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The Angband Ladder: Sevaregord, Thunderlord Demonologist by <t.knight@optichrome.com>

  [ToME 2.2.1 Character Dump]

 Name  : Sevaregord             Age                 18       Str: 18/128 18/143
 Sex   : Male                   Height             155       INT:  18/30       
 Race  : Thunderlord            Weight             272       WIS:  18/78       
 Class : Demonologist           Social Class        53       Dex:  18/10  18/50
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/115       
                                                                               
 + To Melee Hit          45 Level             33    Max Hit Points       784   
 + To Melee Damage       53 Experience    916780    Cur Hit Points       784   
 + To Ranged Hit         16 Max Exp       916780    Max SP (Mana)         57   
 + To Ranged Damage      10 Exp to Adv.  1100000    Cur SP (Mana)         57   
   AC                 53+53 Gold          204141    Piety              12750   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  16d7+424  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 28 (1400')
        Paths of the Dead: Level 48 (2400')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 13 (650')
        Moria: Level 35 (1750')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 6 (300')

 Your body is a Player.
 You are currently on level 48 of Paths of the Dead.
 You have defeated 6242 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Int   : ....3...........            
        Add Dex   : 2...............            
        Add Con   : 2.2......14.....            
        Add Sear. : ....34..........            
        Add Infra : .........1......            
        Add Tun.. : ..............3.            
        Add Speed : 2..........2....            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ....+..+........            
        Hold Life : ......+.........            
        Imm Acid  : ......*+.......+            
        Imm Elec  : ......*........+            
        Res Fire  : .........+......            
        Res Cold  : ..........+....+            
        Res Pois  : ......+.........            
        Res Fear  : .......+.......+            
        Res Lite  : ................            
        Res Dark  : ......+.........            
        Res Blind : ....+...........            
        Res Conf  : ....+..........+            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Levitate  : ...............+            
        See Invis : .......+........            
        Digestion : ....+...........            
        Regen     : ..........+.....            
        Xtra Shots: .+..............            
        Activate  : .....+....+.....            
        Cursed    : .+..............            
        Fly       : ...............+            
        Troll.ESP : .........+......            
        Dragon.ESP: .........+.....+            
        Animal.ESP: +...............            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 6)
 - Combat                                        32.305 [0.750]
	  - Weaponmastery                               15.060 [0.750]
	 	  . Sword-mastery                             37.800 [0.600]
	  . Archery                                     10.400 [0.500]
 - Sneakiness                                    03.080 [1.800]
	  . Stealth                                     01.300 [0.400]
	  . Disarming                                   23.600 [1.800]
 - Magic                                         04.030 [0.700]
	  . Magic-Device                                04.450 [1.150]
	  . Demonology                                  30.000 [1.000]
 - Spirituality                                  10.400 [0.700]
	  . Prayer                                      05.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet an Aimless-looking merchant on level 1.
You are fated to meet a Singing, happy drunk on level 1.
You are fated to find a Rod Tip of Trap Location on level 17.
You are fated to meet a Hill orc on level 29.


  [Character Equipment]

a) The Sabre 'Careth Asdriag' (2d7) (+5,+7) (+2 to speed)
        It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
d) a Light Crossbow of Extra Shots (x3) (+13,+10) {cursed}
    It fires
    missiles excessively fast.  It is cursed.  
    You bought it from the Weaponsmith.
e) a Ring of Constitution (+2)
f) a Ring of Damage (+18)
k) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  
    It increases your intelligence and searching by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 30 of Mirkwood.
n) The Mithril Plate Mail of Umenwe (-3) [35,+8]
    
    It sustains your charisma.  It provides immunity to acid and 
    electricity.  It provides resistance to life draining, acid, 
    electricity, poison, dark and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Reflection [3,+10]
s) a Dwarven Steel Helm [6,+6] (+1 to infravision)
    It increases your constitution and 
    infravision by 1.  It provides resistance to fire.  It allows you to
    sense the presence of trolls and dragons.  
    You bought it from the Armoury.
u) The Set of Gauntlets 'Paurnimmen' [Stone Skin] [2,+14] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+3] (+2) {100% off}
    It increases your speed by 2.  
    You stole it from the Black Market.
z) (nothing)
{) 20 Bolts of Frost (1d5) (+4,+9)
|) a Magical Dwarven Shovel (1d3) (+12,+10) (+3)
    It grants you the power of stone to
    mud if it is being worn.  It increases your ability to tunnel by 3.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Demonhorn [2,+5]
b) 2 Potions of Cure Critical Insanity
c) a Potion of Cure Insanity
d) 2 Potions of Speed
e) 12 Potions of Cure Critical Wounds
f) 2 Potions of Healing
g) a Potion of *Healing*
h) a Potion of Restore Life Levels
i) a Potion of Enlightenment
j) 5 Potions of Resistance
k) 7 Scrolls of Identify {25% off}
l) a Scroll of *Identify*
m) 38 Scrolls of Satisfy Hunger
n) a Silver Rod of Charging of Detection (72/100)
    It regenerates its mana faster.  
o) a Golden Rod of Nothing (125/125)
p) a Wand of Tidal Wave[1|20]
q) a Wand of Poison Blood[6|39] (22 charges)
r) a Wand of Essence of Speed[1|10] of Plenty (0 charges)
    
    You found it in the remains of a Dark elven warlock on level 33 of Moria.
s) a Fireproof Staff of Healing[2|24] (0 charges)
    
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
t) The Ring of Rondir (+4 to infravision)
    It increases your intelligence, 
    wisdom and infravision by 4.  It provides resistance to electricity
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    Paths of the Dead.
u) a Steel Helm of Regeneration [6,+9]
v) The Dagger 'Beleb' (1d4) (+11,+5)
    It provides light (radius 1) forever.  It does extra
    damage from acid.  It produces chaotic effects.  It drains life from
    your foes.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Paths of the Dead.
w) an Acidic Sabre of Slay Giant (1d7) (+9,+7)


  [Home Inventory - Bree ]

a) a Demonhorn [2,+5]
b) The Deck of Wild Magic
    It
    can be activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Spectre on level 40 of Paths of the Dead.
c) Raistlin's Ready Ranger
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 33 of Moria.
d) a Mushroom of Restoring
e) 7 Sprigs of Athelas
f) a Potion of *Healing*
g) 2 Potions of Restore Constitution
h) 5 Scrolls of Teleportation {50% off}
i) 5 Scrolls of *Remove Curse*
j) a Scroll of *Destruction*
k) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 46 of Paths of the
    Dead.
l) a Golden Rod of Capacity of Nothing (250/250)
m) a Mithril Rod of Nothing (160/160)
n) a Wand of Tidal Wave[5|28] (8 charges)
o) a Wand of Stone Prison[1|6] (8 charges)
p) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to confusion, nether and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
q) an Indestructible Ring of Constitution (+5)
r) a Ring of Shard Resistance
s) Ring Mail of Resistance (-2) [12,+12]
    
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
t) an Iron Crown of Lordliness [0,+10] (+2)
    It increases your wisdom and charisma
     by 2.  It sustains your wisdom and charisma.  It provides resistance 
    to nexus.  
    You found it in the remains of a Great crystal drake on level 45 of The
    Sacred Land Of Mountains.
u) a Two-Handed Sword of Westernesse (3d6) (+8,+6) (+2)
    It must be wielded two-handed.  It increases 
    your strength, dexterity and constitution by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Half-ogre on level 33 of Moria.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can
    be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 45 of Paths of the
    Dead.
w) 13 Arrows of Slay Dragon (1d4) (+5,+6)


  [Home Inventory - Gondolin ]

a) a Spellbook of Stone Skin
b) Agannazar's Antique Acorn
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
c) a Scroll of Reset Recall
d) a Dwarven Lantern of the Magi (+3)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 3.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) a Spider Web of Immolation [1,+8]
    It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
f) a Large Metal Shield of Electricity [5,+8]
    It provides resistance to electricity.
    It produces an electric sheath.  It cannot be harmed by electricity.  
    It was given to you as a reward.
g) a Large Metal Shield of Resist Fire [5,+5]
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) a Morning Star of *Slay Demon* (2d6) (+13,+5) (+1)
j) The Sheaf Arrow of Nionumo (1d5) (+11,+5)
    
    It does extra damage from electricity and fire.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 31 of Mirkwood.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 27 of Mirkwood.
l) a Wooden Boomerang of Accuracy (1d8) (+12,+8)
m) a Small Metal Boomerang of Slay Evil (3d4) (+4,+2)


  [Home Inventory - Minas Anor ]

a) a Scroll of Reset Recall
b) a Staff of Healing[3|26] (3 charges)
c) a Ring of See Invisible
d) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
g) a Drum of Power (+1)
    It can
    be activated for singing a song of freedom if it is being worn. It 
    increases your strength and charisma by 1.  It sustains your charisma.
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) a Demonblade (4d6) (+5,+4)
b) a Demonshield [5,+6]
c) a Tome of the Impenetrable Earth
d) a Runestone
e) The Gem of Wisdom
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
f) Agannazar's Altruistic Assassin
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 30 of Mirkwood.
g) 99 Potions of Water Curing {quest}
h) 5 Potions of Restore Life Levels
i) a Moonstone Rod of Capacity of Nothing (150/150)
j) a Wand of Ice Storm[2|26] (8 charges)
k) a Ring of Invisibility
    It makes you
    invisible.  
    You bought it from the Magic shop.
l) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 33 of Moria.
m) Dwarven Ring Mail (-2) [12,+8] (+1)
    It 
    increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 33 of Moria.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Dagger of Serdi (1d4) (+12,+12) (+2)
    It increases your strength, dexterity and constitution
     by 2.  It does extra damage from fire.  It is very sharp and make
    your foes bleed.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) a Broad Sword of Life (2d5) (+6,+8)(20%)
    It increases your hit points
     by 20%.  It provides resistance to life draining.  
    It was given to you as a reward.
r) 30 Bolts of Frost (1d5) (+9,+5)





Posted on 25.7.2003 09:12

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6468. on the Ladder (of 12678)
1659. on the ToME Ladder (of 2973)

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On 25.7.2003 09:12 t.knight@optichrome.com wrote:
My best ToME char yet, but I need help working uot what to wear, and where to go next!

On 25.7.2003 12:06 heitops@hotmail.com wrote:
My suggestion is that you go to Lothlorien/Godolin/Minas Anor, go to the teleport house and pay 10000 to teleport down to bottom of Illusary Castle, there you kill the Glass Golem and get The Iron Helm of Knowledge.
After that you can use the smae trick to kill Durins Bane and The White Balrog (DB in Moria and WB in Helcareaxe).
U shall try to get the demonset of Gothmog and use that weapons in the future...
Maybe scum Erebor when you get better (L40+).
When you get Mormegil you can use it for tough kills.....

But first of all kill of Miatour of the labyrint and get Hammerhead.

The "trix" with jumping over levels as I siad over can also be used to jump over strong princess quests in Mordor and such (Hand Drujs etc), but for Queltogs just use Anchor of Space time, that will prvent them from teleporting and then you just wait until you are surrendred by weak sommned monserts and go and kill the queltogs, maybe summon some demons...

thanks, thats all.
Good luck.

PS: Try to find some dungen markets in Moria and the old forest;)

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