The Angband Ladder: Girannon, Orc Monk by <>

  [ToME 2.3.5 Character Sheet]

 Name  : Girannon               Age                 12       STR:     17       
 Sex   : Female                 Height              71       Int:      4     12
 Race  : Orc                    Weight             113       WIS:     12       
 Class : Monk                   Social Class         2       DEX:     16       
 Body  : Player                                              CON:     17       
 God   : Melkor Bauglir                                      CHR:     12       
 + To Melee Hit          30 Level             28    Hit Points      257/   274 
 + To Melee Damage       46 Experience     72861    Spell Points     45/    69 
 + To Ranged Hit         37 Max Exp        72861    Sanity           -1/   145 
 + To Ranged Damage      10 Exp to Adv.    75000    Piety                11948 
   AC                 18+37 Gold           35419    Speed            Slow (-6) 
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Fair         Blows/Round:  3         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  144-318   
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 30 feet   
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Orc Slave from the             
          Pits of Angband.  You have shining black eyes, bright red            
          hair, and green ulcerous skin.                                       

  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 24 (1200')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 20 (1000')
        The Helcaraxe: Level 21 (1050')
        A lost temple: Level 17 (850')

 Your body was a Player.
 You have defeated 2832 enemies.
 You have completed 17 princess quests.
 You have completed (null) lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by a Mind flayer on level 24 of Mirkwood.
You can embolden yourself.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You are unlucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

        Add Str   : ...............+            
        Add Int   : .......2.......+            
        Add Wis   : .......2.......+            
        Add Con   : ...............+            
        Add Chr   : ...............+            
        Add Stea. : .......2........            
        Add Sear. : ....4...........            
        Add Tun.. : ..............6.            
        Add Speed : .......2........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ......+..+......            
        Sust Dex  : ................            
        Sust Con  : ......+..+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Res Acid  : .......++.......            
        Res Elec  : ......+.........            
        Res Fire  : ......+........+            
        Res Cold  : ......+..+......            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Levitate  : ...........+....            
        Activate  : .......+........            

Skills (points left: 0)
 - Combat                                        29.700 [0.900]
          . Weaponmastery                        01.500 [0.300]
          . Archery                              01.500 [0.500]
          . Barehand-combat                      28.900 [0.900]
 - Sneakiness                                    09.505 [0.900]
          . Stealth                              08.100 [0.900]
          . Disarming                            00.700 [0.900]
          . Dodging                              28.700 [0.700]
 - Magic                                         13.638 [0.600]
          . Magic-Device                         12.700 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          04.000 [0.300]
 - Spirituality                                  02.250 [0.900]
          . Prayer                               15.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.330 [1.100]
          . Corpse-preservation                  02.500 [0.500]
          . Possession                           00.000 [0.100]

  [Character Equipment]

a) (nothing)
d) a Sling of Accuracy (x2) (+7,+10)
e) a Ring of Damage (+14)
f) a Ring of Slaying (+14,+10)
    You bought it from the Black Market.
k) an Amulet of Searching (+4)
m) a Brass Lantern (with 1541 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
n) The Thunderlord Coat of Golwin [9,+7]
    It sustains your wisdom and constitution.  It provides resistance to 
    electricity, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) a Small Metal Shield of Resist Acid [3,+10]
s) The Hard Leather Cap of Redhros [2,+8]
    It sustains your wisdom and constitution.  It provides resistance to 
    cold and blindness.  It cannot be harmed by acid, cold, lightning or
    It was given to you as a reward.
u) (nothing)
x) a Pair of Hard Leather Boots of Levitation [3,+1]
z) (nothing)
{) 13 Mithril Shots (3d4) (+11,+9)
    It cannot be harmed by acid.  
|) a Pick of Digging (+6)

  [Character Inventory]

a) 3 Spellbooks of Curse
b) Jor's Book of Impossible Occurences
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Giant fruit fly Shaman on level 18 of
c) 16 Rations of Food
d) 35 Flasks of oil
e) 2 Potions of Neutralise Poison
f) a Potion of Speed
g) 15 Potions of Cure Critical Wounds {25% off}
h) a Potion of Restore Intelligence
i) a Potion of Intelligence
j) 56 Scrolls of Teleportation {25% off}
k) 32 Scrolls of Word of Recall {25% off}
l) 36 Scrolls of Identify {90% off}
m) a Wooden Rod of Trap Location (10/10)
n) a Wand of Fireflash[3|15] (8 charges)
o) a Wand of Slow Monster[2|20] (9 charges)
p) a Staff of Sense Monsters[5|15] (12 charges)
q) 9 Aimless-looking merchant raw meats
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)

  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) a Mushroom of Restoring
c) 2 Potions of Cure Light Insanity
d) a Potion of Detect Invisible
e) a Potion of Healing
f) 4 Potions of Restore Strength
g) 2 Potions of Restore Constitution {25% off}
h) a Potion of Restore Charisma
i) a Scroll of *Identify*
j) 13 Scrolls of Remove Curse {50% off}
k) a Scroll of Magic Mapping
l) a Scroll of Trap Detection
m) a Scroll of Detect Invisible
n) a Scroll of Divination {90% off}
o) a Rod Tip of Trap Location (8 Mana to cast)
p) a Wand of Confuse[1|21] (4 charges)
q) a Staff of Remove Curses[1|15] (11 charges)
r) a Staff of Disarm[2|10] (19 charges)
s) a Staff of Sense Monsters[2|15] (9 charges)
t) a Staff of Summon[1|25] (17 charges)
u) a Ring of Sustain Charisma
v) a Ring of Invisibility {invisibility?}
w) an Amulet of Acid Resistance
x) an Amulet of Spell
a) a Fur Cloak [3,-1] {25% off}
b) a Small Metal Shield of Resist Fire [3,+4]
c) 48 Rounded Pebbles (1d2) (+0,+0)
d) 59 Rounded Pebbles (1d2) (+0,+0)
e) 34 Iron Shots (1d4) (+0,+0)

  [Home Inventory - Lothlorien ]

a) Kelek's Practical Joke
    It can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
b) Bigby's Big Book of Brutality
    It can be activated for decreasing Constitution.  
    You found it lying on the ground on level 21 of Mirkwood.
c) 2 Mushrooms of Cure Poison
d) a Mushroom of Cure Blindness
e) 4 Mushrooms of Cure Confusion
f) a Potion of Cure Light Insanity
g) a Potion of Cure Serious Insanity
h) a Potion of Cure Light Wounds
i) a Scroll of *Identify*
j) 4 Scrolls of Remove Curse
k) 13 Scrolls of Object Detection {75% off}
l) a Wooden Rod of Nothing (10/10)
m) a Copper Rod of Nothing (20/20)
n) a Silver Rod of Cheapness of Nothing (100/100)
o) a Rod Tip of Detection (80 Mana to cast)
p) a Rod Tip of Healing (120 Mana to cast)
q) a Rod Tip of Lightning Bolts (30 Mana to cast)
r) a Wand of Manathrust[2|16] (16 charges)
s) a Wand of Firewall[1|8] (8 charges)
t) a Wand of Ice Storm[1|28] (7 charges)
u) a Wand of Strike[1|12] (6 charges)
v) a Wand of Teleport Away[3|22] (4 charges)
w) a Staff of Recovery[1|11] (15 charges)
x) a Staff of Identify[2|15] (1 charge)
a) a Staff of Sense Hidden[3|10] (12 charges)
b) a Staff of Sense Monsters[1|18] (12 charges)
c) a Ring of Levitation
d) a Ring of Sustain Intelligence
e) a Ring of Sustain Constitution
f) a Ring of Sustain Dexterity
g) a Ring of Protection [+6]
    You bought it from the Magic shop.
h) a Ring of Free Action
i) an Indestructible Ring of Accuracy (+20)
j) a Ring of Flying
k) a Ring of Spell
l) an Amulet of Slow Digestion
m) an Amulet of Lightning Resistance
n) a Pair of Hard Leather Boots of Stability [3,+5]
o) 19 Iron Shots (1d4) (+8,+9)
p) a Parchment - The One Ring

Posted on 26.5.2015 08:23

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On 26.5.2015 08:23 wrote:
Everything was alright until I encountered that lost sword quest with mind flayers. How the heck do you defend against those? Their sanity-damaging attack basically instakilled me...

On 26.5.2015 15:10 Therem Harth wrote:
Deal with them individually and at range. Your sling would probably have worked for that, but wands of Manathrust would be better, and Noxious Cloud better still.

Note also that Potions of Curing restore sanity.

(The sanity dynamic is kind of broken in T2, if you hadn't noticed...)

On 26.5.2015 17:18 wrote:
Huh. Well I'm not too familiar with TOME, and I got basically one-hit-killed; my sanity was 100-something and in a single round of combat I got the dreaded Dump the screen? message. In hindsight, I probably should have invested more in the spirituality skill for some much-needed saving throw... also, there were about a dozen mind flayers on this level due to the quest, and they were hunting me in groups. Does sustain int/wis protect from the sanity drain?

On 26.5.2015 17:47 Therem Harth wrote:
Spirituality isn't usually a useful skill for non-Priests, and saving throw doesn't protect from sanity drain. WIS adds sanity points, but doesn't protect from drain.

What does work is high AC, because the "gaze" attack can miss. Though it looks like you already had decent AC...

In general though, sanity drainers are best dealt with from far away.

The other thing that occurs to me, is that Mind Flayers have ranged magical attacks that sometimes damage sanity. Saving throw WILL protect from those. I'm guessing that's what happened actually, because Mind Flayers get only one 2d6 sanity drain attack per turn. 100+ sanity loss in one round probably means you failed a save against a brain-smash spell at some point.

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