The Angband Ladder: Brwyn, Human Warper by divinecloudburst

  [ToME 2.4.0 (ah, git) Character Sheet]

 Name  : Brwyn                  Age                 17       STR!     38       
 Sex   : Female                 Height              70       INT!     40       
 Race  : Vampire Human          Weight             150       WIS!     32       
 Class : Warper                 Social Class        37       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     33       
                                                                               
 + To Melee Hit          20 Level             44    Hit Points      867/   887 
 + To Melee Damage        3 Experience   4963120    Spell Points    134/   647 
 + To Ranged Hit         52 Max Exp      4963120    Sanity          463/   533 
 + To Ranged Damage      14 Exp to Adv.  5520000    Piety                 2385 
   AC                31+202 Gold          278868    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4+12    
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first of four children of a respected family of          
          glass crafters. You are a well liked child. You have blue            
          eyes, straight red hair, and a fair complexion.                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        a lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 1535 enemies.
 You saved Arda and became a famed Queen.
 You destroyed the One Ring, thus weakening Sauron.
 You found all of the relic pieces and pleased your god.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23....43......            
        Add Int   : ..232.4....3....            
        Add Wis   : ..232...........            
        Add Dex   : ..23...4.343....            
        Add Con   : ..23..4.43......            
        Add Chr   : ..23.......3....            
        Mul Mana  : ....+..........+            
        Mul SPower: +...............            
        Add Stea. : ..2...44...3....            
        Add Sear. : ...........3.3..            
        Add Infra : .............3..            
        Add Tun.. : .............3..            
        Add Speed : .*23.34....3....            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ...+.....+......            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+.+...........            
        Sust Dex  : ...+.....+......            
        Sust Con  : ...+.....+......            
        Sust Chr  : ..+.............            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++...++.++....            
        Hold Life : ..++++.........+            
        Imm Acid  : ......+**++.....            
        Imm Elec  : ...*..+.........            
        Imm Fire  : .+....*.........            
        Imm Cold  : ..*...+..+.....+            
        Res Pois  : ...+...........+            
        Res Fear  : .........+......            
        Res Light : .....+.....+....            
        Res Dark  : .....+...+.+...+            
        Res Blind : ..+.............            
        Res Conf  : .....+..+.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..+.......            
        Res Disen : .+.+............            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : ...+.......+....            
        Lite      : ....+..........+            
        See Invis : ..++.+.+........            
        Digestion : ...++....+......            
        Regen     : ...++...........            
        Activate  : .+++.+....+.....            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Climb     : .......+........            
        Orc.ESP   : .....+..+....+..            
        Troll.ESP : .............+..            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+......+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+.......+.....            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.
Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.
Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.

Skills (points left: 41)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         26.560 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          47.900 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        47.200 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       25.600 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           36.000 [1.200]
          . Divination                           15.600 [1.200]
          . Temporal                             00.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               10.400 [0.800]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               15.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Parchment - Deep Thoughts on level 1.
You may find a Club on level 13.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-15,-15) (+10)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it lying in a vault on level 25 of The Sandworm lair.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!t!v!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!t!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!t!v!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !d!t!v!s}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!d!t!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
    
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d!t!v!s}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
|) a Gnomish Shovel


  [Character Inventory]

a) 3 Tomes of Magical Energy {@m1}
b) a Tome of the Eternal Flame {@m3}
c) a Tome of the Impenetrable Earth {@m5}
d) 4 Tomes of Translocation {@m8}
e) a Tome of the Tree {@m7}
f) 2 Tomes of Knowledge {@m4}
g) an Unholy Tome of the Hellflame {!d!v!s!k@m2}
h) 4 Potions of Cure Critical Wounds
i) 31 Potions of *Healing*
j) a Golden Rod of the Istari of Detection (20/250) {@z1}
k) a Golden Rod of the Istari of Nothing (20/250)
l) a Golden Rod of Capacity of Nothing (8/250)
m) a Golden Rod of Capacity of Nothing (8/250)
n) a Golden Rod of Capacity of Nothing (5/250)
o) a Golden Rod of Capacity of Nothing (5/250)
p) a Mithril Rod of Capacity of Nothing (2/320)
q) The Anchor of Space-Time {!d!t!v!s}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Ring of Power of Ring~ of Power (+3 to speed)
    It increases your speed and attack speed by 3.  It makes you
    invisible.  It provides resistance to acid and blindness.  It allows
    you to levitate.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Paths
    of the Dead.
b) The Ring of Power of Khamul, the Black Easterling (+3 to speed)
    It increases your strength, speed and ability to score critical hits
     by 3.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to electricity, cold, shards and disenchantment.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 89 of
    Angband.
c) The Ring of Power of Akhorahil the Blind
    It makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to fire, dark and shards.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 64 of Paths of
    the Dead.
d) an Indestructible Amulet of Reflection
e) The Cloak 'Colluin' [1,+20]
f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
g) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
h) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
i) The Mage Staff of Nireth (1d4) (-2,-4) [+3](40%) (+2)


  [Home Inventory - Gondolin ]

a) a Scroll of *Remove Curse*
b) The Ring of Aeglorod (+3 attacks)
    It increases your attack speed by 3.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to acid and 
    sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
c) an Indestructible Ring of Speed (+13)
d) The Ring of Tulkas (+4)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3) {!d!t!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!t!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 61 of Erebor.
h) a Palantir
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Short Bow of Amrod (x4) (+12,+15) (+2)
o) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) Ring of Power of Ring~ of Power (+1% of critical hits)
    It increases your charisma and ability to score critical hits by 1.  
    It makes you invisible.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 45 of Moria.
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
c) The Amulet of Carlammas (+2)
d) The Amulet of Narath (+2)
e) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
g) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and 
    blindness.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of The Sacred
    Land Of Mountains.
h) The Whip 'Lasher' (1d6) (+12,+15) (+3)
i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Demonblade (7d6) {good}
b) a Demonshield of Reflection [5,+16]
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
c) a Potion of Speed
d) 21 Potions of Augmentation
e) a Golden Rod of Charging of Nothing (104/125)
f) Ring of Power of Ring~ of Power (+1 to stealth)
    It increases your stealth by 1.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to acid, fire, sound, nether
     and nexus.  It speeds your regenerative powers.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
g) The Ring 'Iannie' (+2 to speed)
    It increases your strength, wisdom and speed by 2.  It sustains your 
    strength, intelligence and wisdom.  It provides resistance to cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) The Ring of Brion [+15] (+5 to speed)
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your dexterity, 
    constitution, charisma and speed by 5.  It sustains your constitution
     and charisma.  It provides resistance to electricity, poison, light
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) an Indestructible Amulet of the Magi (-4,-4) (+2 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 2.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Erebor.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
m) The Phial of Galadriel (+4) {!d!t!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 18 of a lost temple.
n) The Star of Elendil (+1)
o) The Phial of Undeath (-5) {cursed, !w}
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
v) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
w) The Cloak of Thorongil [1,+10] {!d1t!v!s}
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
x) an Elven Cloak of Stealth [4,+13] (+7 to stealth)
    It increases your stealth, searching and luck by 7.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
a) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
b) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
d) The Dragon Helm 'Vordinie' [8,+24]
    It makes you completely fearless.  It provides resistance to 
    electricity, poison, light, nexus and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
e) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
f) a Pair of Soft Leather Boots of Speed [2,+10] (+9)
g) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
h) The Pair of Metal Shod Boots of Mendilwin [6,+4]
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire, poison, light, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 1 of a lost temple.
i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!d!t!v!s}
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!t!v!s}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Erebor.
o) a Dragon Horn (+4)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 4.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
p) The Mage Staff of Earien (1d4) (+1,+13) [+8] (+3)



Posted on 4.6.2016 00:00

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7134. on the Ladder (of 18915)
1258. on the ToME Ladder (of 3145)
22. for this player (

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