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The Angband Ladder: Mark V, Half-Troll Warrior by Wanderlust

  [Angband 4.0.4 Character Dump]

 Name   Mark V       Age             29          Self  RB  CB  EB   Best
 Race   Half-Troll   Height        6'8"   STR:     17  +4  +3  +0  18/60
 Class  Warrior      Weight    17st 6lb   INT:     10  -4  -2  +4      8
 Title  Myrmidon     Turns used:          WIS:     10  -2  -2  +2      8
 HP     -3/348       Game        252395   DEX:  18/20  -4  +2  +4  18/40
 SP     0/0          Standard     27622   CON:     10  +3  +2  +0     15
                     Resting       3372

 Level                 28    Armor      [63,+30]    Saving Throw     39%
 Cur Exp            44764                           Stealth          Bad
 Max Exp            45401    Melee       1d6,+21    Disarming        49%
 Adv Exp            60000    To-hit       72,+13    Magic Devices     30
                             Blows      4.3/turn    Perception   1 in 13
 Gold               26683                           Searching        43%
 Burden          127.1 lb    Shoot to-dam    +10    Infravision    30 ft
 Overweight      -52.8 lb    To-hit       57,+15    Speed              3
 Max Depth    1900' (L38)    Shots        1/turn

 Your father was a Stone-Troll Cook.  You have puke-yellow eyes, mangy
 sea-weed green hair, and white scabby skin.



rAcid:......+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:......+.+.... Chaos:.............
rCold:+.....+...... Disen:.............
rPois:............. pFear:.............
rLite:+............ pBlnd:.....+...+...
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............+ Stea.:...........+.
  ESP:.........+... Sear.:....+........
Invis:.....+....... Infra:............+
FrAct:...+......... Tunn.:.............
Feath:...........+. Speed:...........+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:+....+.......


  [Last Messages]

> You hit the Young multi-hued dragon (25).
> You hit the Young multi-hued dragon (26).
> You hit the Young multi-hued dragon (27).
> The Young multi-hued dragon breathes poison.
> *** LOW HITPOINT WARNING! ***
> You are poisoned!
> You have 6 Scrolls titled "serium quo" of Phase Door {@r1} (f).
> *** LOW HITPOINT WARNING! ***
> There is a wall in the way!
> *** LOW HITPOINT WARNING! ***
> You are no longer poisoned.
> The Death knight summons some friends.
> There is a wall in the way!
> The Death knight points at you and incants terribly!
> You die.

Killed by a Death knight.

  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> {@w0}
     Found lying on the floor at 500 feet (level 10)
     
     Slays animals.
     Branded with cold.
     Provides resistance to frost, light.
     Cannot be harmed by acid.
     Radius 1 light.
     
     Combat info:
     4.3 blows/round.
     With +1 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 140.6 vs. creatures not resistant to cold,
     124.9 vs. animals, and 109.3 vs. others.
     
b) a Sling of Extra Might (x3) (+14,+10) <+1>
     Dropped by Wormtongue, Agent of Saruman at 1050 feet (level 21)
     
     +1 shooting power.
     
c) a Jet Ring of Dexterity <+2>
     Found lying on the floor at 1550 feet (level 31)
     
     +2 dexterity.
     Sustains dexterity.
     
d) an Obsidian Ring of Free Action
     Found lying on the floor at 1350 feet (level 27)
     
     Prevents paralysis.  
     
e) a Tortoise Shell Amulet of Searching <+6> {!d, ignore}
     Found lying on the floor of a cavern at 1500 feet (level 30)
     
     +6 searching skill.
     
f) a Lantern of True Sight (12227 turns) <+2>
     Found lying on the floor at 1150 feet (level 23)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Augmented Chain Mail of Resistance (-2) [42,+9]
     Dropped by Ulwarth, Son of Ulfang at 1800 feet (level 36)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     
h) a Fur Cloak [3,+1]
     Found lying on the floor at 1350 feet (level 27)
     
i) a Leather Shield of Resist Fire [8,+4]
     Bought from a store
     
     Provides resistance to fire.
     
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Conjured forth by magic at 1750 feet (level 35)
     
     +2 intelligence.
     +2 wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) a Set of Mithril Gauntlets [6,+3]
     Dropped by Ulfast, Son of Ulfang at 1800 feet (level 36)
     
     Cannot be harmed by acid, fire.
     
l) the Pair of Leather Boots of Wormtongue (-1,-1) [2,+1] <+2, +3> {cursed}
     Dropped by Bolg, Son of Azog at 1150 feet (level 23)
     
     Cursed.
     +2 intelligence.
     +2 dexterity.
     +2 stealth.
     +3 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 26 turns to recharge at your current speed.
     Your chance of success is 89.1%
     




  [Character Inventory]

a) 3 Black Spotted Mushrooms of Purging
b) 5 Rations of Food {@E1}
c) 8 Light Blue Potions of Cure Serious Wounds
d) a Bubbling Potion of Cure Critical Wounds
e) 2 Gold Potions of Speed {BUFF}
f) 6 Scrolls titled "serium quo" of Phase Door {@r1}
g) 2 Scrolls titled "comitas deo" of Magic Mapping
h) 2 Scrolls titled "epio ilens" of Trap Detection {@r4}
i) a Scroll titled "oritatub vinex" of Door/Stair Location
j) 14 Scrolls titled "mor opis cer" of Satisfy Hunger
k) 4 Scrolls titled "cus imperto" of Word of Recall {@r9}
l) a Gold Rod of Treasure Location (charging) {@a1}
m) a Gold-Plated Rod of Lightning Bolts
n) a Lead Wand of Teleport Other (9 charges)
o) a Runed Staff of Detect Invisible (15 charges)
p) a Balsa Staff of Detect Evil (19 charges) {@Z2}
q) 2 Golden Staves of Teleportation (7 charges)
r) 4 Ironwood Staves of Identify (40 charges) {@Z5}
s) a Tiger Eye Ring of Escaping <+4>
     Found lying on the floor of a cavern at 1500 feet (level 30)
     
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     




  [Character Quiver]

0) 10 Iron Shots (1d4) (+1,+1)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 40.9.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Black Mushroom of Vigor {STASH}
b) a Magenta Potion of Restore Life Levels


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        93     50'  Reached level 2
       262    100'  Reached level 3
       287    100'  Reached level 4
       704    100'  Reached level 5
      1107    150'  Reached level 6
      1519    200'  Reached level 7
      3801    300'  Reached level 8
      6106    350'  Reached level 9
      7128      0'  Killed Farmer Maggot
      7231    350'  Killed Grip, Farmer Maggot's dog
      7278    400'  Reached level 10
      7340    450'  Killed Fang, Farmer Maggot's dog
      7411    500'  Reached level 11
      7474    500'  Found the Rapier 'Forasgil'
      7838    550'  Reached level 12
      9435    750'  Reached level 13
     10454    750'  Reached level 14
     10674    850'  Reached level 15
     11461    850'  Reached level 16
     11783    950'  Reached level 17
     12393   1000'  Killed Shagrat, the Orc Captain
     12412   1000'  Reached level 18
     12805   1000'  Reached level 19
     13077   1000'  Reached level 20
     13111   1000'  Reached level 21
     14584   1050'  Reached level 22
     14846   1050'  Killed Wormtongue, Agent of Saruman
     16905   1050'  Killed Brodda, the Easterling
     17075   1100'  Reached level 23
     17214   1100'  Killed Mughash the Kobold Lord
     17333   1150'  Killed Bolg, Son of Azog
     17408   1150'  Found the Pair of Leather Boots of Wormtongue
     17638   1150'  Reached level 24
     18262   1200'  Killed Ibun, Son of Mîm
     18450   1200'  Killed Angamaitë of Umbar
     18773   1200'  Killed Sangahyando of Umbar
     18882   1200'  Reached level 25
     19863   1250'  Killed Lugdush, the Uruk
     22844   1500'  Reached level 26
     25023   1750'  Found the Hard Leather Cap of Thranduil
     25120   1800'  Killed Ulfast, Son of Ulfang
     25151   1800'  Killed Ulfang the Black
     25165   1800'  Killed Ulwarth, Son of Ulfang
     25396   1800'  Reached level 27
     26390   1800'  Reached level 28
     26662   1850'  Reached level 28


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 7.1.2016 10:12
Last updated on 16.1.2016 12:38

Download this dump

10412. on the Ladder (of 15269)
3567. on the Angband Ladder (of 4730)
12. for this player (out of 53)

Comments

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On 7.1.2016 10:14 Wanderlust wrote:
Found Forsagil lying on the floor at 500'. Awesome! Barely started and already able to deal around 100 damage per round:)

On 7.1.2016 13:24 Ingwe Ingweron wrote:
Forasgil, another great find! You GO Mark!

I noticed a couple things about your user interface and birth option settings. - sound can be helpful to warn you of certain things, since it can help you pay attention to the messages line at some critical junctures. - hybrid walls trumps solid walls, I tend to like the solid walls, but if you have hybrid walls checked you never experience solid walls. Then again, if you really like the hybrid walls better then it doesn't matter that you also have solid walls checked. - automatically clearing the more prompts I don't recommend, especially if you are learning. You are missing lot's of messages and that can easily get you in trouble. Personally, I never play with that except in certain situations. E.g., @ is quite strong and is fighting an Ainur pit. I will temporarily disable the more prompts until the Ainur pit is dealt with, then turn it back on. In any event, make sure you turn it on when dealing with powerful monsters...especially the Big Bosses. No chance you want to miss messages there! - Notify on object recharge. A warrior especially, who must rely on rods, should want to know as soon as these are charged back up. - Ignore level feelings (birth option) I know Derakon prefers playing without them, but I tend to leave them on. It is a source of potentially helpful information that either more dangerous than usual or better treasure than usual might be found on the level. E.g., in the early levels, a treasure feeling of 4 often indicates free action gloves or boots, a treasure feeling of 6 might indicate one of the 'thanc daggers (very good finds in the early going that can usually outperform most things down to stat gain depths).

On 13.1.2016 13:50 Wanderlust wrote:
Ingwe, thanks a ton for these tips on the interface and birth option settings. I turned hybrid walls off and yes we really like the solid walls. Also I turned the more prompts back on and showed Mark how they worked. He prefers to clear the more prompts manually even though he can't read the actual messages because it's safer.

Next time he starts a new character I'll turn on the level feelings and see how we like that. I was using them myself initially until I read one of Derakon's posts on why it's more fun without them, I tried it and liked it. But I think Mark will like the level feelings so we'll try them out next time.

Sounds weren't working at all on my system until today, but now we're using them and they are a huge interface improvement for Mark.

Very helpful tips!

On 16.1.2016 12:45 Wanderlust wrote:
Mark had a really great run this time ... in fact he challenged my deepest dive ever, I've only ever been 1 DL deeper than this.

All the interface tips helped a lot. We're learning our favorite ways to play. Next game I'll turn the level feelings on for him too, I bet he'll like them.

The final moment in this game was very frustrating. That death knight had been chasing Mark all around the level. He had already decided to escape and read ?WoR. But that darn thing kept charging at him. We debated what to do and decided to use !Phase followed by Teleport. But after the Phase Door, it looked like we might be able to save that one charge from the teleport staff ... but we didn't realize the Death Knight could kill us with one spell.

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