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The Angband Ladder: Etelacred, Wood-Elf Loremaster by <satinka33@netscape.net>

  [ToME 2.2.5 Character Dump]

 Name  : Etelacred              Age                144       STR! 18/190       
 Sex   : Male                   Height              60       INT: 18/114       
 Race  : Wood-Elf               Weight              68       WIS! 18/210       
 Class : Loremaster             Social Class        81       DEX! 18/***       
 Body  : Player                                              CON! 18/110       
 God   : Eru Iluvatar                                        CHR! 18/180       
                                                                               
 + To Melee Hit          50 Level             41    Max Hit Points       508   
 + To Melee Damage       42 Experience   2216299    Cur Hit Points       508   
 + To Ranged Hit         50 Max Exp      2216299    Max SP (Mana)        325   
 + To Ranged Damage      17 Exp to Adv.  2550000    Cur SP (Mana)        325   
   AC                 35+96 Gold         2239416    Piety              42380   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Legendary[10]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  12d5+168  
 Stealth     : Poor         Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       confident 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Nandorin Mage.  You have light           
          grey eyes, straight silver hair, and a fair complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Mordor: Level 48 (2400')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 44 (2200')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 10959 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 46 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Hrive of the 2890th year of the third age.
 You have been adventuring for 110 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.....2..32.....            
        Add Int   : .....2..........            
        Add Wis   : .4...2..........            
        Add Dex   : 44..4.2..3......            
        Add Con   : .........32.....            
        Add Chr   : .4...2..........            
        Add Stea. : ....4...........            
        Add Infra : ....4...........            
        Add Tun.. : ..............3.            
        Add Speed : ..*.4.2....9....            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Fire Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +...+...++......            
        Sust Con  : ...+....++......            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : ................            
        Imm Acid  : ......+.*+......            
        Imm Elec  : ......++*.......            
        Imm Fire  : +..+..++*.......            
        Imm Cold  : ...+..+*.+......            
        Res Pois  : ...++...........            
        Res Fear  : +.....++.+......            
        Res Lite  : ...............+            
        Res Dark  : ......+.++......            
        Res Blind : .....+..........            
        Res Conf  : ...+..+.........            
        Res Sound : ......++........            
        Res Shard : ................            
        Res Neth  : ...+....+.......            
        Res Nexus : ....+....+......            
        Res Chaos : ...+............            
        Res Disen : +...............            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        Levitate  : ...+............            
        Lite      : +...............            
        See Invis : +..+............            
        Digestion : .........+......            
        Xtra Might: ...............+            
        Xtra Shots: .+..............            
        Activate  : +...............            
        Blessed   : +...............            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 5)
 - Combat                                        10.100 [0.700]
          . Weaponmastery                        07.300 [0.700]
          . Archery                              24.400 [0.900]
          . Barehand-combat                      01.000 [0.700]
 - Sneakiness                                    04.570 [0.700]
          . Stealth                              05.200 [0.700]
          . Disarming                            04.500 [0.700]
 - Magic                                         18.300 [0.600]
          . Magic-Device                         17.000 [1.000]
          . Conveyance                           01.000 [0.300]
          . Thaumaturgy                          02.500 [0.300]
 - Spirituality                                  04.150 [0.700]
          . Prayer                               25.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  18.930 [1.100]
          . Summoning                            13.000 [0.500]
          . Corpse-preservation                  05.900 [0.700]
          . Possession                           00.000 [0.500]
          . Symbiosis                            25.000 [0.500]
          . Mimicry                              01.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking

 7 of your companions have been killed.

  [Fates]

You may find an Oily Black Potion of Cure Light Insanity on level 1.
You may find a Light Blue Mushroom of Unhealth on level 6.
You are fated to find a Scroll titled "snashu see" of Light on level 9.
You may meet a Village idiot on level 1.
You are fated to meet a Green icky thing on level 3.
You may meet a Large grey snake on level 1.
You are fated to find a Copper-Plated Wand of Ice Storm on level 17.
You are fated to meet a Crypt creep on level 18.
You are fated to die on level 35.
You may meet a Newt on level 12.
You may find a Violet Speckled Potion of Cure Light Wounds on level 13.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
        It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Long Bow of Hudhor (x3) (+10,+17) (+4)
    It increases your wisdom, dexterity and charisma by 4.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 36 of Heart of the
    Earth.
e) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Rare Jewelry Shop.
f) The Nickel Ring 'Niphrond' {!k!d!v}
    It sustains your constitution.
    It provides resistance to fire, cold, poison, confusion, nether and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Amulet of Trickery (+4) {100% off}
    It increases your dexterity, stealth, infravision and speed by 
    4.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi [Manathrust] (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It has a spell stored inside.  It increases your intelligence, wisdom
     and charisma by 2.  It makes you invisible.  It provides resistance 
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, dark, confusion and sound
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 39 of Mordor.
o) The Fur Cloak of Calinya [3,+9] {ImmCold}
    It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to electricity, fire and sound.  It produces a
    fiery sheath.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mimic on level 36 of Mordor.
p) The Small Metal Shield 'Valin' [3,+10]
    It
    sustains your dexterity and constitution.  It provides immunity to 
    acid, electricity and fire.  It provides resistance to dark and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 25 of The Old Forest.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {princess/nexus
thi}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+9) {!* 3rd god quest}
    It increases your speed by 9.  
    You found it in the remains of a Vampire on level 30 of A lost temple.
z) a Silent watcher (992 hp)
{) 4 Arrows (exploding) (1d4) (+8,+8) {@f0=g!k!d!v shards}
|) a Magical Mattock (+13,+12) (+3) {!k!d!v}
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 42 of Mordor.


  [Character Inventory]

a) a Fireproof Tome of Knowledge {!k!d!v}
    It cannot be
    harmed by fire.  
b) Raal's Black Candle {!d!v genocide}
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
c) 36 Violet Potions of Cure Critical Wounds {50% off}
d) a Potion of Restore Life Levels
e) 18 Scrolls titled "soun cos" of Teleportation {!r!k!d!v}
f) 16 Scrolls titled "jahbyt iperk" of Satisfy Hunger {!k!d!v}
g) a Silver Rod of the Istari of Recall (200/200) {@z0!k!d!v!z}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
h) a Cast Iron Wand of Essence of Speed[1|12] of Plenty (11 charges) {!k!d!v }
    
    You found it in the remains of a Dark elven warlock on level 28 of A lost
    temple.
i) a Copper-Plated Wand of Charm[12|20] (10 charges) {!k!d!v}
j) a Partial Totem of a Patriarch {!k!d!v}
k) Climbing Set {!k!d!v}
l) 11 Empty Bottles
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Magical Energy
b) a Fireproof Book of Beginner Cantrips {!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) 5 Sprigs of Athelas
d) 4 Potions of Cure Insanity
e) 5 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Silver Wand of Fireflash[7|18] (10 charges)
g) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Ring of Power of Uvatha the Horseman (+5)
    It increases your wisdom by 5.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to shards, nexus
     and chaos.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) a Ring of Slaying (+12,+14)
    
    You bought it from the Black Market.
j) a Bronze Ring of Invisibility {Smeagol, BDw4}
    It makes you invisible.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
k) an Opal Ring of Flying
l) an Indestructible Amulet of Trickery (+3)
    It 
    increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) a Spider Web of Protection [1,+21]
    It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning
    bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage 
    from electricity.  It provides resistance to electricity.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius
    1) forever.  It increases your searching by 1.  It does extra damage 
    from fire.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Spear of Palan (1d6) (+19,+9) (+4) {BDw2, princess, 5 skeleton humans}
    It increases your strength, intelligence, constitution
     and charisma by 4.  It does extra damage from acid.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Sling of Farmer Maggot (x2) (+18,+9) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Heavy Crossbow of Entargis (x6) (+8,+11) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity and charisma by 2.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crystal drake on level 33 of Maze.
t) Climbing Set {!k!d!v}
u) a Mage Staff of Power (1d4) (-10,-7) (+9)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 9.  
    You found it in the remains of a Maulotaur on level 44 of Mordor.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Grey Potion of Cure Critical Insanity
c) 9 Potions of Cure Insanity
d) a Potion of Detonations
e) 33 Stinking Potions of Speed
f) The Clotted Red Potion of Elmen {!*!*}
    It
    cannot be harmed by acid, cold, lightning or fire.  
g) 36 Clotted Red Potions of Healing
h) 2 Potions of *Healing*
i) 18 Smoky Potions of Enlightenment
j) 28 Pink Speckled Potions of Resistance {25% off}
k) 8 Dark Red Potions of Curing
l) 4 Scrolls titled "vivvly" of Reset Recall
m) 3 Scrolls titled "it bjoriv" of Protection from Evil
n) 5 Scrolls titled "sanri ongop" of Rune of Protection
o) a Silver Rod of Charging of Enlightenment (100/100) {@z1!k!d!v}
p) a Silver Rod of Capacity of Detection (200/200) {@z2!k!d!v}
    It can hold more
    mana.  
    You found it in the remains of a Master lich on level 33 of Mirkwood.
q) a Golden Rod of Nothing (125/125)
r) a Golden Rod of Nothing (125/125)
s) a Silver-Plated Rod Tip of Recall (80 Mana to cast)
t) 2 Platinum Rod Tips of Detection (80 Mana to cast)
u) a Golden Amulet of Doom [+6] (+2)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Moaning spirit on level 21 of The
    Helcaraxe.
v) The Phial of Undeath (-5)
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2
    .  It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young gold dragon on level 42 of Mordor.
x) a Shocking Battle Axe of Westernesse (2d8) (+13,+9) (+2)
    
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity.  It allows you to see invisible monsters.  
    It allows you to sense the presence of orcs, trolls and giants.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Stone troll on level 39 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Tome of Elven Household Magic {!*!* experience loss}
    It
    can be activated for experience loss.  
    You found it lying on the ground on level 26 of The Helcaraxe.
b) Pytar's Portable Pandemonium {!*!* teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of an Ice skeleton on level 25 of The
    Helcaraxe.
c) a Death mold named Fred (2000 hp)
d) a Sprig of Athelas
e) 3 Potions of *Healing*
f) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 34 of Mordor.
g) a Ruby Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 36 of Maze.
h) The Ring Mail of Arelir (-2 to accuracy) [12,+6]
    
    It sustains your dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold and light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Hard Studded Leather of Aedhel (-1 to accuracy) [7,+9]
    It sustains your charisma.  It
    provides immunity to acid.  It provides resistance to electricity, 
    fire, poison, light, dark, confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
k) The Hard Studded Leather 'Earmar' (-62,-40) [7,+10](40%)
    It increases your hit points by 40%.  It sustains your wisdom, 
    dexterity and charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, fire, poison and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
l) an Elven Cloak of Aman [4,+34] (+4 to stealth) {Princess/5 skeleton trolls,
M}
    It increases 
    your stealth, searching and luck by 4.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and sound.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 31 of Moria.
n) a Dwarven Metal Cap of Seeing [3,+9] (+6 to searching)
    It 
    increases your constitution, searching and infravision by 6.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it in the remains of Gorbag, the Orc Captain on level 21 of Orc
    Cave.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 35 of Maze.
p) The Steel Helm 'Lebohaum' [20,+80] (charging) {princess, mordor 41 }
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Gauntlets 'Paurhach' [2,+15] {owlbears, princess BDw8}
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {Princess/10
Mindflaye}
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 2.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of The Helcaraxe.


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Eru Iluvatar
b) The Gem of Ghosts (charging) {!*!* Acquirement!!!}
    It can
    be activated for acquirement.  
    You bought it from the Magic shop.
c) a Sprig of Athelas
d) 8 Potions of Cure Insanity
e) 99 Potions of Water Curing {quest}
f) 58 Violet Potions of Cure Critical Wounds {50% off}
g) a Clotted Red Potion of Healing
h) 9 Smoky Potions of Enlightenment
i) 38 Scrolls of *Identify* {25% off}
j) a Zirconium Wand of Manathrust[6|20] (12 charges) {keep}
k) an Iron Wand of Teleport Away[14|26] (4 charges)
l) a Partial Totem of an Elder aranea {!k!d!v}
m) a Partial Totem of a Sorcerer {!k!d!v}
n) a Ring of Speed (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Speed Ring Market.
o) a Wire Ring of Extra Attacks (+3 attacks) {3rd god quest}
    It increases your attack speed
     by 3.  
p) an Amulet of Reflection {100% off}
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
q) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 44 of Mordor.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) a Mouse Fur of Protection [1,+15]
    It provides resistance to shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Armoury.
t) The Bastard Sword 'Brost' (3d4) (+9,+18) (+3 attacks)
    It can be wielded two-handed.  It 
    increases your strength, wisdom, charisma and attack speed by 3.  It
    does extra damage from acid and fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 32 of Moria.
u) 26 Sheaf Arrows of Slay Evil (1d5) (+8,+10)
    It
    fights against evil with holy fury.  
    You found it in the remains of a Balance drake on level 38 of The
    Helcaraxe.
v) 20 Arrows (exploding) (1d4) (+8,+8) {nether}
w) 15 Seeker Arrows of Wounding (4d4) (+10,+8) {90% off}
    
    You made it yourself.
x) 54 Silver Arrows (3d4) (+8,+9)


  [The Mathom-house Inventory - Bree ]

a) a Ring of Speed (+6) {100% off}
    It increases your speed by 6.  
    You stole it from the Speed Ring Market.
b) The Copper Amulet 'Saldaleg' (+1)
    It increases your dexterity by 
    1.  It provides resistance to electricity and poison.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
c) The Dragon Tooth Amulet of Kemmog (+4) {cursed}
    It increases your wisdom and infravision by 4.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    The Land Of Rhun.
d) Blasted Chain Mail [14,-7] {Once was Arvedui}
    
    You found it lying on the ground on level 30 of Maze.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Chaotic Long Sword (Defender) (2d5) (+7,+10) [+4] (+4 to stealth) {Aw,
Eru,}
    It increases your stealth by 4.  It
    produces chaotic effects.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold, poison and chaos.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 22 of Orc Cave.
g) The Long Sword of Nienteith (2d5) (+0,-4) (-5) {cursed, Golgorath}
    It 
    decreases your wisdom by 5.  It does extra damage from electricity.  
    It fights against evil with holy fury.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
h) a Glaive (*Defender*) (2d6) (+7,+6) [+10] (+4 to stealth) {!k!d!v}
    It can be wielded two-handed.  It increases your 
    wisdom, dexterity, constitution and stealth by 4.  It sustains your 
    wisdom and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, blindness and nexus.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 25 of Maze.
i) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@f0=g!k!d!v}
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bullywug on level 20 of The Old Forest.



Posted on 22.8.2003 02:46
Last updated on 4.1.2004 20:07

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7347. on the Ladder (of 17995)
1385. on the ToME Ladder (of 3110)
Third best for this player (out of 16)

Comments

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On 22.8.2003 02:46 satinka33@netscape.net wrote:
Here we go again. Still debating how to tweak skill points with this one....

On 23.8.2003 03:04 satinka33@netscape.net wrote:
Now, what on Middle-Earth is an Eru worshipper supposed to do with Dethanc? I suppose I could use it as a throwing weapon, but would it still gain levels?

On 27.8.2003 20:35 satinka33@netscape.net wrote:
Feeling a dire lack of FA right about now; may have to swap out Palan for that whip of westernesse :-/

On 1.9.2003 05:02 satinka33@netscape.net wrote:
Whee.. 3 immunities in one ring! Gotta love it....

On 1.9.2003 05:06 satinka33@netscape.net wrote:
Erp, make that 3 immunities in one shield -- my bad.

On 19.11.2003 06:10 satinka33@netscape.net wrote:
This is the first time I've ever found a junkart of Acquirement. Right off the block, got the Ring of Speed (+5), and then the Tome of Knowledge. After that, just true junk... I guess I'll wait a while and then go risk my poor char's neck again in Angband... In the meantime, Heart of the World is done (a disappointment) and digging through the rest of Mirkwood. I finally got a mature MHD dragon totem, but I'm still waiting on the ancient. In the meantime, the Elder Areana totem is my favorite so far. Those guys ROCK. I had a mage one, but the E.A. was far better, and a demonologist one, who summons well, but also runs for cover when the going gets bad :P The Elder A's just stick with: much better!

On 9.12.2003 17:00 satinka33@netscape.net wrote:
Behold the blasted armor that used to be Arvedui.... argh. Now to pick something decent from my stash....

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