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The Angband Ladder: Hoibaen, Dunadan Sorceror by <gte763u+angband@mail.gatech.edu>

  [ToME 2.1.2 Character Dump]

 Name  : Hoibaen                Age                 79       STR: 18/132       
 Sex   : Male                   Height              77       INT: 18/***       
 Race  : Dunadan                Weight             202       WIS: 18/129       
 Class : Sorceror               Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/210       
 God   : Eru Iluvatar                                        CHR: 18/144       
                                                                               
 + To Melee Hit          11 Level             42    Max Hit Points       484   
 + To Melee Damage       -5 Experience   3247591    Cur Hit Points       484   
 + To Ranged Hit         19 Max Exp      3247591    Max SP (Mana)       1156   
 + To Ranged Damage      15 Exp to Adv.  3780000    Cur SP (Mana)       1156   
   AC                15+119 Gold         1411097    Piety              26138   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-20    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Serf.           
          You are the black sheep of the family.  You have blue-gray           
          eyes, curly auburn hair, and an average complexion.                  
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        Dol Guldur: Level 58 (2900')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 20 (1000')
        A lost temple: Level 1 (50')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 24th Quelle of the 2890th year of the third age.
 It now is 38 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : .++......+......            
        Add Int   : ...+.++.........            
        Add Wis   : .....+..........            
        Add Dex   : ..+.+....+......            
        Add Con   : .+.+.....+......            
        Add Chr   : .....+..........            
        Mul Mana  : +...............            
        Mul SPower: ......+.........            
        Add Sear. : ..+...+.........            
        Add Speed : ..+.............            
        Sust Str  : ..+......+......            
        Sust Int  : ..++............            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ...+.....+.....+            
        Sust Chr  : ................            
        Invisible : ...+.+..........            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : ................            
        Res Acid  : ..+....+++......            
        Res Elec  : .+......+.......            
        Res Fire  : .+.+....+.......            
        Res Cold  : .+......++......            
        Res Pois  : ....+...........            
        Res Fear  : .......+.+......            
        Res Lite  : ........+.......            
        Res Dark  : ........++......            
        Res Blind : ...+.++.+.......            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ..++............            
        Res Neth  : ................            
        Res Nexus : .........+.+....            
        Res Chaos : ................            
        Res Disen : ................            
        Easy Know : .....+..........            
        Hide Type : ..+......+......            
        Show Mods : +...............            
        Levitate  : ...........+....            
        See Invis : ......++........            
        Digestion : .........+......            
        Regen     : .+.............+            
        Xtra Might: .+..............            
        Ign Acid  : .+++..++++......            
        Ign Elec  : .+++..++++......            
        Ign Fire  : .+++.+++++......            
        Ign Cold  : .+++..++++......            
        Activate  : ....+...........            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ..+.............            

 Corruption list:

Skills (points left: 10)
 . Sneakiness                                    18.100 [0.900]
 - Magic                                         48.400 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 47.400 [0.600]
	  . Sorcery                                     39.400 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  15.850 [0.550]
	  . Prayer                                      02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 2 princesses.

 You have defeated 7406 enemies.


  [Fates]

You are fated to find a Clotted Red Potion of Slow Poison on level 11.


  [Character Equipment]

a) a Mage Staff of Mana [Identify] (1d4) (+8,+9)(60%) {!d!k@m7}
    It can be wielded two-handed.  It has a spell stored inside.  It increases 
    your mana capacity by 60%.  
    You found it in the remains of a Ghoulking on level 35 of Illusory
    Castle.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of Maze.
e) The Ring 'Einiereth' (+5)
    It increases your strength, dexterity, searching and speed by 5.  It
    sustains your strength and intelligence.  It provides resistance to
    acid and shards.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Power of Uvatha the Horseman (+5) {@w0@t0}
    It increases your intelligence and constitution by 5.  It makes you
    invisible.  It sustains your intelligence and constitution.  It provides
    resistance to fire, blindness and shards.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
k) an Amulet of the Serpents [+5] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance
    to poison.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi [Essence of Speed] (+2) {@m9}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and charisma by 2.  It makes you invisible.
    It provides resistance to blindness.  It cannot be harmed by fire.
    
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+11] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to 
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
o) The Cloak of Thorongil [1,+9]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Imp on level 36 of Illusory Castle.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) a Set of Leather Gloves of Free Action [1,+13]
    It provides immunity to paralysis.  
    You found it in the remains of a Novice ranger on level 57 of Dol 
    Guldur.
x) a Pair of Soft Leather Boots of Stability [2,+10]
    It provides resistance to nexus.  It allows you to levitate.  
    You found it in the remains of a Black ogre on level 32 of Maze.
z) (nothing)
{) (nothing)
|) Climbing Set


  [Character Inventory]

a) a Tome of Magical Energy {!d!k}
b) 2 Tomes of Meta Spells {!d!k}
c) an Unholy Tome of the Hellflame
d) 5 Books of Beginner Cantrips {!d!k@m1}
e) a Fireproof Book of Teleportation {!d!k@m2}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Book of Sound Patterns
g) a Spellbook of Greater Identify {!d!k@m6}
h) a Fireproof Spellbook of Healing {!d!k}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
i) 2 Spellbooks of Recovery {25% off}
j) 2 Spellbooks of Stone Skin {!d!k@m8}
k) Bigby's Big Book of Brutality {@A1}
    It can be activated for acquirement.  
    You found it in the remains of a Monastic lich on level 47 of Illusory
    Castle.
l) 6 Oily Black Potions of Healing {!*}
m) a Moonstone Rod of Cheapness of Door/Stair Location (75/75) {@z1}
n) a Silver Rod of Recall (100/100) {!*@z0}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Essence of Speed {@m9}
b) 7 Sprigs of Athelas


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven mage on level 10 of
Barrow-Downs.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Maze.
c) The Tome of Elven Household Magic
    It can be activated for summon pet.  
    You found it lying in a vault on level 39 of Illusory Castle.
d) The Clay Tablets of Antiquity
    It can be activated for gain corruption.  
    You found it in the remains of a Master yeek Captain on level 30 of
    Moria.
e) 3 Azure Potions of *Healing* {!*}
f) a Potion of Life {!*}
g) 2 Orange Potions of Restore Mana
h) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 57
    of Dol Guldur.
i) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of Saruman of Many Colours on level 57
    of Dol Guldur.
j) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
k) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Rare Jewelry Shop.
l) The Obsidian Ring of Baladanog (+3 to searching)
    It increases your searching by 3.  It sustains your dexterity.  It
    provides resistance to life draining and nether.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 41 of
    Illusory Castle.
m) an Indestructible Shining Ring of Sound Resistance
    It provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 41 of
    Illusory Castle.
n) an Amulet of the Magi [Recovery] (-4,-4) (+3 to searching)
    It has a spell stored inside.  It increases your intelligence and searching 
    by 3.  It sustains your intelligence.  It provides immunity to paralysis.
    It provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
o) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 58 of Dol Guldur.
p) The Mother-of-pearl Amulet of Margon (+2)
    It increases your strength, searching and infravision by 2.  It provides
    resistance to light, dark and shards.  It allows you to levitate. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Stone troll on level 30 of Moria.
r) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin
    .
s) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 49 
    of Illusory Castle.
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 57
    of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) Elven Blue Dragon Scale Mail (-2) [30,+14] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold, poison and nether.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Chain Mail 'Taron' (-43,-25) [14,+9](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to cold.  It provides resistance to acid, dark, nether 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying on the ground on level 35 of Maze.
c) The Double Chain Mail 'Gwend' (-67,-8) [16,+6](20%)
    It increases your hit points by 20%.  It provides immunity to acid.
    It provides resistance to acid, electricity, light, shards, nether 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of a Lesser Balrog on level 57 of Dol 
    Guldur.
d) The Metal Brigandine Armour 'Belros' (-3) [19,+9]
    It sustains your constitution.  It provides immunity to acid, electricity 
    and cold.  It provides resistance to cold, poison, shards, nexus and
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
f) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 49 of Illusory
    Castle.
h) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
i) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
j) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker 
    and +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is a great bane of demons.  It provides resistance to acid.  It drains
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level
    10 of Orc Cave.
k) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 40
    of Illusory Castle.
l) The Dagger of Fintir (1d4) (+6,+14) (+6)
    It increases your strength and dexterity by 6.  It does extra damage
    from electricity.  It is a great bane of demons.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill troll on level 41 of Illusory
    Castle.
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree 
    .
n) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 58 of Dol
    Guldur.
o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence 
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin
    .
q) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ibun, Son of Mim on level 28 of Maze.
r) a War Hammer of Life (3d3) (+10,+14)(20%)
    It can be wielded two-handed.  It increases your hit points by 20%.
    It provides resistance to life draining.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 58 of Dol Guldur.
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Cave orc Archer on level 28 of Maze.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 18.8.2003 13:33
Last updated on 21.8.2003 06:37

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7124. on the Ladder (of 18068)
1337. on the ToME Ladder (of 3112)

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On 18.8.2003 13:33 gte763u+angband@mail.gatech.edu wrote:
Deepest character yet.. manathrust and essence of speed seem overly powerful. I'm going to clear the Illusionary Castle, then tackle the mines of moria, khazad dun, and the pits of angband..

On 18.8.2003 16:46 synergy_arcan@hotmail.com wrote:
I agree with you. Although to be honest, I am not complaining lol:) It is even better when you get Probability travel becuase that way you can go down all the levels, kill the high person and then shoot straight back up again. My Char is Etioseth and Onerag.... *Smiles* All Onerag needs is a Staff of Restore mana and I am sorted. Nice char though.

On 19.8.2003 00:42 synergy_arcan@hotmail.com wrote:
Does anyone know how to get the holy trinity? I want the The Mage Staff of Eternity????

On 19.8.2003 01:21 lorddimwit@hotmail.com wrote:
Don't we all. But I wouldn't worry about that until after you've beaten Morgoth.

Read: you *can't* get any of the ultimates until after beating Morgoth.

You seem to be managing quite well... But I would get more HP if I were you, or some big breather is going to pound you into oblivion. Maybe switch Thrandruil for Hammerhand?

On 19.8.2003 01:36 wrote:
Probability Travel sounds a lot like the Thunderlord Weyr 'teleport to level' ability (based on your description). I used that to clear out Rhun and the Goblin Caves, as I was far overpowered for them at that time.

I hit 38 fairly quickly this morning (zapping high-level water beasties) and swapped out Thranduil for Hammerhand. At the time of dump, the loss of Int gave me 1% spell failure - not acceptable :-)

I've done a lot more exploring around the overworld map now, and there are a bunch of dungeons that I've apparently missed. How do people do these? It seems as if there's an overabundance of places to explore, in terms of being grossly overpowered/underpowered relative to the monsters within.

As far as HP .. I've got 330ish now with Hammerhand. I'm going to hold off on bumping sorcery for some time now..

On 19.8.2003 01:55 lorddimwit@hotmail.com wrote:
Not all dungeons are necessary for the completion of the game. Some of them I almost never visit (the Sandworm Lair, for example, has little treasure and less danger), and Numenor (have you found this one?) is just never ever worth it. Ditto for Cirith Ungol.

Many times, you just use the Thunderlords to teleport to the bottom of these dungeons and kill their guardians, otherwise you pretty much ignore them.

Strictly speaking, the only dungeons necessary for completing the game are Angband, Dol Guldur, and (possibly) Mount Doom.

Advice: keep an eye out for random artifacts that raise your HP by a certain percentage, and continually raise that CON. HP is as much (or more of) a concern as MP for sorcerers.

On 19.8.2003 01:58 lorddimwit@hotmail.com wrote:
That randart Chain Mail you've got in your house might be a big help... if you can bear to part with the Rag of the Wight. And you might consider swapping your ring of Spell for the Ring of Uvatha the Horseman (that's +5 to CON there).

On 19.8.2003 02:09 gte763u+angband@mail.gatech.edu wrote:
Yes, the randart chain mail is pretty tempting. When you wear a total armor weight above a certain value (such that you become encumbered), does anything happen besides your max spell point dropping?

There's also metal brigandine armor 'belros' (randart?) which gives acid/cold/elec immunity. How useful is that in the late game?

How does armor work in ToME? I know in vanilla (2.9.x) having over 150 armor was nearly impossible.. and I have right at 200 armor with stone skin :/ Is it worth trying to reach a certain value of armor?

Rag of the Wight will be a lot easier to part with once my intelligence reaches 40 without it..

On 21.8.2003 06:37 gte763u+angband@mail.gatech.edu wrote:
More angband-y goodness. Prowling around the paths of the dead and then the tower of dul guldur yielded a couple of very easy levels. The thunderlord ambush turned out very poorly for them, and netted me an interesting suit of thunderlord rider armor, as well as a few miscellaneous artifacts and many suits of DSM. And levels 41 and 42 :-)

I'm starting to catalog and organize loot now. I have 10 skill points yet to burn - I'd like to dump them into sorcery, but I'm afraid of the hit point loss that would engender.

I can reach over 750 hp with the warhammer of life and the suit of +40% hp armor, albeit at steep cost in mana. Maybe once I get disruption shield, it won't be as critical.

Resistances are looking pretty good. Sound, nether, chaos, and disenchant yet to be obtained.. and there are a few artifacts stashed away that may be helpful there.

On 22.8.2003 04:20 lorddimwit@hotmail.com wrote:
Are you putting skill points into the Mana school? If so, why? I don't think it has any result if your Sorcery skill is that high.

I say your next target should be the Sacred Land of Mountains. Get the Thunderlord Coat of Trone and ditch that Rag of the Wight you're wearing. This should see you through until you can find the shield of Thorin and stop worrying about HP. (Judicious use of Elemental Shield in the Sacred Land of Mountains is mandatory. You know this spell, don't you?).

Keep your HP high and you should be fine. Also keep an eye out for any items that'll give you the ability to breathe underwater (only Helms of Water Breathing and Cloaks of Air, I think). You could probably pulp Ar-Pharazon at your level and claim 'Toris Mejistos' as your own. That would solve your mana woes.

On 23.8.2003 00:33 wrote:
No, the Mana school is still at 1.00. The mage staff he is using gives +60% mana.

What is the Sacred Land of Mountains? I haven't found that area yet. I've found the Thunderlord coat of Marda, which seems kind of interesting. No Trone yet.

I /knew/ elemental shield until some monster torched my spellbook of magical energy. I had thought it was fire immune like the other collected books :-/

The Phial of Undeath allows for underwater breathing, although I'm not exactly chomping at the bit to put that on.. 'Toris Mejistos' sounds interesting.

On 25.8.2003 23:38 lorddimwit@hotmail.com wrote:
Sacred Land of Mountains is far, far to the east of Lothlorien. Full of dragons mostly, guarded by Trone. It's not too tough, but remember Elemental Shield *all* the time when fighting...

btw, there's an old mage in Lothlorien who'll fireproof three of your books for you, and the Magical Energy book is a prime candidate... don't want to be left without Manathrust.

On 25.8.2003 23:48 gte763u+angband@mail.gatech.edu wrote:
I've done the wizard spire quest in lothlorien. What's irritating is that the quest still shows up in the quest listing, with 0 books still available to fireproof :/

I have a bad story about a trip down to the maze where I managed to ^D my fireproof book of beginner cantrips {!d!k} (being the only source of both damage and food) .. very well thought I would lose the character then.

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