The Angband Ladder: Tony XV, Half-Troll Warrior by Wanderlust

  [Angband 4.0.4 Character Dump]

 Name   Tony XV      Age             29          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        7'8"   STR:     17  +4  +3  +0  18/60
 Class  Warrior      Weight    14st 5lb   INT:     10  -4  -2  +0      4
 Title  Swordsman    Turns used:          WIS:     10  -2  -2  +0      6
 HP     -4/123       Game         43056   DEX:     18  -4  +2  +0     16
 SP     0/0          Standard      4302   CON:     10  +3  +2  +0     15
                     Resting        304

 Level                 11    Armor      [26,+10]    Saving Throw     21%
 Cur Exp              681                           Stealth          Bad
 Max Exp              681    Melee        1d4,+3    Disarming        28%
 Adv Exp              780    To-hit        46,+1    Magic Devices     16
                             Blows      3.4/turn    Perception   1 in 43
 Gold                1690                           Searching        13%
 Burden           80.3 lb    Shoot to-dam     +5    Infravision    30 ft
 Overweight      -99.6 lb    To-hit        31,+4    Speed         Normal
 Max Depth     600' (L12)    Shots        1/turn

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 mangy dark purple hair, and blue ulcerous skin.

rAcid:............. Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. pFear:.............
rLite:............. pBlnd:.............
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
Feath:............. Speed:.............
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......

  [Last Messages]

> Mughash the Kobold Lord hits you.
> The Giant white tick bites you.
> You are poisoned!
> You miss the Giant white tick.
> You hit the Giant white tick (7).
> The Giant white tick flees in terror!
> You are no longer bleeding.
> Mughash the Kobold Lord misses you.
> Mughash the Kobold Lord hits you.
> Mughash the Kobold Lord hits you.
> You die.

Killed by Mughash the Kobold Lord.

  [Character Equipment]

a) a Dagger (1d4) (+0,+0)
     An inheritance from your family
     Combat info:
     3.4 blows/round.
     With +0 STR and +1 DEX you would get 3.8 blows
     Average damage/round: 18.9.
b) a Short Bow (x2) (+3,+5)
     Found lying on the floor at 350 feet (level 7)
e) a Mother-of-Pearl Amulet of Adornment
     Found lying on the floor at 600 feet (level 12)
f) a Wooden Torch (987 turns) <+1>
     An inheritance from your family
     Radius 1 light.
g) Studded Leather Armour (-1) [12,+0]
     Found lying on the floor at 550 feet (level 11)
h) a Cloak [1,+0]
     Dropped by a Dark elf at 350 feet (level 7)
i) a Leather Shield [8,+4]
     Bought from a store
j) a Hard Leather Cap [2,+5]
     Found lying on the floor at 200 feet (level 4)
k) a Set of Leather Gloves [1,+0]
     Bought from a store
l) a Pair of Leather Boots [2,+0]
     Bought from a store

  [Character Inventory]

a) 2 Rations of Food
b) 2 Flasks of oil
     Branded with fire.
c) 2 Red Potions of Cure Light Wounds
d) 2 Smoky Potions of Neutralize Poison
e) 2 Dark Red Potions of Boldness
f) a Bubbling Potion of Resist Heat
g) 3 Violet Potions of Resist Cold
h) a Scroll titled "ve prolerto" of Detect Invisible
i) a Scroll titled "cus sentus" of Word of Recall {!*!*!*}
j) 5 Scrolls titled "ome gritio" of Blessing
k) 5 Scrolls titled "or er ium" of Satisfy Hunger
l) 2 Scrolls titled "aenter" of Teleportation
m) a Pewter Wand of Light (14 charges)
n) a Locust Staff of Mapping (9 charges)
o) 3 Wooden Torches (5000 turns) <+1>
     Bought from a store
     Radius 1 light.
p) Hard Leather Armour (-1) [16,+0]
     Bought from a store

  [Character Quiver]

0) 37 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 15.
     35% chance of breaking upon contact.

[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       382    100'  Reached level 2
       399    100'  Reached level 3
       728    150'  Reached level 4
       881    150'  Reached level 5
      1351    200'  Reached level 6
      1579    200'  Reached level 7
      1805    300'  Killed Fang, Farmer Maggot's dog
      2395    300'  Reached level 8
      2812    400'  Reached level 9
      3285    500'  Reached level 10
      4159    600'  Reached level 11


  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)


Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)

Posted on 10.12.2015 10:34

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17215. on the Ladder (of 18235)
5804. on the Angband Ladder (of 6086)
39. for this player (out of 54)


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On 10.12.2015 10:51 Wanderlust wrote:
Despite the early death this time around, I think I'm starting to get the hang of a few of the basics of this game. I now understand what the birth option do and which ones I like, and also I'm learning to dive. This game took me only about 30 minutes to reach the 600' level.

Unfortunately I neglected to stock up on phase door. I had just 4 scrolls when I met Mughash. I was no match for him in melee, especially because I couldn't manage to kill the giant white tick next to us (ironic after I'd just slain about 80 kobolds of all kinds). After my last phase door ran out I almost made my escape on the stairs but he cornered me (which I could have avoided easily if I'd seen it coming).

Ah well, next time I'll get you, Mughash!

On 10.12.2015 19:57 wobbly wrote:
I can't tell if it would of worked without seeing a map but the giant tick is 1/2 your speed, so there's a good chance of retreating from it if you're not boxed in. So if it's something like:

. . . .
| . . .

& the tick has just attacked you, you could safely move NW & it wouldn't attack again (1/2 speed) reaching the corridor, where you could fight them 1 on 1. Apologies if that doesn't apply to the actual situation or you already knew.

On 10.12.2015 20:25 Wanderlust wrote:
Hey thanks for that tip - I did not realize that. Very helpful to better understand how time and speed work.

It is possible that could have helped me survive that encounter, but the truth is I made multiple mistakes. In addition to failing to outmanuever the tick, I also waited one turn too long before realizing it was time to escape, and I made an unnecessary move allowing Mugdash to corner me 2 tiles away from the stairs.

So I guess it was pretty much guaranteed one or another of my mistakes was gonna kill me. Gotta be a bit more careful ...

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