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The Angband Ladder: Adud, Hobbit Geomancer by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Adud                   Age                 81       STR:      9       
 Sex   : Female                 Height              29       INT:     25       
 Race  : Zombie Hobbit          Weight              50       Wis:     12     13
 Class : Geomancer              Social Class         8       DEX:     31       
 Body  : Player                                              CON:     24       
 God   : Yavanna Kementari                                   CHR!     27       
                                                                               
 + To Melee Hit          10 Level             35    Hit Points     -126/   315 
 + To Melee Damage        2 Experience    656888    Spell Points      4/   217 
 + To Ranged Hit         11 Max Exp       658404    Sanity          180/   180 
 + To Ranged Damage      14 Exp to Adv.   832500    Piety               -10365 
   AC                 27+86 Gold           57108    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Poor         Blows/Round:  2         
 Bows/Throw  : Poor         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  2d4+4     
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          credit to the family.  You have brown eyes, straight brown           
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 36 (1800')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 34 (1700')
        The Land Of Rhun: Level 36 (1800')

 Your body was a Player.
 You have defeated 6644 enemies.
 You have completed 17 princess quests.
 You have completed 18 lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Raal's Tome of Destruction on level 36 of Mordor.
You can teleport yourself short distances.
You can create food.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ......2.........            
        Add Wis   : ....2...........            
        Add Chr   : ......2.........            
        Mul SPower: +...............            
        Add Stea. : .......3........            
        Add Sear. : .....4..........            
        Add Tun.. : ..............5.            
        Add Speed : ..*....3........            
        Poison Brd: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ....+...........            
        Sust Dex  : .........+.....+            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Res Acid  : ......++........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+........+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : .........+......            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ......++.+......            
        Res Chaos : ................            
        Res Disen : .........+......            
        See Invis : ...............+            
        Digestion : ...............+            
        Activate  : .....+.+........            
        Teleport  : .........+......            
        Fly       : ...+............            

Skills (points left: 44)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        02.900 [0.550]
          - Archery                              03.000 [0.300]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    04.800 [0.900]
          . Stealth                              06.700 [0.550]
          . Disarming                            01.300 [0.000]
          . Dodging                              01.000 [0.300]
 - Magic                                         45.487 [0.900]
          . Magic-Device                         15.500 [1.100]
          . Spell-power                          37.400 [0.700]
          - Geomancy                             01.000 [0.700]
                   . Fire                        07.450 [1.150]
                   . Water                       37.750 [1.150]
                   . Air                         01.000 [1.050]
                   . Earth                       01.000 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             37.350 [0.850]
          . Mind                                 00.000 [0.700]
          . Nature                               02.100 [0.750]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          04.350 [0.800]
 - Spirituality                                  10.500 [0.550]
          . Prayer                               04.250 [0.550]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Silver Speckled Potion of Resist Cold on level 1.
You are fated to meet a Small snake on level 1.


  [Character Equipment]

a) a Mage Staff of Power [Essence of Speed] (1d4) (+13,+12) (+10)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 10.  
    It was given to you as a reward.
d) a Long Bow of Power (x3) (+14,+14)
e) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Black Market.
f) an Engagement Ring of Flying
k) a Ruby Amulet of Wisdom (+2)
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Iron Helm of Antarn [5,+12]
    It sustains your dexterity.  It provides resistance to light, 
    blindness, nexus and disenchantment.  It induces random teleportation.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Land Of Rhun.
u) a Set of Leather Gloves of Free Action [1,+10]
    It provides immunity to paralysis.  
    You found it lying on the ground on level 1 of Barrow-Downs.
x) a Pair of Metal Shod Boots of Jumping [6,+10]
z) (nothing)
{) 23 Arrows of Venom (1d4) (+6,+9)
|) a Pick of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) 6 Spellbooks of Vapor
    
b) 7 Spellbooks of Geyser {25% off}
    
c) Tenser's Alteration Manual {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Novice priest on level 9 of Barrow-Downs.
d) a Parchment titled ``Demigods and their Uses'' {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of The
    Land Of Rhun.
e) 13 Yellow Potions of Speed
    
f) 50 Gloopy Green Potions of Healing
    
g) a Green Potion of Restore Mana
h) 52 Scrolls titled "nih monvly" of Teleportation {25% off}
    
i) a Scroll titled "agi bit" of *Destruction* {!*!*!*}
    
j) a Moonstone Rod of Trap Location (75/75)
k) a Silver Rod of Capacity of Recall (200/200) {!*}
l) a Silver Rod of Disarming (100/100)
m) a Golden Rod of Simplicity of Perception (125/125) {25% off}
    
    You bought it from the Black Market.
n) a Nickel Wand of Teleport Away[4|20] (7 charges)
o) The Gold Ring 'Orineng' (+1 to stealth)
p) a Mother-of-pearl Amulet of Lightning Resistance
q) The Large Leather Shield of Celegorm [4,+20]
r) a Broad Sword of Slay Evil (2d5) (+13,+6)
s) a Beaked Axe (Defender) (2d6) (+10,+13) [+6] (+1 to stealth)
t) a Ball-and-Chain of Slay Dragon (2d4) (+14,+4)
u) a Wooden Boomerang (1d8) (+5,+10)
v) a Climbing Set
w) 66 Empty Bottles


  [Home Inventory - Bree ]

a) The Gem of Ghosts
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Skaven shaman on level 9 of Barrow-Downs.
b) Raal's Black Candle
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Sand-dweller on level 10 of Barrow-Downs.
c) Raistlin's Ready Ranger
    It can be activated for high stat loss.  
    You found it in the remains of a Zog on level 4 of Barrow-Downs.
d) Tenser's Torch of Spontaneous Combustion
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Skaven on level 18 of The Old Forest.
e) Jor's Buckler of Missile Attraction
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Skaven shaman on level 9 of Barrow-Downs.
f) a Dark Blue Mushroom of Paranoia
g) 6 Grey Mushrooms of Hallucination
h) 5 Slimy Mushrooms of Paralysis
i) a White Mushroom of Weakness
j) a Dark Green Mushroom of Sickness
k) a Blue Mushroom of Cure Blindness
l) 4 Violet Mushrooms of Cure Confusion
m) 2 White Spotted Mushrooms of Cure Serious Wounds
n) 15 Mushrooms of Cure Serious Wounds {100% off}
o) 5 Brown Mushrooms of Restore Strength
p) 4 Tan Mushrooms of Restore Constitution
q) 8 Brown Potions of Cure Light Insanity
    
r) 10 Ichor Potions of Cure Serious Insanity
    
s) 2 Cyan Potions of Cure Critical Insanity
t) a Potion of Cure Insanity
    
u) 2 Sky Blue Potions of Cure Light Wounds
v) 16 Potions of Cure Serious Wounds
    
w) a Gloopy Green Potion of Healing
x) 3 Potions of Enlightenment
    
a) 86 Scrolls titled "mi wergorn" of Identify {50% off}
    
b) 3 Scrolls of *Identify* {25% off}
    
c) a Scroll titled "jueep nin" of Remove Curse
d) 6 Scrolls of *Enchant Armour*
    
e) 50 Scrolls titled "snemik pour" of Satisfy Hunger {25% off}
    
f) 3 Tungsten Rod Tips of Trap Location (8 Mana to cast)
g) a Zirconium Wand of Noxious Cloud[1|25] (2 charges)
h) The Wand of Digging of Thrain (16 charges)
i) a Hawthorn Staff of Disarm[4|10] (18 charges)
j) a Staff of Identify[1|15] (0 charges)
    
k) a Sycamore Staff of Sense Monsters[2|16] (7 charges)
l) a Small Leather Shield [2,+1]
m) a Large Leather Shield of Resist Fire [4,+6]
n) a Metal Cap of Teleportation [3,+6] {cursed}
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
p) 80 Arrows (1d4) (+0,+0)
    
q) 22 Flight Arrows (1d3) (+0,+0)
r) 4 Shards of Pottery
s) 5 Broken Sticks
t) 4 Broken Skulls
u) 4 Broken Bones
v) 5 Rodent Skeletons
w) a Canine Skeleton
x) a Gnome Skeleton
a) a Dwarf Skeleton


  [Home Inventory - Gondolin ]

a) The Crystal Ball of The Witch-King of Angmar
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Ghoul on level 36 of The Land Of Rhun.
    
b) Tenser's Top-Heavy Teaspoon
    It can be activated for death.  
    You found it in the remains of a Shadow Creature of Fiona on level 33 of
    The Land Of Rhun.
c) 2 Sprigs of Athelas
    
d) 26 Potions of Cure Light Insanity
    
e) 7 Potions of Cure Serious Insanity
    
f) 2 Green Potions of Restore Mana
g) 2 Potions of Enlightenment
    
h) 6 Scrolls of *Identify*
    
i) a Scroll titled "ishtri wexum" of Reset Recall
j) a Silver Rod of Charging of Nothing (100/100)
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 36 of The Land Of Rhun.
l) 12 Arrows of Venom (1d4) (+7,+6)
m) Wendy's corpse


  [Home Inventory - Minas Anor ]

a) Agannazar's Altruistic Assassin
    It can be activated for paralyze.  
    You found it in the remains of a Phantom in the town of Minas Anor .
b) 4 Sprigs of Athelas {25% off}
    
c) 15 Brown Potions of Cure Light Insanity
    
d) 2 Ichor Potions of Cure Serious Insanity
e) 10 Cyan Potions of Cure Critical Insanity
f) 2 Potions of Cure Insanity
    
g) 8 Scrolls of *Identify*
    
h) a Nickel Wand of Teleport Away[3|28] (1 charge)
i) a Sycamore Staff of Remove Curses[2|17] (0 charges)
j) a Golden Staff of Shake[1|12] (14 charges)
k) a Garnet Ring of Nether Resistance
l) an Obsidian Ring of Invisibility {invis}
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Essence of Speed
    
b) The Diamond Prism of Light
    It can be activated for hallucination every 10 turns.  
    You found it lying in a vault on level 34 of Moria.
c) Mordekainen's Pocket Magician
    It can be activated for high experience loss.  
    You found it lying on the ground on level 23 of Mirkwood.
d) The Crystal Ball of Godly Sights {summon pet}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dark elven priest on level 10 of
    Barrow-Downs.
e) Cathal's Corrupting Cymbal
    It can be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
f) 22 Brown Potions of Cure Light Insanity
    
g) an Ichor Potion of Cure Serious Insanity
h) 11 Cyan Potions of Cure Critical Insanity
i) a Potion of Cure Insanity
    
j) 11 Stinking Potions of Cure Critical Wounds {50% off}
    
k) a Potion of Restore Wisdom
    
l) an Oily Black Potion of Enlightenment
m) 7 Scrolls of *Identify* {50% off}
    
n) a Wooden Rod of Trap Location (10/10)
    
o) a Wooden Rod of Nothing (10/10)
p) a Copper Rod of Nothing (20/20)
q) an Iron Rod of Cheapness of Nothing (50/50)
r) a Moonstone Rod of Nothing (75/75)
s) a Bronze Rod Tip of Polymorph (25 Mana to cast)
t) a Tungsten Rod Tip of Trap Location (8 Mana to cast)
u) an Aluminium Wand of Firewall[3|5] (9 charges)
v) a Lead-Plated Wand of Tidal Wave[2|25] (6 charges)
w) a Zirconium Wand of Noxious Cloud[2|26] (5 charges)
x) a Zirconium Wand of Noxious Cloud[1|25] (8 charges)
a) a Sycamore Staff of Remove Curses[1|17] (1 charge)
b) a Lapis Lazuli Ring of Levitation
c) an Alexandrite Ring of Sustain Strength
d) 2 Wedding Rings of Sound Resistance
e) a Copper Ring of Confusion Resistance
f) a Dwarven Lantern
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of It on level 28 of Mirkwood.
h) a Padded Armour of Resistance [4,+9]
i) a Large Metal Shield of Resist Fire [5,+12]
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature bronze dragon on level 31 of
    Mirkwood.
k) a Metal Cap of Regeneration [3,+8]
    It speeds your regenerative powers.  
    You bought it from the Armoury.
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 30 of Moria.
m) a Pair of Soft Leather Boots of Stability [2,+8]
    It provides resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
n) 26 Flight Arrows (1d3) (+3,+3)
o) 23 Arrows (1d4) (+1,+3)
p) 29 Arrows (1d4) (+0,+0)
q) a Flight Arrow (1d3) (+3,+3)
r) 29 Sheaf Arrows (1d5) (+0,+0)
s) 30 Silver Arrows (3d4) (+6,+5)
t) The Iron Shot of Carwe (1d4) (+15,+6)
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is especially deadly against trolls.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Mirkwood.
u) a Shard of Pottery
v) 2 Broken Sticks
w) an Almuth corpse
x) a Broken Bone
a) a Rodent Skeleton
b) 18 Elf Skeletons



Posted on 23.11.2015 09:36
Last updated on 27.12.2015 23:06

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9281. on the Ladder (of 18526)
1679. on the ToME Ladder (of 3134)
9. for this player (out of 28)

Comments

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On 23.11.2015 09:36 AmyBSOD wrote:
First time in a long while that I'm playing a spellcaster! Had several NDEs on BDw2 due to a quest for 20 tigers, and then Mirkwood had colbrans which weren't easy either, plus in the Orc Caves a paladin brought me down to exactly 0 HP once but I survived. Deathwatch was once again bugged, it was a randomly-generated level yet it still wouldn't let me teleport...

A helpful fountain of dexterity was emptied but I'd really need boosts to the other stats too. Also the lack of resistances is getting more and more troublesome (blindness and confusion prevent me from dealing any damage to monsters). Planning to get Essence of Speed, probably sooner rather than later since monsters with speed +10 are giving me trouble...

On 24.11.2015 07:50 AmyBSOD wrote:
Intelligence fountain! Spellcasting fail rates down to 4% now, yaaaaaaay! :) Still in desperate need of STR and CON though. Also, Fumblefingers just would not offer combat skill?! Probably going to do either the Old Forest or Land of Rhun next, since Mirkwood is becoming difficult.

On 27.12.2015 23:06 AmyBSOD wrote:
Well, I teleported into a "fake treasure" room that contained a dozen or so Raal tomes and died before I got another turn. Gah.

Things weren't going well this run anyway, there was a shortage of stat potions and it took forever for me to get that ID rod. Three black markets locked on me because I greedily tried stealing stat potions but failed, leaving only the one in Gondolin. Also, I'm just very bad at playing mages, even though Vapor and Geyser were kicking butt and wall creation Thaumaturgy helped a lot.

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