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The Angband Ladder: Argin XVIII, Dwarf Warrior by <redilic@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   Argin XVIII                              Self  RB  CB  EB   Best
 Sex    Male              Age        41   STR! 18/100  +2  +5  +9 18/260
 Race   Dwarf             Height     48   Int! 18/100  -3  -2  +0  18/50  18/40
 Class  Warrior           Weight    160   WIS! 18/100  +2  -2  +5 18/150
 Title  Lord              Status     63   DEX! 18/100  -2  +2  +5 18/150
 HP     -301/1006         Maximize    Y   Con! 18/100  +2  +2  +8 18/220 18/170
 SP     0/0               Preserve    Y   CHR! 18/100  -3  -1  +2  18/80

 Level           50       Armor     [45,+80]     Saving Throw     Heroic
 Cur Exp    6635213       Fight    (+37,+32)     Stealth            Fair
 Max Exp    6635213       Melee    (+40,+36)     Fighting      Legendary
 Adv Exp   ********       Shoot     (+40,+9)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       3383902       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   184.0 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.



  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Ancient gold dragon misses you. <2x>
> The Great Wyrm of Balance claws you.
> *** LOW HITPOINT WARNING! ***
> The Great Wyrm of Balance misses you.
> The Great Wyrm of Balance bites you.
> *** LOW HITPOINT WARNING! ***
> The Great Wyrm of Balance bites you.
> *** LOW HITPOINT WARNING! ***
> The Great Wyrm of Balance disappears!
> The Ancient white dragon disappears!
> You reorder some items in your pack.
> You have a Set of Gauntlets [2] (p).
> The Great Wyrm of Balance breathes sound.
> You die.


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+3,+4) (+5) {Floor, 1800'}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+3,+9) (+2) {Floor, 3050'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) an Opal Ring of Speed (+9) {Floor, 4600'}
   It increases your speed by 9.  
d) an Opal Ring of Speed (+8) {Half Troll, 2500'}
   It increases your speed by 8.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Greater Storm Wyrm, 3}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {@A1, Floor, 3550'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+19] (+1) {Saruman, 3050'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Shadow Cloak [6,+5]
i) a Shield of Deflection of Elvenkind [10,+13] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and fear.  It cannot be harmed by the elements.  
   
j) The Golden Crown of Gondor [0,+9] (+3) (charging) {!k!d@A3 Acquirement 2750}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   , blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+12] (+2) {Tulkalas, 3550'}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Free Action [3,+2]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Wrinkled Mushroom of Blindness
c) 21 Rations of Food {floor, 4600'}
d) a White Potion of Speed
e) a Viscous Pink Potion of Enlightenment
f) 9 Scrolls titled "flitha eepwed" of Word of Recall
g) 22 Scrolls titled "ulksee fri" of Identify {@r1, 25% off}
h) a Scroll titled "vivflit ganple" of *Enchant Armor*
i) 2 Aluminum-Plated Rods of Illumination {!d!k@z1}
j) 2 Chromium Rods of Teleport Other (charging) {!d!k@z2}
k) a Chromium Rod of Teleport Other (charging) {!d!k@z2}
l) a Steel Rod of Acid Bolts
m) 2 Dogwood Staffs of Speed (5 charges)
n) a Tiger Eye Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
o) a Brass Lantern (with 3882 turns of light)
   It cannot be harmed by fire.  
p) a Set of Gauntlets [2,+2]
q) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
r) a Glaive (2d6) (+4,+9)
s) a Dwarven Pick of Earthquakes (1d4) (+16,+15) (+8)
   It increases your strength by 8.  It increases your tunneling by 8.  It
   is branded with acid.  It creates earthquakes on impact.  
t) 11 Seeker Arrows of Slay Giant (4d4) (+12,+13) {@f1}
   It slays giants.  
u) a Gnome Skeleton


  [Home Inventory]

a) 2 Violet Potions of *Healing*
b) 18 Scrolls titled "rolx sefblu" of *Identify* {25% off}
c) 4 Scrolls titled "vomiv eshbin" of Rune of Protection
d) 2 Scrolls titled "prokiv ag" of Banishment
e) a Scroll titled "bytit saple" of Mass Banishment
f) 2 Chromium Wands of Teleport Other (7 charges)
g) a Sapphire Ring of Resist Poison
   It provides resistance to poison.  
h) a Malachite Ring of Damage (+13) {10% off}
i) an Opal Ring of Speed (+8) {Greater Hell Wyrm, 3400'}
   It increases your speed by 8.  
j) an Opal Ring of Speed (+3)
   It increases your speed by 3.  
k) The Ring of Barahir (+1) {Great Crystal Drake, 2750'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
l) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
m) The Jewel 'Evenstar' (charging) {!d!k Ethereal Drake, 2750'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
n) The Phial of Galadriel {@A2 Lesser Vault, 1550'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
o) Balance Dragon Scale Mail (-2) [30,+13]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
p) The Mithril Chain Mail 'Belegennon' (-1) [28,+19] (+4) {@A4, Floor 2550'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
q) a Robe of Permanence [2,+17] {floor, 500'}
   It provides resistance to acid, lightning, fire, cold, confusion, and 
   life draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
r) The Large Leather Shield of Celegorm [4,+20] {Algoroth, 1700'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
s) The Iron Helm 'Holhenneth' [5,+9] (+2) {!d!k@A1 Lesser Vault 1000'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) {Ji Indur, 2550'}
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
u) The Beaked Axe of Hurin (3d6) (+11,+13) (+2) {floor, 1100'}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {Elder Vampire, 2550'}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Master Lich, 2550'}
   It increases your constitution by 3.  It slays orcs, trolls, giants,
    and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
x) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {Ren, 2550'}
   It increases your dexterity and charisma by 3.  It is branded with fire
    and frost.  It provides resistance to fire, cold, and light.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It activates for word of recall
   every 200 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.8.2003 06:30
Last updated on 29.8.2003 18:55

Download this dump

3247. on the Ladder (of 12675)
1052. on the Angband Ladder (of 3733)
Best for this player (out of 4)

Comments

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On 22.8.2003 06:30 redilic@yahoo.com wrote:
The best I've ever done -- and I feel like the character has been pretty lucky. Doom surely approaches..

On 22.8.2003 06:43 redilic@yahoo.com wrote:
Any pointers out there? I'm usually dead long before I get a character up to this point. I'm at a bit of a loss as to how deep I should be at this point. I'm hanging around 2500' and not having much diifficulty (*knock on wood*). Speed +13 by default is nice...Holhenneth helps make him aware of his surroundings, etc. Any thoughts?

On 26.8.2003 07:34 redilic@yahoo.com wrote:
Still going!

On 26.8.2003 21:12 ghen@comcast.net wrote:
nice setup, I especially like the chain mail.. Good luck to you!

On 27.8.2003 05:43 redilic@yahoo.com wrote:
Thanks -- I've actually switched out of the chainmail now -- seem to get better coverage with this kit..Although I really miss the phase door activate.

On 27.8.2003 05:47 redilic@yahoo.com wrote:
One thing that is particularly usefull is the double Activate for heal i have (crown of gondor + elessar) Being able to heal up a 1000hp in the middle of a tough fight has been very useful :)

On 27.8.2003 20:15 conrad_zaar@yahoo.ca wrote:
Argin the 18th!? You're more persistent than I am.

On 28.8.2003 04:09 redilic@yahoo.com wrote:
Still going -- Base speed +26 unhasted. But, had a very close call. The unique beholder drained all the charges from my staves and wands, and though I killed him I was surrounded by tons of hive mothers. Luckily, one of the lesser beholders teleported me out at 135hp! (thank you!)

On 28.8.2003 04:12 redilic@yahoo.com wrote:
The first 17 Argins are surely smiling right now..he's much further than the rest. Most died within 10 minutes, since I typically dive as fast as I can at first, in an attempt to get to level 15 or so quickly..

On 29.8.2003 18:54 redilic@yahoo.com wrote:
Pride goes before the fall. Everything seemed so easy, so I kept dropping down, until I suddenly found myself at 4600' with no good weapons (Aglarang is cutting it here..) No RDisEnchant, and only a mediocre kit. I had decided this was a bad idea already (my AC had gone from 160 to 126 in the last two trips down) so I was trying to climb back up to 3950'. But I had killed one pit fiend and he'd dropped an artifact weapon, so I went after this one. Down to two stars when he summons 10 greater wyrms, and destroys my staff of teleportation in one round. Teleported as many of them away as I could, and almost rounded the corner to get out of their, but..no.

I thought he was going to be a winner :(

On 29.8.2003 18:55 redilic@yahoo.com wrote:
Pride goes before the fall. Everything seemed so easy, so I kept dropping down, until I suddenly found myself at 4600' with no good weapons (Aglarang is cutting it here..) No RDisEnchant, and only a mediocre kit. I had decided this was a bad idea already (my AC had gone from 160 to 126 in the last two trips down) so I was trying to climb back up to 3950'. But I had killed one pit fiend and he'd dropped an artifact weapon, so I went after this one. Down to two stars when he summons 10 greater wyrms, and destroys my staff of teleportation in one round. Teleported as many of them away as I could, and almost rounded the corner to get out of their, but..no.

I thought he was going to be a winner :(

On 29.8.2003 20:30 ghen@comcast.net wrote:
Thats the one thing I don't know is once you hit 50, how to gauge your equip. vs. dungeon level.. Well, maybe you need to get out of your teenage years to prevail ;)

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