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The Angband Ladder: Dawein, Beorning Ranger by <rkyllo@shaw.ca>

  [ToME 2.2.2 Character Dump]

 Name  : Dawein                 Age                 47       STR!     40       
 Sex   : Female                 Height             108       INT!     30       
 Race  : Beorning LostSoul      Weight             259       WIS!     25       
 Class : Ranger                 Social Class        88       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     36       
                                                                               
 + To Melee Hit          65 Level             50    Max Hit Points      1262   
 + To Melee Damage       51 Experience  27113933    Cur Hit Points       -19   
 + To Ranged Hit         48 Max Exp     27113933    Max SP (Mana)        206   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         46   
   AC                 23+96 Gold         3935910    Piety             300000   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Legendary[52]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  6d4+306   
 Stealth     : Good         Magic Device: Legendary[17]Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a descendant of Beorn to the 9th degree.  You are            
          the adopted child of a Landed Knight.  You are a well liked          
          child.  You have brown eyes, wavy black hair, and a very             
          dark complexion.                                                     


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 90 (4500')
        Submerged Ruins: Level 44 (2200')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 35482 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Quelle of the 2890th year of the third age.
 Your adventure lasted 61 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 90 of Mount Doom.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can cast magic missiles.
You can turn into a bear.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        02.500 [0.500]
          - Archery                              50.000 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    03.850 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         20.075 [0.700]
          . Magic-Device                         50.000 [1.100]
          . Conveyance                           10.000 [0.500]
          . Divination                           39.000 [0.500]
          . Nature                               00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  06.050 [0.500]
          . Prayer                               13.500 [0.500]
 - Monster-lore                                  00.000 [0.700]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation


  [Fates]

You may meet a Shrieker mushroom patch on level 8.
You are fated to find a Staff of Sense Monsters on level 1.
You may meet a Scrawny cat on level 20.
You may find a Scroll of Summon Monster on level 1.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:1327322, L:36) (1d4) (+27,+12) {cursed}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and frost.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to electricity, 
    fire, cold and nexus.  It produces an electric sheath.  It induces
    random teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It slows your metabolism.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 63 of Mordor.
e) The Ring of Imphelin (+3)
    It 
    increases your strength, intelligence, constitution, charisma, stealth
    , speed and ability to score critical hits by 3.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, dark, blindness and confusion.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Young black dragon on level 64
    of Dol Guldur.
f) a Ring of Speed (+10) {cursed}
    It increases your speed by 10.  It is cursed.  
    You bought it from the Speed Ring Market.
k) The Jewel 'Evenstar' (+3) {cursed}
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 53 of Mordor.
m) The Anchor of Space-Time {@w5!d!s}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Necromancer on level 38 of Moria.
n) The Padded Armour 'Silpeleth' [4,+10] {!s}
    It
    provides resistance to acid, fire, poison, light, sound, shards, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Spectral Dark elven lord on level 97 of
    Halls of Mandos.
o) The Feathers Cloak of Bargir [1,+10]
    It sustains your wisdom.  It provides immunity to fire
    .  It makes you completely fearless.  It provides resistance to 
    electricity, light, confusion and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
p) The Large Leather Shield of Naeron [4,+10]
    It
    provides immunity to acid, electricity, fire and cold.  It provides
    resistance to shards.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 48 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+8,+9) [5,+18] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
x) a Pair of Hard Leather Boots of Speed [3,+14] (+10)
    It 
    increases your speed by 10.  
    You bought it from the Black Market.
z) (nothing)
{) The Bolt 'Rinumuras' (1d5) (+16,+9) (+2 attacks) {@w2}
    It increases your strength and 
    attack speed by 2.  It does extra damage from acid and electricity.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 98 of Halls of
    Mandos.
|) The Dwarven Shovel 'Brebras' (1d3) (+1,+0) (+2 to speed) {@w0!d!s}
    It increases your strength, intelligence, dexterity, 
    constitution, charisma, ability to tunnel and speed by 2.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Character Inventory]

a) a Tome of Translocation
b) a Tome of Knowledge
c) 2 Corrupted Tomes of Melkor
d) Baalzebub's Tormented Box {@A2!s!d}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 24 of A lost temple.
e) Balrilbon's Soulgem
f) Olive's Omnipotent Ostrich {!d!s}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Mummified human on level 34 of The Small
    Water Cave.
g) 16 Potions of Speed
    
h) 44 Potions of Healing {@q1}
    
i) a Silver Rod of the Istari of Restoration (200/200) {@z5!d!s!k!k}
j) a Golden Rod of Recall (125/125) {@z4!z!d!s!k!k}
    
k) a Golden Rod of the Istari of Healing (80/250) {@z1!d!s!k!k}
l) a Golden Rod of the Istari of Healing (80/250) {@z0!d!s!k!k}
m) an Adamantite Rod of Capacity of Disarming (400/400) {@z2!d!s!k!k}
    It can hold more mana.  
    You bought it from the Black Market.
n) an Adamantite Rod of Teleport Other (200/200) {@z6!d!s!k!k}
o) an Adamantite Rod of Home Summoning (49/200) {@z7!d!s}
p) The Ring of Power of Akhorahil the Blind (+2) {cursed}
q) The Ring of Power of Ren the Unclean (+1 to speed) {cursed}
r) The Ring of Power of Khamul, the Black Easterling (+1 to stealth) {cursed}
s) The Arkenstone of Thrain (+3) {@w5!d!s}
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 62 of Mordor.
t) Double Chain Mail (-2) [16,+6]
u) a Beaked Axe (2d6) (+6,+5)
v) 26 Seeker Bolts of Frost (4d5) (+14,+14)
w) 33 Empty Bottles


  [Home Inventory - Bree ]

a) The Gem of Rage
    It
    can be activated for teleport level.  
    You found it in the remains of a Half-orc Shaman on level 16 of Orc Cave.
b) 15 Scrolls of Reset Recall
    
c) a Staff of Probability Travel[4|25] (2 charges)
d) The Star of Elendil (+1) {@w5!d!s}
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
e) Elven Blue Dragon Scale Mail (-2) [30,+17] (+3 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) Multi-Hued Dragon Scale Mail (-2) [30,+16]
    It can be activated for breathe
    multi-hued (250) every 60+d60 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 47 of Mordor.
h) The Cloak of Thingol [1,+17] (+3)
    It
    can be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 94 of Halls of Mandos.
i) a Mouse Fur of Air [1,+15]
    It
    allows you to breathe without air.  
    You found it lying on the ground on level 96 of Halls of Mandos.
j) a Jewel Encrusted Crown of Telepathy [0,+9]
k) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Captain on level 97 of Halls
    of Mandos.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 53 of
    Paths of the Dead.
m) The Great Axe of Itholor (4d4) (+19,+11) (+3 attacks)
    It must be wielded two-handed.  It increases your 
    constitution and attack speed by 3.  It poisons your foes.  It drains
    life from your foes.  It is very sharp and make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 66 of Paths of the
    Dead.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) The Spear 'Aeglos' (3d6) (+1,+8) (+4)
    It can be activated for ball of
    lightning (100) every 500 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your wisdom and dexterity by 4.  It
    does extra damage from electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 61 of Dol
    Guldur.
p) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel
    evil (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every
    100 turns if it is being worn. It provides light (radius 1) forever.  
    It does extra damage from fire.  It provides immunity to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 34 of Moria.
r) The Bolt of Arrim (1d5) (+10,+8)
    It
    does extra damage from acid.  It is especially deadly against giants.  
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 85 of
    Mount Doom.


  [Home Inventory - Gondolin ]

a) The Gem of Wisdom {!d!s}
    It can be activated for cure insanity.  
    You found it in the remains of a Sorcerer on level 67 of Dol Guldur.
b) 9 Sprigs of Athelas
    
c) 32 Potions of *Healing* {25% off}
    
d) 4 Potions of Life {25% off}
    
e) 54 Potions of Curing
    
f) 17 Scrolls of Recharging
    
g) 2 Scrolls of Genocide
    
h) 2 Scrolls of Mass Genocide
    
i) a Wand of Tidal Wave[10|45] (8 charges)
j) a Wand of Demon Blade[5|34] of Plenty (5 charges)
k) a Wand of Demon Blade[9|23] (0 charges)
l) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    blindness and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 86 of Mount Doom.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light
    (radius 1) forever.  It increases your searching by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It makes you completely fearless.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of orcs, trolls and giants.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon Priest on level 34 of Moria.
q) The Broad Sword of Telimrand (2d5) (+5,+2)
    
    It provides light (radius 1) forever.  It does extra damage from acid.
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and make your foes bleed.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 70 of
    Paths of the Dead.
r) The Scimitar of Ephel (2d5) (+9,+14) (+3 to speed)
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 53 of Paths of the Dead.
t) Climbing Set {@w0!d!s!k!k}


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+6,+4) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Black orc Shaman on level 23 of Mirkwood.
b) an Adamantite Rod of the Istari of Nothing (400/400)
c) The Ring of Power of Adunaphel the Quiet (+3 attacks) {!d!s}
    
    It increases your wisdom, constitution, attack speed and ability to
    score critical hits by 3.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to acid, poison and dark.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 68 of Paths of
    the Dead.
d) The Ring of Power of Akhorahil the Blind (+1 attack)
    It increases your strength, charisma and attack speed by 1.  
    It makes you invisible.  It sustains your strength.  It provides
    resistance to light, nether and disenchantment.  It allows you to fly.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 88 of Mount
    Doom.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 62 of Mordor.
f) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Ring 'Sulevor' (+3% of critical hits)
    It increases your strength, wisdom, charisma and ability
    to score critical hits by 3.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to poison and blindness.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Amulet of Numas (+4 to stealth)
    It increases your constitution and 
    stealth by 4.  It provides resistance to acid, electricity, fire, cold
    , blindness and shards.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 86 of
    Mount Doom.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 62 of Mordor.
j) The Amulet called '' (+3)
    It 
    increases your strength and charisma by 3.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, fire, dark and chaos.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
k) The Gold Dragon Scale Mail of Fuilindor (-2) [30,+23]
    It can be activated for breathe sound (130) every
    90+d90 turns if it is being worn. It sustains your wisdom and 
    dexterity.  It provides resistance to light, dark, confusion, sound, 
    nether and chaos.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Mount Doom.
l) The Double Chain Mail of Cuind (-2) [16,+15]
    It sustains your wisdom.  It provides resistance to life
    draining, poison, dark, nether, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 85 of Mount Doom.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 53 of
    Mordor.
n) The Full Plate Armour of Isildur [25,+23] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, chaos and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Dragon Helm of Thrain [8,+10]
    It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, blindness and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Pair of Metal Shod Boots of Marya [6,+7]
    It sustains your intelligence and 
    charisma.  It provides resistance to acid, fire, dark, nether and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of Mordor.
r) The Dagger of Bellalar (1d4) (+2,+0) (+2 attacks)
    It increases your 
    wisdom and attack speed by 2.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Cirith Ungol.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It does extra damage from frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and chaos.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of Paths of the Dead.
u) The Bolt 'Annaereth' (1d5) (+9,+8)
    It does
    extra damage from acid and fire.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 42 of Cirith Ungol.
v) The Arrow of Feiglas (1d4) (+11,+9)
    It does
    extra damage from frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth Priest on level 46 of Moria.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Moria.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloaker on level 22 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven priest on level 30 of Mirkwood.
c) a Tome of Knowledge
d) a Golden Rod of the Istari of Nothing (250/250)
e) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) a Fireproof Staff of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) The Ring of Ladaelen (+3 to stealth)
    It increases your intelligence, 
    dexterity and stealth by 3.  It sustains your strength and wisdom.  It
    makes you completely fearless.  It provides resistance to electricity.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.
h) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Metal Scale Mail of Norme (-2) [13,+12]
    It sustains your dexterity.  It
    provides immunity to acid, electricity and cold.  It makes you
    completely fearless.  It provides resistance to life draining, sound, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater titan on level 57 of Mordor.
j) The Metal Lamellar Armour 'Nieleg' (-3) [23,+11]
    
    It provides immunity to acid, electricity and cold.  It provides
    resistance to fire, cold, poison, confusion, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 61 of Mordor.
k) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 29 of
    Mirkwood.
l) The Set of Cesti 'Argonar' [5,+13]
    It provides resistance to electricity, fire, poison, light, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of Mordor.
m) The Dagger 'Narthanc' (E:1170293, L:36) (1d4) (+10,+1)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It is especially deadly against dragons.  It
    fights against evil with holy fury.  It makes you invisible.  It
    provides resistance to electricity, fire and cold.  It allows you to
    sense the presence of trolls.  It produces an electric sheath.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is
    especially deadly against natural creatures.  It provides resistance 
    to disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
o) The Long Sword 'Anduril' (3d5) (+0,+2) (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and luck by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Long Sword of Celin (2d5) (+2,+11) (+2 to speed)
    It increases your intelligence, constitution and speed by 2.  
    It does extra damage from acid.  It is very sharp and make your foes
    bleed.  It is especially deadly against orcs.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 46 of Mordor.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of Orc Cave.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your 
    strength and constitution by 4.  It does extra damage from electricity
     and fire.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 46 of
    Mordor.
t) The Long Bow 'Mindorind' (x3) (+9,+23) (+2) {@w1!d!s}
    It increases your strength, intelligence, dexterity, 
    constitution and charisma by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Sheaf Arrow of Amlach (1d5) (+15,+12)
    It does extra damage from acid and 
    fire.  It poisons your foes.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 63 of Mordor.
v) The Seeker Arrow 'Istirin' (4d4) (+9,+17)
    It
    does extra damage from electricity and frost.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Mount Doom.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death knight on level 38 of Mordor.


  [Home Inventory - Khazad-dum ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It 
    increases your strength, constitution and speed by 4.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    sound.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Paths
    of the Dead.
b) The Ring of Power of Akhorahil the Blind (+4 to speed)
    It increases your searching and speed by 4.  It makes you
    invisible.  It sustains your wisdom and charisma.  It provides
    resistance to confusion.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 65 of Mordor.
c) The Ring of Power of Akhorahil the Blind (+2 to speed)
d) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching)
    
    It increases your intelligence, constitution and searching by 5.  It
    makes you invisible.  It sustains your dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to shards and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Dol
    Guldur.
e) The Ring of Power of Hoarmurath of Dir (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It
    makes you invisible.  It sustains your strength, intelligence, 
    constitution and charisma.  It provides resistance to nether.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
f) The Ring of Power of Hoarmurath of Dir (+1 attack)
    
    It increases your charisma and attack speed by 1.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to cold, dark, blindness and confusion.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
g) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
h) The Ring of Power of Ji Indur Dawndeath (+5)
    
    It increases your strength and constitution by 5.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    fire and shards.  It allows you to levitate.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 66 of Paths of
    the Dead.
i) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    It increases your ability to score critical hits by 3.  It
    makes you invisible.  It sustains your strength, wisdom and dexterity.
    It provides resistance to poison, blindness and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 85 of Mount Doom.
j) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    
    It increases your intelligence by 5.  It makes you invisible.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to acid, sound, shards, nexus and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Paths
    of the Dead.
k) The Ring of Power of Khamul, the Black Easterling (+5)
    It increases your constitution by 5.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold, 
    sound and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 85 of
    Mount Doom.
l) The Ring of Power of Ren the Unclean (+2% of critical hits)
    It increases your ability to score critical hits by 2.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to dark and shards.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 85 of Mount Doom.
m) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    
    It increases your strength and stealth by 2.  It makes you invisible.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to poison, shards and chaos.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring of Power of Ren the Unclean (+1)
    
    It increases your wisdom and constitution by 1.  It makes you
    invisible.  It provides resistance to acid, electricity and sound.  It
    allows you to levitate.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Paths of the
    Dead.
o) The Ring of Power of Ren the Unclean (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to blindness, 
    nexus and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 56 of Paths of the
    Dead.
p) The Ring of Power of Akhorahil the Blind (+1 to searching)
    It increases your charisma and searching by 1.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to light, nexus and chaos.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 65 of Paths of
    the Dead.
q) The Ring of Power of Adunaphel the Quiet (+2 to infravision)
    It increases your infravision by 2.  It makes you invisible.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to light and shards.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 47 of Paths of
    the Dead.
r) The Ring of Power of Ren the Unclean
    It makes you invisible.  It provides resistance to acid, fire
    , poison, dark, confusion and nether.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 65 of Dol Guldur.
s) The Ring of Power of Ji Indur Dawndeath
    
    It makes you invisible.  It sustains your intelligence, wisdom and 
    dexterity.  It provides resistance to fire, light and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 63 of Paths of
    the Dead.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Ice
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dark elven warlock on level 24 of The Old
    Forest.
b) The Mirror of Alternate Dimensions
    It can be activated for high experience loss.  
    You found it in the remains of a Novice paladin on level 15 of Orc Cave.
c) The Fur Cloak of Adrin [3,+0] (-5 to stealth) {cursed}
    
    It decreases your stealth by 5.  It makes you completely fearless.  It
    provides resistance to life draining and dark.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 18.8.2003 06:03
Last updated on 5.9.2003 21:40

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On 18.8.2003 06:03 rkyllo@shaw.ca wrote:
Tried a different tactic with this Lost Soul, with decent success. Didn't try to move up through the Halls at all - just stayed at the bottom until I had a staff of probability travel and whatever stuff I could find. Then just used the staff to shoot up to the top and out.

On 19.8.2003 00:41 salkhir@aol.com wrote:
Does anyone know how to get the holy trinity? I want the The Mage Staff of Eternity????

On 19.8.2003 06:39 rkyllo@shaw.ca wrote:
I'm afraid I know nothing about either the trinity or the staff. I've yet to make it to the bottom of Mordor, let alone worry about post-winning play. ;-)

On 24.8.2003 07:13 rkyllo@shaw.ca wrote:
Dawein has become my best ToME character so far.

On 26.8.2003 00:18 rkyllo@shaw.ca wrote:
Made it to clvl 50

On 26.8.2003 18:44 rkyllo@shaw.ca wrote:
Hmm... top of the Beornings, too.

On 28.8.2003 01:04 rkyllo@shaw.ca wrote:
So did Hoarmurath of Dir run home and get his spare Ring of Power, or did he steal one from one of the other ringwraiths?

On 30.8.2003 04:33 rkyllo@shaw.ca wrote:
Hee hee... Ren the Unclean had to go home and ask daddy for a new ring, too. I think that's hilarious, that they come back with a new Ring of Power.

On 1.9.2003 06:27 rkyllo@shaw.ca wrote:
Up to 13 rings of power now, Dwar and Ren having lost 3 each. I wouldn't like to be them going back to Sauron to ask for a new one.

On 3.9.2003 04:55 rkyllo@shaw.ca wrote:
A very interesting level at Mt. Doom. Beat the Tarrasque and three ringwraiths, then had a melee of epic proportions between myself and my pets, and Azriel, The Mouth of Sauron, and their summons (I've posted a screenshot of The Mouth about to speak his last, and of my army after it is all over). Now, with the new trinkets I've picked up (including the three new Rings for my collection) I need to take a break and reconsider my equipment.

On 3.9.2003 07:29 rkyllo@shaw.ca wrote:
My lovely vampiric, chaotic, artifact demonblade finally was lost to a ringwraith, after killing 19. May this blade serve me as well! Finally found a good little amulet with RBlind, so have made a bit of an equipment change to use the artifact GDSM I picked up in the aftermath of the battle of the Mouth, and Adunaphel's Ro+3 Attacks. I don't know how bad the experience loss is, but I think I can afford it.

On 5.9.2003 21:40 rkyllo@shaw.ca wrote:
I don't know what happened here. I was suddenly surrounded by things that I couldn't see, even with see invisible, or detect. The dump says I was killed by an eye druj, but all of the messages just said 'it'.

On 6.9.2003 15:45 salkhir@aol.com wrote:
What are Beornings like at late levels. Cos I have never used one.... do you know what abilities they gain...? Or what they can turn into... Thanks


Sorry about the char though dude!


On 8.9.2003 01:22 rkyllo@shaw.ca wrote:
To tell you the truth, I never really used this character as a Beorning. There weren't any new abilities other than turning into bearform, and I always found that to be just a nuisance, so never used it.

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