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The Angband Ladder: Peona, Thunderlord Polearmmaster by <dzhang@its.caltech.edu>

  [ToME 2.2.5 Character Dump]

 Name  : Peona                  Age                 16       STR!     40       
 Sex   : Female                 Height             175       INT:     40       
 Race  : Thunderlord            Weight             231       WIS!     38       
 Class : Polearmmaster          Social Class        64       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     39       
                                                                               
 + To Melee Hit         251 Level             50    Max Hit Points      2007   
 + To Melee Damage      160 Experience  99999999    Cur Hit Points      2007   
 + To Ranged Hit        128 Max Exp     99999999    Max SP (Mana)        252   
 + To Ranged Damage      18 Exp to Adv.    *****    Cur SP (Mana)        243   
   AC                39+255 Gold         2001208    Piety             221629   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[177Perception  : Poor         Blows/Round:  34        
 Bows/Throw  : Legendary[95]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  306d6+5440
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are the one of the most known Manwe Maia.  Your eagle            
          looks very good.  In the past you dwelt on earth in the              
          form of various animals.                                             
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 22 (1100')
        Mordor: Level 44 (2200')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Illusory Castle: Level 39 (1950')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 47 (2350')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Helcaraxe: Level 20 (1000')
        A lost temple: Level 35 (1750')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 15746 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : .7.34...........            
        Add Int   : .7*..........7..            
        Add Wis   : .7..4...........            
        Add Dex   : .7........4.....            
        Add Con   : .7...........7..            
        Add Chr   : ....4...........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..8.            
        Add Speed : .7*343.......7..            
        Add Blows : ..*3.........7..            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Troll: .............+..            
        Kill Drag.: .............+..            
        Elec Brand: +............+..            
        Cold Brand: +............+..            
        Sust Str  : ......+.........            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ...+............            
        Sust Chr  : ...+............            
        Invisible : +.+.............            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....++.........            
        Imm Acid  : ......*...+....+            
        Imm Elec  : ......*........*            
        Imm Fire  : ....+.*........*            
        Imm Cold  : ......*........+            
        Res Pois  : ...++..........+            
        Res Fear  : ....+..........+            
        Res Lite  : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ...+............            
        Res Conf  : ......+.........            
        Res Sound : ...+............            
        Res Shard : ......+.........            
        Res Neth  : ...+............            
        Res Nexus : ...+............            
        Res Chaos : ..+..++.........            
        Res Disen : ....+.+.........            
        Aura Fire : ...............+            
        Levitate  : ..+............+            
        Lite      : .+........+.....            
        See Invis : .....+..........            
        Digestion : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....++...++.....            
        Blessed   : .............+..            
        Cursed    : .++++...........            
        Hvy Curse : ..+.............            
        Fly       : ...............+            
        Orc.ESP   : .....+..........            
        Dragon.ESP: ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             50.000 [0.700]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         06.580 [0.500]
          . Magic-Device                         44.700 [1.150]
          . Thaumaturgy                          01.700 [0.500]
 - Spirituality                                  03.480 [0.400]
          . Prayer                               30.000 [0.500]
          . Mindcraft                            13.200 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Glaive of Pain (E:11254062, L:50) (9d6) (+87,+68)
    It
    can be wielded two-handed.  It does extra damage from electricity and 
    frost.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you invisible.  It slows your metabolism.  
    It drains mana.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 68 of Angband.
d) The Light Crossbow called 'Infinity Rush' (x10) (+14,+18) (+7 to speed)
{curs}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and speed by 7.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Lonnargon (+13) {cursed}
    It increases your intelligence, speed and attack
    speed by 13.  It makes you invisible.  It provides resistance to chaos
    .  It allows you to levitate.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring called 'Aura of Mansa' (+16,+13) (+3 to speed) {cursed, !k!k}
    It increases your strength, 
    speed and attack speed by 3.  It sustains your constitution and 
    charisma.  It provides resistance to poison, blindness, sound, nether
     and nexus.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 60 of Mordor.
n) The Thunderlord Coat of Nilon (-8,-4) [9,+24](40%) {!*!*!* mirkwood 31
?o*Acq}
    It
    increases your hit points by 40%.  It sustains your strength, 
    intelligence, wisdom and dexterity.  It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to life draining, 
    fire, cold, confusion, shards, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) a Feathers Cloak of Air [1,+10] {!*!*!k!k!d!d}
    It allows you to breathe
    without air.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
p) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 75 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) 22 Seeker Bolts of Hurimros (4d5) (+42,+21) (+7 to speed) {90% off}
    It increases your intelligence, 
    constitution, speed and attack speed by 7.  It does extra damage from 
    electricity and frost.  It produces chaotic effects.  It drains life
    from your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Dwarven Shovel of Digging (+9,+6) (+8)
    It increases your ability to tunnel by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo {!k!k!d!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) Benetar's Portable Plague {!* heal}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of an Archangel on level 70 of The Sacred Land
    Of Mountains.
c) The Box of Many Wonders {!* teleport}
    It can be activated for teleport (range 100) every 45
    turns.  
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
d) The Bottomless Bottle {!* food}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Spirit naga on level 45 of Mordor.
e) a Parchment titled ``Household Magic'' {!* restore}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Death quasit on level 70 of The Sacred
    Land Of Mountains.
f) Pytar's Portable Pandemonium {!* mass geno}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Dreadlord on level 69 of Angband.
g) Agannazar's Altruistic Assassin {!* heal}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Monastic lich on level 70 of The Sacred
    Land Of Mountains.
h) 13 Potions of Cure Insanity {!k!k}
i) 16 Potions of Healing {!k!k}
j) a Potion of Life {!k!k}
k) a Silver Rod of the Istari of Healing (200/200) {!k!k!d!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of a Demilich on level 91 of Angband.
l) a Golden Rod of the Istari of Healing (250/250) {!k!k!d!d}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Death quasit on level 70 of The Sacred
    Land Of Mountains.
m) a Golden Rod of Capacity of Perception (250/250) {!k!k!k}
    It can hold more mana.  
    You found it in the remains of a Demilich on level 57 of Mordor.
n) a Golden Rod of Recall (125/125) {!*!*}
o) a Golden Rod of Disarming (125/125) {!k!k}
p) The Lance called 'muting' (2d8) (+10,+10) (+7 to speed) {!k!k}
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom, dexterity, constitution, charisma, speed and 
    attack speed by 7.  It does extra damage from acid, electricity and 
    fire.  It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 24 Seeker Bolts of Hiandun (4d5) (+25,+29) (+7 to speed) {90% off}
    It increases your speed and attack speed by 7.  
    It does extra damage from electricity.  It poisons your foes.  It
    drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 27 Bolts of Numen (1d5) (+21,+24) (+7 attacks) {90% off}
    It increases your strength and attack speed by 7.
    It does extra damage from acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
b) 24 Seeker Bolts 'Vaidrim' (4d5) (+11,+9) (+7 attacks) {90% off}
    It increases your intelligence, dexterity and 
    attack speed by 7.  It does extra damage from electricity and frost.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
c) 22 Seeker Bolts 'Brest' (4d5) (+29,+20) {90% off}
    It does extra damage from acid.  It produces
    chaotic effects.  It drains life from your foes.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
d) 24 Seeker Bolts of Arthirimo (4d5) (+18,+15) {90% off}
    It does extra damage from acid, electricity and 
    frost.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
e) 25 Seeker Bolts of Eriachaur (4d5) (+17,+17) (+2) {90% off}
    It provides light (radius 1) forever.  It 
    increases your strength and intelligence by 2.  It does extra damage 
    from frost.  It drains life from your foes.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
f) 24 Seeker Bolts of Adhweth (4d5) (+31,+20) (+1) {90% off}
    It increases your intelligence by 1.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) 7 Scrolls of *Identify* {100% off}
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Marilith on level 70 of The Sacred Land
    Of Mountains.
c) a Golden Rod of the Istari of Detection (250/250) {!k!k}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of an Archlich on level 60 of Mordor.
d) a Golden Rod of Capacity of Nothing (250/250) {!k!k}
e) 2 Rod Tips of Disarming (50 Mana to cast) {!k!k}
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
g) a Ring of Slaying (+15,+10) {!k!k}
    
    You bought it from the Jewelry Shop.
h) The Ring of Elebret (+7) {100% off}
    It increases your constitution, 
    stealth, speed, attack speed and ability to score critical hits by 7.  
    It sustains your charisma.  It provides resistance to electricity and 
    light.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Elendoron (+8) {100% off}
    It increases your strength, 
    wisdom, speed and attack speed by 8.  It sustains your strength and 
    constitution.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
j) The Amulet called 'Immeda' (+6,+6) [+5] (+4) {!k!k}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    searching and infravision by 4.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Power Dragon Scale Mail called 'soul shine' (-3 to accuracy) [40,+22]
{!k}
    It can be activated for breathe the
    elements (300) every 60+d90 turns if it is being worn. It sustains 
    your wisdom and constitution.  It provides immunity to acid and 
    electricity.  It provides resistance to acid, electricity, fire, cold, 
    poison, light, dark, confusion, sound, shards, nether, nexus, chaos
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
m) The Full Plate Armour of Feldalin (-33,-5) [25,+14](20%)
    It increases your hit points by 20%.  It sustains 
    your wisdom.  It provides immunity to cold.  It provides resistance to 
    dark, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 56 of Mordor.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
q) The Dagger 'Gulim' (1d4) (+16,+12) (+6)
    It 
    increases your dexterity by 6.  It does extra damage from electricity
     and fire.  It is very sharp and can make your foes bleed.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 
    3.  It does extra damage from frost.  It strikes at undead with holy
    wrath.  It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Guisarme of Obeleguin (2d5) (+10,+10) (+2) {backup weapon}
    It can be wielded two-handed.  It increases your 
    intelligence and wisdom by 2.  It does extra damage from electricity
     and frost.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {!* recall}
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of Translocation {!k!k!d!d}
    It cannot be harmed by fire.  
    You found it in the remains of a Dreadlord on level 70 of Angband.
b) 2 Rod Tips of Healing (120 Mana to cast) {!k!k!d!d}
c) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
d) The Double Chain Mail 'Ilastel' (-43,-26) [16,+9](40%)
    It increases your hit points by 40%.  It provides resistance 
    to electricity, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
e) The Metal Brigandine Armour 'Amast' (+2,+6) [19,+7](-60%) {cursed}
    
    It decreases your hit points by 60%.  It sustains your dexterity.  It
    provides immunity to fire.  It provides resistance to sound.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 68 of Angband.
f) The Mithril Chain Mail of Elomir (-42,-18) [28,+12](20%)
    It
    increases your hit points by 20%.  It sustains your constitution.  It
    provides immunity to acid.  It provides resistance to fire, poison and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 77 of Angband.
g) The Hard Leather Armour 'Feith' (-17,-51) [6,+15](20%)
    
    It increases your hit points by 20%.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity, cold, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 87 of Angband.
h) The Hard Studded Leather of Serienen (-58,-34) [7,+12](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence
     and wisdom.  It provides immunity to electricity.  It provides
    resistance to life draining, acid, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Angband.
i) The Padded Armour of Egorodria (+53,+47) [4,+14](-100%) {cursed}
    It decreases your hit points by 100%.  It provides immunity to 
    cold.  It provides resistance to poison.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
j) The Large Metal Shield of Nimoron [5,+16]
    It sustains your strength.  It provides immunity to 
    acid.  It provides resistance to life draining, fire and confusion.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Angband.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Dagger 'Narthanc' (E:16410636, L:50) (1d4) (+44,+22)(60%) (+3)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your spell power by 3.  It increases your mana capacity by 60%.  It
    does extra damage from electricity and fire.  It can cause
    earthquakes.  It strikes at undead with holy wrath.  It makes you
    invisible.  It provides resistance to electricity, fire, cold, light, 
    chaos and disenchantment.  It renders you incorporeal.  It allows you
    to fly.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It induces random teleportation.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Dagger 'Dethanc' (E:768761, L:34) (1d4) (+30,+18) (+3 to speed)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It increases your stealth
     and speed by 3.  It does extra damage from electricity.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to electricity, dark and blindness.  It allows you
    to levitate.  It allows you to sense the presence of good beings.  It
    slows your metabolism.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of The
    Sacred Land Of Mountains.
o) The Dagger 'Nimthanc' (E:939450, L:35) (1d4) (+29,+15)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from electricity, fire and frost.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to electricity, cold, poison and disenchantment
    .  It slows your metabolism.  It produces a fiery sheath.  It produces
    an electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
r) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It poisons your
    foes.  It provides resistance to light, dark, blindness, confusion and 
    nether.  It allows you to sense the presence of good beings.  It 
    drains mana and life.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of The
    Sacred Land Of Mountains.
s) The Halberd of Anding (3d5) (+28,+26) (+4)
    It can be wielded two-handed.  It increases 
    your intelligence, dexterity and constitution by 4.  It does extra
    damage from fire.  It produces chaotic effects.  It drains life from
    your foes.  It is very sharp and can cut your foes.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) an Acidic Heavy Lance of Westernesse (4d8) (+15,+18) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and constitution by 2.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid.  
    It was given to you as a reward.
v) The Mighty Hammer 'Grond' (E:9925, L:19) (9d9) (+46,+34) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    does extra damage from frost.  It can cause earthquakes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It produces an anti-magic shell.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  



Posted on 25.7.2003 07:06
Last updated on 11.1.2004 17:58

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104. on the Ladder (of 17605)
17. on the ToME Ladder (of 3105)
4. for this player (out of 189)

Comments

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On 25.7.2003 07:06 dzhang@its.caltech.edu wrote:
Assassin. Good potential, but life so far has sucked.

Oh yeah, stealing is also way too easy in this version.

On 10.8.2003 05:43 dzhang@its.caltech.edu wrote:
Mormegil just gained Stealth ability. Wow, it rules.

On 11.8.2003 02:53 dzhang@its.caltech.edu wrote:
Exp gain is way too easy for anyone with good dodge skill. Averaging 1M exp per 2 minutes farming Greater wall monsters in LoM.

On 11.8.2003 05:48 wrote:
EXP gain is never hard. My Sorcerer/Symbiant has been farming Great Wyrms for loot for a long while now, and has managed to get to 35 million XP while letting other Wyrms do the killing, and a monster lore of around 5.

On 11.8.2003 05:58 dzhang@its.caltech.edu wrote:
Ah, but you probably had to pay at least a little attention in micromanaging and what not. Me? Since GWM don't damage me at all, I can just close my eyes, and press the left button for 30 seconds, then switch to right button, and so forth. Every once in a while, I hit 'W' (my macroed key for activating satisfy hunger artifact).

On the other hand, even with my alchemist with 30K HP and >200 AC, I had to pay at least a little attention, and notice when my HP was getting too low, etc.

On 11.8.2003 09:28 dzhang@its.caltech.edu wrote:
Maxxed XP on Greater Wall Monsters. Should try to look for better rings now...

On 11.1.2004 01:07 dzhang@its.caltech.edu wrote:
My best character yet. Check out the awesome armor, the awesome weapon, the awesome rings, and of course, the awesome bow.

(Here's a hint on how to get a character this good. First, you need a Dungeon Market with a Scroll Shop. Second you need >35 DEX. Set up macros to steal scrolls 5 at a time, and then just steal-scum for a few hours, and you'll end up with something like 100 ?oArtifact Creation and ?oCraftsmanship. ?oCraftsmanship is the thing you really need, which allows you to boost good items into extraordinary ones. The p-val on my bow started at 2, the p-value of my "muting" lance started at 3, and my arrows of +7 extra attacks started at 2 and 5, respectively. AFAIK, pval 7 is the highest you can get with ?oCraftsmanship.)

Also, for the sentient weapons, I think I have it figured out. First I enchanted the Glaive to about (+13, +30) with lots of scrolls, and then I leveled it up ONE LEVEL AT A TIME. This prevents the Glaive from picking up rarer realms, and less realms means less abilities, and less abilities means more enchantment.

Anyway, check it out. There's no doubt in my mind this character is going to kill Melkor. All I need is a couple more Rods of Healing.

On 11.1.2004 03:10 lorddimwit@hotmail.com wrote:
Feh. Those are the scummiest tactics I've ever seen. And a ring of extra attacks +13? A bolt of extra attacks +7? Where's your warrior code of honor?

On 11.1.2004 09:34 dzhang@its.caltech.edu wrote:
Hey, I didn't make the RoExtraAttacks +13, that was a gift from the RNG in the Speed Ring Shop. I only stayed there for about 15 minutes, because I was only looking for something in the range of 9 or 10.

Warrior code of honor? Hm... I think it's time to go back to the artifactless bookless yeek sorceror then.

On 11.1.2004 20:31 wrote:
Why not ?Craft the HP armor? +140% to HP is always nice

On 12.1.2004 06:44 dzhang@its.caltech.edu wrote:
?oCraftsmanship only works on weapons.

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