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The Angband Ladder: Herekitty, Hobbit Druid by ranger jeff

  [NPPAngband 7.1.0 Character Dump]

 Name   Herekitty                         Self RB CB  EB   Best
 Sex    Female         Age      29 STR! 18/100 -1 -2  +8 18/150
 Race   Hobbit         Height   32 INT:  18/70 +3 +3  +0 18/130
 Class  Druid          Weight   50 WIS:  18/96 +2 +3  +5 18/196
 Title  High Mystic    Status    8 DEX:  18/78 +4 -2  +0  18/98
 HP     738/738                    CON! 18/100 +3 -1 +11 18/***
 SP     242/287        Level    41 CHR:  18/83 +2 +1  +2 18/133

 GameTurn      653112  Armor  [33,+188] Saving Throw       100%
 PlayerTurn     91842  Fight  (+18,+16) Stealth       Legendary
 Cur Exp      1874542  Melee  (+34,+32) Fighting         Heroic
 Max Exp      1874542  Shoot  (+35,+16) Shooting         Heroic
 Adv Exp       225458  Blows     3/turn Disarming           87%
 MaxDepth     3950 ft  Shots     2/turn Magic Device        111
 Gold            8940  Speed         +6 Perception       1 in 9
 Burden       176 lbs  Infra     140 ft Searching           38%
 % Burden         58%

 You are one of several children of a Hobbit Burglar. You are a
 credit to the family. You have green eyes, straight black hair,
 and an average complexion.


  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)   +++ +  + +
      |}=="~[()]]]               |}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ...5.......3.        Str:  ...s.....s.s.
 Int: .............        Int:  .......s.ss..
 Wis: ....3....2...        Wis:  s...s....s...
 Dex: .............        Dex:  s......s..ss.
 Con: ..6...2....3.        Con:  ..s...s......
 Chr: ......2......        Chr:  ......s..s...
      abcdefghijkl@              abcdefghijkl@ 
rAcid .......+..++.        rBlnd .........+... 
rElec +......+...+.        rConf .........+.+. 
rFire .......+..++.        Sound ............. 
rCold +.....++..++.        Shard ......+...... 
rPois .......+.....        Nexus ......+...... 
rFear .............        Nethr ......+...... 
rLite .............        Chaos ......+...... 
rDark .............        Disen ............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig +............        Stea. +....+++.+++.
Feath ......++.....        Sear. .........+...
PLite +.....+..+...        Infra .......+.+...
Regen +.....+......        Aggr  .............
Telep .............        Speed ..........+..
Invis +........+++.        Blows .............
FrAct ...........+.        Shots .+...........
HLife ............+        Might .............
      abcdefghijkl@              abcdefghijkl@
      |}=="~[()]]]               |}=="~[()]]] 

  [Character Equipment]

a) The Two-Handed Sword 'Ilorn' (3d9) (+16,+16) [+6] (+3)
   It increases your stealth and tunneling by 3.  It slays 
   animals, orcs, trolls, dragons, and all evil creatures, and
   it is especially deadly against undead.  It is branded with 
   acid.  It provides resistance to lightning and cold.  It
   sustains your wisdom and dexterity.  It slows your metabolism,
   lights the dungeon around you, and speeds your regeneration.  
   It grants you the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be
   harmed by the elements.     It gives you 3 attacks per turn.  
   
   
   It was dropped by an unknown monster at a depth of 2700 ft.
b) a Long Bow of Extra Shots (x3) (+17,+16) (+1)
   It increases your shooting speed by 1.  
   You can fire this bow twice as quickly as an ordinary bow.
   
   It was lying on the floor at a depth of 3000 ft.
c) a Hematite Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your 
   constitution.  
d) a Tanzanite Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
   
e) a Blue Topaz Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) The Star of Rammore [+4] (+2)
   It increases your stealth by 2.  It lights the dungeon around
   you.  It activates for magic mapping every 50+d50 turns.  It
   cannot be harmed by the elements.  
   It was dropped by The Cat Lord at a depth of 3850 ft.
g) The Metal Scale Mail 'Fuina' (-2) [13,+23] (+2)
   It increases your constitution and charisma by 2.  It
   increases your stealth by 2.  It provides resistance to cold, 
   shards, nexus, nether, and chaos.  It sustains your 
   constitution and charisma.  It makes you fall like a feather, 
   lights the dungeon around you, and speeds your regeneration.  
   It cannot be harmed by the elements.  
   It was dropped by a Mind flayer at a depth of 2850 ft.
h) The Cloak 'Shere' [1,+23] (+2)
   It increases your stealth and infravision by 2.  It provides
   resistance to acid, lightning, fire, cold, and poison.  It
   sustains your intelligence and dexterity.  It makes you fall
   like a feather.  It cannot be harmed by the elements.  
   It was found in a chest at a depth of 2700 ft.
i) a Shield of Deflection [10,+18]
   It cannot be harmed by acid.  
   It was dropped by a Sorcerer at a depth of 2750 ft.
j) The Iron Helm of Lothil [5,+21] (+2)
   It increases your wisdom by 2.  It increases your stealth, 
   searching, and infravision by 2.  It provides resistance to 
   blindness and confusion.  It sustains your strength, 
   intelligence, wisdom, and charisma.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
   It was lying on the floor at a depth of 1750 ft.
k) The Set of Gauntlets 'Inahalas' (+5,+5) [2,+17] (+6)
   It increases your stealth and speed by 6.  It provides
   resistance to acid, fire, and cold.  It sustains your 
   intelligence and dexterity.  It grants you the ability to see
   invisible things.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
   It was lying on the floor at a depth of 1050 ft.
l) The Pair of Soft Leather Boots 'Coion' [2,+21] (+3)
   It increases your strength and constitution by 3.  It
   increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It sustains your 
   strength and dexterity.  It grants you immunity to paralysis 
   and the ability to see invisible things.  It makes you native
   to terrains made of ice.  It cannot be harmed by the
   elements.  
   It was dropped by Maedhros, Son of Feanor at a depth of 2600 ft.


  [Character Equipment -- Quiver]

n) 6 Arrows of Venom (1d4) (+9,+11)
   It is branded with poison.  
o) an Arrow of Slay Animal (1d4) (+15,+9)
   It slays animals.  
p) 5 Arrows (1d5) (+6,+8)
   
q) 33 Arrows (1d4) (+6,+7)
   
r) 5 Arrows (1d4) (+7,+6) {25 pct off}
   
s) 9 Seeker Arrows of Venom (4d4) (+6,+5)
   It is branded with poison.  
t) 2 Seeker Arrows of Flame (4d4) (+6,+5)
   It is branded with fire.  It cannot be harmed by fire.  
   They were dropped by Scatha the Worm at a depth of 2350 ft.
u) 20 Seeker Arrows (4d4) (+6,+3)
   
   They were dropped by Hoarmurath of Dir at a depth of 3850 ft.
v) 7 Mithril Arrows of Flame (3d4) (+12,+7)
   It is branded with fire.  It cannot be harmed by acid or fire.
   
   They were dropped by Eol, the Dark Elf at a depth of 2700 ft.
w) 36 Mithril Arrows of Frost (3d4) (+6,+6)
   It is branded with frost.  It cannot be harmed by acid, fire, 
   or cold.  


  [Character Inventory]

a) 4 Books of Druid Spells [Call of the Wild]
b) 4 Books of Druid Spells [Environmental Adjurations]
c) 4 Books of Druid Spells [Commanding Nature]
d) 4 Books of Druid Spells [Lore of Engagement] {50 pct off}
e) a Book of Druid Spells [Radagast's Protections]
   It cannot be harmed by the elements.  
f) a Book of Druid Spells [Melian's Reformations]
   It cannot be harmed by the elements.  
   It was lying on the floor at a depth of 2700 ft.
g) 10 Orange Potions of Speed
h) a Smoky Potion of Heroism
i) 19 Metallic Purple Potions of Cure Critical Wounds {10 pct off}
j) 3 Thick Green Potions of Healing
k) 12 Scrolls titled "Celin Aragorod" of Phase Door
l) 15 Scrolls titled "Menelur Hirsa" of Teleportation
m) 2 Scrolls titled "Perenbeor" of Teleport Level
n) 14 Scrolls titled "Cuing Anttel" of Holy Chant
o) 2 Red Tipped Rods of Detection
   It cannot be harmed by electricity.  
p) 2 Red Tipped Wands of Teleport Other (5 charges)

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)            +  ++ ++      
       !!?---===="""~[((]/{{           !!?---===="""~[((]/{{   
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ................32......  Str:  ................s.......
 Int:  ........................  Int:  ........................
 Wis:  ..............3.........  Wis:  ..............s.........
 Dex:  .................2......  Dex:  .................ss.....
 Con:  .............23.........  Con:  .............ss.s.......
 Chr:  ..........5..23.32......  Chr:  ..........s......ss.....
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
rAcid  ..............++..+..... rBlnd  ........................
rElec  ...............+........ rConf  ............+.....+.....
rFire  ......+........+..+..... Sound  ........................
rCold  ...............+........ Shard  ............++..........
rPois  .......+......++........ Nexus  ........................
rFear  ........................ Nethr  .........+..............
rLite  .............+.......... Chaos  ............+...........
rDark  ........................ Disen  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig  ...........+............ Stea.  ...........+..+++++.....
Feath  ........................ Sear.  ........................
PLite  ..............+...+..... Infra  ........................
Regen  ................+....... Aggr   ........................
Telep  ........................ Speed  ........................
Invis  ............+...+....... Blows  ........................
FrAct  ............+....+...... Shots  ........................
HLife  ...........+............ Might  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       !!?---===="""~[((]/{{           !!?---===="""~[((]/{{

  [Home Inventory]

a) 5 Red Potions of *Healing*
b) 5 Metallic Blue Potions of Enlightenment
c) 5 Scrolls titled "Helen Arthir" of Banishment
d) a Brown Tipped Rod of Teleport Other
e) 5 Red Tipped Wands of Teleport Other (25 charges)
f) 2 Nickel-Plated Wands of Annihilation (5 charges)
   It cannot be harmed by the elements.  
g) a Quartzite Ring of Flames [+15]
   It provides resistance to fire.  It activates for fire
   resistance (20+d20 turns) and fire ball (80) every 50+d50 turns.
   It cannot be harmed by fire.  
   It was dropped by a Master thief at a depth of 950 ft.
h) a Fucite Ring of Resist Poison
   It provides resistance to poison.  
   It was dropped by a Hezrou at a depth of 3550 ft.
i) a Mother of Pearl Ring of Slaying (+11,+11)
j) an Onyx Ring of Resist Nether
   It provides resistance to nether.  
   It was lying on the floor at a depth of 2250 ft.
k) a Tektite Amulet of Charisma (+5)
   It increases your charisma by 5.  It sustains your charisma.  
   
l) The Amulet 'Elost' (+2)
   It increases your stealth by 2.  It provides resistance to 
   life draining.  It slows your metabolism.  It activates for
   protection from evil every 225+d225 turns.  It cannot be
   harmed by the elements.  
   It was dropped by The Balrog of Moria at a depth of 3550 ft.
m) The Amulet 'Rastelenen' [+1]
   It provides resistance to confusion, shards, and chaos.  It
   grants you immunity to paralysis and the ability to see
   invisible things.  It activates for dispel evil (x5) every
   50+d50 turns.  It cannot be harmed by the elements.  
   It was found in a chest at a depth of 3850 ft.
n) The Arkenstone of Lastarveri (+2)
   It increases your constitution and charisma by 2.  It
   provides resistance to light and shards.  It sustains your 
   constitution.  It lights the dungeon around you.  It
   activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
   It was dropped by Castamir the Usurper at a depth of 2700 ft.
o) The Chain Mail 'Durundor' (-2) [14,+21] (+3)
   It increases your wisdom, constitution, and charisma by 3.  
   It increases your stealth by 3.  It provides resistance to 
   acid and poison.  It sustains your wisdom and constitution.  
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
   It was dropped by a Death drake at a depth of 3000 ft.
p) Leather Scale Mail of Elvenkind (-1) [11,+9] (+1 stealth) {RPois}
   It increases your stealth by 1.  It provides resistance to 
   acid, lightning, fire, cold, and poison.  It cannot be harmed
   by the elements.  
   It was dropped by an Ice ogre at a depth of 1850 ft.
q) The Cloak 'Soret' [1,+25] (+3)
   It increases your strength and charisma by 3.  It increases
   your stealth by 3.  It sustains your strength and 
   constitution.  It speeds your regeneration.  It grants you 
   the ability to see invisible things.  It cannot be harmed by
   the elements.  
   It was found in a chest at a depth of 2700 ft.
r) The Iron Helm of Earogrog [5,+8] (+2)
   It increases your strength, dexterity, and charisma by 2.  It
   increases your stealth by 2.  It sustains your dexterity and 
   charisma.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
   It was dropped by a Young chromatic dragon at a depth of 750 ft.
s) The Great Axe 'Nimagungla' (4d4) (+15,+18) (+2)
   It increases your stealth and tunneling by 2.  It is
   especially deadly against undead.  It is branded with acid 
   and electricity.  It provides resistance to acid, fire, and 
   confusion.  It sustains your dexterity and charisma.  It 
   lights the dungeon around you.  It cannot be harmed by the
   elements.     It gives you 2 attacks per turn.  
   
   It was dropped by a Cave troll at a depth of 2600 ft.
t) 74 Arrows (1d4) (+6,+6)
   
u) 31 Arrows (1d4) (+6,+6) {25 pct off}
   

  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : yes (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : no  (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: no  (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.7.2015 21:12
Last updated on 16.7.2015 04:06

Download this dump

3. on the Competition No.176 Ladder (of 21)

Comments

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On 8.7.2015 21:12 ranger jeff wrote:
Got nervous quick with displacer beasts dodging all my arrows and used a fair number of ?Phase and !CCW just running away... then finally figured out they don't dodge magic and the -Confusion came in quite handy!

6th or 7th attempt, I forget.

nice bow from 100' Wolf quest has been gold for this character

On 8.7.2015 21:19 ranger jeff wrote:
And after the quest I went for the Defender over hp despite my poor ability to carry around much weight, nice to get all base resists and SI+FA out of the way, and more stealth and sustSTR are great, too.

On 8.7.2015 21:36 murphy wrote:
defender seems like a good idea, even if its heavy it lets you go armor free if you want

On 8.7.2015 22:58 Slinking wrote:
Yea, the weight limit sucks. I decided to destroy my metal armor config and go leather-only, and robes. That hammer is worth its weight though.

On 8.7.2015 23:19 ranger jeff wrote:
taking it slow still... this spell of drain life bursts... how's it work exactly? delayed effect? tried it out and was able to kill off all the chromatic dragons... about half health the first turn it hit, then usually the rest the 2nd turn it hit...

one thing about npp, lots of spells I don't really understand yet

got a decent randart helm, especially the +2 Str part!

On 9.7.2015 01:12 murphy wrote:
its an area spell, it will cause drain life effect to hit random nearby squares for the next bunch of turns. the exact duration and radius of the spell i do not know. but if you cast bark skin at the same time, they seem to run out about the same time

On 9.7.2015 01:27 ranger jeff wrote:
check out these gloves! +6 speed AND stealth!

On 9.7.2015 03:16 ranger jeff wrote:
And is hit point increase a permanent 10% bump? Just took that reward, and can be sure, but think I went from 160->176.

On 9.7.2015 05:45 ranger jeff wrote:
not really playing this as a turncount character, resting gratuitously...

starting to melee a wee bit when mana and arrows run out

On 9.7.2015 05:53 ranger jeff wrote:
oh, and +14 stealth!

On 9.7.2015 06:38 murphy wrote:
great gloves indeed!

On 9.7.2015 17:49 nppangband wrote:
The HP increase quest reward should add 25 to your max hit points. it tries to add them to the lowest level possible, so you get all 25 at once, but it may be you get the extra hp at later levels.

On 10.7.2015 03:24 ranger jeff wrote:
Yeah, spent a million turns clearing out an ancient black D Guardian quest level without anything to show for it...

On 10.7.2015 17:16 ranger jeff wrote:
Still going slow... and hoping for a =Con of +3 or better to swap with my =Str... but found a nice new helmet to cover rConf and rBlind!

On 13.7.2015 22:59 Slinking wrote:
You are the only one left. Pplease go slow. :p

On 15.7.2015 04:59 ranger jeff wrote:
Nice new boots! And obviously, going slow. Failed a Guardian quest vs patriarchs when I Recalled the 2nd time... meh, quests are annoying.

On 15.7.2015 23:46 ranger jeff wrote:
found a couple "d" pits, safe to clear wholesale with a little speed and Life Draining Arc or whatever, yielding lots of stat gain and even a couple equipment upgrades.

would love to find a decent cloak and shield...

On 16.7.2015 04:06 ranger jeff wrote:
ask and ye shall receive...

On 16.7.2015 04:10 ranger jeff wrote:
+20 stealth!!

On 16.7.2015 04:14 ranger jeff wrote:
oh, and randarts seem to suck... check the amulets in home inventory

On 16.7.2015 16:31 murphy wrote:
oooh nice look at all those hp!

there are some useful ego amulets to watch for

On 17.7.2015 01:32 Slinking wrote:
Wow, very nice. You are as tough as a tree! :p Keep this up and you should have a good chance to win.

On 17.7.2015 05:37 nppangband wrote:
Looking good. With some more speed you are good to go. Just beware of azathoth and the 13 headed hydras, and some of the greater servants of the Valar.

On 17.7.2015 05:39 nppangband wrote:
Oh, and the randart amuletss suck because the standard amulets are pretty weak as well. When you find the randart based the necklace of the dwarves, that is probably a good one.

On 23.7.2015 03:42 elliptic wrote:
If this character is still alive and you feel up to winning it in the next couple of days then you should, since I probably won't win mine. :P

On 25.7.2015 03:50 TheOtherMITZE@yahoo.com wrote:
It's all up to you, ranger jeff! :P

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