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The Angband Ladder: Pushbacker, Hobbit Druid by murphy

  [NPPAngband 7.1.0 Character Dump]

 Name   Pushbacker                        Self RB CB  EB   Best
 Sex    Female         Age      29 STR:  18/16 -1 -2  +0     17
 Race   Hobbit         Height   32 INT:  18/44 +3 +3  +1 18/114
 Class  Druid          Weight   50 WIS:  18/85 +2 +3  +1 18/145
 Title  Windrider      Status    8 DEX:     15 +4 -2  +0     17
 HP     -21/434                    CON:  18/65 +5 -1  +3 18/135
 SP     32/171         Level    34 CHR:     18 +2 +1  +0  18/30

 GameTurn      367815  Armor   [17,+59] Saving Throw        89%
 PlayerTurn     39178  Fight    (+7,+3) Stealth          Superb
 Cur Exp       430071  Melee  (+16,+14) Fighting         Superb
 Max Exp       430952  Shoot   (+28,+9) Shooting         Heroic
 Adv Exp        59929  Blows     1/turn Disarming            7%
 MaxDepth     2400 ft  Shots     1/turn Magic Device        100
 Gold           79287  Speed         +3 Perception      1 in 19
 Burden       117 lbs  Infra      60 ft Searching           28%
 % Burden         61%

 You are one of several children of a Hobbit Burglar. You are a
 credit to the family. You have green eyes, straight black hair,
 and an average complexion.


  [Last Messages]

> The Dreadmaster is unaffected!
> You have no more Pink Mushrooms (g).
> You see a Magnesium Wand of Acid Bolts.
> You are no longer resistant to acid.
> You are no longer resistant to electricity.
> You are no longer resistant to poison.
> You have a Mahogany Staff of Healing (3 charges) (s).
> The Dreadmaster points at you, screaming the word DIE!
> You resist the effects!
> You are no longer resistant to fire.
> You are no longer resistant to cold.
> You failed to use the staff properly.
> The Dreadmaster unleashes a ray of death.
> You feel your life slipping away!
> You die.

Killed by a Dreadmaster.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +  +   +    
      |}=="~(()]]]               |}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .......1.....        Int:  ....s..s.....
 Wis: 1............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: ...3.........        Con:  ...s.........
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
rAcid ......+.+....        rBlnd .....+....... 
rElec ......+......        rConf ............. 
rFire ......+......        Sound ............. 
rCold ......+......        Shard ............. 
rPois ..+..........        Nexus ............. 
rFear +............        Nethr ............. 
rLite .............        Chaos ......+...... 
rDark .............        Disen ............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig .............        Stea. ......++...+.
Feath ...........+.        Sear. .............
PLite .............        Infra .............
Regen ....+........        Aggr  .............
Telep .........+...        Speed ....+......+.
Invis +....+.......        Blows .............
FrAct ....+..+.....        Shots .............
HLife ............+        Might .............
      abcdefghijkl@              abcdefghijkl@
      |}=="~(()]]]               |}=="~(()]]] 

  [Character Equipment]

a) a Katana (Holy Avenger) (3d4) (+9,+11) [+3] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and 
   all evil creatures.  It provides resistance to fear.  It is
   blessed by the gods.  It grants you the ability to see
   invisible things.     It gives you one attack per turn.  
   It might have hidden powers.
   It was dropped by an Ancient red dragon at a depth of 1600 ft.
   
b) a Long Bow of Accuracy (x3) (+21,+9)
   
c) a Fucite Ring of Resist Poison {40 pct off}
   It provides resistance to poison.  
d) a Hematite Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your 
   constitution.  
e) The Jewel of Ninquenuma (+1)
   It increases your speed by 1.  It sustains your intelligence.
   It speeds your regeneration.  It grants you immunity to
   paralysis.  It activates for restore life levels every 150
   turns.  It cannot be harmed by the elements.  
   It was dropped by an Enchantress at a depth of 2000 ft.
f) a Brass Lantern of Sight (7500 turns)
   It provides resistance to blindness.  It grants you the
   ability to see invisible things.  It cannot be harmed by fire.
   
g) Soft Leather Armour of Elvenkind [4,+13] (+2 stealth) {RChaos}
   It increases your stealth by 2.  It provides resistance to 
   acid, lightning, fire, cold, and chaos.  It cannot be harmed
   by the elements.  
   It was bought in a store.
h) a Cloak of the Magi [1,+10] (+1) {FrAct}
   It increases your intelligence by 1.  It increases your 
   stealth by 1.  It sustains your intelligence.  It grants you 
   immunity to paralysis.  It cannot be harmed by acid.  
i) Dragon Scale Shield (Black) [3,+16]
   It provides resistance to acid.  It makes you native to
   terrains made of acid.  It activates for acid resistance
   (10+d10 turns) and breathe acid (50) every 50+d50 turns.  It
   cannot be harmed by the elements.  
   It was dropped by a Half ogre at a depth of 1700 ft.
j) an Iron Helm of Telepathy [5,+6]
   It grants you the power of telepathy.  
   It was dropped by a Half ogre at a depth of 2300 ft.
k) a Set of Leather Gloves of Slaying (+5,+1) [1,-1]
l) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+3)
   It increases your stealth and speed by 3.  It makes you fall
   like a feather.  It cannot be harmed by acid or fire.  
   It was a reward for your exploits at a depth of 1350 ft.


  [Character Equipment -- Quiver]

n) 5 Arrows of Wounding (1d4) (+16,+12)
   
o) 4 Arrows of Flame (1d4) (+11,+9)
   It is branded with fire.  It cannot be harmed by fire.  
p) 26 Arrows of Frost (1d4) (+8,+7)
   It is branded with frost.  It cannot be harmed by cold.  
q) 2 Arrows (1d4) (+3,+6)
   


  [Character Inventory]

a) a Book of Druid Spells [Environmental Adjurations]
b) 2 Books of Druid Spells [Commanding Nature]
c) a Book of Druid Spells [Lore of Engagement] {10 pct off}
d) a Book of Druid Spells [Radagast's Protections]
   It cannot be harmed by the elements.  
e) a Book of Druid Spells [Melian's Reformations]
   It cannot be harmed by the elements.  
   It was dropped by an Ancient red dragon at a depth of 1600 ft.
   
f) a Book of Druid Spells [Nature's Fury]
   It cannot be harmed by the elements.  
   It was a reward for your exploits at a depth of 1700 ft.
g) an Orange Potion of Speed
h) 8 Metallic Purple Potions of Cure Critical Wounds
i) 2 Red Speckled Potions of Restore Mana
j) 4 Scrolls titled "Celin Aragorod" of Phase Door
k) 2 Scrolls titled "Perenbeor" of Teleport Level
l) a Scroll titled "Lirgon Faur" of *Identify*
m) a Scroll titled "Taranercar" of Magic Mapping
n) 2 Cast Iron Rods of Light
o) a Brass Rod of Frost Bolts
p) 4 Red Tipped Wands of Teleport Other (33 charges)
q) an Aluminum-Plated Wand of Fire Bolts (5 charges)
r) 2 Lead-Plated Wands of Lightning Balls (13 charges)
   It cannot be harmed by electricity.  
s) a Mahogany Staff of Healing (3 charges)
t) a Locust Staff of Mass Identify (5 charges)
u) a Cypress Staff of Speed (5 charges)
v) a Pair of Metal Shod Boots [6,+1]

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)               + +    +   
       ?!!!!!!??-___"[()]]]/\\         ?!!!!!!??-___"[()]]]/\\ 
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ...............3....1...  Str:  ...............s........
 Int:  ........................  Int:  .................s......
 Wis:  .............1..........  Wis:  .............s...s......
 Dex:  ....................1...  Dex:  .....................s..
 Con:  ....................1...  Con:  ...............s........
 Chr:  ...............3........  Chr:  .................s......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
rAcid  ..............+..+...+.. rBlnd  ..................+.....
rElec  ..............+......+.. rConf  ..............+.........
rFire  ..............+......+.. Sound  ........................
rCold  ..............+.++...+.. Shard  ........................
rPois  ........................ Nexus  ........................
rFear  ........................ Nethr  ........................
rLite  ........................ Chaos  ........................
rDark  ........................ Disen  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig  ........................ Stea.  ..............++.....++.
Feath  .....................+.. Sear.  ..................+.....
PLite  .................+....+. Infra  ........................
Regen  ...............+.+...+.. Aggr   ........................
Telep  ........................ Speed  ........................
Invis  ...............+..+.+++. Blows  ........................
FrAct  ...................+++.. Shots  ........................
HLife  ........................ Might  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ?!!!!!!??-___"[()]]]/\\         ?!!!!!!??-___"[()]]]/\\

  [Home Inventory]

a) a Book of Druid Spells [Arda's Habitats]
   It cannot be harmed by the elements.  
   It was a reward for your exploits at a depth of 2150 ft.
b) 15 Orange Potions of Speed
c) 11 Thick Green Potions of Healing
d) 3 Red Potions of *Healing*
e) a Vermilion Potion of Life
   It was dropped by an Ancient blue dragon at a depth of 2000 ft.
f) 4 Red Speckled Potions of Restore Mana
g) 3 Metallic Blue Potions of Enlightenment
h) 5 Scrolls titled "Perenbeor" of Teleport Level
i) 4 Scrolls titled "Lirgon Faur" of *Identify*
j) 5 Nickel-Plated Wands of Annihilation (13 charges)
   It cannot be harmed by the elements.  
k) 2 Silver Painted Staves of Teleportation (10 charges)
l) a Garnet Maple Staff of Object Location (10 charges)
m) a Locust Staff of Mass Identify (7 charges)
n) a Blue Topaz Amulet of Wisdom (+1)
   It increases your wisdom by 1.  It sustains your wisdom.  
o) Metal Scale Mail of Elvenkind (-2) [13,+8] (+3 stealth) {RConfu}
   It increases your stealth by 3.  It provides resistance to 
   acid, lightning, fire, cold, and confusion.  It cannot be
   harmed by the elements.  
   It was dropped by an Algroth at a depth of 1900 ft.
p) The Cloak 'Soret' [1,+25] (+3)
   It increases your strength and charisma by 3.  It increases
   your stealth by 3.  It sustains your strength and 
   constitution.  It speeds your regeneration.  It grants you 
   the ability to see invisible things.  It cannot be harmed by
   the elements.  
   It was dropped by a Vampire lord at a depth of 2000 ft.
q) a Small Leather Shield of Resist Elements [2,+5] {RCold}
   It provides resistance to cold.  It cannot be harmed by cold.
   
r) The Hard Leather Cap 'Uthalad' [2,+15]
   It provides resistance to acid and cold.  It sustains your 
   intelligence, wisdom, and charisma.  It lights the dungeon
   around you and speeds your regeneration.  It cannot be harmed
   by the elements.  
   It was a reward for your exploits at a depth of 250 ft.
s) a Metal Cap of Seeing [3,+8] (+4 searching)
   It increases your searching by 4.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.
   
t) a Set of Gauntlets of Free Action [2,+5]
   It grants you immunity to paralysis.  
u) a Glaive of Westernesse (2d6) (+16,+12) (+1)
   It increases your strength, dexterity, and constitution by 1.
   It slays orcs, trolls, and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.     It
   gives you one attack per turn.  
   
   It was lying on the floor at a depth of 1500 ft.
v) a Quarterstaff (Defender) (1d9) (+9,+8) [+4] (+4 stealth)
   It increases your stealth by 4.  It provides resistance to 
   acid, lightning, fire, and cold.  It sustains your dexterity.
   It makes you fall like a feather and speeds your regeneration.
   It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.    
   It gives you one attack per turn.  
   
   It was dropped by an Ancient black dragon at a depth of 1900 ft.
w) The Flail 'Carman' (2d6) (+8,+9) (+1)
   It increases your stealth by 1.  It slays all evil creatures,
   and it is especially deadly against dragons.  It is branded
   with acid.  It lights the dungeon around you.  It grants you 
   the ability to see invisible things.  It cannot be harmed by
   the elements.     It gives you one attack per turn.  
   
   It was dropped by Wormtongue, Agent of Saruman at a depth of 700
   ft.

  [Current Quest]

There are 5 remaining creatures from an arena level at a depth of 2400 feet.


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : no  (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: no  (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.7.2015 01:07
Last updated on 10.7.2015 19:59

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4. on the Competition No.176 Ladder (of 21)

Comments

Jump to latest

On 9.7.2015 01:16 murphy wrote:
so far for quest rewards have gotten one hp boost, one con boost, and one augment. and now speed+3 boots!

with rbase and rpoison, and hp over 200! hope that will help this little guy survive a bit longer

On 9.7.2015 01:28 ranger jeff wrote:
yeah, I took Augment last reward, though part of me thinks i should have delayed for a sweet item...

On 9.7.2015 01:32 ranger jeff wrote:
Also, just got excited with an upcoming mature red dragon quest to see lightning arrows for sale, then disappointed when I checked and noticed npp doesn't multiply brands the same on ammo...

also, don't forget to let stacking happen with different discounts

On 9.7.2015 06:34 murphy wrote:
druid 5th spellbook drop at 1600'! brain stats are going up too.

passed on a greater vault quest, now guild is offering arena quest, not sure but i think this guy is too wimpy for that as well

On 9.7.2015 22:21 murphy wrote:
pushbacker gathered up his courage and took the arena quest, and the reward was natures fury! got all 3 dungeon books now.

the next quest was master mystics, which had to be abandoned because they wake up easily, they move quick and their spells were doing far too much damage. so now that fame has been ruined, maybe time to quit questing and start diving.

On 10.7.2015 02:34 Slinking wrote:
You could just stick with easier quests. Better to pass an easy quest than fail a hard one.

On 10.7.2015 02:44 ranger jeff wrote:
The monster/unique quest is easiest? I've been doing all Guardian quests, one Labyrinth but won't try that again as all are awake... In the middle of an Ancient Black Dragon Guardian quest, thought I'd bail at first, but decided oh well I'll spend a million turns and hope I have a ?Recall left and now down to 6 left... but I've been wondering if maybe from now on if the monster/unique quests would be less expensive turncount- and resource-wise.

On 10.7.2015 05:26 murphy wrote:
at this depth my preferred quests would be
1. vault - quick, not too hard
2. arena - quick, difficult opponents, need to bring consumables but you should find as many as you use
3. labyrinth - similar to arena but a little more difficult
4. monster/unique

guardian and pit/net quest are both great choices earlier in the game, but at this depth they are too dangerous

if you have esp then i would do greater vault any time it shows up. but without esp i think its too risky

level quest generates some ego/artifacts but takes too many turns for this comp

On 10.7.2015 20:01 murphy wrote:
arena quest, staff of healing failed and dreadmaster cast ray of death same turn

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