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The Angband Ladder: GhenVI, Kobold Mage by <ghen@comcast.net>

  [Angband 3.0.3 Character Dump]

 Name   GhenVI                                   Self  RB  CB  EB   Best
 Sex    Male              Age        25   Str! 18/100  -1  -5  +2  18/60  18/50
 Race   Kobold            Height     35   INT! 18/100  -1  +3  +4 18/160
 Class  Mage              Weight     74   WIS! 18/100  +0  +0  +3 18/130
 Title  Warlock           Status      1   DEX! 18/100  +2  +1  +0 18/130
 HP     -152/454          Maximize    Y   CON! 18/100  +2  -2  +5 18/150
 SP     78/267            Preserve    Y   CHR! 18/100  -2  +1  +3 18/120

 Level           38       Armor     [16,+77]     Saving Throw     Superb
 Cur Exp    1120556       Fight     (+10,+3)     Stealth          Superb
 Max Exp    1120556       Melee    (+22,+18)     Fighting         Superb
 Adv Exp    1232500       Shoot     (+20,+6)     Shooting         Superb
                          Blows       2/turn     Disarming        Superb
 Gold        535941       Shots       2/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   131.1 lbs       Infra        50 ft     Searching        Superb

 You are the largest of a litter of 4 pups. Your father was a hunter,
 and your mother was a cook. You have light brown eyes, a reddish-brown
 hide, and small, sharp teeth.



  [Last Messages]

> Target Selected.
> The Ghoul cries out in pain.
> It cries out in pain. <9x>
> It grunts with pain.
> It cries out in pain.
> It stares deep into your eyes!
> You are unaffected!
> Target Selected.
> The Ghoul screams in pain.
> The Ghoul flees in terror!
> It stares deep into your eyes!
> You are unaffected!
> It breathes frost.
> The Ghoul is destroyed.
> You die.


  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {900ft energy hound}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+10,+6) (+1)
   It increases your shooting speed by 1.  
c) a Malachite Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
d) an Engagement Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
e) an Obsidian Amulet of Searching (+8)
   It increases your searching by 8.  
f) The Star of Elendil {draebor, the imp 1650'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) a Robe of Resistance [2,+18]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Small Metal Shield [3,+7]
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) a Set of Cesti of Free Action [5,+9]
   It grants you immunity to paralysis.  
l) a Pair of Soft Leather Boots of Stealth [2,+7] (+2) {hill orc 1100'}
   It increases your stealth by 2.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {!d!k!v@m1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {!d!k!v@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {!d!k!v@m3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {!d!k!v@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {!*@m6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k@m7}
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
i) 4 Grey Speckled Potions of Healing
j) a Red Potion of Restore Mana
k) a Metallic Purple Potion of Wisdom
l) a Chartreuse Potion of Dexterity
m) a Smoky Potion of Charisma
n) a Mithril Rod of Detection
o) a Zirconium Rod of Polymorph
p) a Titanium Rod of Fire Bolts
q) a Lead Rod of Acid Balls {!d!k@z1}
r) a Runed Wand of Clone Monster (7 charges)
s) 2 Azurite Rings of Free Action
   It grants you immunity to paralysis.  
t) a Diamond Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
u) a Tiger Eye Ring of Accuracy (+13)
v) an Executioner's Sword of Slay Orc (4d5) (+6,+8)
   It slays orcs.  
w) 18 Bolts of Backbiting (1d5) (-49,-40) {cursed}
   It is cursed.  


  [Home Inventory]

a) 97 Books of Magic Spells [Magic for Beginners] {!d!k!v@m1}
b) 6 Books of Magic Spells [Conjurings and Tricks] {!d!k!v@m2}
c) 9 Books of Magic Spells [Incantations and Illusions] {!d!k!v@m3}
d) 6 Books of Magic Spells [Sorcery and Evocations] {!d!k!v@m4}
e) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k@m7}
   It cannot be harmed by the elements.  
f) a White Spotted Mushroom of Restore Constitution
g) a Red Mushroom of Restoring
h) a Red Speckled Potion of *Healing*
i) a Hazy Potion of Life
j) 5 Red Potions of Restore Mana
k) a Scroll titled "crehyd appo" of Curse Armor
l) 5 Runed Wands of Clone Monster (5 charges)
m) 3 Runed Wands of Clone Monster (4 charges)
n) 3 Runed Wands of Clone Monster (7 charges)
o) Chain Mail of Elvenkind (-2) [14,+8] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and blindness.  It cannot be harmed by the
   elements.  
p) a Cloak of Irritation (-15,-5) [1,-6] {cursed}
   It aggravates creatures around you and is cursed.  
q) The Katana 'Aglarang' (8d4) (+5,+6) (+5) {Troll pit 1750'}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
r) a Trident of Gondolin (1d8) (+15,+13) {the tiny vault 1650'}
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark and life draining.  It lights the dungeon around you.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid and fire.  
s) 21 Bolts of Backbiting (1d5) (-8,-23) {cursed}
   It is cursed.  
t) 22 Arrows of Backbiting (1d4) (-44,-19) {cursed}
   It is cursed.  
u) 29 Mithril Arrows of Slay Animal (3d4) (+7,+4)
   It slays animals.  It cannot be harmed by acid and fire.  
v) 18 Iron Shots of Backbiting (1d4) (-39,-45) {cursed}
   It is cursed.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.7.2003 00:19
Last updated on 11.8.2003 04:40

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7260. on the Ladder (of 16559)
2805. on the Angband Ladder (of 5282)
5. for this player (out of 17)

Comments

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On 30.7.2003 00:19 ghen@comcast.net wrote:
This has been a hilariously unlucky character up until about an hour ago. I had previously only storebought items as the dungeon yielded trash. jumping down to ~700 now at lvl 21 I've finally found some goodies so I can start to dive deeper.. Maybe I should just get a necklace of see invisible or something as I have nothing now..

On 31.7.2003 14:26 ghen@comcast.net wrote:
Doing really good now, starting to find more fun stuff at 1050'. Currently I'm level 28.. When I get back to town I'll pick up the 4th book since a fire hound burnt it, along with some armor enchant scrolls if you were cringing at my armor ;)

On 31.7.2003 14:35 ghen@comcast.net wrote:
currently slaying my first troll pit, this whip really rocks. I think its working better than forasgil but then who am I to say.

On 1.8.2003 01:24 ghen@comcast.net wrote:
(lvl30 dlvl 1100')Woo hoo, potion of xp brought me up to my highest level character yet! party time! I'm still kinda scared to drop down to 1500' but I guess its time now.

On 1.8.2003 15:47 ghen@comcast.net wrote:
(dlvl 1300' lvl 31) Doing great so far! finally got over 18/50 int, and my favorite rod of all: acid balls. Dropping slowly down to 1600' since I've never done this before, but its working well! Now its time for my beach vacation so no more gaming for a week.

On 9.8.2003 16:59 ghen@comcast.net wrote:
(dlvl1600 lvl32) Cruising around at 1600' easily. I think that once I got con and int over 18/50 is the breaking point to drop to 1600' and not be scared for a first timer. My equipment hasn't changed much but around 1100' and deeper I've been finding an artifact or at least something really good about every hour or so of game play. Ghosts are out in force lowering life levels, and gravity hounds are probably my worst enemy right now. They're the only things that can get me to 1/2 life in a couple breaths. Now I'm going to take the lead of others on the ladder and chill at this depth until stats are maxed.
All in all it was a good vacation ;) Someone was kind enough to bring a laptop so I wasn't without my little @.

On 10.8.2003 05:18 ghen@comcast.net wrote:
(dlvl 1650' lvl 34) Doing really great now, found kelek's twice in one hour from monster drops.. Pretty soon I will have my stats maxxed out. Hopefully I can find a shield that does -anything- since I've had this wimpy one the entire game. Rend soul is a really nice spell, but it seems like everything I need it for is evil. Oh well, it still takes off 30% usually at the level I'm killing.

On 11.8.2003 04:40 ghen@comcast.net wrote:
Well, what can I say.. it wasn't really my fault, my computer froze for a couple seconds while the ancient multi breathed.. I just kept hitting my macro fire button as my hp was fine. I knew it had to end, my best character yet.. So sad to loose him.

On 11.8.2003 04:44 ghen@comcast.net wrote:
final dungeon level was 2150', the ancient multi hued dragon was summoned by a dark elven sorceror. I did get him before my end though >:)

On 17.1.2004 06:19 mccoyjf@hotmail.com wrote:
What do I not know about items of backbiting that would make someone want to keep them in their house?

On 18.1.2004 03:52 ghen@comcast.net wrote:
If any thief breaks into my house and doesn't ID them, one less thief in the city :)

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