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The Angband Ladder: Ghenocide, Dwarf Warrior by <ghen@comcast.net>

  [Angband 3.0.3 Character Dump]

 Name   Ghenocide                                Self  RB  CB  EB   Best
 Sex    Male              Age        44   STR:  18/62  +2  +5  +2 18/152
 Race   Dwarf             Height     48   Int:  18/74  -3  -2  +2  18/44  18/39
 Class  Warrior           Weight    143   WIS:  18/51  +2  -2  +5 18/101
 Title  Commando          Status     53   DEX:  18/84  -2  +2  +3 18/114
 HP     -3/600            Maximize    Y   CON:  18/58  +2  +2  +3 18/128
 SP     0/0               Preserve    Y   CHR:  18/81  -3  -1  +5  18/91

 Level           35       Armor     [26,+70]     Saving Throw     Superb
 Cur Exp     489422       Fight    (+15,+11)     Stealth          Superb
 Max Exp     489422       Melee    (+24,+20)     Fighting      Legendary
 Adv Exp     540000       Shoot    (+23,+10)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold         98580       Shots       2/turn     Magic Device     Superb
                                                 Perception         Fair
 Burden    90.5 lbs       Infra        50 ft     Searching          Good

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.



  [Last Messages]

> The Inertia hound resists. <2x>
> You feel very good.
> You have 4 Violet Potions of Cure Critical Wounds {75% off} (c).
> The Inertia hound claws you. <2x>
> The Inertia hound bites you. <2x>
> The Inertia hound breathes inertia.
> The Inertia hound resists.
> The Inertia hound misses you. <2x>
> The Inertia hound bites you.
> The Inertia hound misses you.
> You feel much better.
> You have 3 Violet Potions of Cure Critical Wounds {75% off} (c).
> The Inertia hound breathes inertia.
> The Inertia hound resists. <2x>
> You die.


  [Character Equipment]

a) a Main Gauche (Defender) (1d5) (+9,+9) [+5] (+4 to stealth) {@w0}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+8,+10) (+1)
   It increases your shooting speed by 1.  
c) a Corundum Ring of Speed (+4) {the tiny 4 square vault}
   It increases your speed by 4.  
d) a Marble Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
e) a Dragon Tooth Amulet of Searching (+2)
   It increases your searching by 2.  
f) a Brass Lantern (with 6586 turns of light)
   It cannot be harmed by fire.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {aquirement 1600'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Cloak 'Holcolleth' [1,+6] (+2) {orc pit 1300' or so}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+10] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Agility [1,+4] (+3) {BM}
   It increases your dexterity by 3.  
l) a Pair of Hard Leather Boots of Stealth [3,+3] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 8 Rations of Food
b) 5 Flasks of oil
c) 3 Violet Potions of Cure Critical Wounds {75% off}
d) a Cast Iron Rod of Trap Location {@z1}
e) an Iron Rod of Recall (charging) {!*@z0}
f) 3 Tungsten Rods of Illumination {@z2}
g) a Teak Staff of Perception (14 charges)
h) a Pick of Digging (1d3) (+10,+5) (+5) {!d!k@w0^.}
   It increases your tunneling by 5.  It is branded with acid.  
i) 3 Arrows (1d4) (+0,+0) {@f1}


  [Home Inventory]

a) 2 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
b) a Blue Mushroom of Restore Constitution
c) 2 Coagulated Crimson Potions of Speed
d) 5 Puce Potions of Healing
e) a Scroll titled "refa hadan" of Recharging {75% off}
f) a Gold Wand of Clone Monster (4 charges)
g) 2 Gold Wands of Clone Monster (6 charges)
h) a Gold Wand of Clone Monster (7 charges)
i) a Gold Wand of Clone Monster (6 charges)
j) a Teak Staff of Perception (8 charges)
k) a Diamond Ring of Free Action
   It grants you immunity to paralysis.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
m) a Set of Gauntlets of Free Action [2,+7]
   It grants you immunity to paralysis.  
n) a Broken Dagger of Westernesse (1d1) (+4,+1) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
o) The Dagger of Rilia (2d4) (+4,+3) {The stupid weapon merch is 5k max}
   It slays orcs.  It is branded with poison.  It provides resistance to 
   poison and disenchantment.  It activates for stinking cloud (12) every
   4+d4 turns.  It cannot be harmed by the elements.  
p) The Dagger 'Dethanc' (1d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism
   .  It cannot be harmed by the elements.  
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
s) a Ball-and-Chain (Holy Avenger) (2d4) (+8,+5) [+2] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
t) 15 Bolts (1d5) (+4,+5) {25% off}
u) 14 Seeker Bolts (4d5) (+8,+6)
v) 28 Mithril Shots (2d4) (+9,+9)
   It cannot be harmed by acid.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.8.2003 23:27
Last updated on 19.8.2003 02:28

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6197. on the Ladder (of 12810)
2051. on the Angband Ladder (of 3775)
6. for this player (out of 17)

Comments

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On 16.8.2003 23:27 ghen@comcast.net wrote:
(dlvl 1300 lvl 28) A really lame start for me, I put off uploading until I got something semi-decent.. Still using a broken sword (defender) at 28 . Anyway just found a tiny speed boost in a cloak while I see 2 boots of speed +7 in town (BM and Armor) Its enough to get someone kinda angry. After this I think I'll stay away from warriors like I usually do.. (Ghen characters here) really easy to get into trouble.

On 17.8.2003 16:44 ghen@comcast.net wrote:
(dlvl 1600 lvl 30 statgain) Wow! found a ring of speed this early, nice! I love those tiny vualts.. Got some great armor now too, this char suddenly got lucky *knock on wood*

On 17.8.2003 21:03 ghen@comcast.net wrote:
(dlvl 1700' lvl33 statgain) Just dumping so that I can get an overview of my character. I've gotten alot of artifacts recently so I want to get my stuff in order. Statgain is going really slow which stinks, but it gives me time to collect artifacts and kill lower uniques.

On 19.8.2003 02:28 ghen@comcast.net wrote:
Well, I got through the first 10 inertia hounds no problem, health at about 350.. but they just kept coming and coming.. and then I remembered I had no teleport staff since the store was out so I zapped my recall rod at about 300hp and started drinking from my 20 crit heal potions.. guess it didn't work eh? Back to mages now!

On 19.8.2003 02:31 ghen@comcast.net wrote:
Oh, death was at 1850' only things that hurt were the different hounds, inertia, gravity, vibration, and the blue ones.. I forget what they do.. Met I think 2 Ancient dragons with this char, Gold and Green.. both pushovers alone.

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