The Angband Ladder: Erissa, Human Mage by Freddo

  [Angband 3.5.1 Character Dump]

 Name   Erissa       Age             20          Self  RB  CB  EB   Best
 Sex    Female       Height        5'3"   Str:     18  +0  -3  +4  18/10     18
 Race   Human        Weight    10st 5lb   INT:  18/80  +0  +3  +6 18/170
 Class  Mage         Turns used:          WIS:      9  +0  +0  +0      9
 Title  Conjurer     Game       1179964   DEX:     18  +0  +0  +5  18/50
 HP     -25/171      Standard    112294   CON:      9  +0  -2  +3     10
 SP     82/241       Resting      54780

 Level                 32    Armor      [35,+46]    Saving Throw     59%
 Cur Exp           201187                           Stealth         Poor
 Max Exp           201187    Melee       2d4,+17    Disarming        68%
 Adv Exp           260000    To-hit       27,+15    Magic Devices     85
                             Blows      1.3/turn    Perception   1 in 10
 Gold               85955                           Searching        26%
 Burden         141.9 lbs    Shoot to-dam    +18    Infravision     0 ft
 Speed                 -2    To-hit       22,+24
 Max Depth    2250' (L45)    Shots        1/turn

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight blond hair, and an average
 complexion.


rAcid:....+.+...... Nexus:...........+.
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+...... Disen:.............
rPois:............. Feath:.+.........+.
rLite:...+......... pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:.......+..... pStun:.............

Light:...+.+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:.........+... Blows:.............
Invis:+............ Shots:.............
FrAct:++......+.... Might:.+...........
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:...+.........  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> Something is embedded in the rock!
> The Wolf chieftain wails out in pain!
> The Greater basilisk wails out in pain!
> You have 2 charges remaining.
> The Tiger misses you.
> The Tiger claws you.
> You have been given a graze.
> The Tiger misses you.
> You are no longer bleeding.
> The Tiger misses you.
> The Banshee (offscreen) wakes up.
> A line of blue shimmering light appears.
> You hear a door burst open!
> The 7-headed hydra (offscreen) breathes poison.
> You die.

Killed by a 7-headed hydra (offscreen).

  [Character Equipment]

a) a Tulwar of Westernesse (2d4) (+10,+14) <+2, +1>
     Dropped by a Nether wraith at 1750 feet (level 35).
     
     +2 strength, constitution.
     +1 dexterity.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 44.5 vs. orcs, 44.5 vs. trolls, 44.5 vs.
     giants, and 30.5 vs. others.
     
b) a Short Bow of Lothlórien (x4) (+19,+18) <+4, +2>
     Dropped by The Queen Ant at 2000 feet (level 40).
     
     +4 dexterity.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     
c) a Ring of Intelligence <+6>
     Found lying on the floor at 1800 feet (level 36).
     
     +6 intelligence.
     Sustains intelligence.
     
d) a Ring of Light <+2, +1>
     Found lying on the floor of a cavern at 1750 feet (level 35).
     
     +10% to searching.
     Provides resistance to light.
     Radius 1 light.
     
e) an Amulet of Resist Acid
     Dropped by an Illusionist at 1250 feet (level 25).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern of Brightness (12931 turns) <+3>
     Found lying on the floor at 400 feet (level 8).
     
     Cannot be harmed by fire.
     Radius 3 light.
     
g) Leather Scale Mail of Resistance (-1) [20,+17]
     Found lying on the floor of a special room at 2000 feet (level
     40).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Protection [1,+11]
     Found lying on the floor at 200 feet (level 4).
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Small Metal Shield (Dwarven) (+1,+1) [5,+9] <+2, +1>
     Bought from a store.
     
     +2 strength.
     +1 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
j) a Hard Leather Cap of Telepathy [2,+2]
     Bought from a store.
     
     Grants telepathy.  
     
l) a Pair of Steel Shod Boots of Stability [7,+4]
     Dropped by a Lesser Maia at 1400 feet (level 28).
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     


  [Character Quiver]



  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 3 Potions of Cure Serious Wounds
f) 14 Potions of Cure Critical Wounds
g) 3 Potions of Restore Mana
h) a Potion of Restore Life Levels
i) 3 Potions of Speed
j) 7 Potions of Berserk Strength
k) a Potion of Resist Poison
l) a Potion of Dragon Breath
m) 8 Scrolls of Phase Door
n) 5 Scrolls of Teleportation
o) 2 Scrolls of Dispel Undead
p) 12 Scrolls of Word of Recall
q) a Rod of Probing
r) 2 Wands of Lightning Balls (19 charges)
     Cannot be harmed by electricity.
     
s) 2 Wands of Teleport Other (12 charges)
t) 2 Wands of Annihilation (5 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
u) a Staff of Earthquakes (2 charges)
v) 2 Staves of Teleportation (5 charges)
w) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor of a special room at 1950 feet (level
     39).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 4 Mushrooms of Clear Mind
e) 2 Potions of Restore Life Levels
f) 5 Potions of Speed
g) 8 Potions of Resist Cold
h) 6 Scrolls of Word of Recall
i) a Scroll of Protection from Evil
j) a Scroll of *Destruction*
k) 3 Rods of Curing
l) a Staff of Detect Invisible (14 charges)
m) 2 Staves of Teleportation (8 charges)
n) a Ring of Intelligence <+3>
     Bought from a store.
     
     +3 intelligence.
     Sustains intelligence.
     
o) a Ring of Free Action
     Found lying on the floor at 1400 feet (level 28).
     
     Prevents paralysis.  
     
p) a Ring of See Invisible
     Found lying on the floor at 1450 feet (level 29).
     
     Grants the ability to see invisible things.  
     
q) Blue Dragon Scale Mail of Stealth (-2) [12,+17] <+2>
     Found lying on the floor at 1750 feet (level 35).
     
     +2 stealth.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) a Cloak of Stealth [1,+4] <+3>
     Found lying on the floor at 100 feet (level 2).
     
     +3 stealth.
     
s) a Hard Leather Cap of Infravision [2,+3] <+1>
     Dropped by Brodda, the Easterling at 450 feet (level 9).
     
     +1 infravision.
     
t) a Pair of Leather Boots of Stealth [2,+6] <+1>
     Found lying on the floor at 800 feet (level 16).
     
     +1 stealth.
     
u) a Pair of Steel Shod Boots of Free Action [7,+8]
     Dropped by a Mature gold dragon at 1800 feet (level 36).
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     
v) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Dropped by Wormtongue, Agent of Saruman at 700 feet (level 14).
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 7 to 12 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 39.6 vs. creatures not resistant to fire,
     and 25.9 vs. others.
     
w) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by a Lesser Maia at 1800 feet (level 36).
     
     +2 dexterity, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1.6 blows/round.
     With +7 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 56.2 vs. orcs, 56.2 vs. trolls, and 35.1 vs.
     others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       862     50'  Reached level 2
      2076     50'  Reached level 3
      3098    100'  Reached level 4
      4000    100'  Killed Grip, Farmer Maggot's dog
      4000    100'  Reached level 5
      5016    100'  Reached level 6
      7298    200'  Reached level 7
      8135    200'  Reached level 8
      9468    450'  Reached level 9
     10655    200'  Killed Fang, Farmer Maggot's dog
     11451    250'  Killed Bullroarer the Hobbit
     11451    250'  Reached level 10
     12807    250'  Reached level 11
     14344    300'  Reached level 12
     15570    350'  Killed Lagduf, the Snaga
     15931    350'  Reached level 13
     18136    400'  -- Note: Found a short bow of power on floor at 400'
     18747    400'  Reached level 14
     21739    450'  Killed Brodda, the Easterling
     21902    450'  Reached level 15
     23775    700'  Reached level 16
     25129    700'  Killed Wormtongue, Agent of Saruman
     25272    700'  Found the Dagger 'Narthanc'
     25273    700'  -- Note: Wormtoungu dropped the dagger Narthanc at 700'
     27304    750'  Reached level 17
     28723    800'  Reached level 18
     31146    800'  Reached level 19
     31645    800'  Killed Sméagol
     34143    900'  Reached level 20
     37143      0'  -- Note: Bought a Dwarven shield at Armor shop, and it gives
resist paralysis!
     37447    950'  Reached level 21
     38873    950'  Killed Nár, the Dwarf
     39699    950'  Killed Gorbag, the Orc Captain
     40234    950'  Reached level 22
     41684   1000'  Killed Orfax, Son of Boldor
     42755   1000'  Killed Shagrat, the Orc Captain
     43897   1000'  Reached level 23
     45445   1000'  Killed Boldor, King of the Yeeks
     48278   1100'  Reached level 24
     50446   1100'  Killed Mughash the Kobold Lord
     51344   1100'  Killed Grishnákh, the Hill Orc
     51954   1100'  Killed Golfimbul, the Hill Orc Chief
     51954   1100'  Reached level 25
     54060   1200'  Killed Ufthak of Cirith Ungol
     57224   1200'  Killed Angamaitë of Umbar
     58027   1200'  Killed Sangahyando of Umbar
     63270   1250'  Reached level 26
     64818   1250'  Reached level 26
     69149   1300'  Killed Lugdush, the Uruk
     71317   1400'  Reached level 27
     73342   1400'  Killed Khîm, Son of Mîm
     74219   1400'  Killed Uglúk, the Uruk
     81255   1450'  Killed Ibun, Son of Mîm
     84534   1700'  Reached level 28
     85513   1750'  Reached level 28
     85594   1750'  Reached level 28
     91105   1750'  Reached level 29
    101349   1800'  Reached level 30
    102139   1800'  Found the Long Sword 'Elvagil'
    105197   1900'  Reached level 31
    106014      0'  Killed Farmer Maggot
    106449   1950'  Found the Leather Shield of Celegorm
    106551   1950'  -- Note: Crypt had Leather Shield of Celegorm and a Potion
of Dexterity
    106791   1950'  -- Note: Potion of Intellect at 1950'  Mana is up to 233.
    107422   1950'  Killed Lokkak, the Ogre Chieftain
    109750   2000'  -- Note: Potion of Strength at 2000'
    111154   2000'  Killed The Queen Ant
    111292   2000'  -- Note: Queen Ant dropped Short Bow of Lotlorien
    112041   2250'  -- Note: Read Deep Descent at 2000' to get to 2250. "I feel
nervous..." Lovely
    112076   2250'  Reached level 32


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : yes (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 9.3.2015 12:11
Last updated on 10.3.2015 00:24

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10942. on the Ladder (of 18915)
4412. on the Angband Ladder (of 6466)
5. for this player (

Comments

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On 9.3.2015 12:11 Freddo wrote:
I would appreciate some feedback and advice. This is my best character yet, and am looking to avoid YASD.

On 9.3.2015 13:59 Freddo wrote:
I guess I can swap out the ring of free action (Small Metal Shield Dwarven provides it).

I guess I can swap out hte amulet of resist acid (Leather Scale Mail provides it).

I should add the ring of light (resists light and increases range of lantern).

I might be better off with the Tulwar of Westernesse: +2 Str, +2 Con, +1 Dex, +0 Stealth. Slay Orc, Troll, GIants. 24.1 Dam vs. others. Prevents Paralysis. See Invis.

Elvagil: +0 Str, +0 Con, +2 Dex, +1 Stealth. Slay Orc, Troll. 23.3 Other.

On 10.3.2015 00:24 Freddo wrote:
Killed by an 11-Headed Hydra that one-shotted me. I had woken it up and teleported it away but had no idea it could breathe 350 (dbl my hit points). Walked towards another area later on the level and POW. This was my best character yet by far.

On 10.3.2015 00:28 Freddo wrote:
I really need to learn, when a level says something bad, to GTFO!!!

This is the 3rd decent character I've lost due to a one-shot on a level where I was told Nervous or worse.

On 10.3.2015 11:09 Estie wrote:
You need to know what can 1-shot you. Level danger feelings should be ignored for that purpose. The more danger is indicated, the more likely it is that all the tough beasties are contained in some vault. You had ESP, so its a matter of learning monster attacks either the hard way (your death) or softly (by probing or reading spoilers).
I dont know wether that 7headed hydra even triggered anything at your depth. The greater basilisk you were fooling around with is more dangerous.

You had some excellent equipment, however I notice the complete absence of anything adding to stealth. I assume that is by choice, so I suggest favouring stealth over various other properties like resist light or shards. That combined with a short stay on a level makes for 7headed hydras remaining asleep while you pick up the loot and move on.





On 10.3.2015 11:19 Estie wrote:
I checked it: 7-headed hydras are native to dlvl 39, so wont generate any feelings at 45, if thats were you died.


On 10.3.2015 16:25 Freddo wrote:
Thanks for the advice Estie.
Gear wise, this character was my best yet. My previous best was another mage that had +9 default speed or something.

A new mage is started. I think I am at level 21 or so. Got lucky on dungeon level 1 and had a decent Defender Longsword drop off the bat, and Wormtongue just dropped a leather or a shield of resistence. Onward!

On 10.3.2015 17:22 Estie wrote:
Good luck :)

On 10.3.2015 17:57 Thraalbeast wrote:
Note that 600 hp is an important limit deep down. as a mage it will take you a while to get there so typically you go for stealth and detection as compensation. if you have none of these three once the tougher uniques start appearing, you will die. most likely.

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