The Angband Ladder: Zaubard, Half-Ogre Archer by <rkyllo@shaw.ca>

  [ToME 2.2.2 Character Dump]

 Name  : Zaubard                Age                 44       STR!     40       
 Sex   : Male                   Height              99       INT!     28       
 Race  : Half-Ogre LostSoul     Weight             345       WIS!     32       
 Class : Archer                 Social Class         1       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     31       
                                                                               
 + To Melee Hit          42 Level             47    Max Hit Points      1207   
 + To Melee Damage       43 Experience   5404272    Cur Hit Points       -10   
 + To Ranged Hit         52 Max Exp      5404272    Max SP (Mana)        144   
 + To Ranged Damage      12 Exp to Adv.  5600000    Cur SP (Mana)        144   
   AC                59+189 Gold         1293429    Piety              68351   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[35]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  55d4+473  
 Stealth     : Good         Magic Device: Legendary[12]Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a credit to the                
          family.  You have brown eyes, straight brown hair, and an            
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 55 (2750')
        Barrow-Downs: Level 4 (200')
        Halls of Mandos: Level 98 (4900')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        Dol Guldur: Level 57 (2850')
        Death fate: Level 1 (50')
        A lost temple: Level 21 (1050')

 Your body was a Player.
 You have defeated 20619 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 54 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 32nd Quelle of the 2890th year of the third age.
 Your adventure lasted 46 days.

     Your Attributes:
You are dead, killed by a Bronze golem on level 55 of Mordor.
You can set explosive runes.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.

Skills (points left: 5)
 - Combat                                        30.440 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              33.300 [0.850]
                   . Sling-mastery               15.000 [0.500]
                   . Bow-mastery                 25.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           30.000 [0.500]
 - Sneakiness                                    06.400 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         00.560 [0.200]
          . Magic-Device                         45.000 [1.100]
 - Spirituality                                  03.200 [0.500]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.700 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Symbiosis                            08.200 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to die on level 19.
You are fated to find an Amulet of Teleportation on level 3.
You may find a Ring of Sustain Dexterity on level 30.
You may find a Ring of Weakness on level 9.
You are fated to meet an Agent of the black market on level 7.
You may meet a Battle-scarred veteran on level 17.


  [Character Equipment]

a) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
        It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 44 of Moria.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Ring of Lordly Protection [+24] {!d!s}
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, blindness, chaos and 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Tulkas (+4) (charging)
    It can be activated for haste
    self (75+d75 turns) every 150+d150 turns if it is being worn. It 
    increases your strength, dexterity, constitution and speed by 4.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.
k) an Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 67 of Halls of Mandos.
m) The Anchor of Space-Time {@w1!d!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 41 of Moria.
n) Elven Blue Dragon Scale Mail (-2) [30,+20] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and dark.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Wolf Pelt of Halfar [1,+11]
    It sustains your strength.  It
    provides immunity to electricity.  It provides resistance to 
    electricity, dark, confusion, shards, nexus and disenchantment.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 96 of Halls of Mandos.
u) The Set of Cesti of Egonwe [5,+9]
    
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to life draining, acid, confusion, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It increases your speed
     by 15.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
z) (nothing)
{) The Bolt of Andir (1d5) (+12,+7) (+2 attacks)
    It provides light (radius 1) forever.  
    It increases your constitution and attack speed by 2.  It does extra
    damage from electricity and fire.  It is especially deadly against
    orcs.  It is a great bane of demons.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death knight on level 42 of Mordor.
|) The Dwarven Shovel of Celacar (1d3) (+12,+1) (+3 to speed) {@w0!d!s}
    It 
    increases your strength, dexterity, constitution, charisma, ability to
    tunnel, speed and attack speed by 3.  It drains life from your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Raal's Black Candle {@A2!d!s}
    It can be activated for satisfy
    hunger.  
    You found it in the remains of a Hill orc on level 11 of Orc Cave.
b) Boccob's Magical Mish-mash
c) 9 Potions of Speed {25% off}
    
d) 26 Potions of Cure Critical Wounds {@q0}
    
e) 18 Scrolls of Phase Door {@r1}
    
f) 59 Scrolls of Identify {@r0}
    
g) an Iron Rod of Illumination (50/50) {@z1!d!s!k!k}
    
h) a Silver Rod of Charging of Recall (100/100) {@z4!z!s!d!k!k}
    It
    regenerates its mana faster.  
i) a Silver Rod of Cheapness of Disarming (100/100) {@z2!d!s!k!k}
j) a Golden Rod of Capacity of Teleport Other (250/250) {@z6!d!s!k!k}
    It can hold more mana.  
    You bought it from the Black Market.
k) a Golden Rod of Capacity of Detection (135/250) {@z0!d!s!k!k}
l) a Golden Rod of Capacity of Detection (64/250) {@z0!d!s!k!k}
m) The Star of Elendil (+1) {@w1!d!s}
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 40 of
    Mordor.
n) Climbing Set {@w0!d!s!k!k}
    It allows you to climb mountains.  
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 21 Scrolls of Reset Recall
    
b) a Moonstone Rod of Trap Location (75/75) {@z0!d!s!k!k}
c) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
d) The Ring of Power of Uvatha the Horseman (+4)
    It increases your wisdom by 4.  It makes you invisible.  It
    provides resistance to nether and nexus.  It allows you to fly.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Dornoegil [+15] (+1 attack)
    
    It increases your strength and attack speed by 1.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    electricity, fire, sound and shards.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 44 of Moria.
f) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
g) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) a Feathers Cloak of Air [1,+8]
    It allows you to breathe without air.  
    
    It was given to you as a reward.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and disenchantment.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 21 of Orc Cave.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does
    extra damage from frost.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 41 of Moria.
m) a Beaked Axe of the Thunderlords (2d6) (+12,+11) (+1 to searching)
    It
    must be wielded two-handed.  It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your searching
     by 1.  It does extra damage from electricity.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to blindness and nexus.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    induces random teleportation.  
    You found it in the remains of an Ancient white dragon on level 43 of
    Moria.
n) The Dagger 'Narthanc' (E:262530, L:31) (1d4) (+29,+14)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to acid, fire and poison.
    It slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Dagger 'Dethanc' (E:34251, L:25) (1d4) (+25,+13)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from electricity.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It sustains your charisma.  It
    provides resistance to electricity, fire, poison and sound.  It allows
    you to sense the presence of giants.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Long Sword 'Eluch' (2d5) (-8,-1) (+4 to speed)
    It increases your constitution and 
    speed by 4.  It does extra damage from electricity.  It produces
    chaotic effects.  It is especially deadly against dragons.  It strikes
    at undead with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
q) The Glaive 'Noroth' (2d6) (+12,+10) (+3 attacks)
    It can be
    wielded two-handed.  It increases your strength and attack speed by 3.
    It drains life from your foes.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 41 of
    Moria.
r) The Long Bow 'Goret' (x5) (+12,+6) (+2) {!d!s}
    It provides light (radius 1) forever.  It increases your 
    strength, wisdom, dexterity, constitution and charisma by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 25 of The Old
    Forest.
s) a Light Crossbow of Extra Shots (x3) (+5,+11)
t) 26 Arrows of Venom (1d4) (+8,+8)
u) 24 Rounded Pebbles of Slay Evil (1d2) (+4,+12)
v) The Small Metal Boomerang of Thlossil (3d4) (+12,+14) {@w0!d!s}
    It does extra damage from fire.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 34 of Moria.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
b) 9 Sprigs of Athelas
    
c) 8 Potions of Cure Insanity
    
d) 30 Potions of Healing
    
e) 2 Potions of *Healing*
    
f) a Potion of Life
    
g) 6 Potions of Curing
    
h) The Ring of Power of Akhorahil the Blind (+1 to speed)
    
    It increases your strength, wisdom, stealth, infravision and speed by 
    1.  It makes you invisible.  It provides resistance to dark, confusion
     and disenchantment.  It allows you to levitate.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 43 of Mordor.
i) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 53 of
    Mordor.
j) Law Dragon Scale Mail (-2) [30,+14]
    It can be activated for breathe sound/shards (230) every 60+d90
    turns if it is being worn. It provides resistance to sound and shards.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave ogre on level 39 of Mordor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
m) a Large Leather Shield of Reflection [4,+10]
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be
    wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 42 of Mordor.
o) The Great Axe 'Arathan' (4d4) (+23,+16) (+2 attacks)
    
    It must be wielded two-handed.  It increases your dexterity and attack
    speed by 2.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll on level 40 of Mordor.
p) a Dagger of Westernesse (1d4) (+7,+3) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Skeleton Snotling on level 44 of Moria.
q) The Main Gauche of Maedhros (2d5) (+8,+12) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 40 of
    Mordor.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 43 of Mordor.
u) a Halberd of Westernesse (3d5) (+4,+8) (+1)
    
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Ogre on level 40 of Mordor.
v) The Guisarme of Daisil (2d5) (+10,+6)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It does
    extra damage from frost.  It is especially deadly against trolls.  It
    is a great bane of demons.  It strikes at undead with holy wrath.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
w) a Morning Star of Westernesse (2d6) (+8,+12) (+1)
    It increases your 
    strength, dexterity and constitution by 1.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Cave troll on level 41 of Moria.
x) The Arrow 'Aglieloth' (1d4) (+23,+17)
    It
    does extra damage from fire.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Fireproof War Tome of Tulkas
b) a Potion of *Healing*
    
c) a Ring of Extra Attacks (+2 attacks)
d) a Ring of Critical Hits (+4% of critical hits)
e) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal
    (777), curing and heroism every 300 turns if it is being worn. It 
    increases your intelligence, wisdom and stealth by 4.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 51 of Mordor.
g) The Broad Sword of Gurth (2d5) (+2,+1) (+3 to speed)
    It 
    increases your speed by 3.  It produces chaotic effects.  It is very
    sharp and make your foes bleed.  It is especially deadly against
    dragons.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 48 of Mordor.
h) 27 Bolts of Flame (1d5) (+6,+14)
i) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
j) 26 Seeker Arrows of Slay Undead (4d4) (+9,+13)
k) The Small Wooden Boomerang of Utumhare (1d4) (+15,+7)
    
    It does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 98 Potions of Water Curing {quest}
b) a Moonstone Rod of Door/Stair Location (75/75) {@z3!d!s!k!k}
c) a Golden Rod of Enlightenment (125/125) {@z5!d!s!k!k}
d) The Wand of Digging of Thrain (20 charges)
e) a Staff of Genocide[1|5] (2 charges)
    
f) a Ring of Flying {!d!s!k}
g) The Amulet of Hireth [+2] (+2 to searching)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity and searching by 2.  It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to fire, cold, poison
    , confusion and nether.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 40 of
    Mordor.
h) a Dwarven Lantern of the Eternal Eye
    It provides light (radius 2) forever.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by fire.  
    You found it in the remains of a Snaga Shaman on level 41 of Moria.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 40 of Moria.
j) a Fur Cloak of Aman [3,+23] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Halls of Mandos.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded
    two-handed.  It increases your strength, constitution and stealth by 3
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    non-living things.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
m) The Main Gauche 'Amorodreb' (1d5) (+6,+12) (+3 attacks)
    It increases 
    your strength, wisdom and attack speed by 3.  It does extra damage 
    from electricity and fire.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is a great bane of demons.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Moria.
n) a Main Gauche of Gondolin (1d5) (+9,+10) (+2)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 15 of Orc Cave.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases 
    your dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to dark, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 23 of Mirkwood.
q) a Two-Handed Sword of Westernesse (3d6) (+8,+12) (+1)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
r) The Halberd 'Luing' (3d5) (+10,+2) (+2 to speed)
    
    It can be wielded two-handed.  It increases your intelligence and 
    speed by 2.  It produces chaotic effects.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 43 of Mordor.
t) 25 Bolts of Frost (1d5) (+4,+6)
u) 26 Arrows of Slay Demon (1d4) (+9,+8)
v) 32 Arrows (1d4) (+4,+3)
w) 22 Seeker Arrows of Slay Evil (4d4) (+5,+6)
x) 22 Iron Shots of Wounding (1d4) (+8,+9)


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unifinished Works
    
    It can be activated for aggravate.  
    You found it in the remains of a Revenant on level 41 of Moria.
b) The Gem of Fire
    It can
    be activated for decreasing Strength.  
    You found it in the remains of a Dark elven warlock on level 39 of Mordor.
c) The Gem of Venom
    
    It can be activated for cuts.  
    You found it in the remains of a Bat of Gorgoroth on level 33 of Mirkwood.
d) The Gem of Ghosts
    
    It can be activated for decreasing Intelligence.  
    You found it in the remains of an Angel on level 50 of Mordor.
e) The Shrunken Head of Nightmares
    It can
    be activated for confusion.  
    You found it in the remains of a Druid on level 13 of Orc Cave.
f) The Devil's Pentagram
    It can
    be activated for gain corruption.  
    You found it in the remains of a Spectre on level 49 of Mordor.
g) a Parchment titled ``Magic for the Layman''
    It can
    be activated for cure confusion.  
    You found it in the remains of a Ghoul on level 42 of Moria.
h) Benetar's Portable Plague
    It can be
    activated for decreasing Intelligence.  
    You found it lying in a vault on level 20 of Halls of Mandos.
i) Balrilbon's Soulgem
    It can be
    activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 32 of Moria.
j) The Crystal Ball of Godly Sights
    
    It can be activated for high experience loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
k) a Parchment titled ``Planar Travel Made Easy''
    It can be
    activated for cure blindness.  
    You found it in the remains of a Hezrou on level 44 of Moria.
l) The Wand Construction Kit
    It can be
    activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 32 of Moria.
m) The Grail of Kenault
    
    It can be activated for aggravate.  
    You found it in the remains of a Snaga on level 42 of Mordor.
n) Bigby's Big Book of Brutality
    It can be
    activated for something weird.  
    You found it in the remains of a Master lich on level 41 of Moria.
o) Raistlin's Ready Ranger
    It
    can be activated for aggravate.  
    You found it lying on the ground on level 1 of Halls of Mandos.
p) Mordenkainen's Mysterious Mind-Masher
    It can
    be activated for cure stun.  
    You found it in the remains of a Black orc Shaman on level 32 of Moria.
q) A parchment titled ''Famous Last Words''
    
    It can be activated for experience loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
r) Agannazar's Altruistic Assassin
    It can be
    activated for paralyze.  
    You found it in the remains of a Hill orc on level 18 of Orc Cave.
s) The Ring of Daldad {cursed}
    It
    sustains your wisdom.  It provides resistance to blindness and 
    disenchantment.  It speeds your regenerative powers.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 45 of Moria.
t) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 40 of Moria.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre on level 34 of Moria.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 9.8.2003 00:39
Last updated on 13.8.2003 22:33

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6428. on the Ladder (of 18915)
1165. on the ToME Ladder (of 3145)
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On 9.8.2003 00:39 rkyllo@shaw.ca wrote:
After many, many tries, I have finally got this guy out of the Halls. On a few attempts he even got close enough that he could smell the fresh, outside air before stepping on a killer trap.

On 10.8.2003 08:01 rkyllo@shaw.ca wrote:
Two very close calls (under 10hp). I had never done a Tulkas god quest before, so was totally unprepared when snotlings and kobolds started beating the crap out of me. I managed to escape, and went back to playing around in Moria. Then, in the middle of the orcs in Orc Town, Shadowfax appears. Of course, I can't teleport or teleport away, so all I can do is haste and make for the stairs. I should probably be carrying one of those other weapons I have stashed away, but I'm seeing what I can get on Narthanc before it picks up some ability that makes it useless.

On 11.8.2003 18:38 rkyllo@shaw.ca wrote:
A scroll of Craftsmanship made that lovely randart digger even better (raised +2 to +3 attacks, speed, etc.)

On 11.8.2003 20:48 rkyllo@shaw.ca wrote:
Went back to the god quest a little better prepared, and there was the relic on the first level. No problem at all - though a bit anticlimactic.

On 12.8.2003 03:46 rkyllo@shaw.ca wrote:
Talk about cheap! I save the princess from Scatha the Worm, and what does she give me? HL Boots of Levitation!

On 13.8.2003 01:18 rkyllo@shaw.ca wrote:
Gondolin is saved. Now for those fated boots on lvl 52.

On 13.8.2003 07:26 rkyllo@shaw.ca wrote:
There - got the boots
If I play an archer again, I'll do the skill points differently, but we'll see how this goes anyway.

On 13.8.2003 22:33 rkyllo@shaw.ca wrote:
That was fun. The bronze golems were too much for him, though - even at +40 speed. Should have got out and come back with better healing.

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