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The Angband Ladder: Testy1, High-Elf Ranger by tprice

  [Angband 4.0.4 Character Dump]

 Name   Testy1       Age            110          Self  RB  CB  EB   Best
 Race   High-Elf     Height        7'8"   STR! 18/100  +1  +0  +0 18/110
 Class  Ranger       Weight    13st 3lb   INT:  18/84  +3  +2  +2 18/154
 Title  Pathfinder   Turns used:          WIS:     17  -1  -2  +4     18
 HP     380/380      Game        607214   DEX! 18/100  +3  +1  +1 18/150
 SP     232/232      Standard    111273   CON:  18/26  +1  -1  +0  18/26
                     Resting      38297

 Level                 38    Armor      [65,+87]    Saving Throw     89%
 Cur Exp          1698380                           Stealth       Superb
 Max Exp          1698380    Melee       2d6,+25    Disarming        82%
 Adv Exp          1955000    To-hit       60,+33    Magic Devices     99
                             Blows      4.5/turn    Perception   1 in 10
 Gold              195071                           Searching        37%
 Burden          238.2 lb    Shoot to-dam    +19    Infravision    40 ft
 Overweight       58.3 lb    To-hit       89,+36    Speed             24
 Max Depth    2950' (L59)    Shots        2/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, wavy silver hair, and a fair complexion.



rAcid:......+.+.... Nexus:.............
rElec:......+.+.... Nethr:....+........
rFire:......+.+.... Chaos:.............
rCold:....+.+.+.... Disen:........+....
rPois:......+...... pFear:.............
rLite:..........+.+ pBlnd:.........+...
rDark:+...+........ pConf:.........+...
Sound:............. pStun:.............
Shard:.......+..... HLife:....+........

Regen:....+........ Stea.:........+..+.
  ESP:+............ Sear.:.........+...
Invis:+........+..+ Infra:............+
FrAct:++........+.. Tunn.:.............
Feath:...........+. Speed:.+++.......+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:+....+....+..


  [Character Equipment]

a) a Flail of Gondolin (2d6) (+14,+13) <+1> {@0}
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +1 light.
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     Radius 1 light.
     
     Combat info:
     4.5 blows/round.
     With +2 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +3 DEX you would get 5.0 blows
     Average damage/round: 223.3 vs. demons, 223.3 vs. orcs, 223.3 vs.
     trolls, 223.3 vs. dragons, and 153.9 vs. others.
     
b) the Long Bow of Bard (x5) (+17,+19) <+1, +2>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +1 dexterity.
     +1 speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
c) a Ring of Speed <+10>
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +10 speed.
     
d) a Ring of Speed <+8>
     Dropped by The Cat Lord at 2250 feet (level 45)
     
     +8 speed.
     
e) the Jewel 'Evenstar' <+2>
     Dropped by The Queen Ant at 2300 feet (level 46)
     
     +2 wisdom.
     Provides resistance to frost, dark, nether.
     Sustains wisdom, constitution.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 510 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
f) the Phial of Galadriel <+3>
     Dropped by Sangahyando of Umbar at 1300 feet (level 26)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 37 to 68 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
g) Multi-Hued Dragon Scale Mail (-2) [45,+13]
     Dropped by Gorlim, Betrayer of Barahir at 2100 feet (level 42)
     
     Provides resistance to acid, lightning, fire, frost, poison gas.
     
h) a Fur Cloak of Protection [3,+17]
     Found lying on the floor at 1500 feet (level 30)
     
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) a Small Metal Shield of Elvenkind [5,+20] <+1>
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, frost,
     disenchantment.
     Cannot be harmed by acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Dropped by a Dark elven priest at 1550 feet (level 31)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 190 to 374 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+8] <+1>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 6 turns to recharge at your current speed.
     Your chance of success is 97.2%
     
l) a Pair of Iron Shod Boots of Elvenkind [4,+9] <+3, +7>
     Dropped by Wormtongue, Agent of Saruman at 700 feet (level 14)
     
     +3 stealth.
     +7 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1!k!d!v}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!v}
c) 7 Books of Magic Spells [Incantations and Illusions] {@m3!k!d!v}
d) 30 Potions of Cure Critical Wounds
e) a Potion of Enlightenment
f) 10 Scrolls of Phase Door
g) 6 Scrolls of Word of Recall
h) 3 Rods of Treasure Location
i) 2 Rods of Probing
j) a Rod of Teleport Other
k) 2 Rods of Disarming
l) a Wand of Teleport Other (7 charges) {!*}
m) 4 Staves of Teleportation (23 charges) {!*}
n) 2 Staves of Speed (8 charges) {!*}
o) the Two-Handed Great Flail 'Thunderfist' (3d6) (+10,+18) <+4, +3> {@0}
     Found lying on the floor in a vault at 2250 feet (level 45)
     
     +4 strength.
     +3 constitution.
     Slays orcs, trolls, animals.
     Branded with lightning, fire.
     Provides resistance to lightning, fire, dark.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     
     Combat info:
     4.3 blows/round.
     With +6 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +3 DEX you would get 4.7 blows
     Average damage/round: 319.8 vs. creatures not resistant to
     lightning, 319.8 vs. creatures not resistant to fire, 319.8 vs.
     orcs, 319.8 vs. trolls, 266.9 vs. animals, and 214.3 vs. others.
     




  [Character Quiver]

0) 8 Arrows of Venom (1d4) (+11,+12)
     Branded with poison.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 552 vs. creatures not resistant to poison,
     and 345 vs. others.
     35% chance of breaking upon contact.
     
1) 11 Seeker Arrows of Venom (4d4) (+10,+9)
     Branded with poison.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 626.2 vs. creatures not resistant to poison,
     and 391.4 vs. others.
     35% chance of breaking upon contact.
     
2) 40 Seeker Arrows of Flame (4d4) (+13,+12)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 682.2 vs. creatures not resistant to fire,
     and 426.4 vs. others.
     35% chance of breaking upon contact.
     
3) 29 Seeker Arrows of Flame (4d4) (+13,+12)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 682.2 vs. creatures not resistant to fire,
     and 426.4 vs. others.
     35% chance of breaking upon contact.
     
4) 14 Seeker Arrows of Flame (4d4) (+13,+12)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 682.2 vs. creatures not resistant to fire,
     and 426.4 vs. others.
     35% chance of breaking upon contact.
     
5) 40 Mithril Arrows of Frost (3d4) (+13,+13)
     Branded with cold.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 657.2 vs. creatures not resistant to cold,
     and 410.8 vs. others.
     35% chance of breaking upon contact.
     
6) 8 Mithril Arrows of Frost (3d4) (+13,+13)
     Branded with cold.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 657.2 vs. creatures not resistant to cold,
     and 410.8 vs. others.
     35% chance of breaking upon contact.
     
7) 13 Arrows of Slay Animal (1d4) (+11,+11) {@f7}
     Slays animals.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 468.6 vs. animals, and 334.6 vs. others.
     35% chance of breaking upon contact.
     
8) 13 Arrows of Slay Demon (1d4) (+11,+11) {@f8}
     Slays demons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 535.6 vs. demons, and 334.6 vs. others.
     35% chance of breaking upon contact.
     
9) 18 Mithril Arrows of Slay Evil (3d4) (+11,+12) {@f9}
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 555.2 vs. evil creatures, and 396.4 vs.
     others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Incantations and Illusions] {@m3!k!d!v}
b) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by fire.
     
c) 2 Books of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
d) 12 Potions of Healing
e) 14 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
f) 8 Potions of Speed
g) 3 Scrolls of Banishment
h) a Rod of Detection
     Cannot be harmed by lightning.
     
i) a Rod of Recall {!*}
     Cannot be harmed by lightning.
     
j) 2 Wands of Disarming (14 charges)
k) 4 Staves of Teleportation (19 charges) {!*}
l) a Staff of Speed (4 charges) {!*}
m) 2 Rings of Constitution <+6>
     +6 constitution.
     Sustains constitution.
     
n) 2 Rings of Resist Poison
     Provides resistance to poison gas.
     
o) 2 Rings of Free Action {ignore}
     Prevents paralysis.  
     
p) the Star of Elendil <+3> (charging)
     Dropped by Draebor, the Imp at 2250 feet (level 45)
     
     +3 light.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 173 to 340 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
q) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Found lying on the floor in a vault at 2950 feet (level 59)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
r) the Leather Shield of Celegorm [8,+20]
     Dropped by a Young white dragon at 2250 feet (level 45)
     
     Provides resistance to acid, lightning, fire, frost, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
s) a Metal Cap of Telepathy [3,+7]
     Dropped by a Black ogre at 1550 feet (level 31)
     
     Grants telepathy.  
     
t) the Metal Cap of Thengel [3,+12] <+3>
     Found lying on the floor at 650 feet (level 13)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
u) a Metal Cap of Seeing [3,+9] <+4>
     Dropped by Angamait� of Umbar at 1300 feet (level 26)
     
     +4 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
v) a Pair of Leather Sandals of Speed [1,+8] <+10>
     Dropped by an Ethereal dragon at 2800 feet (level 56)
     
     +10 speed.
     
w) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2>
     Dropped by Ar-Pharaz�n the Golden at 2850 feet (level 57)
     
     +2 dexterity.
     +2 attack speed.
     Slays undead, evil creatures, animals.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Combat info:
     6.7 blows/round.
     With +7 STR and +0 DEX you would get 7.0 blows
     With +0 STR and +1 DEX you would get 7.0 blows
     Average damage/round: 293.3 vs. undead, 250.1 vs. evil creatures,
     250.1 vs. animals, and 206.1 vs. others.
     
x) a Sling of Buckland (x4) (+11,+11) <+4, +2>
     Dropped by a Young red dragon at 2600 feet (level 52)
     
     +4 dexterity.
     +2 shooting speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       643     50'  Reached level 2
      1369     50'  Reached level 3
      1934    100'  Reached level 4
      3086    150'  Reached level 5
      3450    200'  Reached level 6
      4664    200'  Reached level 7
      6406    300'  Reached level 8
      9199    550'  Reached level 9
      9633    550'  Reached level 10
     10009    600'  Reached level 11
     11201    600'  Reached level 12
     12064    650'  Reached level 13
     12803    650'  Killed Fang, Farmer Maggot's dog
     13335    650'  Found the Metal Cap of Thengel
     15149    700'  Killed Orfax, Son of Boldor
     15149    700'  Reached level 14
     17398      0'  Killed Farmer Maggot
     17874    700'  Reached level 15
     18156    700'  Killed Wormtongue, Agent of Saruman
     20217    950'  Reached level 16
     21095   1000'  Killed Grip, Farmer Maggot's dog
     21268   1000'  Reached level 17
     23001   1050'  Reached level 18
     23407   1050'  Reached level 19
     24100   1050'  Found the Set of Leather Gloves 'Cammithrim'
     24269   1050'  Found the Rapier 'Forasgil'
     24883   1050'  Killed Bullroarer the Hobbit
     24885   1050'  Found the Set of Gauntlets 'Paurhach' (LOST)
     24886   1050'  Found the Long Sword 'Elvagil' (LOST)
     24967   1050'  Reached level 20
     26438   1050'  Killed Golfimbul, the Hill Orc Chief
     26452   1050'  Killed Grishnákh, the Hill Orc
     26784   1100'  Reached level 21
     29618   1150'  Killed Gorbag, the Orc Captain
     30244   1200'  Reached level 22
     30607   1200'  Killed Ufthak of Cirith Ungol
     31482   1200'  Killed Shagrat, the Orc Captain
     32629   1250'  Killed Ibun, Son of Mîm
     32629   1250'  Reached level 23
     34364   1300'  Killed Ulfast, Son of Ulfang
     34444   1300'  Killed Angamaitë of Umbar
     34453   1300'  Reached level 24
     34686   1300'  Killed Sangahyando of Umbar
     34686   1300'  Found the Phial of Galadriel
     36124   1350'  Killed Lugdush, the Uruk
     36140   1350'  Killed Uglúk, the Uruk
     36140   1350'  Reached level 25
     36987   1350'  Killed Beorn, the Shape-Changer
     37113   1350'  Found the Dagger 'Narthanc' (LOST)
     39437   1350'  Killed Lagduf, the Snaga
     39650   1350'  Reached level 26
     39919   1350'  Reached level 26
     41726   1400'  Killed Mughash the Kobold Lord
     44287   1500'  Killed Khîm, Son of Mîm
     45087   1500'  Reached level 27
     45742   1500'  Reached level 28
     45940   1500'  Found the Iron Helm of Gorlim (LOST)
     45952   1500'  Killed Brodda, the Easterling
     46343   1550'  Killed Lokkak, the Ogre Chieftain
     46984   1550'  Found the Iron Helm 'Holhenneth'
     47358   1550'  Killed Ulwarth, Son of Ulfang
     50297   1800'  Killed Ulfang the Black
     50976   1800'  Reached level 29
     52787   1850'  Found the Dagger 'Nimthanc' (LOST)
     54786   2100'  Killed Gorlim, Betrayer of Barahir
     56469   2200'  Reached level 30
     56606   2200'  Reached level 30
     57044      0'  Reached level 30
     59500   2250'  Killed Vargo, Tyrant of Fire
     61208   2250'  Found the Leather Shield of Celegorm
     61850   2250'  Found the Two-Handed Great Flail 'Thunderfist'
     61910   2250'  Reached level 31
     63002   2250'  Found the Long Bow of Bard
     63788   2250'  -- Note: RoS+10
     63788   2250'  -- Note: Finally another ESP weapon! after 20DLs
     65481   2250'  Killed The Cat Lord
     65481   2250'  Reached level 32
     65511   2250'  -- Note: the LAST arrow of Slay Animal kills The Cat Lord
     65511   2250'  -- Note: I'm so glad i got that stack in the vault to go
with Bard's bow
     65511   2250'  -- Note: He was 20dl out of depth :)
     65706   2250'  -- Note: And a RoS+8...  goodbye Damage ring, Hello +24
speed
     66003   2250'  Killed Draebor, the Imp
     66018   2250'  Found the Star of Elendil
     66021   2250'  Found the Lucerne Hammer 'Turmil' (LOST)
     66152   2250'  Killed Uvatha the Horseman
     66360   2250'  Killed The Balrog of Moria
     66368   2250'  Found the Long Sword 'Anguirel' (LOST)
     66405   2250'  Killed Lorgan, Chief of the Easterlings
     67092   2250'  Reached level 33
     68151   2200'  Killed Tom the Stone Troll
     68314   2200'  Killed Bert the Stone Troll
     68345   2200'  Killed Bill the Stone Troll
     69592   2250'  Killed Boldor, King of the Yeeks
     72797   2300'  Killed The Queen Ant
     72797   2300'  Found the Jewel 'Evenstar'
     73316   2350'  Reached level 34
     73858   2350'  Killed Ariel, Queen of Air
     75122   2600'  Killed Kavlax the Many-Headed
     75179   2600'  Killed Ji Indur Dawndeath
     77757   2650'  Reached level 35
     86978   2700'  Found the Battle Axe 'Lotharang' (LOST)
     88074   2750'  Found the Set of Gauntlets 'Paurnen' (LOST)
     89024   2750'  Killed Itangast the Fire Drake
     94589   2750'  Killed Scatha the Worm
     94589   2750'  Reached level 36
     95286   2800'  Killed Bolg, Son of Azog
     96669   2850'  Killed The Lernaean Hydra
     96909   2850'  Killed Akhorahil the Blind
     96909   2850'  Reached level 37
     97323   2850'  Killed Ar-Pharazôn the Golden
     97330   2850'  Found the Scimitar 'Haradekket'
    108837   2950'  Found the Leather Scale Mail 'Thalkettoth'
    108880   2950'  Killed Shelob, Spider of Darkness
    109078   2950'  Found the Short Sword 'Dagmor' (LOST)
    109581   2950'  Reached level 38
    109725   2950'  -- Note: Another ESP weapon, buts its slightly worse than my
current one.  
    109725   2950'  -- Note: ps, two vaults on this level


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Force player descent                         : no  (birth_force_descend)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)


Posted on 22.3.2016 05:50
Last updated on 24.3.2016 04:27

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8207. on the Ladder (of 18344)
3344. on the Angband Ladder (of 6126)
8. for this player (out of 12)

Comments

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On 22.3.2016 05:50 tprice wrote:
RuneID Branch play through.


Well I just ran into my first Greater Vault while playing the RuneID Branch. a Mazer vault at DL45. I found the new ID scheme made all the loot I found much easier to sort as I made my way slowly through it. As a CL32 Ranger I would barely have regular ID spell, not enough mana to spam it, and probably would have been worried over what to use my limited staves on if this was "vanilla ID" still.

I also found I'm intrigued by what would otherwise be junk but has a rune or two i don't know. I was eager when i found a small stack of ?ID in one space. Even after dropping off the things that stack finished off I'm carrying around a couple things i don't have fully IDed...

It took 20+ trips in with DDoor out to rest since I only had one TO wand that i had to save for Uniques, though it got much easier mid way through when i got a RoS+10 and Bard's Bow (Ranger LIKES! :)) that vastly increased my damage per turn. Then i found a RoS+8 and already had Elvenkind boots +7 speed. Machine Gun time!

I was even able to kill off the 20DL OOD Cat Lord using the stack of Slay Animal Arrows i found in the vault. The poor kitty was in a one cell room to dig out according to ESP so i cleared out the rest of the vault then let him loose. After a DDoor enhanced game of cat and mouse i killed him with the VERY LAST Slay Animal arrow i had left. It was a nice finish to the vault.

I'm tempted to go Balrog hunting with the Slay Demon arrows I also found... I TOed him first thing since he was right by the door to the vault. I better just quit for the night since its pushing midnight and I'll have better impulse control in the morning. :)

On 23.3.2016 04:35 tprice wrote:
Man getting Bard's Bow has changed the game for me. I'm pin-cushioning uniques right and left. I'm back to reading ?Deep Decent again!

I also just realized how MUCH of my gear i got in that one Greater Vault and the monsters from it. Both my Rings of Speed, Both my ESP weapon and my swap Thunderfist (not that I've needed it much since i got Bard), Bard itself, my shield of Celegormm, my Wand of TO, my Rod of TO, and my Rod of Probing. Oh and a bunch of nice arrows.

Then there is the stuff from that level i have at home. The Star of Elendil, Anguirel which i should probably toss, I didnt mark when i got Tensors (didn't have the SP to use it at the time) but i think that was one of the last drops on the floor.

Now I'm a ways farther down and dropping fairly fast.

On 24.3.2016 04:27 tprice wrote:
a few more unique monsters down and a few levels deeper.

I'm starting to find reliable amounts of the better base arrows that Tensor's lets me enchant into branded ammo that stacks. That helps with both the killing and the inventory. Good thing i don't care about turn count though!

That last level had 2 medium sized vaults with some interesting loot. I swapped a bit around but stashed some at home in case things change. I had to do a bit of house cleaning. How quickly something that is GREAT! turns into junk, TOSS! :)

On 24.3.2016 04:53 Pete Mack wrote:
Looks like you got CON and INT swapped. I'd wear RoCON not speed for the second ring. 380 HP is not good.

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