The Angband Ladder: Kirelena, Beastman Weaponmaster by <lemming030@ntlworld.com>

[Gumband 2.2.0 Character Dump]

 Name        : Kirelena         Age                 18       STR: 18/***       
 Sex         : Female           Height              62       INT: 18/210       
 Race        : Beastman         Weight             119       WIS: 18/180       
 Class       : Weaponmaster     Social Class         1       DEX: 18/180       
 Specialty   : Swords           Score           7990067      CON: 18/200       
                                                             CHR: 18/120       
                                                                               
 + To Hit          129      Level             50    Max HP      1137           
 + To Damage       120      Experience   7990067    Cur HP      1137           
 + To AC           115      Max Exp      7990067    Max SP         0           
   Base AC          54      Exp to Adv.    *****    Cur SP         0           
   Speed            22      Gold          422436    Max Dlv        0           
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Godly    694 Perception  : Bad      7   Blows/Round:  9         
 Bows/Throw  : Godly    307 Searching   : Awesome  68  Shots/Round:  1         
 Saving Throw: Heroic   95  Disarming   : Awesome  96  Wpn.dmg/Rnd:  27d5+1080 
 Stealth     : Awesome  9   Magic Device: Heroic   95  Infravision:  40'       
                                                                               
                                                                               
                         (Character Background)                                
          You were just one of a large number of kittens in the                
          litter.  Your fur is creamy and orange striped, with a               
          white chest and paws.                                                
                                                                               

[Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Recall Depth:       Level 0 (0')

 You have defeated 1965 enemies.

 You began the game as an astral being.
 You're an amateur mycologist.

[Mutations]

 You can teleport objects.

[Character Equipment]

a) The Broad Sword of the Dawn (3d5) (+20,+20) {uncursed}
b) The Light Crossbow 'Cubragol' (x4) (+10,+14) (+10 to speed) (12 turns)
     It can be activated for...
     fire branding of bolts every 999 turns
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
     It provides resistance to disenchantment.
     It fires missiles with extra might.
     It cannot be harmed by the elements.
c) The Ring 'Nenya' (+10,+10) [+5] (+2)
d) The Ring 'Narya' (+15,+15) [+5] (+1)
e) The Rabbit's Foot of Burglary (+4)
f) The Arkenstone of Thrain (+3 to speed)
g) The Scarlet Plate Armour of Pan Tang (-3) [30,+15] (+3)
h) an Elven Cloak of Stealth [4,+16] (+4 to stealth)
i) The Chaos Shield called 'Pants' [8,+18] (+4)
     It affects your charisma.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to chaos.
     It provides resistance to disenchantment.
     It cannot be harmed by the elements.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It provides resistance to shards.
     It gives telepathic powers.
     It cannot be harmed by the elements.
k) The Jeweled Hand of Kwll (+5,+5) [4,+11] (+3) {uncursed}
l) The Pair of Metal Shod Boots called 'Wyld Stallyns' [6,+19] (+3)
     It affects your strength.
     It affects your searching.
     It affects your speed.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to blindness.
     It provides resistance to disenchantment.
     It cannot be harmed by the elements.


[Character Inventory]

a) 2 Scrolls of Identify
b) 11 Scrolls of Satisfy Hunger
c) a Rod of Perception (9 turns)
d) a Rod of Recall
e) a Rod of Detection
f) a Rod of Teleport Other
g) 25 Seeker Bolts of Ice (4d5) (+11,+13)


[Home Inventory]

a) 18 Potions of Healing
b) 9 Potions of *Healing*
c) 3 Potions of Life
d) 18 Potions of Resistance
e) 2 Potions of Resilience
f) a Scroll of *Identify*
g) a Scroll of Recharging
h) a Scroll of Mass Genocide
i) The Ring of Tulkas (+4)
j) The Red Amulet (+4)
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (499 turns)
     It can be activated for...
     genocide every 500 turns
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
     It cannot be harmed by the elements.
l) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It sustains your strength.
     It sustains your dexterity.
     It sustains your constitution.
     It provides resistance to acid.
     It provides resistance to nexus.
     It slows your metabolism.
     It cannot be harmed by the elements.
a) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
     It can be activated for...
     a magical arrow (225) every 90+d90 turns
     ...if it is being worn.
     It affects your dexterity.
     It provides immunity to paralysis.
     It provides resistance to acid.
     It slows your metabolism.
     It cannot be harmed by the elements.
b) The Dagger 'Sting' (1d4) (+7,+8) (+2 attacks)
     It can be activated for...
     detect orcs every 10 turns
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your attack speed.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It fights against evil with holy fury.
     It provides immunity to paralysis.
     It makes you completely fearless.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It cannot be harmed by the elements.
c) The Runesword 'Stormbringer' (6d5) (+25,+25) (+2 attacks) {cursed}


Posted on 26.4.2002 04:10

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21. on the Gumband Ladder (of 79)
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On 26.4.2002 04:10 lemming030@ntlworld.com wrote:
Once again, she started as a gambolt, and has been polymorphed. I've decided not to use staves of alteration anymore, since one killed my last (and best so far) gum char, so I'm gonna stay a beastman, unless there is some intervention beyond my control. Her equipment's a lot better than the last char, and she got out at level 50, as opposed to the previous level 40-ish, so I'm hoping she'll go far.

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