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The Angband Ladder: Thiand, Dark-Elf Sorceror by <Z_Hound2000@yahoo.com>

  [ToME 2.2.2 Character Dump]

 Name  : Thiand                 Age                125       STR! 18/150       
 Sex   : Male                   Height              61       INT: 18/185       
 Race  : Dark-Elf LostSoul      Weight              94       WIS!  18/90       
 Class : Sorceror               Social Class         7       DEX! 18/210       
 Body  : Player                                              CON: 18/119       
 God   : Melkor Bauglir                                      CHR: 18/171       
                                                                               
 + To Melee Hit          43 Level             48    Max Hit Points       275   
 + To Melee Damage      -38 Experience   6396271    Cur Hit Points       275   
 + To Ranged Hit         51 Max Exp      6396271    Max SP (Mana)       1060   
 + To Ranged Damage      14 Exp to Adv.  7200000    Cur SP (Mana)       1060   
   AC                14+201 Gold         1666194    Piety              74369   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  4d4-152   
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 7975 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 64 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43...1..            
        Add Int   : ......6.........            
        Add Dex   : .........3.5....            
        Add Con   : ........43......            
        Add Chr   : ...........5....            
        Mul SPower: ......+.........            
        Add Stea. : ..2.............            
        Add Sear. : ......6.........            
        Add Speed : .*.7.3.......1..            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Elec Brand: .............+..            
        Sust Str  : ..+.+....+......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+....+......            
        Sust Con  : ..+.+....+++....            
        Sust Chr  : ....+..+...+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ........+.++....            
        Hold Life : ....++..........            
        Imm Acid  : .......**+......            
        Res Elec  : ..+.............            
        Res Fire  : .+..............            
        Res Cold  : ..+....+.+......            
        Res Pois  : .+.....+........            
        Res Fear  : .........+......            
        Res Lite  : .....+....+.....            
        Res Dark  : .....+...+.....+            
        Res Blind : ......+.........            
        Res Conf  : ......+....+....            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : ..+........+....            
        Res Nexus : ........++......            
        Res Chaos : .....+..+..+....            
        Res Disen : ..+.............            
        Lite      : ..........+.....            
        See Invis : .....++........+            
        Digestion : ....+....+......            
        Activate  : .+...+....++....            
        Blessed   : .............+..            
        Orc.ESP   : .....+..+.......            

Skills (points left: 0)
 . Combat                                        01.300 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            01.800 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  28.500 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  12.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to die on level 81.
You are fated to meet a Newt on level 1.
You are fated to meet a Newt on level 10.


  [Character Equipment]

a) a Mage Staff of Wizardry [Recall] (1d4) (+4,-18)(80%) (+4)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
e) The Ring of Athlachal (+2 to stealth)
    
    It increases your stealth by 2.  It sustains your strength and 
    constitution.  It provides resistance to electricity, cold, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Colour out of space on level 42 of Mordor.
f) a Ring of Speed (+7) {100% off}
    
    It increases your speed by 7.  
    You stole it from the Black Market.
k) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 97 of Halls of
    Mandos.
m) The Arkenstone of Thrain (+3) {*!}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 56 of Mordor.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Wolf Pelt of Marama [1,+11]
    It sustains your charisma.  It provides immunity to acid.  It
    provides resistance to cold, poison and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 47 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Draconic quylthulg (480 hp)
{) The Bolt 'Elpelos' (1d5) (+20,+12) (+1 to speed)
    It increases your strength and speed
     by 1.  It does extra damage from electricity.  It produces chaotic
    effects.  It drains life from your foes.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
|) Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m4@b4}
b) a Fireproof Tome of the Eternal Flame
    It cannot be
    harmed by fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
c) a Fireproof Tome of the Blowing Wind {@m7@b7}
d) 2 Fireproof Tomes of the Impenetrable Earth {@m5@b5}
e) 2 Fireproof Tomes of the Everrunning Wave {@m1@b1}
    It
    cannot be harmed by fire.  
    You found it in the remains of The King in Yellow on level 48 of Mordor.
f) a Fireproof Tome of Translocation {@m8@b8}
g) 7 Tomes of the Tree {@m3@b3}
h) a Fireproof Tome of Knowledge {@m6@b6}
    
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
i) a Fireproof Tome of the Time {@m2@b2}
j) a Fireproof Tome of Meta Spells
k) 2 Fireproof Tomes of the Mind
l) a Fireproof Unholy Tome of the Hellflame {@m9@b9}
m) The Clay Tablets of Antiquity {!d!v}
    It can be activated for 
    genocide every 500 turns.  
    You found it lying on the ground on level 59 of Mordor.
n) 2 Potions of Cure Critical Insanity
o) 12 Potions of Healing
p) 2 Potions of *Healing*
q) 4 Potions of Restore Mana
r) The Anchor of Space-Time {!*}
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 72 of Halls of Mandos.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Self]
b) a Runestone
c) a Rune [Knowledge]
d) 4 Sprigs of Athelas
e) a Morphic Oil of Eagle
f) 6 Potions of Cure Light Insanity
g) 2 Potions of Cure Serious Insanity
h) 4 Potions of Cure Critical Wounds {25% off}
i) The Ring of Power of Uvatha the Horseman (+2)
    It 
    increases your charisma by 2.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to shards and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) an Indestructible Ring of Free Action
k) an Indestructible Ring of Strength (+4)
l) an Amulet of Resistance {!d!v!k Psn}
    
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 97 of Halls of
    Mandos.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Metal Shield of Faldorim [3,+3]
    It sustains your 
    wisdom and constitution.  It provides resistance to fire, confusion, 
    nether, nexus and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Gauntlets 'Pauraegen' [Manathrust] [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It has a spell stored
    inside.  It provides resistance to electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Home Inventory - Minas Anor ]

a) 2 Runes [Sphere]
b) 4 Runes [Armageddon]
c) a Mushroom of Restoring
d) a Potion of Cure Insanity
e) 13 Potions of Cure Critical Wounds {25% off}
f) a Golden Rod of Nothing (125/125)
g) a Staff of Genocide[1|10] of Plenty (13 charges)
h) a Ring of Protection [+21]
i) a Ring of Sound Resistance
j) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 47 of Mordor.
k) The Ring Mail 'Mireth' (-2) [12,+9]
    
    It sustains your wisdom.  It provides immunity to acid, electricity
     and fire.  It makes you completely fearless.  It provides resistance 
    to cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) Elven Double Chain Mail (-2) [16,+11] (+3 to stealth) {nether}
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 39 of
    Mordor.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, confusion and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Small Leather Shield of Loren [2,+8]
    It sustains your intelligence and 
    charisma.  It provides immunity to acid, fire and cold.  It makes you
    completely fearless.  It provides resistance to dark, confusion, sound
    , nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 47 of Mordor.
p) a Dragon Shield of Preservation (-10,-10) [8,+27]
{!k!v!dStStrDexConHLPsnBlnS}
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, poison, dark, blindness, shards, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Mordor.
r) The Short Sword 'Menor' (1d7) (+3,+17) (+6)
    
    It increases your strength, constitution and charisma by 6.  It 
    poisons your foes.  It fights against evil with holy fury.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 34 of Mordor.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Mordor.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) a Drum of Power (+2)
    It can be activated for singing a song
    of freedom if it is being worn. It increases your strength and 
    charisma by 2.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
b) 2 Runes [Sphere]
c) an Adamantite Rod of Cheapness of Nothing (200/200)
d) an Adamantite Rod of Nothing (200/200)
e) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
f) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Keeper of Secrets on level 49 of Mordor.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 59 of Mordor.
h) The Phial of Galadriel (+4) {@A1!k!d!v}
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 75 of Halls of Mandos.
i) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 50 of Moria.
k) The Double Chain Mail of Saurunir (-2) [16,+9]
    
    It provides immunity to acid and cold.  It provides resistance to acid
    , dark, confusion, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 51 of Mordor.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 54 of Mordor.
m) The Partial Plate Armour of Arien (-17,-31) [22,+5](40%)
    It
    increases your hit points by 40%.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity, cold, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
n) The Cloak 'Colluin' [1,+20]
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 14 of Orc Cave.
s) The Small Metal Boomerang 'Valme' (3d4) (+7,+2)
    It
    does extra damage from acid and fire.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
t) The Small Metal Boomerang of Aelros (3d4) (+16,+12)
    It does extra damage from electricity and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 54 of
    Mordor.
u) a Parchment - Adventurer's Guide to Middle-earth
v) The Mage Staff of Ilonast (1d4) (+1,+3) [+9](100%)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your mana capacity by 100%.  It sustains your 
    intelligence.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of It on level 35 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .



Posted on 28.8.2003 22:17
Last updated on 1.9.2003 20:42

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5804. on the Ladder (of 18456)
1105. on the ToME Ladder (of 3134)
4. for this player (out of 8)

Comments

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On 28.8.2003 22:17 Z_hound2000@yahoo.com wrote:
ToMe is great. This is my first ever character
on the surface - dark-elf sorseror. Yahoo!
After I surfaced went to Bree and exprored dungeons around it, now in Mirkwood.
The guy with the lost sword did not give
anything usefull, except symbiosis,
thinking about spending some skill points there..

On 29.8.2003 05:29 Z_Hound2000@yahoo.com wrote:
Did all the quests in Bree and Lor...
I wonder how bad worshiping
Melkor will be to this char, if he survives.. Chose him to worship,
just to try altar for the first time,
when still was in HMa, for the sake of curiousity.
Well, some penalties to int,
but FIRE IMMUNITY - is great,
may be worth it in the end.
Was stupid enough to sacrifice my health at the altar. Damn.
good thing Hammerhand gives me berserk, so I can cover the loss a little.
Found some stat potions in SandHole. First time got spellbinder
triggeres, when some lvl 59 'w' unique tried to smash my brain and shutter... Wow! Stopped playing sploiless, and reading bunch of stuff on tomenet forums and bugginf people on rrga


On 30.8.2003 18:03 Z_Hound2000@yahoo.com wrote:
Right now in Mordor.
Just did princess quest
with about dozen time hounds,
anchor of space-time saved me this time.
I am big fun of large AC,
so I wonder if I ll finally give up
this preservation shield,
for that one with three immunities..


On 1.9.2003 19:10 erikmesoyATyahoo.com wrote:
What did you put in spellbinder?

On 1.9.2003 20:22 Z_Hound2000@yahoo.com wrote:
Right now it is at
teleport/heal/banishment/stoneprison

On 2.9.2003 19:56 Z_Hound2000@yahoo.com wrote:
Died. Somehow did not save the final dump. May be I missed some promt.
Anyway, was doing quest in angband with several Qs,
when two were left, I accidently
hit the wall,
probability travel was on, I ended up right next to both of them,
they summoned some nasties
and I died to two
melee attacks from some orange "Us".
Damn. that was stupid.
I am still proud though, this
is my best result with spellcasters
in any variant.
(usually I play warriors,
won only one time in "Z" with zombie warrior)
Regardless, ToMe is now my favorite roguelike,
and I think, I will manage to win it (eventually)
Right now gnome lostsoul sorceror is climbing up :)

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