1) {RFire BrandFire}
   It is branded with fire.  It provides resistance to fire.  It 
   can be thrown effectively.  It cannot be harmed by fire.    
   It gives you 4 attacks per turn.  
   
   

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)         +                
       ,!!!!!?|\                       ,!!!!!?|\               
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  .......1................  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
rAcid  ........................ rBlnd  ........................
rElec  ........................ rConf  ........................
rFire  ........................ Sound  ........................
rCold  ........+............... Shard  ........................
rPois  ........................ Nexus  ........................
rFear  ........................ Nethr  ........................
rLite  ........................ Chaos  ........................
rDark  ........................ Disen  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig  ........................ Stea.  ........................
Feath  ........................ Sear.  ........................
PLite  ........................ Infra  ........................
Regen  ........................ Aggr   ........................
Telep  .......+................ Speed  ........................
Invis  ........................ Blows  ........................
FrAct  ........................ Shots  ........................
HLife  ........................ Might  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ,!!!!!?|\                       ,!!!!!?|\

  [Home Inventory]

a) 2 Slime Molds
b) 3 Flasks of oil
c) 4 Potions of Resist Heat
d) a Potion of Resist Cold
   It cannot be harmed by cold.  
e) 2 Potions of Berserk Strength
f) a Potion of Cure Critical Wounds
g) 3 Scrolls of Satisfy Hunger
h) a Broken Sword (Blessed) (1d2) (+3,+2) (+1)
   It increases your wisdom by 1.  It is blessed by the gods.  
   It grants you the power of telepathy.     It gives you 4
   attacks per turn.  
   
i) a Quarterstaff of the Elements (1d9) (+8,+2) {RCold BrandCold}
   It is branded with frost.  It provides resistance to cold.  
   It cannot be harmed by cold.     It gives you 2 attacks per
   turn.  
   
   It was dropped by Wormtongue, Agent of Saruman at a depth of 300
   ft.

  [Current Quest]

There are 89 remaining creatures from a creeping coin nest at a depth of 500
feet.


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : yes (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : no  (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: no  (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.3.2015 05:42
Last updated on 1.3.2015 07:58

Download this dump

21. on the Competition No.170 Ladder (of 28)

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On 1.3.2015 05:42 TheOtherMITZE@yahoo.com wrote:
Turn 3073, Level 5, 50'

Quest 1 (Monster/Unique): 19 rattlesnakes, 100'

On 1.3.2015 06:03 TheOtherMITZE@yahoo.com wrote:
Turn 6189, Level 10, 100'

Got my main gauche again.

Quest 1 Reward: The Main Gauche of Andor (1d9) (+4,+4) {rElec Invis}
Quest 2 (Monster/Unique): 11 baby green dragons, 250'

On 1.3.2015 06:27 TheOtherMITZE@yahoo.com wrote:
Turn 9681, Level 12, 250'

Quest 2 Reward: Deferred
Quest 3 (Guardian): 19 ochre jellies, 400'

On 1.3.2015 07:29 TheOtherMITZE@yahoo.com wrote:
Turn 16600, Level 17, 400'

Darned ochre jellies . . . came out of that quest with useless armor and a destroyed inventory.

Luckily, the next quest should be quite lucrative . . .

Quest 3 Reward: Deferred
Quest 4 (Pit/Nest): Creeping coin nest, 500'

On 1.3.2015 07:58 TheOtherMITZE@yahoo.com wrote:
Should've went in with more healing.

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