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The Angband Ladder: Parn, Dunadan Paladin by <caracoloide@qdice.com>

  [Angband 3.0.3 Character Dump]

 Name   Parn                                     Self  RB  CB  EB   Best
 Sex    Male              Age        54   STR! 18/100  +1  +3  +2 18/160
 Race   Dunadan           Height     78   INT! 18/100  +2  -3  +5 18/140
 Class  Paladin           Weight    155   WIS! 18/100  +2  +1  +9 18/220
 Title  Paladin           Status     16   DEX! 18/100  +2  +0  +2 18/140
 HP     -50/882           Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     243/323           Preserve    Y   CHR! 18/100  +2  +2  +0 18/140

 Level           41       Armor    [31,+129]     Saving Throw     Heroic
 Cur Exp    2753847       Fight      (+8,-8)     Stealth       Excellent
 Max Exp    2753847       Melee     (+23,+7)     Fighting      Legendary
 Adv Exp    3225000       Shoot    (+23,+15)     Shooting      Legendary
                          Blows       7/turn     Disarming        Superb
 Gold        788368       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   163.5 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Serf.  You are a credit to the
 family.  You have hazel eyes, straight brown hair, and a fair
 complexion.



  [Last Messages]

> Gravity warps around you.
> Ignoring Messages While KO'd
> The Gravity hound breathes gravity.
> The Gravity hound resists. <2x>
> Gravity warps around you.
> The Gravity hound breathes gravity.
> Gravity warps around you.
> The Gravity hound breathes gravity.
> Gravity warps around you.
> The Gravity hound breathes gravity.
> The Gravity hound resists. <3x>
> Gravity warps around you.
> You die.
> # Aborting (player died).
> # Removing keypress hook


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+15,+15) (+2) {SpdLiteFASInv}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Heavy Crossbow (x4) (+15,+15)
c) a Ring of Protection [+12]
d) a Ring of Protection [+12]
e) an Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Star of Elendil {ActvSInv}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {SpdNxsActv}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15] {Actv}
   It provides resistance to fire.  It activates for fire bolt (9d8) every
   8+d8 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Free Action [6,+11]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {10% off}
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings] {40% off}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {10% off}
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 10 Potions of Cure Critical Wounds {10% off}
k) 3 Potions of Healing
l) a Potion of Life
m) 10 Potions of Restore Mana {40% off}
n) 11 Scrolls of Phase Door {50% off}
o) a Scroll of *Identify*
p) a Scroll of Protection from Evil
q) a Rod of Disarming
r) a Wand of Lightning Balls (11 charges)
   It cannot be harmed by electricity.  
s) a Staff of Teleportation (6 charges)
t) a Staff of Curing (6 charges)
u) a Ring of Free Action
   It grants you immunity to paralysis.  
v) a Pick of Digging (1d3) (+15,+15) (+5)
   It increases your tunneling by 5.  It is branded with acid.  


  [Home Inventory]

a) 20 Holy Books of Prayers [Beginners Handbook] {10% off}
b) 20 Holy Books of Prayers [Words of Wisdom] {10% off}
c) 20 Holy Books of Prayers [Chants and Blessings] {40% off}
d) 20 Holy Books of Prayers [Exorcism and Dispelling] {10% off}
e) a Mushroom of Restoring
f) 11 Potions of Restore Mana {40% off}
g) 19 Potions of Restore Life Levels
h) 85 Scrolls of Teleportation {40% off}
i) 8 Scrolls of Enchant Armor
j) 3 Staffs of Teleportation (6 charges)
k) 6 Staffs of Teleportation (4 charges) {40% off}
l) a Ring of Resist Poison
   It provides resistance to poison.  
m) The Phial of Galadriel {Actv}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
n) Augmented Chain Mail (Dwarven) (-2) [16,+20] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Dark}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {SpdShrd}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
q) The Cloak of Thorongil [1,+10] {FASInv}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
r) The Metal Cap of Thengel [3,+12] (+3) {Conf}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
s) The Set of Leather Gloves 'Cammithrim' [1,+10] {LiteActvFA}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
t) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
u) The Beaked Axe of Hurin (3d6) (+14,+15) (+2) {DarkActv}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {ActvESP}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {LiteActvSInv}
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
x) a Lead-Filled Mace of Westernesse (3d4) (+8,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.7.2003 06:23

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4841. on the Ladder (of 12675)
1598. on the Angband Ladder (of 3733)

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On 29.7.2003 06:23 caracoloide@qdice.com wrote:
Nice Char... my first paladin.

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