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The Angband Ladder: Tony IV, Dunadan Warrior by Wanderlust

  [Angband 4.0.3 Character Dump]

 Name   Tony IV      Age             61          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'5"   Str:     17  +1  +3  +0  18/30  18/20
 Class  Warrior      Weight    15st 5lb   INT:     10  +2  -2  +0     10
 Title  Soldier      Turns used:          WIS:     10  +2  -2  +0     10
 HP     -1/111       Game         57890   DEX:     18  +2  +2  +0  18/40
 SP     0/0          Standard      5794   CON:     10  +3  +2  +0     15
                     Resting         22

 Level                  9    Armor        [8,+8]    Saving Throw     33%
 Cur Exp              664                           Stealth          Bad
 Max Exp              664    Melee        1d6,+7    Disarming        39%
 Adv Exp              684    To-hit        41,+8    Magic Devices     28
                             Blows      3.0/turn    Perception   1 in 35
 Gold                 533                           Searching        17%
 Burden           99.4 lb    Shoot to-dam     +3    Infravision     0 ft
 Overweight      -44.5 lb    To-hit        35,+8    Speed         Normal
 Max Depth      450' (L9)    Shots        1/turn

 You are the illegitimate but acknowledged child of a Royal Blood Line.
 You are a credit to the family.  You have blue-gray eyes, wavy brown
 hair, and an average complexion.


rAcid:......+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:.............
rCold:......+...... Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The Stegocentipede bites you.
> *** LOW HITPOINT WARNING! ***
> The Stegocentipede misses you.
> The Stegocentipede stings you.
> *** LOW HITPOINT WARNING! ***
> The Stegocentipede bites you.
> *** LOW HITPOINT WARNING! ***
> The Stegocentipede bites you.
> *** LOW HITPOINT WARNING! ***
> The Stegocentipede stings you.
> *** LOW HITPOINT WARNING! ***
> You have 4 Scrolls titled "qualdus lum" of Phase Door (m).
> *** LOW HITPOINT WARNING! ***
> You die.
> Character dump successful.

Killed by poison.

  [Character Equipment]

a) a Rapier (1d6) (+4,+4) {@w1}
     Found lying on the floor at 450 feet (level 9)
     
     Combat info:
     3.0 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 32.1.
     
b) a Sling (x2) (+4,+3)
     Found lying on the floor at 150 feet (level 3)
     
f) a Wooden Torch (4520 turns) <+1>
     Radius 1 light.
     
g) a Robe of Resistance [2,+6]
     Dropped by a Scout at 150 feet (level 3)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid, fire.
     
h) a Cloak [1,+0]
     Found lying on the floor at 100 feet (level 2)
     
j) a Hard Leather Cap [2,+0]
     Bought from a store
     
k) a Set of Gauntlets [3,+0]
     Found lying on the floor at 450 feet (level 9)
     




  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) 2 Books of Magic Spells [Magic for Beginners]
c) 2 Rations of Food
d) 4 Pints of Fine Wine
e) 13 Flasks of oil
     Branded with fire.
     
f) 7 Puce Potions of Cure Light Wounds
g) 5 Blue Speckled Potions of Cure Serious Wounds
h) 2 Tangerine Potions of Berserk Strength
i) 3 Vermilion Potions of Boldness
j) 2 Red Speckled Potions of Resist Heat
k) 2 Violet Potions of Infravision
l) 3 Light Brown Potions of Confusion
     It can be thrown at creatures with damaging effect.
     
m) 4 Scrolls titled "qualdus lum" of Phase Door
n) 3 Scrolls titled "jacedo sa ta" of Identify
o) 2 Scrolls titled "cops ine do" of Word of Recall
p) 2 Scrolls titled "velecto" of Blessing
q) 2 Scrolls titled "ado poma obvio" of Detect Invisible
r) a Chromium Rod of Light
s) a Lead Wand of Magic Missile (11 charges)
t) a Silver-Plated Wand of Sleep Monster (15 charges)
u) 5 Wooden Torches (5000 turns) <+1>
     Radius 1 light.
     
v) Soft Leather Armour of Resist Cold [8,+5]
     Found lying on the floor at 200 feet (level 4)
     
     Provides resistance to frost.
     
w) a Shovel (1d2) (+0,+0) <+1> {@w2}
     Bought from a store
     
     +1 tunneling.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 10.7.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       446    100'  Reached level 2
      1012    100'  Reached level 3
      1287    100'  Reached level 4
      1355    100'  Killed Fang, Farmer Maggot's dog
      1999    150'  Reached level 5
      3239    150'  Reached level 6
      4251    450'  Reached level 7
      4686    450'  Reached level 8
      4970    450'  Killed Grip, Farmer Maggot's dog
      5776    450'  Reached level 9


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : no  (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)


Posted on 3.12.2015 10:05

Download this dump

15015. on the Ladder (of 15794)
4732. on the Angband Ladder (of 4963)
39. for this player (out of 53)

Comments

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On 3.12.2015 10:14 Wanderlust wrote:
This was truly a stupid death. I used phase door to escape a nasty stegocentipede. I saw the low hit point warning, but I didn't realize I was poisoned.

One thing I did learn from this game was about the birth settings. I've been experimenting with them to find the way the game is most fun for me (not necessarily the most winnable). Full ironman was too intense, and also the entire gold and town aspect of the game went away. But I did like the sense of pressure and the fact you have to rely on what you find.

This time I tried forced descent, but still left scrolls of recall in the game. This lowered the pressure considerably and added back some elements that seem to increase the game's depth.

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