The Angband Ladder: Vitre, Elf Warrior by Nivim

  [Angband 4.0.5 Character Dump]

 Name   Vitre        Age            104          Self  RB  CB  EB   Best
 Race   Elf          Height        4'5"   STR! 18/100  -1  +3  +6 18/180
 Class  Warrior      Weight     6st 9lb   INT:     12  +2  -2  +0     12
 Title  Champion     Turns used:          WIS:  18/38  -1  -2  +0  18/08
 HP     -24/443      Game        740996   DEX:  18/85  +1  +2  +4 18/155
 SP     0/0          Standard     87644   CON:     18  -1  +2  +0  18/10
                     Resting       4314

 Level                 39    Armor      [65,+86]    Saving Throw     66%
 Cur Exp          1191642                           Stealth       Superb
 Max Exp          1191642    Melee       7d8,+25    Disarming        74%
 Adv Exp          1200000    To-hit       80,+56    Magic Devices     52
                             Blows      4.3/turn    Perception   1 in 36
 Gold              270016                           Searching        22%
 Burden          181.1 lb    Shoot to-dam    +20    Infravision    30 ft
 Overweight        1.2 lb    To-hit       81,+50    Speed              6
 Max Depth    2250' (L45)    Shots        1/turn

 You are one of several children of a Sindarin Ranger.  You have light
 grey eyes, straight brown hair, and a fair complexion.

rAcid:......+.+.... Nexus:.......+.....
rElec:......+.+.... Nethr:.............
rFire:*.....+.+.... Chaos:+............
rCold:......+.+.... Disen:+............
rPois:............. pFear:............+
rLite:............+ pBlnd:.....+.......
rDark:+.......+.... pConf:.............
Sound:............. pStun:.............
Shard:......+...... HLife:.............

Regen:....+........ Stea.:..+...+++....
  ESP:.........+... Sear.:.............
Invis:.....+....... Infra:............+
FrAct:..........+.. Tunn.:+............
Feath:............. Speed:...........+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:+............ Light:.....+.......

  [Last Messages]

> You sense the presence of stairs!
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense no invisible creatures.
> You sense the presence of monsters!
> There is a wall in the way!
> The Giant grey ant misses you.
> You burn the Giant grey ant (112).
> You have slain the Giant grey ant.
> There is a wall in the way!
> Your Rods of Illumination have recharged.
> The Greater basilisk breathes nexus.
> You resist the effect!
> The Greater basilisk breathes poison.
> You die.

Killed by a Greater basilisk.

  [Character Equipment]

a) the Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) <+6, +4>
     Created by debug option
     +6 strength.
     +4 tunneling.
     Slays dragons, animals, evil creatures, undead (powerfully).
     Branded with fire.
     Provides immunity to fire.
     Provides resistance to dark, chaos, disenchantment.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     Combat info:
     4.3 blows/round.
     With +4 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +3 DEX you would get 4.7 blows
     Average damage/round: 637.9 vs. creatures not resistant to fire,
     637.9 vs. dragons, 468.7 vs. animals, 468.7 vs. evil creatures,
     976.9 vs. undead, and 299 vs. others.
b) a Light Crossbow of Power (x3) (+12,+20)
     Dropped by Draebor, the Imp at 2000 feet (level 40)
c) a Ring of the Mouse (+0,-7) <+4>
     Dropped by a Mature blue dragon at 1750 feet (level 35)
     +4 dexterity.
     +4 stealth.
d) a Ring of Accuracy (+17,+0)
     Found lying on the floor at 1400 feet (level 28)
e) an Amulet of Regeneration
     Found lying on the floor at 1700 feet (level 34)
     Speeds regeneration.  
f) a Lantern of True Sight (13950 turns) <+2>
     Found lying on the floor at 1800 feet (level 36)
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
g) Chain Mail of Elvenkind (-2) [32,+9] <+2>
     Found lying on the floor at 2000 feet (level 40)
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, shards.
     Cannot be harmed by acid.
h) a Fur Cloak of Aman [3,+20] <+1>
     Found lying on the floor at 1200 feet (level 24)
     +1 stealth.
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
i) a Mithril Shield of Elvenkind [16,+23] <+2>
     Found lying on the floor in a vault at 2200 feet (level 44)
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, dark.
     Cannot be harmed by acid.
j) an Iron Helm of Telepathy [7,+10]
     Found lying on the floor in a vault at 2200 feet (level 44)
     Grants telepathy.  
k) a Set of Mithril Gauntlets of Free Action [6,+9]
     Dropped by a Lesser Balrog at 2200 feet (level 44)
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
l) a Pair of Leather Sandals of Speed [1,+5] <+7>
     Found lying on the floor at 1700 feet (level 34)
     +7 speed.

  [Character Inventory]

a) 11 Potions of Cure Critical Wounds
b) 2 Potions of Healing
c) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
d) 2 Potions of Restore Life Levels
e) 5 Potions of Enlightenment
f) 17 Potions of Heroism
g) 9 Potions of Berserk Strength
h) a Scroll of Teleport Level
i) a Scroll of *Destruction*
j) 3 Rods of Trap Location
k) 2 Rods of Detection (2 charging)
     Cannot be harmed by lightning.
l) 3 Rods of Curing
m) 2 Rods of Teleport Other
n) 4 Rods of Illumination
o) 3 Rods of Recall
     Cannot be harmed by lightning.
p) a Rod of Identify
     Cannot be harmed by lightning.
q) a Wand of Clone Monster (2 charges)
r) a Wand of Annihilation (2 charges)
     Cannot be harmed by lightning.
s) 2 Staves of Teleportation (2 charges)
t) 3 Staves of Speed (7 charges)
u) a Ring of See Invisible
     Grants the ability to see invisible things.  

  [Character Quiver]

0) 19 Bolts of Slay Giant (1d5) (+7,+8)
     Slays giants.
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 195.3 vs. giants, and 97.6 vs. others.
     25% chance of breaking upon contact.

  [Home Inventory]

a) 2 Mushrooms of Vigor
b) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
c) 2 Potions of Restore Life Levels
d) 4 Potions of Berserk Strength
e) 8 Scrolls of Phase Door
f) a Scroll of Banishment
g) 8 Scrolls of Recharging
h) 2 Wands of Stone to Mud (12 charges)
i) a Wand of Dragon's Frost (0 charges)
     Cannot be harmed by lightning.
j) a Staff of *Destruction* (2 charges)
k) a Staff of Cure Light Wounds (9 charges)
l) a Staff of Light (9 charges) {ignore}
m) 5 Staves of Teleportation (27 charges)
n) a Ring of Constitution <+2>
     Found lying on the floor of a cavern at 1250 feet (level 25)
     +2 constitution.
     Sustains constitution.
o) a Ring of Light <+5, +1>
     Dropped by a Black orc at 750 feet (level 15)
     +5 searching skill.
     Provides resistance to light.
     Radius 1 light.
p) a Ring of Ice [+12]
     Dropped by a Mage at 1500 feet (level 30)
     Provides resistance to frost.
q) a Ring of Lightning [+13]
     Found lying on the floor at 1200 feet (level 24)
     Provides resistance to lightning.
     Cannot be harmed by lightning.
r) a Ring of the Dog <-2>
     Found lying on the floor of a special room at 550 feet (level 11)
     -2 stealth.
     Provides protection from fear.
s) a Ring of Feather Falling
     Found lying on the floor at 800 feet (level 16)
     Feather Falling.  
t) 2 Rings of See Invisible
     Grants the ability to see invisible things.  
u) an Amulet of Resistance
     Dropped by an Ancient multi-hued dragon at 2200 feet (level 44)
     Provides resistance to acid, lightning, fire, frost.
v) a Robe of Permanence [2,+5]
     Bought from a store
     Provides resistance to acid, lightning, fire, frost, chaos.
     Cannot be harmed by acid, fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
w) a Fur Cloak of the Magi [3,+9] <+2, +1>
     Taken from a chest found at 2200 feet (level 44)
     +2 intelligence.
     +1 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
x) a Pair of Leather Boots of Free Action [2,+10]
     Found lying on the floor of a special room at 1250 feet (level 25)
     Prevents paralysis.  

[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         0      0'  Found the Mighty Hammer 'Grond'
         0      0'  Found the Flail 'Totila'
         0      0'  Found the Two-Handed Great Flail 'Thunderfist'
         0      0'  Found the Morning Star 'Bloodspike'
         0      0'  Found the Morning Star 'Firestar'
         0      0'  Found the Mace 'Taratol'
         0      0'  Found the Great Hammer of Aulë
         0      0'  Found the Quarterstaff 'Nar-i-vagil'
         0      0'  Found the Quarterstaff 'Eriril'
         0      0'  Found the Quarterstaff of Olórin
         0      0'  Found the Mace of Disruption 'Deathwreaker'
         0      0'  Found the Whip of Gothmog
         0      0'  Found the Ball-and-Chain of Fundin Bluecloak
       819     50'  Reached level 2
      1391    100'  Reached level 3
      1724    100'  Reached level 4
      1872    100'  Reached level 5
      1964    100'  Killed Fang, Farmer Maggot's dog
      2807    150'  Reached level 6
      2891    150'  Reached level 7
      3527    150'  Killed Grip, Farmer Maggot's dog
      3527    150'  Reached level 8
      5334    200'  Reached level 9
      6185    150'  Killed Sméagol
      8733      0'  Killed Farmer Maggot
      9700    200'  Reached level 10
     11658    300'  Reached level 11
     12905    300'  Killed Mughash the Kobold Lord
     12905    300'  Reached level 12
     14097    550'  Reached level 13
     14474    550'  Reached level 14
     15511    550'  Reached level 15
     17099    600'  Reached level 16
     17914    600'  Killed Lagduf, the Snaga
     18113    600'  Killed Brodda, the Easterling
     18113    600'  Reached level 17
     18363    650'  Killed Wormtongue, Agent of Saruman
     18863    650'  Killed Bullroarer the Hobbit
     19434    700'  Reached level 18
     19712    700'  Killed Golfimbul, the Hill Orc Chief
     19723    700'  Killed Grishnákh, the Hill Orc
     19933    700'  Reached level 19
     20947    750'  Killed Boldor, King of the Yeeks
     20947    750'  Reached level 20
     20950    750'  Killed Orfax, Son of Boldor
     23376    800'  Reached level 21
     25717    900'  Reached level 22
     27431    950'  Killed Gorbag, the Orc Captain
     28062   1000'  Reached level 23
     29534   1050'  Reached level 24
     29756   1100'  Killed Khîm, Son of Mîm
     30299   1150'  Killed Nár, the Dwarf
     31283   1200'  Reached level 25
     32190   1250'  Killed Shagrat, the Orc Captain
     32556   1250'  Killed Bolg, Son of Azog
     33129   1250'  Reached level 26
     33884   1250'  Reached level 26
     35910   1200'  Killed Uglúk, the Uruk
     35924   1200'  Killed Lugdush, the Uruk
     36841   1250'  Killed Ibun, Son of Mîm
     38536   1250'  Reached level 27
     38799   1250'  Killed Angamaitë of Umbar
     38816   1250'  Killed Sangahyando of Umbar
     39409   1300'  Killed Ulwarth, Son of Ulfang
     39417   1300'  Killed Ulfast, Son of Ulfang
     40132   1350'  Killed Mîm, Betrayer of Turin
     42270   1350'  Reached level 28
     45679   1400'  Reached level 29
     49444   1500'  Killed Ufthak of Cirith Ungol
     54504   1650'  Reached level 30
     56310   1700'  Killed Tom the Stone Troll
     56399   1700'  Killed Bill the Stone Troll
     56487   1700'  Killed Bert the Stone Troll
     56495   1700'  Reached level 31
     59057   1700'  Killed Lokkak, the Ogre Chieftain
     62869   1750'  Killed Castamir the Usurper
     63953   1800'  Reached level 32
     69460   1950'  Killed Lorgan, Chief of the Easterlings
     70626   1950'  Reached level 33
     71717   2000'  Killed Draebor, the Imp
     74678   2100'  Reached level 34
     76456   2150'  Killed Uvatha the Horseman
     76456   2150'  Reached level 34
     77186      0'  Reached level 34
     77910   2200'  Killed The Balrog of Moria
     77915   2200'  Reached level 35
     81049   2200'  Killed Ren the Unclean
     81049   2200'  Reached level 36
     82226   2200'  Killed Azog, King of the Uruk-Hai
     82619   2200'  Reached level 37
     85073   2200'  Reached level 38
     86335   2200'  Reached level 39
     87524   2250'  Killed Vargo, Tyrant of Fire


  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)


Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)

Posted on 20.6.2016 08:26
Last updated on 22.6.2016 03:43

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7. on the Competition No.189 Ladder (of 18)


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On 20.6.2016 08:26 Nivim wrote:
After replacing instances of ncursesw5 with ncursesw6 in ./configure, I was away with my first game of Vanilla Angband.

My second game of Vanilla was the competition save. RIP Machina the CL5 Kobold Mage.

Up till CL15, there was little to note; things spawned, things died, and things spawned again. I found stuff that seemed like junk, but was useful enough. At CL15, I found a Ring of the Mouse (+0,-10) <+3,+2> which hilariously increased my damage output because of the amazing weapon and the starting str/dex disparity for blows.

15 levels pass as though a dream.

Right after I killed the stone troll uniques, which was immediately after I switched out my free action boots for boots of speed, I was convinced I was going to die to the combo of a Silent Watcher paralyzing me and a Mature Black Dragon painstakingly extracting my guts. However, luck grinned maniacally upon me, and I got enough "You resist!"s in a row to get a turn at 22HP, and then I successfully used my teleport staves.

The close call still left it's mark though; I was down 8STR for most of the next two character levels, and although I (luckily again) quickly found a ring of Free Action, that ring also meant I often couldn't use my current Mouse ring.

CL32 saw that solved though, with enough DEX/STR for 2 blows/round; which was in turn enough for a horde of ancient dragons, Death Knights, Maia, and Cloud/Fire Giants.

Quick question; is there any way to get the charges from the stack of staves into fewer staves? It feels weird how all the charges seem to glob together and then taking away a staff always takes the same number of charges.

On 22.6.2016 03:40 Nivim wrote:
Nearly died to Kavlax the Many Headed (and a Berserker) on DL42, which I've heard is some sort of right of passage for Angband players.

Another iconic event was on DL44, where I lost almost all my staff charges to the Balrog of Moria; which was Teleport and my new Speed. I'm going to guess this is like Poscheng where rChargeDrain is really hard to get, and recharging that doesn't risk destroying stuff is really rare.

Met Ar-Pharazon (shortly after killing Ren); he is quite out of my league, apparently stronger than Lesser Balrogs and Greater Maia.

Couple floors later, I got distracted farming Hezrou (mostly because the impotent fire-ball/bolts and huge hordes of critters was entertaining), and in doing so gained a Helmet of Telepathy; that's good, right?
Same demonic merry-go-round also got me my first three potions of augmentation.

Anyway, I died to being completely unfamiliar with the game's critters; didn't realize anything would breathe poison at DL45 for more than 250HP.

On 22.6.2016 03:43 Nivim wrote:
(Uploaded the wrong dump; reuploading.)

On 22.6.2016 08:51 Pete Mack wrote:
You can generate monster lore with wizard mode (ctl-a) in a throw-away save file. (Monster lore is preserved across all save files.) Then you won't be surprised by drolems and the like. The game changes enormously between level 39 and 45.

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