The Angband Ladder: GlassIII, Elf Warrior by Thraalbee

  [Angband 4.0.5 Character Dump]

 Name   GlassIII     Age            104          Self  RB  CB  EB   Best
 Race   Elf          Height        4'5"   STR! 18/100  -1  +3  +8 18/200
 Class  Warrior      Weight     6st 9lb   Int! 18/100  +2  -2  +0 18/100  18/60
 Title  ***WINNER*** Turns used:          Wis:  18/81  -1  -2  +0  18/51  18/11
 HP     694/876      Game        502384   DEX! 18/100  +1  +2  +7 18/200
 SP     0/0          Standard     81937   CON:  18/80  -1  +2  +7 18/160
                     Resting       2437

 Level                 49    Armor     [73,+144]    Saving Throw     76%
 Cur Exp          5138280                           Stealth    Excellent
 Max Exp          5138280    Melee       7d8,+42    Disarming        90%
 Adv Exp          5400000    To-hit       95,+74    Magic Devices     59
                             Blows      5.0/turn    Perception   1 in 11
 Gold              335439                           Searching        47%
 Burden          219.8 lb    Shoot to-dam    +26    Infravision   110 ft
 Overweight       39.9 lb    To-hit       96,+79    Speed             23
 Max Depth   5000' (L100)    Shots        1/turn

 You are one of several children of a Sindarin Ranger.  You have light
 grey eyes, straight brown hair, and a fair complexion.



rAcid:......+...... Nexus:....+........
rElec:......+...... Nethr:.............
rFire:*.....+...... Chaos:+............
rCold:......+...... Disen:+.......+....
rPois:....+.+...... pFear:.........+..+
rLite:........+...+ pBlnd:.....+.......
rDark:+............ pConf:.........+...
Sound:.......+.+... pStun:.........+...
Shard:............. HLife:........+....

Regen:............. Stea.:....+..+.....
  ESP:.+........... Sear.:....+........
Invis:.....+....... Infra:....+.+.....+
FrAct:.+....+...... Tunn.:+............
Feath:............. Speed:..+.+......+!
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:+.........+.. Light:.....+.......


  [Character Equipment]

a) the Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) <+6, +4> {@w1}
     Created by debug option
     
     +6 strength.
     +4 tunneling.
     Slays dragons, animals, evil creatures, undead (powerfully).
     Branded with fire.
     Provides immunity to fire.
     Provides resistance to dark, chaos, disenchantment.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     5.0 blows/round.
     With +2 STR and +0 DEX you would get 5.2 blows
     Average damage/round: 843 vs. creatures not resistant to fire, 843
     vs. dragons, 641.5 vs. animals, 641.5 vs. evil creatures, 1246.5
     vs. undead, and 440 vs. others.
     
b) a Long Bow of Lothlórien (x5) (+23,+26) <+4, +2>
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +4 dexterity.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  
     
c) a Ring of Speed <+13>
     Found lying on the floor at 4900 feet (level 98)
     
     +13 speed.
     
d) a Ring of Constitution <+5>
     Taken from a chest found at 4500 feet (level 90)
     
     +5 constitution.
     Sustains constitution.
     
e) an Amulet of Trickery <+3, +2, +5, +4>
     Dropped by an Ancient multi-hued dragon at 4950 feet (level 99)
     
     +3 dexterity.
     +2 stealth.
     +5 searching skill.
     +4 infravision.
     +2 speed.
     Provides resistance to poison gas, nexus.
     Sustains dexterity.
     
f) a Lantern of True Sight (14591 turns) <+2>
     Dropped by a Mage at 4350 feet (level 87)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) Multi-Hued Dragon Scale Mail (Dwarven) (-2) [45,+24] <+1, +4>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +1 strength.
     +1 constitution.
     +4 infravision.
     Provides resistance to acid, lightning, fire, frost, poison gas.
     Prevents paralysis.  
     
h) a Cloak of Aman [1,+34] <+3> {sound}
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +3 stealth.
     Provides resistance to sound.
     Cannot be harmed by acid, fire.
     
i) a Mithril Shield of Preservation [16,+35]
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     Provides resistance to light, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) an Iron Crown of Serenity [0,+18]
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     
k) a Set of Gauntlets of Combat (+4,+8) [3,+16] <+1>
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +1 strength.
     +1 constitution.
     Aggravates creatures nearby.  
     
l) a Pair of Mithril Shod Boots of Speed [8,+12] <+10>
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +10 speed.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 5 Mushrooms of Emergency
b) 11 Potions of Cure Critical Wounds
c) 2 Potions of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
d) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
e) 8 Potions of Speed
f) 25 Scrolls of Phase Door
g) 6 Scrolls of Teleportation {!*}
h) 6 Scrolls of Banishment {!*}
i) 2 Scrolls of Recharging
j) 3 Scrolls of *Destruction* {!*}
k) 10 Rods of Detection (1 charging) {!d!x!v}
     Cannot be harmed by lightning.
     
l) 2 Rods of Magic Mapping (1 charging)
m) 3 Rods of Healing (3 charging)
     Cannot be harmed by lightning.
     
n) 8 Rods of Teleport Other (1 charging)
o) 3 Rods of Recall {!*}
     Cannot be harmed by lightning.
     
p) 3 Rods of Identify {@a1!!}
     Cannot be harmed by lightning.
     
q) 3 Staves of *Destruction* (0 charges)
r) 4 Staves of Speed (0 charges)




  [Character Quiver]

0) 26 Seeker Arrows of Wounding (4d4) (+23,+23)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 318.6.
     35% chance of breaking upon contact.
     
1) 31 Seeker Arrows of Acid (4d4) (+15,+15)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 436.5 vs. creatures not resistant to acid,
     and 272.8 vs. others.
     35% chance of breaking upon contact.
     
2) 22 Mithril Arrows of Acid (3d4) (+11,+9)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 363.8 vs. creatures not resistant to acid,
     and 227.4 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Scrolls of Teleport Level
b) a Rod of Restoration
     Cannot be harmed by lightning.
     
c) a Wand of Teleport Other (9 charges)
d) a Staff of Banishment (0 charges)
e) a Ring of Speed <+11>
     Dropped by Ji Indur Dawndeath at 4000 feet (level 80)
     
     +11 speed.
     
f) an Iron Crown of Might [0,+18] <+1, +2>
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +1 strength.
     +1 dexterity.
     +2 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
g) a Scythe of Slicing of Gondolin (8d4) (+14,+13) <+1>
     Dropped by Smaug the Golden at 4050 feet (level 81)
     
     Slays dragons, trolls, orcs, demons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     Radius 1 light.
     
     Combat info:
     5.2 blows/round.
     With +4 STR and +0 DEX you would get 5.5 blows
     Average damage/round: 549.6 vs. dragons, 549.6 vs. trolls, 549.6
     vs. orcs, 549.6 vs. demons, and 301.3 vs. others.
     
h) 23 Arrows of Flame (1d4) (+8,+7)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 303.9 vs. creatures not resistant to fire,
     and 189.9 vs. others.
     35% chance of breaking upon contact.
     
i) 20 Mithril Arrows (3d4) (+4,+8)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 219.9.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         0      0'  Found the Mighty Hammer 'Grond'
         0      0'  Found the Flail 'Totila'
         0      0'  Found the Two-Handed Great Flail 'Thunderfist'
         0      0'  Found the Morning Star 'Bloodspike'
         0      0'  Found the Morning Star 'Firestar'
         0      0'  Found the Mace 'Taratol'
         0      0'  Found the Great Hammer of Aulë
         0      0'  Found the Quarterstaff 'Nar-i-vagil'
         0      0'  Found the Quarterstaff 'Eriril'
         0      0'  Found the Quarterstaff of Olórin
         0      0'  Found the Mace of Disruption 'Deathwreaker'
         0      0'  Found the Whip of Gothmog
         0      0'  Found the Ball-and-Chain of Fundin Bluecloak
       670    250'  Reached level 2
       762    250'  Reached level 3
       825    250'  Reached level 4
       838    250'  Reached level 5
       948    250'  Killed Wormtongue, Agent of Saruman
       948    250'  Reached level 6
       948    250'  Reached level 7
       948    250'  Reached level 8
      1045    300'  Reached level 9
      1600    400'  Reached level 10
      1840    400'  Reached level 11
      2661    550'  Reached level 12
      3470    650'  Killed Brodda, the Easterling
      3662    650'  Reached level 13
      3671    650'  Reached level 14
      4333    750'  Reached level 15
      4585    800'  Reached level 16
      5306    850'  Reached level 17
      5346    900'  Killed Mughash the Kobold Lord
      5599    900'  Killed Bullroarer the Hobbit
      5648    900'  Killed Golfimbul, the Hill Orc Chief
      5655    900'  Killed Grishnákh, the Hill Orc
      5655    900'  Reached level 18
      6395   1050'  Reached level 19
      7648   1050'  Reached level 20
      8524   1100'  Reached level 21
      8575   1150'  Killed Orfax, Son of Boldor
      8865   1150'  Killed Boldor, King of the Yeeks
      9507   1200'  Reached level 22
     10518   1250'  Killed Nár, the Dwarf
     10805   1250'  Reached level 23
     11771   1300'  Reached level 24
     12245   1400'  Killed Ibun, Son of Mîm
     12941   1400'  Killed Lagduf, the Snaga
     13697   1400'  Reached level 25
     13906   1400'  Killed Ufthak of Cirith Ungol
     15151   1450'  Killed Fang, Farmer Maggot's dog
     16346   1550'  Reached level 26
     16355   1550'  Killed Lugdush, the Uruk
     16419   1550'  Killed Uglúk, the Uruk
     18445   1700'  Killed Uldor the Accursed
     19214   1700'  Reached level 27
     19900   1750'  Killed Angamaitë of Umbar
     20393   1750'  Reached level 28
     20636   1750'  Killed Sangahyando of Umbar
     22185   1750'  Reached level 29
     23192   1800'  Killed Azog, King of the Uruk-Hai
     23230   1800'  Killed Bolg, Son of Azog
     24262   1800'  Reached level 30
     24930   1900'  Killed Sméagol
     25538      0'  Reached level 30
     25713   1900'  Killed Gorbag, the Orc Captain
     25806   1900'  Killed Castamir the Usurper
     26279   1950'  Reached level 30
     27214   1950'  Killed Lokkak, the Ogre Chieftain
     29364   2050'  Reached level 31
     36041   2300'  Reached level 32
     36555   2450'  Killed Beorn, the Shape-Changer
     38299   2550'  Reached level 33
     38736      0'  Reached level 34
     38961   2650'  Killed Grip, Farmer Maggot's dog
     40479   2900'  Reached level 35
     41507   3000'  Killed Rogrog the Black Troll
     43389   3000'  Killed The Queen Ant
     44189   3000'  Reached level 36
     44723   3000'  Reached level 37
     44880   3050'  Killed Adunaphel the Quiet
     45287   3050'  Killed Dwar, Dog Lord of Waw
     46232   3600'  Killed Draebor, the Imp
     46756   3900'  Killed Itangast the Fire Drake
     47238   3900'  Reached level 38
     47489   4000'  Killed Ji Indur Dawndeath
     47601   4000'  Killed Bill the Stone Troll
     47604   4000'  Killed Tom the Stone Troll
     47633   4000'  Reached level 39
     47684   4000'  Killed Bert the Stone Troll
     48164   4050'  Killed Mîm, Betrayer of Turin
     48810   4050'  Killed Smaug the Golden
     49408   4050'  Killed The Balrog of Moria
     49978   4100'  Killed Ren the Unclean
     50472   4100'  Killed Lorgan, Chief of the Easterlings
     50479   4100'  Reached level 40
     50702   4100'  Killed Saruman of Many Colours
     52884   4350'  Killed Shagrat, the Orc Captain
     56437   4800'  Reached level 41
     56600   4850'  Reached level 41
     57659   4900'  Killed Scatha the Worm
     58627   4900'  Reached level 42
     61351   4900'  Killed Hoarmurath of Dir
     61980   4950'  Reached level 43
     62255   4900'  Killed Akhorahil the Blind
     62452   4900'  Killed Medusa, the Gorgon
     62830   4900'  Killed Thuringwethil, the Vampire Messenger
     63972   4900'  Reached level 44
     64903   4850'  Killed The Phoenix
     66866   4900'  Killed Vargo, Tyrant of Fire
     68416   4900'  Killed Fundin Bluecloak
     68685   4900'  Reached level 45
     68700   4900'  Killed Eöl, the Dark Elf
     69233      0'  Killed Farmer Maggot
     69574   4900'  Killed Ar-Pharazôn the Golden
     69803   4900'  Killed Quaker, Master of Earth
     70980   4900'  Reached level 46
     71270   4900'  Killed Shelob, Spider of Darkness
     72734   4900'  Killed Lungorthin, the Balrog of White Fire
     73720   4850'  Reached level 47
     75464   4850'  Killed Gothmog, the High Captain of Balrogs
     76135   4900'  Killed Kavlax the Many-Headed
     76366   4900'  Killed Glaurung, Father of the Dragons
     77378   4900'  Reached level 48
     78959   4950'  Killed Gorlim, Betrayer of Barahir
     79709   4950'  Killed Arien, Maia of the Sun
     80633   4950'  Killed Ulwarth, Son of Ulfang
     80644   4950'  Reached level 49
     81211   4950'  Killed Sauron, the Sorcerer
     81231   4950'  Killed Khamûl, the Black Easterling
     81937   5000'  Killed Morgoth, Lord of Darkness


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 20.6.2016 21:43
Last updated on 30.6.2016 19:28

Download this dump

2. on the Competition No.189 Ladder (of 18)

Comments

Jump to latest

On 20.6.2016 21:43 Thraalbee wrote:
Here we go again. No big mistake yet

On 20.6.2016 21:52 Thraalbee wrote:
Good results on !'s. No !exp yet but several !nimble, brawn and toughness plus 2-3 !aug

On 21.6.2016 16:33 Thraalbee wrote:
A huge find - BoS +10 at dungeon level 44

On 21.6.2016 17:49 Thraalbee wrote:
Found a helmet of Telepathy and bought an !exp for 75k

On 24.6.2016 20:03 nic wrote:
looking good!
be safe!

/n

On 25.6.2016 10:48 Pete Mack wrote:
Why a ring of ice? Just about anything would be better, and DEX+3 would help enormously.

On 25.6.2016 11:41 Thraalbee wrote:
Used it for extra cold res, then forgot to swap

On 25.6.2016 12:29 Nivim wrote:
When I searched, the forums told me that resistances in vanilla don't stack; did you switch out your armour for something?

On 25.6.2016 13:29 Thraalbee wrote:
Temporary plus permanent resistance stack. So item plus spell, ring activation or potion is better than just item

On 26.6.2016 22:34 Thraalbee wrote:
Running around in very dangerous areas but staying alive for now. Found a RoS +10 and a nice x-bow so quite happy. Not as fast as required, but still fast for me

On 28.6.2016 02:35 Pete Mack wrote:
Don't bother with levels with no vaults. Just go to 98 and scum. It is really not significantly more dangerous than 80--bit the loot is noticeably better. (Ego weapons and bows are significantly stronger on average. And Buckland <+2> has a chance of generation, with to_d >= 20.)

On 28.6.2016 02:37 Pete Mack wrote:
Never mind, I see you've had bad luck with CON drops. At con 12, you can't handle even a single breath.

On 28.6.2016 08:01 Thraalbee wrote:
Still going slow due to low CON, but still improving

On 28.6.2016 17:19 Ingwe Ingweron wrote:
And Thraalbee is coming on strong! I think my #1 spot is in serious jeopardy. :D Looking good!

On 28.6.2016 19:26 Thraalbee wrote:
Need more CON to end this!

On 28.6.2016 19:31 Thraalbee wrote:
Unfortunately I'm not even close. Been scumming d97-99 for a long time but although I get XP and some stuff, my CON is rarely improved. I do have a CON ring, but it only gives about 50 hp so until base CON is higher I use another RoS for now

On 29.6.2016 20:39 Pete Mack wrote:
Yikes. No dwarven armor/shield, no gloves of combat, and no crown of might? Surely at least a +2 Dwarven armor has shown up, even if it isn't dragon scale.

On 29.6.2016 20:43 Pete Mack wrote:
Never mind. I see you do have fine armor.

On 29.6.2016 20:53 Pete Mack wrote:
4.0.5 still has nexus stat swap. That would solve your problem immediately. Just go track down some nexus hounds.

On 29.6.2016 23:36 Thraalbee wrote:
Just found first gloves of combat as well as Helm of might. And a few con pots so better off now but not to max hp. Probably have to fight with 850 hp max or lose too many turns

On 30.6.2016 18:24 Thraalbee wrote:
At 4950' looking for the first of the two final fights. Can't wait for better gear any more.

On 30.6.2016 19:30 Thraalbee wrote:
Got a slightly boring to hunt for more CON before the end game but otherwise a great fun compo. Many thanks to Debo and all competitors!

On 30.6.2016 19:59 Ingwe Ingweron wrote:
Great job! I really thought you had me. You just had poor luck with !Con, or I had good luck with them. Believe me, if PowerWyrm or Elliptic or the like got in the fray, none of our turncounts would stand up. I don't know how they do it.

On 30.6.2016 20:31 Thraalbee wrote:
Thanks, considering the power of Deathwreaker it should be possible to win faster but I find it scary even at this pace

On 1.7.2016 19:48 Pete Mack wrote:
Well, fast dives are usually predicted on starting with high CON, like 17,16,16 starting stats. I don't know if it's possible with 3. Well done Thralbee

On 2.7.2016 12:18 Pete Mack wrote:
How did you get your resting count so low? Adding resting moves to player moves, you are only 5000 less than Ingwe's. 2500 resting turns is really amazing.

On 2.7.2016 15:12 Thraalbee wrote:
First I prefer any "cheap" way of status recovery/healing before resting (curing, clw, heroism, berserk strengh) and second, I use the search key for micro resting rather than Rest &. Finally, as soon as I have plenty of monster detection or ESP I force myself to run around with very few hp instead of wasting expensive turns or healing expendables.

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