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The Angband Ladder: Agrectred, DeathMold Symbiant by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Agrectred              Age                 13       STR!     40       
 Sex   : Neuter                 Height              10       INT!     34       
 Race  : DeathMold              Weight              51       WIS!     40       
 Class : Symbiant               Social Class        23       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     23       
                                                                               
 + To Melee Hit          19 Level             50    Hit Points     2056/  2056 
 + To Melee Damage       71 Experience  99999905    Spell Points    798/   798 
 + To Ranged Hit          7 Max Exp     99999905    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               294689 
   AC                 15+48 Gold         2473801    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  16d5+284  
 Stealth     : Good         Magic Device: Good         Infra-Vision: 160 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in sand, called to life by the Witch-King of           
          Angmar.  Since then you have given life to about twenty              
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 17 (850')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 25 (1250')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 1850 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 69 princess quests.
 You have completed 69 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    adefghmnopuz{|@             
        Add Str   : ...3.2...4..16.             
        Add Int   : ...3.2....3....             
        Add Wis   : ...3.2......1.+             
        Add Dex   : ...3.2......1..             
        Add Con   : ...3.2...4.....             
        Add Chr   : ..43.2.........             
        Mul Mana  : ..........+...+             
        Add Stea. : ..4..2.........             
        Add Sear. : .............6.             
        Add Infra : .............6.             
        Add Tun.. : .............6.             
        Add Speed : **.3*23.....1..             
        Chaotic   : ............+..             
        Slay Evil : +..............             
        Slay Und. : +..............             
        Slay Demon: ............+..             
        Slay Orc  : .............+.             
        Slay Troll: +...........++.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Acid Brand: .............+.             
        Fire Brand: ............+..             
        Cold Brand: +..............             
        Sust Str  : ...+...+.......             
        Sust Int  : .....+.+.......             
        Sust Wis  : .....+..+......             
        Sust Dex  : ..++...+.......             
        Sust Con  : ...+...........             
        Sust Chr  : .....+..+......             
        Invisible : ...........+...             
        Mul life  : .......+......+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : +.++.+...++....             
        Hold Life : ...++++.......+             
        Imm Acid  : ........**...+.             
        Imm Elec  : ...*...+*.+....             
        Imm Fire  : .+.....+*......             
        Imm Cold  : +....*..+......             
        Res Pois  : ...+......+....             
        Res Fear  : +..............             
        Res Light : +.+...+..+.....             
        Res Dark  : ......+.+.+..+.             
        Res Blind : ..+..+.........             
        Res Conf  : ......++.+.....             
        Res Sound : .......+.+.....             
        Res Shard : ..+............             
        Imm Neth  : .+..*...+.....+             
        Res Nexus : ..+...........+             
        Res Chaos : ......++.+.....             
        Res Disen : ...+.........+.             
        WraithForm: ....+..........             
        Levitate  : ...+......+....             
        Lite      : +..............             
        See Invis : +..++++........             
        Digestion : +..+...........             
        Regen     : +..++..........             
        Activate  : ++.+.++...+..+.             
        Drain Exp : ....+..........             
        Blessed   : +..............             
        Cursed    : ....+..........             
        Hvy Curse : ....+..........             
        Climb     : .............+.             
        Orc.ESP   : ......+..+...+.             
        Full ESP  : .....+.........             

Skills (points left: 0)
 - Combat                                        25.000 [0.800]
          . Weaponmastery                        10.700 [0.800]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
          . Stealth                              26.000 [0.800]
          . Disarming                            02.500 [0.700]
 - Magic                                         36.196 [0.700]
          . Magic-Device                         10.500 [1.000]
          . Necromancy                           03.200 [0.500]
 - Spirituality                                  50.000 [0.500]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  50.000 [1.100]
          . Summoning                            01.700 [0.500]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            50.000 [0.800]
          . Mimicry                              01.700 [0.500]

 59 of your companions have been killed.

  [Fates]

You are fated to meet a Rot jelly on level 4.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Paths of the Dead.
e) The Ring of Melros (+14 to damage) (+4)
    It increases your charisma and stealth by 4.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to light, blindness, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 21 of Orc
    Cave.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 127 of Angband.
g) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 92 of
    Mount Doom.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of Paths
    of the Dead.
n) The Rhino Hide Armour 'Egolloth' (-60,-26) [8,+11](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence and dexterity.  It provides resistance to electricity, 
    fire, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ettin on level 36 of Mordor.
o) The Spider Web of Kemen [1,+10]
    It sustains your wisdom and charisma.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to cold, dark and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 90 of Angband.
z) a Master quylthulg (3000 hp)
{) The Bolt of Carfar (1d5) (+5,+7) (+1 to speed)
    It increases your strength, wisdom, dexterity and speed by 1.  It does
    extra damage from fire.  It produces chaotic effects.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 127 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
b) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
c) a Fireproof Holy Tome of Eru Iluvatar {!k}
    It cannot be harmed by fire.  
    It was given to you as a reward.
d) Gruumsh's Bottle of Death (charging) {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Master vampire on level 70 of Paths of
    the Dead.
e) 7 Potions of Life {!k}
f) 24 Potions of Restore Mana {!k}
g) 37 Scrolls of Satisfy Hunger {!k}
h) a Golden Rod of Simplicity of Speed (125/125) {!k}
    
    You found it in the remains of a Nightcrawler on level 127 of Angband.
i) a Mithril Rod of Simplicity of Restoration (160/160)
    
    You found it in the remains of an Archlich on level 127 of Angband.
j) a Mithril Rod of Simplicity of Recall (160/160) {!k}
    
    You found it in the remains of a Monastic lich on level 127 of Angband.
    
k) a Mithril Rod of Simplicity of Disarming (160/160) {!k}
    
    You found it in the remains of a Demilich on level 127 of Angband.
l) an Adamantite Rod of Simplicity of Home Summoning (200/200)
    
    You found it in the remains of a Nether wraith on level 127 of Angband.
    
m) an Adamantite Rod of Simplicity of Healing (200/200) {!k}
    
    You found it in the remains of a Lesser black reaver on level 127 of
    Angband.
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 69 of Paths of the Dead.
p) a Power Dragon Scale Mail (-3 to accuracy) [40,+24] {!k}
q) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Gondolin ]

a) The Medallion of Good Will {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Nether wraith on level 70 of Paths of the
    Dead.
b) The Ring 'Fearothim' (+10)
    It increases your dexterity and speed by 10.  It makes you invisible.  
    It makes you completely fearless.  It provides resistance to sound.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Angband.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring Mail of Arithon (-30,-33) [12,+14](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to electricity.  It provides resistance to sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
e) The Robe of Great Luck [-30,-17] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Scythe of Tannar (5d3) (+16,+30)
    It can be wielded two-handed.  It does extra damage from acid.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 86 of Angband.
h) The Mace of Disruption of Umnas (5d8) (+24,+14) (+3)
    It must be wielded two-handed.  It increases your dexterity and 
    ability to tunnel by 3.  It does extra damage from frost.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 76 of Angband.
i) The Silver Bolt of Avalda (3d5) (+22,+20) (+6)
    It increases your strength by 6.  It does extra damage from 
    electricity.  It poisons your foes.  It produces chaotic effects.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 86 of
    Angband.


  [Home Inventory - Lothlorien ]

a) Balrilbon's Bag of Wondrous Tricks {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Ghoul on level 70 of Angband.
b) 3 Sprigs of Athelas
c) 20 Potions of *Healing* {!k}
d) 4 Scrolls of *Remove Curse*
e) The Ring of Anondor (+4)
    It increases your dexterity, stealth and speed by 4.  It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    fire, blindness and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 94 of
    Mount Doom.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Large Metal Shield 'Irhoris' [5,+6]
    It sustains your wisdom, constitution and charisma.  It provides
    immunity to electricity.  It provides resistance to fire, poison, 
    light and nether.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Mordor.
h) The Set of Cesti of Mindion (+3 to accuracy) [5,+9]
    It sustains your strength.  It provides resistance to poison, nexus
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
i) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of Mordor.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Long Sword 'Airrimrim' (2d5) (+15,+17) (+2 attacks)
    It provides light (radius 1) forever.  It increases your wisdom and 
    attack speed by 2.  It does extra damage from electricity.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to shards, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 21 of Orc
    Cave.
m) The Flamberge of Narmor (3d7) (+22,+15) (+3 attacks)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 3.  It does extra damage from acid
     and fire.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 127 of
    Angband.
n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Paths of
    the Dead.
o) The Scythe of Mirevri (5d3) (+15,+10) (+3 attacks)
    It can be wielded two-handed.  It increases your intelligence and 
    attack speed by 3.  It does extra damage from acid.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 86 of
    Angband.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 49 of Mordor.
q) The Mage Staff of Brienar (1d4) (+10,+5)(80%) (+4)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 4.
    It increases your mana capacity by 80%.  It sustains your wisdom.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 99 of Mount Doom.



Posted on 4.7.2015 23:40

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185. on the Ladder (of 17950)
48. on the ToME Ladder (of 3107)
Second best for this player (out of 56)

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On 4.7.2015 23:40 Yottle wrote:
Most of the early *winners* were Summoners, but I don't seem to have the knack for them.

Symbionts take a little more work at the beginning, but then they become unstoppable. Melkor never had a chance- I just hopped around him and summoned high dragons until he was surrounded by GWoP. Nothing can stand up to that for long.

On 5.7.2015 01:50 Estie wrote:
My last symbiant had to retreat from mt.doom, where Sauron was about. I would have had to prepare better and re-enter, but couldnt ba.

Did you use Eru spells for offense early on ? It seems that with so many ring slots, even late it would be advantageous to have an attack other than pets (mage staff).

On 5.7.2015 04:34 Yottle wrote:
In the early and mid-game I was able to play as a (not very good) warrior because death molds have awesome stats. I think this character started with strength=18 and could get three blows with a whip. My intelligence wasn't high enough to reliably cast any spells.

At the end I used Manathrust to finish off uniques and quest monsters.

The thing that held me back the longest was getting Mimicry from Fumblefingers so that I could switch to non-death mold form and pick stuff up.

On 5.7.2015 05:11 Estie wrote:
Yah its easier to start as, say, ent sorcerer and grab symb from ff.
Hmmm, I think I am feeling the itch again, gonna start up tome2!

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