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The Angband Ladder: Daishai, Demigod Red-Mage by wobbly

  [PosChengband 3.4.5 Character Dump]


 Name       : Daishai                      ========== Stats ==========
 Sex        : Female                             STR  :    18/169
 Personality: Pious                              INT  :    18/141
 Race       : Demigod                            WIS  :     18/78
 Subrace    : Hades                              DEX  :    18/118
 Class      : Red-Mage                           CON  :    18/129
                                                 CHR  :     18/46

 Level      :       35                           HP   :   605/605
 Cur Exp    :  1186284                           SP   :   242/242
 Max Exp    :  1186284                           AC   :        70
 Adv Exp    :  1512000                           Speed:        +8

                                           ========== Skills =========
 Gold       :   212955                     Melee      : Heroic
 Kills      :     9280                     Ranged     : Superb
 Uniques    :       80                     SavingThrow: Superb
 Artifacts  :       34                     Stealth    : Excellent
                                           Perception : Excellent
 Game Day   :       11                     Searching  : Superb
 Game Time  :    21:07                     Disarming  : Excellent
 Play Time  :    52:58                     Device     : Heroic


============================= Character Equipment =============================

a) a Rune Sword (5d6) (+9,+17) [-50] {cursed, |V}
c) a Heavy Crossbow of the Haradrim (x4.60) (+12,+8) (+1) {St;Nt}
d) a Ring of Combat (+0,+10) (+2) {Cn A:Whirlwind Attack}
e) a Ring of Speed (+4) {Sp}
f) an Elemental Charm {AcElFiCo A:Cure Poison}
g) The Stone of Lore
h) The Rusty Chain Mail of Merlin's Pattern (-5) [14,+19] (+1 to speed)
{SpIn;FiLiCfNtDiFe;Rf~Evil(InWi}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {InWi;BlFe~Tele}
k) The Set of Gauntlets of Thor (+6,+14) [2,+20] {ElPoShBlDi;FaSiHlLv}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;So}


              | }=="*[(]]]                              | }=="*[(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .....+.......  50%           Speed      : ....+..+...+.
 Elec       : .....+....+..  65%           Free Act   : ........+.+..
 Fire       : .....+.+.....  65%           See Invis  : ........+.+..
 Cold       : .....+.......  50%           Warning    : .............
 Poison     : ..........+..  50%           SlowDigest : .............
 Light      : .......+.....  50%           Regenerate : .............
 Dark       : .............   0%           Levitation : ..........+..
 Confusion  : .......+.....  50%           Perm Lite  : .............
 Nether     : ..+....+....+  72%           Reflection : .......+.....
 Nexus      : .............   0%           Hold Life  : ........+.+.+
 Sound      : ...........+.  50%           Sust Str   : .............
 Shards     : ..........+..  50%           Sust Int   : .......+.....
 Chaos      : .............   0%           Sust Wis   : .......+.....
 Disenchant : .......+..+..  65%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : ............+
 Blindness  : .........++..  65%           Sust Chr   : .............
 Fear       : .......+.+...                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ........++...


              | }=="*[(]]]                              | }=="*[(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : ........++...
 Slay Undead: .............                ESP Evil   : .......+.....
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .........+... +10%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : ........+....
 Vampiric   : +............                Searching  : ........+....
 Chaotic    : .............                Cursed     : *............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


              | }=="*[(]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : ..1........3.  18/99  1  2  0  4 18/169
        INT : .......1.2...  18/91  1  2 -1  3 18/141
        WIS : .......s.2...  18/38  1 -1  2  2  18/78
        DEX : ............. 18/108  1  1 -1  0 18/118
        CON : ...2.......3s  18/49  3  0  0  5 18/129
        CHR : .............  18/46  1 -1  0  0  18/46


==================================== Melee ====================================

 Hand #1: a Rune Sword (5d6) (+9,+17) [-50]                 Accuracy
 Weight : 15.0 lbs                                           AC Hit
 To Hit : 9 + 52 = 61                                        25 89%
 To Dam : 17 + 45 = 62                                       50 84%
 Blows  : 4.00                                               75 78%
 Damage                                                     100 72%
 Crits  : 1.19x (14.0%)                                     125 66%
 Normal : 328 (268-388) [1.19x]                             150 60%
                                                            175 54%
                                                            200 49%


=================================== Shooting ==================================

 Shooting: a Heavy Crossbow of the Haradrim (x4.60) (+12,+8) (+1)
 Range   : 150'
 Shots   : 0.75
 Mult    : 5.15x
 To Hit  : 12 + 13 = 25
 To Dam  : 8 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Double Magic          48   20   0%                    0    0   0%


==================================== Spells ===================================

Realm: Life

     [High Mass]             Profic Lvl  SP Fail Desc            Cast Fail
  a) Remove Curse             ![Sk]  20  22   5%                   11    5  31%
  b) Fasting                  ![Sk]  23  25   5%                  225   24  10%
  c) Cure Critical Wounds     ![Sk]  26  28   5% heal 8d10         78   14  15%
  d) Resist Heat and Cold     ![Sk]  30  31   5% dur 20+1d20        3    1  25%
  e) Sense Surroundings       ![Sk]  34  33  14% rad 30             0    0   0%
  f) Turn Undead              ![Sk]  38  35  26% unknown            0    0   0%
  g) Healing                  ![Sk]  42  42  43% unknown            0    0   0%
  h) Glyph of Warding         ![Sk]  45  87  72% unknown            0    0   0%

Realm: Sorcery

     [Beginner's Handbook]   Profic Lvl  SP Fail Desc            Cast Fail
  a) Detect Monsters          ![Sk]   3   2   5% rad 30             8    2  20%
  b) Phase Door               ![Sk]   5   3   5% range 10         225   12   5%
  c) Detect Doors and Traps   ![Sk]   7   4   5% rad 30           113   13  10%
  d) Light Area               ![Sk]   8   5   5% dam 2d17          23    1   4%
  e) Confuse Monster          ![Sk]  12   8   5% power 52           0    0   0%
  f) Teleport                 ![Sk]  15   9   5% range 175         57    5   8%
  g) Sleep Monster            ![Sk]  18  11   5% power 52           0    0   0%
  h) Recharging               ![Sk]  22  15   8% power 140          0    0   0%

Realm: Nature

     [Call of the Wild]      Profic Lvl  SP Fail Desc            Cast Fail
  a) Detect Creatures         ![Sk]   3   2   5% rad 30           165    7   4%
  b) Lightning                ![Sk]   4   4   5% dam 9d4 rng 7     10    0   0%
  c) Detect Doors and Traps   ![Sk]   6   6   5% rad 30           113   13  10%
  d) Produce Food             ![Sk]   7   9   5%                   17    1   6%
  e) Daylight                 ![Sk]   9   9   5% dam 2d17          57    3   5%
  f) Wind Walker              ![Sk]  10   9   5% dur 30+1d30       25    0   0%
  g) Resist Environment       ![Sk]  12  10   5% dur 20+1d20      161   12   7%
  h) Cure Wounds & Poison     ![Sk]  14  11   5% heal 2d8          22    0   0%

     [Nature Mastery]        Profic Lvl  SP Fail Desc            Cast Fail
  a) Stone to Mud             ![Sk]  16  11   5% dam 1d30+20      142  101  42%
  b) Frost Bolt               ![Sk]  18  13   5% dam 10d8          24    1   4%
  c) Nature Awareness         ![Sk]  19  15   5% rad 30           105    6   5%
  d) Fire Bolt                ![Sk]  21  17   5% dam 12d8           7    1  13%
  e) Ray of Sunlight          ![Sk]  23  17   5% dam 6d8            5    0   0%
  f) Entangle                 ![Sk]  26  30   5% power 70           2    0   0%
  g) Nature's Gate            ![Sk]  37  42  48% unknown            0    0   0%

Realm: Chaos

     [Sign of Chaos]         Profic Lvl  SP Fail Desc            Cast Fail
  a) Magic Missile            ![Sk]   3   3   5% dam 9d4           99    6   6%
  b) Trap / Door Destruction  ![Sk]   4   4   5% rad 1              0    0   0%
  c) Flash of Light           ![Sk]   6   5   5% dam 2d17         233   12   5%
  d) Touch of Confusion       ![Sk]   9   7   5%                   10    0   0%
  e) Mana Burst               ![Sk]  16  16   5% dam 3d5+43        79    2   2%
  f) Fire Bolt                ![Sk]  23  20   5% dam 15d8           7    1  13%
  g) Fist of Force            ![Sk]  26  26   5% dam 15d8          12    1   8%
  h) Teleport Self            ![Sk]  28  28   6% range 175          4    0   0%

     [Chaos Mastery]         Profic Lvl  SP Fail Desc            Cast Fail
  a) Wonder                   ![Sk]  29  29   9% random            26    2   7%
  b) Chaos Bolt               ![Sk]  32  32  18% dam 17d8           3    0   0%
  c) Sonic Boom               ![Sk]  35  38  37% dam 56             0    0   0%
  d) Doom Bolt                ![Sk]  38  39  46% unknown            0    0   0%
  e) Fire Ball                ![Sk]  41  44  60% unknown            0    1 100%
  f) Teleport Other           ![Sk]  43  38  56% unknown            0    0   0%
  g) Word of Destruction      ![Sk]  46  42  95% unknown            0    0   0%
  h) Invoke Logrus            ![Sk]  49  65  94% unknown            0    0   0%

Realm: Death

     [Black Prayers]         Profic Lvl  SP Fail Desc            Cast Fail
  a) Detect Unlife            ![Sk]   2   3   5% rad 30             1    0   0%
  b) Malediction              ![Sk]   4   3   5% dam 9d4           38    3   7%
  c) Detect Evil              ![Sk]   6   5   5% rad 30             0    0   0%
  d) Stinking Cloud           ![Sk]   8   7   5% dam 27            25    4  14%
  e) Black Sleep              ![Sk]  11  11   5% power 70           0    0   0%
  f) Undead Resistance        ![Sk]  14  15   5% dur 20+1d20        9    4  31%
  g) Horrify                  ![Sk]  16  16   5% power 70          36    2   5%
  h) Enslave Undead           ![Sk]  20  20   5% power 70           2    0   0%

Realm: Trump

     [Conjurings & Tricks]   Profic Lvl  SP Fail Desc            Cast Fail
  a) Phase Door               ![Sk]   3   3   5% range 10         225   12   5%
  b) Trump Spiders            ![Sk]   7   6   5%                   70    4   5%
  c) Shuffle                  ![Sk]   9   9   5% random             2    0   0%
  d) Reset Recall             ![Sk]  12  11   5%                    0    0   0%
  e) Teleport                 ![Sk]  15  13   5% range 140         57    5   8%
  f) Trump Spying             ![Sk]  18  19   5% dur 25+1d30        5    0   0%
  g) Teleport Away            ![Sk]  21  25   5% power 70           0    0   0%
  h) Trump Animals            ![Sk]  25  33   5%                    1    0   0%

Realm: Arcane

     [Manual of Mastery]     Profic Lvl  SP Fail Desc            Cast Fail
  a) See Invisible            ![Sk]  36  38  30% unknown            0    0   0%
  b) Resist Poison            ![Sk]  39  42  59% unknown            2    3  60%
  c) Teleport Level           ![Sk]  42  45  68% unknown            0    0   0%
  d) Teleport Away            ![Sk]  46  47  70% unknown            0    0   0%
  e) Recharging               ![Sk]  48  50  72% unknown            0    0   0%
  f) Detection                ![Sk]  49  52  89% unknown            0    0   0%
  g) Word of Recall           ![Sk]  50  76  82% unknown            0    0   0%

Realm: Craft

     [Handbook for Pupils]   Profic Lvl  SP Fail Desc            Cast Fail
  a) Minor Enchantment        ![Sk]   2   3   5%                 1336   57   4%
  b) Regeneration             ![Sk]   4   5   5% dur 80+1d80      189    8   4%
  c) Satisfy Hunger           ![Sk]   7   7   5%                   28    0   0%
  d) Resist Cold              ![Sk]  10  13   5% dur 20+1d20        4    0   0%
  e) Resist Fire              ![Sk]  13  13   5% dur 20+1d20        3    0   0%
  f) Heroism                  ![Sk]  16  16   5% dur 25+1d25      210   21   9%
  g) Resist Lightning         ![Sk]  19  13   5% dur 20+1d20        2    0   0%
  h) Resist Acid              ![Sk]  21  13   5% dur 20+1d20       39    4   9%

     [Grade Holder's Book]   Profic Lvl  SP Fail Desc            Cast Fail
  a) See Invisibility         ![Sk]  25  22   5% dur 24+1d24        1    0   0%
  b) Elemental Cloak          ![Sk]  29  25   9% dur 27+1d27       10    8  44%
  c) Resist Poison            ![Sk]  32  30  23% dur 20+1d20        2    3  60%
  d) Berserk                  ![Sk]  36  34  45% unknown            0    0   0%
  e) Self Knowledge           ![Sk]  38  29  46% unknown            0    0   0%
  f) Protection from Evil     ![Sk]  41  44  55% unknown            0    0   0%
  g) Giant Strength           ![Sk]  44  42  49% unknown            0    0   0%

Realm: Daemon

     [Dark Incantations]     Profic Lvl  SP Fail Desc            Cast Fail
  a) Magic Missile            ![Sk]   3   3   5% dam 9d4           99    6   6%
  b) Detect Unlife            ![Sk]   5   4   5% rad 30             1    0   0%
  c) Evil Bless               ![Sk]   7   6   5% dur 12+1d12      264   19   7%
  d) Resist Fire              ![Sk]  10   9   5% dur 20+1d20        3    0   0%
  e) Horrify                  ![Sk]  14  10   5% power 70          36    2   5%
  f) Nether Bolt              ![Sk]  20  15   5% dam 13d8          21    2   9%
  g) Summon Manes             ![Sk]  23  20   5%                    2    0   0%
  h) Hellish Flame            ![Sk]  25  28   5% dam 3d6+43         2    0   0%

Realm: Armageddon

     [Book of Elements]      Profic Lvl  SP Fail Desc            Cast Fail
  a) Lightning Bolt           ![Sk]  15  15   5% dam 11d8          10    0   0%
  b) Frost Bolt               ![Sk]  17  15   5% dam 12d8          24    1   4%
  c) Fire Bolt                ![Sk]  19  16   5% dam 13d8           7    1  13%
  d) Acid Bolt                ![Sk]  21  17   5% dam 13d8          48    5   9%
  e) Lightning Ball           ![Sk]  24  25   5% dam 72            19    2  10%
  f) Frost Ball               ![Sk]  26  28   5% dam 77             1    0   0%
  g) Fire Ball                ![Sk]  28  30   5% dam 82             0    1 100%
  h) Acid Ball                ![Sk]  30  32  12% dam 87             0    0   0%

     [Earth, Wind and Fire]  Profic Lvl  SP Fail Desc            Cast Fail
  a) Shard Bolt               ![Sk]  33  34  31% dam 15d8           6    2  25%
  b) Gravity Bolt             ![Sk]  35  37  37% dam 13d8           0    0   0%
  c) Plasma Bolt              ![Sk]  37  39  43% unknown            0    0   0%
  d) Meteor                   ![Sk]  40  44  62% unknown            0    0   0%
  e) Thunderclap              ![Sk]  42  55  68% unknown            0    0   0%
  f) Windblast                ![Sk]  45  76  77% unknown            0    0   0%
  g) Hellstorm                ![Sk]  50  87  95% unknown            0    0   0%



=================================== Dungeons ==================================

 Angband         : level  39
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  60
 Graveyard       : level  48
!Forest          : level  32
 Castle          : level  46
 Mountain        : level  31
 Anti-magic cave : level  44
!Chameleon cave  : level  45
!Icky cave       : level  35
!Lonely Mountain : level  40
!Giant's Hall    : level  40

 Now, you are in Zul.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Meng You, the Brother of Meng Huo        (Dungeon level:   6) - level 11
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 14
  Tengu and Death Swords                   (Danger  level:  25) - level 17
  Vapor Quest                              (Danger  level:  25) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 24
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  The Sewer                                (Danger  level:  15) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  Orc Camp                                 (Danger  level:  15) - level 29
  Doom Quest 1                             (Danger  level:  15) - level 29
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 29
  Logrus Master                            (Danger  level:  25) - level 31
  The Vault                                (Danger  level:  30) - level 32
  Ariel, Queen of Air                      (Dungeon level:  38) - level 32
  The Barrow Downs                         (Danger  level:  35) - level 33

< Failed Quest >
  Nothing.


 Arena: 28 Victories


============================== Defeated Monsters ==============================

You have defeated 9280 enemies including 80 unique monsters in total.

< Unique monsters top 20 >
  Smaug the Golden                         (level  45)
  Chameleon Lord                           (level  45)
  Quachil Uttaus, Treader of the Dust      (level  44)
  Utgard-Loke                              (level  44)
  Ariel, Queen of Air                      (level  44)
  Ubbo-Sathla, the Unbegotten Source       (level  41)
  Eol, the Dark Elven Smith                (level  40)
  Kavlax the Many-Headed                   (level  39)
  Mother Hydra                             (level  38)
  Father Dagon                             (level  38)
  Rogrog the Black Troll                   (level  36)
  Lord Borel of Hendrake                   (level  36)
  Pip, the Braver from Another World       (level  35)
  The Minotaur of the Labyrinth            (level  35)
  King Koopa                               (level  34)
  Fasolt the Giant                         (level  33)
  That @$^%& Black Bat                     (level  33)
  Arthur Pendragon                         (level  32)
  Mordred                                  (level  32)
  Shelob, Spider of Darkness               (level  32)


=================================== Virtues ===================================

Your alighnment : Neutral

You are neutral to Mysticism.
You are neutral to Valour.
You are neutral to Individualism.
You are neutral to Diligence.
You are neutral to Justice.
You are neutral to Honour.
You are neutral to Sacrifice.
You are neutral to Compassion.


================================== Mutations ==================================

You may master any weapon.


============================= Character Inventory =============================

a) 2 Armageddon Spellbooks [Book of Elements] {@ma}
b) an Armageddon Spellbook [Earth, Wind and Fire] {25% off, @mb}
c) 4 Daemon Spellbooks [Dark Incantations] {@me}
d) 2 Craft Spellbooks [Handbook for Pupils]
e) 2 Craft Spellbooks [Handbook for Pupils] {25% off, @mg}
f) a Craft Spellbook [Grade Holder's Book] {@mh}
g) an Arcane Spellbook [Manual of Mastery] {50% off}
h) 2 Trump Spellbooks [Conjurings & Tricks] {@mm}
i) a Death Spellbook [Black Prayers]
j) a Chaos Spellbook [Sign of Chaos] {@mq}
k) a Chaos Spellbook [Chaos Mastery] {25% off, @mr}
l) 2 Nature Spellbooks [Call of the Wild] {@ms}
m) 2 Nature Spellbooks [Nature Mastery] {25% off, @mt}
n) 3 Sorcery Spellbooks [Beginner's Handbook]
o) 2 Life Spellbooks [High Mass] {@mx}
p) 6 Potions of Speed
q) 51 Potions of Cure Critical Wounds
r) 9 Potions of Cure Critical Wounds {25% off}
s) a Rod of Healing
t) a Rod of Restoration
u) a Rod of Escaping
v) The Wizardstaff of Himring (1d2) (+15,+18) {99% off, Dm/XU/*L Himring, @ww}


================================ Home Inventory ===============================

 ( page 1 )
a) 8 Armageddon Spellbooks [Book of Elements] {@ma}
b) 10 Armageddon Spellbooks [Earth, Wind and Fire] {@mb}
c) 4 Armageddon Spellbooks [Earth, Wind and Fire] {25% off, @mb}
d) 2 Crusade Spellbooks [Rites of Initiation] {mc}
e) 6 Crusade Spellbooks [Ways of War] {@md}
f) 13 Daemon Spellbooks [Dark Incantations] {@me}
g) 11 Daemon Spellbooks [Immortal Rituals] {@mf}
h) 2 Daemon Spellbooks [Immortal Rituals] {25% off, @mf}
i) a Daemon Spellbook [Immortal Rituals] {50% off, @mf}
j) 5 Craft Spellbooks [Handbook for Pupils] {@mg}
k) 14 Craft Spellbooks [Grade Holder's Book] {@mh}
l) 5 Arcane Spellbooks [Cantrips for Beginners] {@mi}

 ( page 2 )
a) 15 Arcane Spellbooks [Minor Arcana] {@mj}
b) 9 Arcane Spellbooks [Major Arcana] {@mk}
c) 5 Arcane Spellbooks [Manual of Mastery] {@ml}
d) 6 Trump Spellbooks [Conjurings & Tricks] {@mm}
e) 12 Trump Spellbooks [Deck of Many Things] {@mn}
f) a Trump Spellbook [Deck of Many Things] {25% off, @mn}
g) 6 Death Spellbooks [Black Prayers] {@mo}
h) 5 Death Spellbooks [Black Mass] {@mp}
i) 11 Chaos Spellbooks [Sign of Chaos] {@mq}
j) 14 Chaos Spellbooks [Chaos Mastery] {@mr}
k) a Chaos Spellbook [Chaos Mastery] {25% off, @mr}
l) 17 Nature Spellbooks [Call of the Wild] {@ms}

 ( page 3 )
a) 10 Nature Spellbooks [Nature Mastery] {@mt}
b) 12 Sorcery Spellbooks [Beginner's Handbook] {@mu}
c) 10 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mw}
d) a Sorcery Spellbook [Master Sorcerer's Handbook] {25% off, @mv}
e) 14 Life Spellbooks [Book of Common Prayer] {@mw}
f) 5 Life Spellbooks [High Mass] {@mx}
g) a Mushroom of Restoring
h) 18 Pieces of Elvish Waybread
i) 23 Potions of Speed
j) 2 Potions of Berserk Strength
k) 10 Potions of Healing
l) 2 Potions of Life

 ( page 4 )
a) 10 Potions of Restore Mana
b) a Potion of Enlightenment
c) 2 Potions of Self Knowledge
d) 19 Potions of Resistance
e) 8 Potions of Curing
f) 2 Potions of New Life
g) 5 Potions of Great Clarity
h) 30 Scrolls of Phase Door
i) 14 Scrolls of Teleport Level
j) 2 Scrolls of Word of Recall
k) 2 Scrolls of *Remove Curse*
l) 2 Scrolls of *Remove Curse* {25% off}

 ( page 5 )
a) a Scroll of *Remove Curse* {75% off}
b) 16 Scrolls of Recharging
c) 9 Scrolls of Holy Prayer
d) 18 Scrolls of Protection from Evil
e) a Scroll of Rune of Protection
f) 8 Scrolls of Destruction
g) 10 Scrolls of Dispel Undead
h) 2 Scrolls of Genocide
i) 3 Scrolls of Summon Kin
j) 9 Scrolls of Detect Monsters
k) a Scroll of Fire
l) a Rod of Perception

 ( page 6 )
a) 5 Rods of Recall
b) a Rod of Enlightenment
c) 2 Rods of Detection {@zz}
d) 2 Rods of Probing
e) a Rod of Curing
f) 2 Rods of Teleport Other
g) a Rod of Drain Life {@za}
h) a Rod of Fire Bolts
i) a Rod of Mana Bolts {@zs}
j) 3 Wands of Haste Monster (18 charges)
k) 2 Wands of Teleport Other (24 charges)
l) a Wand of Drain Life (7 charges)

 ( page 7 )
a) a Wand of Dragon's Flame (5 charges)
b) a Wand of Rockets (4 charges) {@aa}
c) 2 Staffs of Haste Monsters (2x 12 charges) {@ui}
d) a Staff of Teleportation (10 charges)
e) a Staff of Starlight (12 charges)
f) a Staff of Curing (8 charges)
g) 2 Staffs of Speed (2x 8 charges)
h) 2 Staffs of Dispel Evil (2x 8 charges)
i) a Staff of Animate Dead (7 charges)
j) a Ring
k) a Ring of the Dwarves (-3,+6) (+2) {StCnDg;-DxSl;BlCaDi;FaSi(Cn}
l) a Ring of Protection [+10] {LiNtFe;Fa}

 ( page 8 )
a) a Ring of Wizardry (+2) {In;Dm A:Teleport Other}
b) an Elemental Ring [+11] {Sh}
c) an Amulet
d) an Amulet of Trickery (+5) {SlSr;Dk}
e) an Amulet of Devotion {Bl;Rf A:Holy Prayer}
f) an Elemental Charm {ElFiCo A:Resist Cold}
g) a Sacred Pendant [+5] {Nt;RgBs A:Shard Ball}
h) a Brass Lantern of Infravision (+2 to infravision) (with 7500 turns of light)
{75% off, If}
i) The Feanorian Lamp of Maggot (+2) {Ch;Te Maggot, .}
j) Multi-Hued Dragon Scale Mail (-2) [40,+10] {AcElFiCoPo A:Breathe}
k) Splint Mail of the Demon (-2,+2) [19,+13] (+4) {StIn;-WiSl;FiPoNtDi[F
A:Heroism}
l) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}

 ( page 9 )
a) The Cord Armour of Pyaray [6,+18] {FiCoShCfNtCaDi}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDk, @ww}
c) a Golden Crown of Lordliness [0,+9] (+3) [+15%] {WiCh;So(WiCh}
d) a Set of Gauntlets of the Yeek (-10,-1) [2,+7] (+4) {Sl;-StDxCnCh;Ac}
e) The Dagger 'Narthanc' (1d4) (+9,+8) (+1 to speed) {Sp;FiCa;ThLu|F A:Fire
Bolt}
f) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)
{SpStCn;ElLiDkDi;FaSiSdRgLu|ECa/*U(StInWiCn A:Getaway}
g) a Poison Needle (1d1) (+9,+9) {99% off}
h) The Flail 'Totila' (3d6) (+6,+9) (+2 to stealth) {Sl;FiCf;Lu|F/* A:Confuse
Monsters}
i) 14 Steel Bolts (3d5) (+9,+9) (133/99) {99% off, @ff}
j) a Capture Ball (empty) { A:Capture Pet}
k) a Capture Ball (empty) { A:Capture Pet}
l) a Capture Ball (empty) { A:Capture Pet}

 ( page 10 )
a) a Capture Ball (empty) { A:Capture Pet}
b) a Capture Ball (a Chameleon) { A:Capture Pet}
c) a Capture Ball (a Chameleon) { A:Capture Pet}
d) a Capture Ball (a Chameleon) { A:Capture Pet}
e) a Capture Ball (a Chameleon) { A:Capture Pet}
f) a Capture Ball (a Chameleon) { A:Capture Pet}
g) a Capture Ball (a Chameleon) {25% off,  A:Capture Pet}
h) 8 Chameleon Corpses
i) The Corpse of Pip, the Braver from Another World {Wanted!k!k!k}
j) 2 Magic Whistles


==================================== Museum ===================================

 ( page 1 )
a) an Armageddon Spellbook [Book of Elements] {@ma}
b) a Crusade Spellbook [Rites of Initiation]
c) a Crusade Spellbook [Ways of War]
d) a Daemon Spellbook [Dark Incantations]
e) a Craft Spellbook [Handbook for Pupils]
f) an Arcane Spellbook [Cantrips for Beginners]
g) an Arcane Spellbook [Minor Arcana]
h) an Arcane Spellbook [Major Arcana]
i) a Trump Spellbook [Conjurings & Tricks]
j) a Death Spellbook [Black Prayers]
k) a Death Spellbook [Black Mass]
l) a Chaos Spellbook [Sign of Chaos]

 ( page 2 )
a) a Chaos Spellbook [Chaos Mastery]
b) a Nature Spellbook [Call of the Wild]
c) a Nature Spellbook [Nature Mastery]
d) a Sorcery Spellbook [Beginner's Handbook]
e) a Life Spellbook [Book of Common Prayer]
f) a Life Spellbook [High Mass]
g) a Staff of Haste Monsters (12 charges)
h) The Phial of Galadriel (+1 to searching) {Sr A:Illumination}
i) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+8]
j) a Two-Handed Sword of Melting (3d6) (+12,+7) (+1) <-7%> {-Li;Ac|A}
k) The Fishingpole of Taikobo (1d1) (+8,+8) { A:Fishing}
l) a Death Scythe (10d10) (+8,+30) {99% off, |AEFCoPVS/*pDoTPULZ}

 ( page 3 )
a) a Sling of Extra Shots (x2) (+10,+9) (+4) [-20%] {cursed, -Wi;Xs}
b) a Capture Ball (a Chameleon) { A:Capture Pet}
c) a Magical Figurine of an Ewok
d) a Magical Figurine of a Law drake {cursed}



================================== Statistics =================================

  Objects Found    :  13595
  Objects Bought   :   1545
  Objects Destroyed:   6403

  Potions              Found Bought  Used  Dest
  ---------------------------------------------
  Cure Critical Wounds   114    313   118    11
  Curing                  57      4    49     4
  Speed                   78     15    57     5
  Healing                  9      1     0     0
  Life                     2      0     0     0
  Restore Mana             9      1     0     0
  Restore Life Levels     47      7     1     0
  Strength                 4      0     4     0
  Intelligence             4      0     4     0
  Wisdom                   4      0     4     0
  Dexterity               10      1    11     0
  Constitution             3      1     4     0
  Charisma                 8      0     8     0
  New Life                 2      0     0     0
  Totals                1781    745   745   317

  Scrolls              Found Bought  Used  Dest
  ---------------------------------------------
  Word of Recall         302      2    16     0
  Identify               405     47   142    31
  *Identify*              22     27    47     2
  Remove Curse            37      1     2     4
  *Remove Curse*           0      7     2     0
  Teleportation          458     23    13    27
  Teleport Level          20      0     1     5
  Destruction              9      0     0     1
  Genocide                 2      0     0     0
  Acquirement              2      0     2     0
  Totals                2548    215   416   185

  Wands                Found Bought  Used  Dest
  ---------------------------------------------
  Stone to Mud             8      0    60     2
  Teleport Other           5      0     1     0
  Dragon's Flame           0      1    49     0
  Rockets                  1      0     8     0
  Totals                 121     10   537     8

  Staves               Found Bought  Used  Dest
  ---------------------------------------------
  Perception              11      2   137     1
  Enlightenment           10      0     8     0
  Speed                    1      1    13     1
  Totals                 149      5   363    28

  Rods                 Found Bought  Used  Dest
  ---------------------------------------------
  Trap Location           19      0    47     0
  Door/Stair Location     14      0    10     0
  Monster Location         3      0    17     0
  Illumination             7      0     6     0
  Recall                   5      0    51     0
  Detection                2      0   524     0
  Enlightenment            1      0     2     0
  Perception               1      0     0     0
  Teleport Other           2      0     6     0
  Healing                  1      0     6     0
  Restoration              1      0    21     0
  Totals                 136      5  1527     4

  Spellbooks           Found Bought  Used  Dest
  ---------------------------------------------
  Third Spellbooks         5      0     0     0
  Fourth Spellbooks        2      0     0     0
  Totals                 322    339     0    29


  Egos Found    :    719
  Egos Bought   :     15
  Egos Destroyed:     41

  Egos                 Found Bought  Dest
  ---------------------------------------
  Ring of Speed            1      0     0
  Boots of Elvenkind       1      0     0


================================ Last Messages ================================

> You have 4 Daemon Spellbooks [Dark Incantations] {@me} (c).
> Buying an Armageddon Spellbook [Book of Elements] (e).
> You quickly agree upon the price.
> Taken!
> You bought an Armageddon Spellbook [Book of Elements] for 128 gold.
> You have 2 Armageddon Spellbooks [Book of Elements] {@ma} (a).
> Your extra legs disappear!
> The walls look unappetizing.
> You move with less assurance.
> Your brain reverts to normal.
> You received an equalization ritual.
> You were using The Wizardstaff of Himring (1d2) (+15,+18) {99% off, Dm/XU/*L
>  Himring, @ww} (u).
> Buying a Life Spellbook [High Mass] (d).
> You quickly agree upon the price.
> Fine.
> You bought a Life Spellbook [High Mass] for 1243 gold.
> You have 2 Life Spellbooks [High Mass] {@mx} (o).
> Buying 9 Potions of Cure Critical Wounds {25% off} (f).
> You quickly agree upon the price.
> Agreed!
> You bought 9 Potions of Cure Critical Wounds {25% off} for 837 gold.
> You have 9 Potions of Cure Critical Wounds {25% off} (r).
> Buying The Whip 'Bloodrain' (1d6) (+10,+8) (+1) {Ch/p} (l).
> You quickly agree upon the price.
> Examining The Whip 'Bloodrain' (1d6) (+10,+8) (+1) {Ch/p}...
> Buying 39 Potions of Cure Critical Wounds (e).
> You quickly agree upon the price.
> Agreed!
> You bought 39 Potions of Cure Critical Wounds for 4836 gold.
> You have 51 Potions of Cure Critical Wounds (q).


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "ba2eccd7c1025c7556"]


Posted on 21.7.2015 01:03
Last updated on 1.8.2015 21:45

Download this dump

6986. on the Ladder (of 15058)
613. on the PosChengband Ladder (of 2099)
20. for this player (out of 179)

Related screenshots:
rorschach
Dragons vs Utgard-Loke
Utgard-Loke's Revenge

Comments

Jump to latest

On 21.7.2015 14:50 wobbly wrote:
Seems a little strange that the lance I was using just fine unmounted is too heavy as soon as I'm riding & have to 1 hand it.

On 21.7.2015 19:40 wobbly wrote:
Vapour quest went well thanks to a hasted mount.

Are mounts meant to protect from breath weapons? When a fume breathed at the hippogriff I wasn't taking any damage, though I was copping the side effects.

On 21.7.2015 21:31 wobbly wrote:
Does weapon versatility extend to the dual-wield skill? Not that it matters at the moment as I'm riding.

On 21.7.2015 21:34 murphy wrote:
haha cool, i gotta start naming my pets!

On 22.7.2015 00:06 wobbly wrote:
Hmm, not sure about that Death Scythe, are they worth it or not? It would be appropriate for a child of hades but the whole sometimes strikes yourself thing worries me. I'm kind of amused that minor enchant works on it too.

On 22.7.2015 02:58 TheOtherMITZE@yahoo.com wrote:
Not that I've ever used one myself, but I seem to recall hearing that doing so is hazardous at best, and downright suicidal at worst.

On 22.7.2015 10:25 wobbly wrote:
Lunch the hippogriff finally bought it to a stray arrow from a griffon at the end of the minotaur fight. A shame as I'd managed to keep him alive from around clvl 15 uptil 25.

On 22.7.2015 21:21 wobbly wrote:
Wand of Dragon Flame appeared in the BM so went & took down Shelob, forgot that berserk would leave me open to being cursed but otherwise fairly easy.

I wanted to save the rusty chainmail of protection [14, -2] for the museum but lacked the inventory space.

Also dual-wielding maxed at beginner so there goes any hopes of being able to melee with an off-hand wizard-staff.

On 22.7.2015 22:46 wobbly wrote:
Near miss in the arena. I tend to underestimate that biclops.

LR 114/100
Max.(s)
Str: 18/120
Int: 18/100
Wis: 18/80
Dex: 18/110
Con: 18/80
Chr: 18/110

A nice set, just wish I could swap that Con & Chr.

On 23.7.2015 09:29 Regalia wrote:
Go hunt weird fumes :).

On 23.7.2015 19:29 wobbly wrote:
-40 hp between the wizard gauntlets & fairy boots. The gauntlets are a hard choice, I'm melee-ing most of the time but if I can't biff it I fall back on wands & it's got the device bonus.

On 23.7.2015 21:30 wobbly wrote:
Reached expert in longbow.
Mordred. Mordred always kills my characters. Not today, quaffed a speed potions, hit +19 speed, phased out of melee range, then pretty much dragon flamed him to death before finishing him off in melee.

On 26.7.2015 10:47 wobbly wrote:
Switching back to the red-mage after the warrior mage feels weird. I've gone from crap melee, decent magic to decent melee, crap magic.

On 26.7.2015 12:13 wobbly wrote:
Collecting souls for Hades, technically I'm pretty sure it was Hermes job to transport them but hey cut out the middle man. 8 clairvoyants to animate.

On 26.7.2015 12:15 wobbly wrote:
Also how does "Getaway" work? I activated Werewindle expecting to teleport & it seemed to do nothing.

On 26.7.2015 14:27 wobbly wrote:
Dragon-riding 101, point the haste wand at your dragon not the lava golem

On 26.7.2015 17:39 wobbly wrote:
Hopefully my little blue dragon levels better then the green. Too much stuff resistant to poison. What I really would like is a bronze.

On 26.7.2015 23:41 wobbly wrote:
Hmm, I need +18 dmg to hit with a runesword & I'm not sure how much berserk gives me. Tempted just because I'll be able to hit master skill.

On 27.7.2015 12:38 wobbly wrote:
For the moment I need to swap in the dwarf ring & use a berserk amulet to damage with the runesword but it's not a huge issue with the crossbow & devices for backup.

On 27.7.2015 13:09 wobbly wrote:
Well that's amusing, beat up a flesh-hound by using the wizard staff in the off-hand.

On 27.7.2015 14:48 murphy wrote:
i had gateway spell as a ring monster, sometimes it teleport and once it did teleport level, although i think it prompted me first if i wanted to leave the level

On 27.7.2015 14:48 murphy wrote:
sorry *getaway*, not gateway

On 27.7.2015 15:08 murphy wrote:
but i do remember also one time i cast it and it did nothing

On 27.7.2015 17:19 wobbly wrote:
Yeah I've had it do nothing & I've had it teleport, I think it's a thief spell, so I may have to try it with a rogue sometime.

Helm of the Troll showed up in the BM making things a bit easier. I also had dumped a bunch of summoning staves in my home for some strange reason so I can make things quicker by choosing a safe spot, buffing, berserking then running through the staves.

Grendel showed up but I teleported him away & picked him off with a crossbow. A couple of lesser krakens but there bolts just bounce back at them. I'm really liking Merlin's Pattern.

On 27.7.2015 20:56 wobbly wrote:
Too many distractions to have a crack at Smaug (Father Dagon, Mother Hydra, a rock giant) but I took down Dagon & found some stat potions.
My runesword is powered by the souls of 500 hummerhorns.

On 28.7.2015 15:28 wobbly wrote:
The absorption on the rune sword seems to slow down a lot when it get's in to the positives, but it absorbed Smaug. I really want to use a shield but it's much weaker 1-handed.

On 28.7.2015 19:15 wobbly wrote:
The reforge on the wizard-staff was disappointing, guess I should of waiting & reforged something better.

On 28.7.2015 22:53 wobbly wrote:
close call

On 29.7.2015 11:39 wobbly wrote:
Turns out Utgard-loke is not only vulnerable to horrify (though he saves well) but also touch of confusion. Your rune sword grows more powerful....

On 1.8.2015 20:14 wobbly wrote:
I think I'll pass on having 2 perma-cursed weapons & just stash that wizardstaff away.

On 1.8.2015 22:36 wobbly wrote:
Temporal Champion in Dragon's Lair. Bit of a careless death, still had teleport level.

On 2.8.2015 05:11 murphy wrote:
impressive to get that far with the runesword!

On 2.8.2015 14:20 wobbly wrote:
Thanks. Was fun to play with but I can't see it ever getting worth using. At the level it got to it was taking a Marilith or a unique around mother hydra's level to grow.

On 2.8.2015 14:21 wobbly wrote:
I do wish there was a mauler weight version of it though....

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