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The Angband Ladder: MITZEwhacker VII, Hobbit Druid by <TheOtherMITZE@yahoo.com>

  [NPPAngband 7.1.0 Character Dump]

 Name   MITZEwhacker VII                  Self RB CB  EB   Best
 Sex    Female         Age      29 STR! 18/100 -1 -2 +12 18/190
 Race   Hobbit         Height   32 INT! 18/100 +5 +3  +5 18/***
 Class  Druid          Weight   50 WIS! 18/100 +2 +3 +12 18/***
 Title  Mystic Lord    Status    8 DEX! 18/100 +4 -2  +3 18/150
 HP     -30/922                    CON! 18/100 +5 -1 +13 18/***
 SP     378/401        Level    50 CHR! 18/100 +2 +1  +9 18/***

 GameTurn     3733517  Armor  [16,+192] Saving Throw       100%
 PlayerTurn    727396  Fight  (+58,+27) Stealth       Legendary
 Cur Exp     14160214  Melee  (+69,+47) Fighting      Legendary
 Max Exp     14160214  Shoot   (+67,+9) Shooting      Legendary
 Adv Exp     ********  Blows     4/turn Disarming           10%
 MaxDepth     3600 ft  Shots     3/turn Magic Device        131
 Gold         1304762  Speed        +22 Perception       1 in 4
 Burden       197 lbs  Infra     190 ft Searching           43%
 % Burden         65%

 You are one of several children of a Hobbit Burglar. You are a
 credit to the family. You have green eyes, straight black hair,
 and an average complexion.


  [Last Messages]

> The Great Wyrm of Thunder grunts with pain.
> The Great Wyrm of Inertia grunts with pain.
> The Great Time Wyrm grunts with pain.
> The Dracolich grunts with pain.
> The Great Time Wyrm grunts with pain.
> The Great Wyrm of Inertia breathes inertia.
> You feel yourself moving slower!
> The Great Wyrm of Thunder grunts with pain.
> The Dracolich breathes raw mana.
> The Arrows (1d4) {unknown} are destroyed!
> The Metal Scale Mail [13] {unknown} is destroyed!
> The Double Chain Mail [16] {unknown} is destroyed!
> The Hard Leather Cap [2] {unknown} is destroyed!
> The Long Bow (x3) {unknown} is destroyed!
> You die.

Killed by a Dracolich.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +   +++ ++++
      |}=="~(()]]]               |}=="~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ....2...33.4.        Str:  ss..s...ss...
 Int: 2........3...        Int:  s........ss..
 Wis: 2...2.2.33...        Wis:  s...s.s.ss...
 Dex: ..........3..        Dex:  ......s..ss..
 Con: 2...22....34.        Con:  s....s...s...
 Chr: 2...22...3...        Chr:  s.....s..s...
      abcdefghijkl@              abcdefghijkl@ 
rAcid ++....+...+..        rBlnd ..........++. 
rElec ....+.+..++..        rConf .+........... 
rFire *........++..        Sound +.......+.... 
rCold .......*+++..        Shard .....+..+.... 
rPois ......+......        Nexus ....+.+...++. 
rFear ........+....        Nethr ....+........ 
rLite .....+.....+.        Chaos +............ 
rDark ...........+.        Disen +...+........ 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig ..........+..        Stea. .+....++++++.
Feath +.......+..+.        Sear. .........+...
PLite +...+...+++..        Infra .........+.+.
Regen +.....+.+....        Aggr  .............
Telep ......+......        Speed .+++.......+.
Invis ......+.++...        Blows .............
FrAct ....+...+....        Shots .+...........
HLife ........+...+        Might .............
      abcdefghijkl@              abcdefghijkl@
      |}=="~(()]]]               |}=="~(()]]] 

  [Character Equipment]

a) The Main Gauche 'Nandi' (1d5) (+11,+20) (+2)
   It increases your intelligence, wisdom, constitution, and 
   charisma by 2.  It slays animals, orcs, trolls, giants, and 
   all evil creatures.  It is branded with fire.  It provides
   immunity to fire.  It provides resistance to acid, sound, 
   chaos, and disenchantment.  It sustains your strength, 
   intelligence, wisdom, constitution, and charisma.  It is
   blessed by the gods, makes you fall like a feather, lights
   the dungeon around you, and speeds your regeneration.  It
   cannot be harmed by the elements.     It gives you 4 attacks
   per turn.  
   
   It was dropped by a Hezrou at a depth of 3400 ft.
b) The Sling 'Valquen' (x2) (+9,+9) (+2)
   It increases your stealth, speed, and shooting speed by 2.  
   It provides resistance to acid and confusion.  It sustains
   your strength.  It activates for word of recall every 200
   turns.  It cannot be harmed by the elements.  
   You can fire this sling 3 times more quickly than an ordinary
   sling.
   
   It was dropped by Sangahyando of Umbar at a depth of 2350 ft.
c) a Ring of Speed (+7)
   It increases your speed by 7.  
d) a Ring of Speed (+10)
   It increases your speed by 10.  
   It was dropped by a Great Bile Wyrm at a depth of 3250 ft.
e) The Elfstone of Amlatar (+2,+2) [+7] (+2) {@A1}
   It increases your strength, wisdom, constitution, and 
   charisma by 2.  It provides resistance to lightning, nexus, 
   nether, and disenchantment.  It sustains your strength and 
   wisdom.  It lights the dungeon around you.  It grants you 
   immunity to paralysis.  It makes you native to terrains made
   of forest.  It activates for heal (500) every 200 turns.  It
   cannot be harmed by the elements.  
   It was dropped by a Greater Servant of Orom´┐Ż at a depth of 3250
   ft.
f) The Arkenstone of Lastarveri (+2) {@A0}
   It increases your constitution and charisma by 2.  It
   provides resistance to light and shards.  It sustains your 
   constitution.  It lights the dungeon around you.  It
   activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
   It was found in a chest at a depth of 2450 ft.
g) The Soft Leather Armour 'Egrim' (+2,+2) [4,+22] (+2)
   It increases your wisdom by 2.  It increases your stealth by
   2.  It provides resistance to acid, lightning, poison, and 
   nexus.  It sustains your wisdom, dexterity, and charisma.  It 
   speeds your regeneration.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot
   be harmed by the elements.  
   It was lying on the floor at a depth of 1750 ft.
h) a Cloak of Aman [1,+14] (+1 stealth) {ImCold}
   It increases your stealth by 1.  It provides immunity to cold.
   It cannot be harmed by the elements.  
   It was dropped by a Lesser Servant of Yavanna at a depth of 1900
   ft.
i) The Large Leather Shield 'Elegin' [4,+22] (+3)
   It increases your strength and wisdom by 3.  It increases
   your stealth by 3.  It provides resistance to cold, fear, 
   sound, shards, and life draining.  It sustains your strength 
   and wisdom.  It makes you fall like a feather, lights the
   dungeon around you, and speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
   It was dropped by a Master mystic at a depth of 2800 ft.
j) The Metal Cap of Breth [3,+24] (+3)
   It increases your strength, intelligence, wisdom, and 
   charisma by 3.  It increases your stealth, searching, and 
   infravision by 3.  It provides resistance to lightning, fire, 
   and cold.  It sustains all your stats.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
   It was dropped by an Enchantress at a depth of 2800 ft.
k) The Set of Leather Gloves 'Amingur' (+5,+5) [1,+22] (+3)
   It increases your dexterity and constitution by 3.  It
   increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, blindness, and nexus.  It sustains
   your intelligence and dexterity.  It slows your metabolism 
   and lights the dungeon around you.  It cannot be harmed by
   the elements.  
   It was dropped by a Manes at a depth of 1050 ft.
l) The Pair of Hard Leather Boots 'Barast' (+3,+3) [3,+16] (+4)
   It increases your strength and constitution by 4.  It
   increases your stealth, infravision, and speed by 4.  It
   provides resistance to light, dark, blindness, and nexus.  It 
   makes you fall like a feather.  It makes you native to
   terrains made of ice.  It activates for fire branding of
   bolts every 999 turns.  It cannot be harmed by the elements.  
   
   It was dropped by a Greater Servant of Yavanna at a depth of
   3250 ft.


  [Character Inventory]

a) 3 Books of Druid Spells [Call of the Wild] (Fireproof) {@m0}
   It cannot be harmed by fire.  
b) 3 Books of Druid Spells [Environmental Adjurations] (Fireproof) {@m3}
   It cannot be harmed by fire.  
c) 3 Books of Druid Spells [Commanding Nature] (Fireproof) {@m1}
   It cannot be harmed by fire.  
d) 3 Books of Druid Spells [Lore of Engagement] (Fireproof) {@m7}
   It cannot be harmed by fire.  
e) a Book of Druid Spells [Radagast's Protections] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Druid Spells [Melian's Reformations] {@m9}
   It cannot be harmed by the elements.  
g) a Book of Druid Spells [Arda's Habitats]
   It cannot be harmed by the elements.  
h) a Book of Druid Spells [Nature's Fury]
   It cannot be harmed by the elements.  
i) 16 Potions of Heroism
j) 60 Potions of Healing
k) 30 Potions of Restore Mana
l) 37 Potions of Enlightenment
m) 10 Scrolls of Teleportation
n) a Scroll of Rune of Protection
o) a Scroll of *Destruction*
p) 8 Rods of Detection {@z0}
   It cannot be harmed by electricity.  
q) 10 Rods of Teleport Other
r) a Rod of *Identify*
   It cannot be harmed by electricity.  
   It was dropped by an Ancient red dragon at a depth of 3250 ft.
   
s) 17 Wands of Annihilation (27 charges)
   It cannot be harmed by the elements.  
t) 13 Wands of Dragon's Flame (29 charges)
   It cannot be harmed by the elements.  
u) 3 Wands of Dragon's Breath (14 charges)
   It cannot be harmed by the elements.  

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)           ++++++ +++++   
       !!????-_"[())]]]]]]\}           !!????-_"[())]]]]]]\}   
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ................4.......  Str:  ..............s.s.......
 Int:  ..........4..4....2.....  Int:  ..........s..s.s..s.....
 Wis:  .........3....3.43.3....  Wis:  .........s...s...s.s....
 Dex:  ...........22...........  Dex:  ..........s.ss.s........
 Con:  .........3..243..3.31...  Con:  .........s..sss..s......
 Chr:  .........3.......3......  Chr:  .................s......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
rAcid  .........++++.++.++..... rBlnd  ..............+.+.+.....
rElec  ..............+.+++..... rConf  ........+.......+..+....
rFire  ...........+...+.++..... Sound  ..........++....+.......
rCold  ...........+++++++..+... Shard  ........+.......+++.....
rPois  .........+.........*.... Nexus  ..........+...+.........
rFear  .............+....+..... Nethr  ..................+.....
rLite  ............++..+....... Chaos  ........+..+............
rDark  ............+...+....... Disen  ...........++.....+.....
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig  .............++...+..... Stea.  .........+++.+++.++.....
Feath  ...........+......+..... Sear.  .............++.+.......
PLite  .........+...++...++.... Infra  ..........+..++.+.......
Regen  .............++...+..... Aggr   ........................
Telep  .............+.......... Speed  ...............+........
Invis  ........+....+.+........ Blows  ........................
FrAct  ........+..++++...++.... Shots  ........................
HLife  ..........++.+.......... Might  ....................+...
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       !!????-_"[())]]]]]]\}           !!????-_"[())]]]]]]\}

  [Home Inventory]

a) 19 Potions of *Healing*
b) 3 Potions of Life
c) 5 Scrolls of *Recharging*
d) 12 Scrolls of Rune of Protection
e) 24 Scrolls of *Destruction*
f) 12 Scrolls of Mass Banishment
g) 9 Rods of Teleport Other
h) 2 Staves of the Magi (0 charges)
i) The Amulet 'Rastelenen' [+1]
   It provides resistance to confusion, shards, and chaos.  It
   grants you immunity to paralysis and the ability to see
   invisible things.  It activates for dispel evil (x5) every
   50+d50 turns.  It cannot be harmed by the elements.  
   It was dropped by Dwar, Dog Lord of Waw at a depth of 3250 ft.
   
j) The Chain Mail 'Durundor' (-2) [14,+21] (+3)
   It increases your wisdom, constitution, and charisma by 3.  
   It increases your stealth by 3.  It provides resistance to 
   acid and poison.  It sustains your wisdom and constitution.  
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
   It was dropped by a Mature red dragon at a depth of 1850 ft.
k) The Cloak of Indion (+4,+4) [1,+14] (+4)
   It increases your intelligence by 4.  It increases your 
   stealth and infravision by 4.  It provides resistance to acid,
   sound, nexus, and life draining.  It sustains your 
   intelligence and dexterity.  It cannot be harmed by the
   elements.  
   It was found in a chest at a depth of 2800 ft.
l) The Large Leather Shield 'Nedagnosse' [4,+24] (+2)
   It increases your dexterity by 2.  It increases your stealth
   by 2.  It provides resistance to acid, fire, cold, sound, 
   chaos, disenchantment, and life draining.  It makes you fall
   like a feather.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
   It was conjured forth by magic at a depth of 2450 ft.
m) The Large Metal Shield 'Giontir' [5,+20] (+2)
   It increases your dexterity and constitution by 2.  It
   provides resistance to acid, cold, light, dark, and 
   disenchantment.  It sustains your dexterity and constitution.
   It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
   It was dropped by a Berserker at a depth of 2800 ft.
n) The Jewel Encrusted Crown of Froth (+5,+5) [0,+23] (+4)
   It increases your intelligence and constitution by 4.  It
   increases your stealth, searching, and infravision by 4.  It
   provides resistance to cold, fear, light, and life draining.  
   It sustains your intelligence, wisdom, dexterity, and 
   constitution.  It slows your metabolism, lights the dungeon
   around you, and speeds your regeneration.  It grants you 
   immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It cannot be harmed by the
   elements.  
   It was dropped by a Greater Servant of Yavanna at a depth of
   3250 ft.
o) The Jewel Encrusted Crown 'Olacirmon' [0,+24] (+3)
   It increases your wisdom and constitution by 3.  It increases
   your stealth, searching, and infravision by 3.  It provides
   resistance to acid, lightning, cold, blindness, and nexus.  
   It sustains your strength and constitution.  It slows your
   metabolism, lights the dungeon around you, and speeds your
   regeneration.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
   It was lying on the floor at a depth of 2450 ft.
p) The Set of Gauntlets 'Inahalas' (+5,+5) [2,+17] (+6) {@A5}
   It increases your stealth and speed by 6.  It provides
   resistance to acid, fire, and cold.  It sustains your 
   intelligence and dexterity.  It grants you the ability to see
   invisible things.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
   It was dropped by a Lemure at a depth of 1050 ft.
q) The Set of Gauntlets 'Tolmirme' (+4,+4) [3,+23] (+4)
   It increases your strength and wisdom by 4.  It increases
   your searching and infravision by 4.  It provides resistance
   to lightning, cold, light, dark, blindness, confusion, sound, 
   and shards.  It sustains your strength.  It cannot be harmed
   by the elements.  
   It was lying on the floor at a depth of 2450 ft.
r) The Pair of Soft Leather Boots 'Mogromin' [2,+22] (+3)
   It increases your wisdom, constitution, and charisma by 3.  
   It increases your stealth by 3.  It provides resistance to 
   acid, lightning, fire, cold, and shards.  It sustains your 
   wisdom, constitution, and charisma.  It makes you native to
   terrains made of mud.  It cannot be harmed by the elements.  
   It was a reward for your exploits at a depth of 2950 ft.
s) The Pair of Hard Leather Boots 'Wendradrud' (+4,+4) [3,+22] (+2)
   It increases your intelligence by 2.  It increases your 
   stealth by 2.  It provides resistance to acid, lightning, 
   fire, fear, blindness, shards, nether, and disenchantment.  
   It sustains your intelligence.  It slows your metabolism, 
   makes you fall like a feather, lights the dungeon around you, 
   and speeds your regeneration.  It grants you immunity to
   paralysis.  It cannot be harmed by the elements.  
   It was found in a chest at a depth of 3250 ft.
t) The Lead-Filled Mace 'Andil' (3d4) (+16,+14) (+3)
   It increases your wisdom and constitution by 3.  It increases
   your tunneling by 3.  It slays dragons, undead, and all evil
   creatures.  It is branded with acid.  It provides immunity to 
   poison.  It provides resistance to confusion.  It sustains
   your wisdom.  It lights the dungeon around you.  It grants
   you immunity to paralysis.  It cannot be harmed by the
   elements.     It gives you 4 attacks per turn.  
   
   It was found in a chest at a depth of 3350 ft.
u) The Short Bow 'Tingaldaci' (x3) (+8,+8) (+1)
   It increases your constitution by 1.  It increases your 
   shooting power by 1.  It provides resistance to cold.  It
   makes you native to terrains made of fire.  It activates for
   fire ball (72) every 20 turns.  It cannot be harmed by the
   elements.  
   It was dropped by a Grand master mystic at a depth of 2800 ft.
   

  [Current Quest]

There are 89 remaining creatures from an ancient dragon pit at a depth of 3600
feet.


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : yes (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : no  (adult_conected_stairs)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player_ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: no  (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : no  (adult_simple_dungeons)
Adult: Replace bow slot with swap weapon slot: no  (adult_swap_weapons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.7.2015 03:30
Last updated on 20.7.2015 20:51

Download this dump

2. on the Competition No.176 Ladder (of 21)

Comments

Jump to latest

On 14.7.2015 03:30 TheOtherMITZE@yahoo.com wrote:
Turn 11712, Level 9, 200'
1st Quest (Monster/Unique): 11 Novice rangers, 100'
1st Quest Reward: Deferred
2nd Quest (Monster/Unique): 15 Bloodshot icky things, 250'

Let's take another whack at it, shall we?

On 14.7.2015 04:10 TheOtherMITZE@yahoo.com wrote:
Turn 18871, Level 13, 250'
2nd Quest Reward: Deferred
3rd Quest (Guardian): 22 Wererats, 350'

Deferred the reward for a quest again because it was only au--it feels like I hardly ever get anything worthwhile from early quests.

On 14.7.2015 05:52 TheOtherMITZE@yahoo.com wrote:
Turn 42471, Level 17, 350'
3rd Quest Reward: Deferred
4th Quest (Pit/Nest): Lesser cave dweller nest, 450'

They keep on trying to give me au as a quest reward! D:

On 14.7.2015 20:36 TheOtherMITZE@yahoo.com wrote:
Turn 61445, Level 20, 450'
4th Quest Reward: Deferred
5th Quest (Pit/Nest): Creeping coin nest, 550'

Finally got presented with a choice of rewards that weren't au--too bad none of them were particularly good.

On 14.7.2015 20:53 nppangband wrote:
They will get much better soon...


On 14.7.2015 22:08 TheOtherMITZE@yahoo.com wrote:
@nppangband:

Oh yeah, I know--I've played before.

Mostly it's my fault for having high standards; I tend to avoid rewards which are easily found or replaced, which in practice means I go for permanent upgrades and better egos and artifacts.

On 14.7.2015 22:30 TheOtherMITZE@yahoo.com wrote:
Turn 83251, Level 23, 550'
5th Quest Reward: Permanent Stat Increase (+1 CON)
6th Quest (Pit/Nest): Creeping coin pit, 700'

Finally got a worthwhile reward, but the real reward was the quest monsters themselves. And I get to do it again!

On 15.7.2015 04:25 TheOtherMITZE@yahoo.com wrote:
Turn 92049, Level 23, 700'
6th Quest Reward: Deferred
7th Quest (Level): Ogre stronghold, 800'

Back to lackluster rewards, which prompted me to start on a level quest--maybe that was a tad unwise.

On 15.7.2015 09:42 TheOtherMITZE@yahoo.com wrote:
Turn 118603, Level 29, 800'
7th Quest Reward: Deferred
8th Quest (Level): Orc stronghold, 950'

Level quest was easier than expected, due to spamming 'Life draining bursts' everywhere and generally making it a pain for enemies to get to me.

Now, to do it again.

On 15.7.2015 20:17 TheOtherMITZE@yahoo.com wrote:
Turn 122461, Level 29, 950'
8th Quest Reward: Deferred
9th Quest (Level): Minor demon stronghold, 1050'

More mediocre rewards, another level quest.

On 15.7.2015 21:53 TheOtherMITZE@yahoo.com wrote:
Turn 131838, Level 29, 1050'
9th Quest Reward: Permanent Hit Point Increase
10th Quest (Arena): 1150'

Finally getting some decent rewards, and some good equipment. Need some speed, though.

On 15.7.2015 22:31 TheOtherMITZE@yahoo.com wrote:
Turn 134389, Level 29, 1150'
10th Quest Reward: Permanent Hit Point Increase
11th Quest (Level): Cave dweller stronghold, 1300'

If this keeps up, I might actually have a decent amount of HP by the endgame, assuming I can make it that far.

On 16.7.2015 00:45 TheOtherMITZE@yahoo.com wrote:
Turn 148200, Level 31, 1300'
11th Quest Reward: Permanent Hit Point Increase
12th Quest (Labyrinth): 10 Faded Scroll Fragments, 1400'

Approaching 1500' . . .

On 16.7.2015 03:30 TheOtherMITZE@yahoo.com wrote:
Turn 152961, Level 32, 1400'
12th Quest Reward: Permanent Hit Point Increase
13th Quest (Labyrinth): 10 Faded Scroll Fragments, 1500'

Finally reached Level 32, which means I permanently have a was to haste myself. Now, if I can just reach !ofStat territory . . .

On 16.7.2015 03:31 TheOtherMITZE@yahoo.com wrote:
*have a WAY to haste*

On 16.7.2015 04:17 TheOtherMITZE@yahoo.com wrote:
Turn 156529, Level 32, 1500'
13th Quest Reward: Permanent Stat Increase (+1 CON)
14th Quest (Arena): 1650'

Finally at !ofStat depth . . . now to get some stats.

On 16.7.2015 08:24 TheOtherMITZE@yahoo.com wrote:
Turn 171682, Level 33, 1650'
14th Quest Reward: The Iron Helm of Lothil [5,+21] (+2)
15th Quest (Labyrinth): 10 Faded Scroll Fragments, 1800'

Character is finally getting to the point where I don't have to dance around most mundane enemies.

----------------------------------------------------------

The Iron Helm of Lothil [5,+21] (+2)

It increases your wisdom by 2. It increases your stealth, searching, and infravision by 2. It provides resistance to blindness and confusion. It sustains your strength, intelligence, wisdom, and charisma. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by the elements.

On 16.7.2015 11:34 TheOtherMITZE@yahoo.com wrote:
Turn 191524, Level 34, 1800'
15th Quest Reward: Permanent Stats Augmentation
16th Quest (Level): Servants of the Valar stronghold, 1900'

I've got a good character rolling now, with stats and equipment that don't make playing feel like a chore. Next quest is for some Valar servants, but I'm a little wary--my last character to get somewhere in NPP had enough trouble dealing with a full pit/nest. I don't know how I'll handle an entire level of them.

On 16.7.2015 16:27 murphy wrote:
so many deferred rewards! the people working at the guild have feelings, you know

On 17.7.2015 05:42 nppangband wrote:
No they don't. They watch in amusement as you die trying to finish their quests.

On 17.7.2015 05:48 ranger jeff wrote:
lololol!!! Yeah, except for the recent comp which required fame to win, quests are brutal and time consuming, not for this comp at all, except early, imo.

And yeah, I remember in that last comp a Valar level being exceedingly nail-biting, and with a much much hardier character. Good luck, but don't be afraid to bail...

On 17.7.2015 07:43 TheOtherMITZE@yahoo.com wrote:
Turn 240931, Level 38, 1900'
16th Quest Reward: Deferred
17th Quest (Level): Hound stronghold, 2000'

Man, was that exhausting--I think I just spent 4-6 hours on that quest. It got easier as it went on, though, due to having a safe area to retreat to after the initial onslaught and due to finding a lot of stat potions as I was going through--I think most of my stats were capped just from the quest. Now that I think about it, however, my last character probably had a harder time with Valar servants because he was fighting the tier-two ones, not the lesser servants.

On 17.7.2015 10:03 TheOtherMITZE@yahoo.com wrote:
Turn 245529, Level 39, 2000'
17th Quest Reward: Permanent Stat Increase (+1 INT)
18th Quest (Labyrinth): 10 Faded Scroll Fragments, 2100'

After that Valar servants quest, a level full of hounds was pretty refreshing. Didn't take nearly so long, either.

On 17.7.2015 10:43 TheOtherMITZE@yahoo.com wrote:
Turn 249956, Level 39, 2100'
18th Quest Reward: Permanent Stat Increase (+1 INT)
19th Quest (Arena): 2200'

And with that, I now have 0% fail rates. All I need now are some more resistances and maybe some levels, and I'm (hypothetically) ready for the endgame.

On 17.7.2015 11:58 TheOtherMITZE@yahoo.com wrote:
Turn 258943, Level 40, 2200'
19th Quest Reward: Deferred
20th Quest (Vault): Broad Sword 'Earmendo,' 2350'

On 17.7.2015 13:41 TheOtherMITZE@yahoo.com wrote:
Turn 265545, Level 40, 2350'
20th Quest Reward: The Pair of Soft Leather Boots 'Coion' [2,+21] (+3)
21st Quest (Arena): 2450'

----------------------------------------------------------

The Pair of Soft Leather Boots 'Coion' [2,+21] (+3)

It increases your strength and constitution by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and confusion. It sustains your strength and dexterity. It grants you immunity to paralysis and the ability to see invisible things. It makes you native to terrains made of ice. It cannot be harmed by the elements.

On 17.7.2015 16:14 ranger jeff wrote:
Ah, a level of lesser Valar wouldn't be that bad...

On 17.7.2015 16:19 TheOtherMITZE@yahoo.com wrote:
Turn 280361, Level 42, 2450'
21st Quest Reward: Create Artifact (Small Leather Shield [2,+3])
22nd Quest (Arena): 2550'

Reward ended up being pretty unimpressive, so I think I'll add 'Create Artifact' to the list of rewards I won't take.

On 17.7.2015 16:21 TheOtherMITZE@yahoo.com wrote:
@ranger jeff:

Yeah, lesser servents are actually manageable--anything higher, though, and they start becoming a pain to take down.

On 18.7.2015 19:27 TheOtherMITZE@yahoo.com wrote:
Turn 404810, Level 46, 2450'

Just spent a couple of hours clearing a level that contained two pits/nests and a greater vault (huge).

I ended up with an egregious amount of artifacts, of which I left behind twenty-three. I had to spend an hour or two scumming respawns to get the *Identify* for them all. On the plus side, I'm pretty sure this character could win the game as-is, assuming I don't do something dumb.

On 18.7.2015 20:48 TheOtherMITZE@yahoo.com wrote:
Correction: I still need more speed.

On 18.7.2015 21:25 TheOtherMITZE@yahoo.com wrote:
Turn 409678, Level 47, 2550'
22nd Quest Reward: The Bastard Sword 'Elion' (3d4) (+17,+16) (+2)
23rd Quest (Arena): 2650'

----------------------------------------------------------

The Bastard Sword 'Elion' (3d4) (+17,+16) (+2)

It increases your charisma by 2. It increases your tunneling by 2. It slays orcs, trolls, and all evil creatures, and it is especially deadly against dragons and demons. It provides resistance to lightning, fear, and shards. It sustains your constitution. It slows your metabolism and lights the dungeon around you. It grants you immunity to paralysis and the power of telepathy.

On 18.7.2015 21:56 TheOtherMITZE@yahoo.com wrote:
Turn 412646, Level 47, 2650'
23rd Quest Reward: The Awl-Pike 'Aneri' (1d9) (+15,+17) [+3] (+2)
24th Quest (Level): Humanoid stronghold, 2800'

----------------------------------------------------------

The Awl-Pike 'Aneri' (1d9) (+15,+17) [+3] (+2)

It increases your wisdom by 2. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures. It is branded with electricity and frost. It provides resistance to lightning, cold, confusion, sound, and life draining. It sustains your wisdom. It is blessed by the gods and lights the dungeon around you. It grants you immunity to paralysis.

On 19.7.2015 05:03 TheOtherMITZE@yahoo.com wrote:
Turn 446690, Level 49, 2800'
24th Quest Reward: A Book of Druid Spells [Nature's Fury]
25th Quest (Labyrinth): 10 Faded Scroll Fragments, 2950'

Just spent another bunch of hours on a humanoid level--but it might have been worth it after all, because one of the rewards was my missing spellbook. Now I just have to see if they're useful spells . . .

A note: this character is now my hightest leveled character so far, and may yet be my deepest diver too.

(As long as I don't do something stupid!)

On 19.7.2015 05:59 TheOtherMITZE@yahoo.com wrote:
Hey, I gots a question:

I've noticed that I now have 100% Saving Throw; does that mean that I can not longer be afeared/blinded/confused?

It would help a lot during equipment shuffling if that were the case . . .

On 19.7.2015 06:35 ranger jeff wrote:
I believe... there are some "effects on hits" that don't allow a saving throw, and could confuse you and maybe blind you, but I don't know too much about npp. So, not sure which big baddies you might need to worry about doing this to you. Without knowing, I'd keep the rConf and rBlind equipment.

On 19.7.2015 16:26 nppangband wrote:
Ranger Jeff: that's correct.

On 20.7.2015 02:50 TheOtherMITZE@yahoo.com wrote:
Turn 456403, Level 49, 2950'
25th Quest Reward: The Pair of Soft Leather Boots 'Mogromin' [2,+22] (+3)
26th Quest (Pit/Nest): Fire dragon pit, 3100'

Just need a little more speed, and then I think I'm ready for the endgame. As far as quests go, it getting too dangerous to take levels after that last stint, so I ended up choosing a mere pit/nest this time.

----------------------------------------------------------

The Pair of Soft Leather Boots 'Mogromin' [2,+22] (+3)

It increases your wisdom, constitution, and charisma by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and shards. It sustains your wisdom, constitution, and charisma. It makes you native to terrains made of mud.

On 20.7.2015 04:32 TheOtherMITZE@yahoo.com wrote:
Turn 466541, Level 50, 3100'
26th Quest Reward: Deferred
27th Quest (Pit/Nest): Servants of the Valar pit, 3250'

First character of mine to reach Level 50! Now, as long as I don't do something stupid . . .

On 20.7.2015 04:43 ranger jeff wrote:
Famous last words, lol!

But seriously, I played Angband for maybe 8 years before I finally got a win, so, best of luck! And, winning is kind of like learning a second language, once you've got one, the rest come easy-ish.

On 20.7.2015 15:09 TheOtherMITZE@yahoo.com wrote:
Turn 693913, Level 50, 3250'
27th Quest Reward: Deferred
28th Quest (Arena): 3400'

20+ permanent speed; INT, WIS, and CON maxed; 0% failure rates across the board . . . I think--I think I'm ready.

That last quest was sort of a pain, as all of the Greater Servants kept on teleporting me all over the place--why don't I get to save versus that? On the plus side, plenty of artifacts were dropped (in addition to at least four =Speed!), which prompted me to scum respawns for ?*Identify* again . . . good thing I did, too, because there were some upgrades in that pile!

I'll probably keep doing quests, though--or at least the ones that won't be terribly time-consuming. I'll keep deferring the rewards and see what comes up.

On 20.7.2015 19:00 TheOtherMITZE@yahoo.com wrote:
28th Quest Reward: Deferred
29th Quest (Wilderness): 20 Faded Scroll Fragments, 3500'

So something came up: one of the reward for this past quest was a druid spellbook I don't have.

However, I cannot learn any more spells, and when I look at the book, the info column for every spell therein says "Ironman Spell." What gives?

Also, I when I say "as long as I don't do something stupid," I mean like reading a ?SummonUnique in the middle of an Arena level; I ended up with Lungorthin and his posse in my face. I made it out all right, and with new weapon the provides *Fire, but there was a few close calls.

But hey, two immunities, all resistances, and all important attributes maxed--is there anything left for me to find?

On 20.7.2015 19:02 TheOtherMITZE@yahoo.com wrote:
*one of the REWARDS for this past quest*
*and with a new weapon THAT provides*

On 20.7.2015 19:39 TheOtherMITZE@yahoo.com wrote:
29th Quest Reward: Deferred
30th Quest (Pit/Nest): Ancient dragon pit, 3600'

I have now done a least one of every quest except for a greater vault.

On 20.7.2015 19:40 TheOtherMITZE@yahoo.com wrote:
*done AT least one*

On 20.7.2015 20:23 murphy wrote:
theres an extra dungeon book that an ironman character can find. i think the spells are generally things that could be obtained by town services, recharging, branding, etc. ive seen it offered as a quest reward too, but i dont think its something you would need. from the description you gave, maybe something has been changed recently that you cant cast the spells anyway

On 20.7.2015 20:50 TheOtherMITZE@yahoo.com wrote:
"as long as I don't do something stupid."

.

.

.

:(

On 21.7.2015 06:55 murphy wrote:
Got so close to the end there, great effort!

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