The Angband Ladder: Kedat, Ice-Dwarf Knight Runecrafter by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Kedat                  Age                 42       STR:     11       
 Sex   : Male                   Height              52       Int:     15     16
 Race  : Ice-Dwarf Knight       Weight             164       Wis:     13     14
 Class : Runecrafter            Social Class        47       DEX:      8       
 Body  : Player                                              Con:     14     16
 God   : Manwe Sulimo                                        Chr:     25     26
 + To Melee Hit          17 Level             20    Hit Points      208/   222 
 + To Melee Damage       18 Experience     12340    Spell Points      9/    42 
 + To Ranged Hit         28 Max Exp        14193    Sanity           -9/   105 
 + To Ranged Damage       6 Exp to Adv.    12420    Piety                -4076 
   AC                 11+23 Gold             488    Speed            Fast (+4) 
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Bad          Blows/Round:  2         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  2d7+36    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a well           
          liked child.  You have dark brown eyes, straight black               
          hair, a two foot beard, and a dark complexion.                       

  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 14 (700')
        Barrow-Downs: Level 7 (350')
        Orc Cave: Level 11 (550')

 Your body was a Player.
 You have defeated 1401 enemies.
 You have completed seven princess quests.
 You have completed five lost sword quests.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by a Simone on level 14 of Mirkwood.
You can freeze things with a touch.
You can use secret passages.
You will soon be recalled.
Your eyes are sensitive to infrared light.
Your appetite is small.
You can sense the presence of animals.
You are lucky.
You are resistant to lightning.
You are resistant to cold.
You are resistant to confusion.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon strikes at animals with extra force.

        Add Wis   : .........3......            
        Add Chr   : .........3......            
        Add Stea. : 2..........3....            
        Add Sear. : .2..............            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Slay Anim.: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : ....+...........            
        Res Fire  : ................            
        Res Cold  : ...............+            
        Res Pois  : ................            
        Res Fear  : ...............+            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ...............+            
        Res Conf  : ..+......+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Xtra Shots: .+..............            
        Activate  : .+..............            

Skills (points left: 45)
 - Combat                                        04.700 [0.200]
          - Weaponmastery                        25.750 [0.550]
                   . Sword-mastery               00.200 [0.060]
                   . Axe-mastery                 00.000 [0.200]
                   . Polearm-mastery             00.000 [0.200]
          . Archery                              00.400 [0.100]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            00.200 [0.060]
 - Magic                                         25.710 [1.010]
          . Magic-Device                         01.920 [1.210]
          . Spell-power                          00.000 [0.600]
          . Mana                                 07.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           07.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.620 [0.710]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            01.000 [1.000]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.530 [0.560]
          . Prayer                               03.030 [0.560]
 . Monster-lore                                  00.000 [0.500]

 * Perfect casting

  [Character Equipment]

a) a Sabre of *Slay Animal* (1d7) (+9,+10) (+2 to stealth) {cursed}
d) The Sling of Farmer Maggot (x2) (+20,+6) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Shining Ring of Confusion Resistance
f) a Garnet Ring of Protection [+11]
k) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    You bought it from the Magic shop.
m) a Brass Lantern (with 7592 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
n) a Soft Studded Leather [5,+7]
o) a Mouse Fur of Protection [1,+9] {cursed}
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Lucky Hobbit on level 10 of Orc Cave.
u) (nothing)
x) a Pair of Soft Leather Boots of Stealth [2,+4] (+3 to stealth) {cursed}
z) (nothing)
{) 25 Iron Shots (1d4) (+0,+0)
|) a Pick (+1)
    It increases your ability to tunnel by 1.  

  [Character Inventory]

a) 3 Books of Beginner Cantrips {@m3}
b) 11 Flasks of oil
c) 2 Ivory White Potions of Speed
d) 12 Potions of Cure Critical Wounds {25% off}
e) 6 Potions of Healing {25% off}
f) 18 Scrolls of Teleportation {25% off}
g) 4 Scrolls of Word of Recall {!*}
h) 25 Scrolls titled "plu bankli" of Identify {@r2}
i) 16 Scrolls of Satisfy Hunger {25% off}
j) a Runed Wand of Magelock[2|16] (9 charges)
k) an Ashen Staff of Disarm[2|10] (19 charges)
l) a Maple Staff of Sense Hidden[3|11] (12 charges)
m) a Hatchet of Slay Animal (1d5) (+8,+5)
n) a Chaotic Long Sword of Slay Orc (2d5) (+5,+6)
o) an Iron Shot of Venom (1d4) (+7,+6) {cursed}
p) a Small Wooden Boomerang (1d4) (+0,+0)
q) 57 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)

  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) a Slimy Mushroom of Blindness
c) a Red Mushroom of Paranoia
d) a Dark Red Mushroom of Confusion
e) 3 Green Mushrooms of Hallucination
f) 3 Yellow Mushrooms of Paralysis
g) 4 Light Green Mushrooms of Unhealth
h) 2 Violet Mushrooms of Disease
i) 5 Dark Blue Mushrooms of Cure Blindness
j) a Black Mushroom of Cure Paranoia
k) 2 Furry Mushrooms of Cure Confusion
l) 4 White Spotted Mushrooms of Cure Serious Wounds
m) 4 Dark Green Mushrooms of Restore Strength
n) 6 White Mushrooms of Restore Constitution
o) 7 Rations of Food
p) 8 Yellow Speckled Potions of Corruption
q) 3 Misty Potions of Cure Light Wounds
r) 7 Potions of Cure Serious Wounds
s) a Potion of Restore Strength {75% off}
t) a Potion of Restore Intelligence
u) 3 Potions of Restore Wisdom {50% off}
v) a Potion of Restore Dexterity
w) a Potion of Restore Constitution
x) a Potion of Restore Charisma
a) a Scroll titled "monnis creyerg" of Summon Monsters
b) a Scroll of Remove Curse
c) 4 Scrolls titled "bekmung bin" of Detect Invisible
d) The Leather Scale Mail of Nimrome [11,+2] {cursed}
    It provides resistance to life draining and disenchantment.  It drains 
    experience.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Dunlending Agent of the Nazgul on level
    6 of Barrow-Downs.
e) a Dwarven Hard Leather Cap [2,+6] (+2 to infravision)
    It increases your constitution and infravision by 2.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    It was given to you as a reward.
f) a Set of Leather Gloves [1,+0]
g) a Pair of Soft Leather Boots [2,+0]
h) a Pair of Soft Leather Boots [2,+0]
i) a Pair of Soft Leather Boots [2,-4] {cursed}
j) a Dagger (1d4) (+0,+0)
k) a Dagger (1d4) (+0,+0)
l) a Small Sword (1d6) (+0,+0)
m) a Long Sword (2d5) (+0,+0)
n) a Sickle (2d3) (+0,+0)
o) a Trident (1d8) (+0,+0)
p) a Trident (1d8) (+0,+0)
q) a Mace (2d4) (+0,+0)
r) a Sling (x2) (+0,+0)
s) 30 Arrows (1d4) (+0,+0)
t) 17 Rounded Pebbles (1d2) (+0,+0)
u) 3 Shards of Pottery
v) a Broken Stick
w) 10 Bloodfang, the Wolf's raw meats
x) a Broken Skull
a) a Rodent Skeleton
b) a Gnome Skeleton
c) an Elf Skeleton
d) a Dwarf Skeleton
e) a Human Skeleton

  [Home Inventory - Lothlorien ]

a) 7 Mushrooms of Cure Serious Wounds {100% off}
b) a Gold Speckled Potion of Cure Serious Insanity
c) a Scroll of Remove Curse
d) a Wooden Rod of Nothing (10/10)
e) a Cast Iron Wand of Noxious Cloud[1|25] (0 charges)
f) a Dogwood Staff of Remove Curses[1|15] (4 charges)
g) a Padded Armour [4,+0]
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
i) 10 Vanessa raw meats
j) 18 Elf Skeletons

Posted on 21.2.2016 15:13
Last updated on 22.2.2016 08:23

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15721. on the Ladder (of 18650)
2732. on the ToME Ladder (of 3135)
22. for this player (out of 28)


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On 21.2.2016 15:13 AmyBSOD wrote:
Yeah. I'm still unable to play casters. The fact that Fumblefingers just flat out refuses to offer any combat skill boosts at all is also very aggravating. And even all those points in Magic still aren't enough, so I'm running out of mana all the time. Plus I'm also running out of time to please Manwe; the game has a habit of spawning those wretched paladins and priests all the time, and if I actually encounter orcs or kobolds I need too long to kill them (resting in between to recover mana) so there's no net gain in Piety! No idea what I'm gonna do, but I guess I'll die before I reach dungeon level 20.

On 22.2.2016 08:23 AmyBSOD wrote:
And dead. That level was inhospitable anyway, and it wouldn't have gotten better further down. How the heck do you make casters work??? Putting a ton of points into Weaponmastery gave me 2 attacks per round but due to the lack of Combat skill those attacks were still missing a lot and not doing much damage, plus there was no way to get more than 40 mana, which translated to a measly 10 manathrusts for 3d10 damage each - not nearly enough at this stage of the game!

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