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The Angband Ladder: Mirilith, RohanKnight Haftedmaster by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Mirilith               Age                 29       Str:     40     40
 Sex   : Female                 Height              48       INT!     28       
 Race  : RohanKnight            Weight              70       WIS!     30       
 Class : Haftedmaster           Social Class         1       DEX!     35       
 Body  : Player                                              Con!     40     40
 God   : Melkor Bauglir                                      CHR!     32       
                                                                               
 + To Melee Hit         106 Level             50    Hit Points     1385/  1385 
 + To Melee Damage       81 Experience  14065659    Spell Points    199/   231 
 + To Ranged Hit         46 Max Exp     14254692    Sanity          555/   555 
 + To Ranged Damage      13 Exp to Adv.    *****    Piety               198912 
   AC                37+106 Gold          514891    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary    Perception  : Poor         Blows/Round:  16        
 Bows/Throw  : Very Good    Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  32d6+1296 
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 0 feet    
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight red hair, and a fair complexion.                      
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 71 (3550')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 10 (500')
        Emyn Luin: Level 60 (3000')
        Isengard: Level 35 (1750')

 Your body is a Player.
 You are currently on level 71 of Angband.
 You have defeated 16514 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 34 princess quests.
 You have completed 38 lost sword quests.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4......+            
        Add Int   : ....2....2...3.+            
        Add Wis   : ....2....2.....+            
        Add Dex   : ..4.............            
        Add Con   : ..4...1.4......+            
        Add Chr   : ...............+            
        Mul Mana  : ....+...........            
        Add Sear. : ..4......2......            
        Add Tun.. : ..............5.            
        Add Speed : ..4*.1.........+            
        Add Blows : 1.4.............            
        Slay Anim.: +...............            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Giant: +...............            
        Kill Drag.: +............+..            
        Poison Brd: +...............            
        Acid Brand: .............+..            
        Elec Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ..+.............            
        Sust Con  : .......+..+.....            
        Sust Chr  : ..+.............            
        Invisible : ...............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ....++..........            
        Imm Acid  : ..+...+.*.......            
        Res Elec  : ......+.........            
        Imm Fire  : ......+....+...*            
        Imm Cold  : ......+*........            
        Res Pois  : .......+...+....            
        Res Fear  : .......+.......+            
        Res Light : ..........++....            
        Res Dark  : .......+...+....            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ......+++.......            
        Res Shard : ...........+....            
        Res Neth  : .+......+.......            
        Res Nexus : ......+.........            
        Res Chaos : ..+....++.......            
        Res Disen : ...........+....            
        Auto Curse: ....+...........            
        Lite      : ....++....+.....            
        See Invis : .....+...+......            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Activate  : .....+...++.....            
        Hvy Curse : ....+...........            
        Orc.ESP   : ........+.......            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

Skills (points left: 3)
 - Combat                                        58.219 [0.950]
          - Weaponmastery                        63.037 [1.200]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              55.586 [0.810]
                            . Stunning-blows     56.066 [0.720]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              05.486 [0.670]
                   . Bow-mastery                 03.936 [0.480]
                   . Crossbow-mastery            01.000 [0.300]
          . Antimagic                            55.446 [0.690]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -00.030 [0.620]
          . Disarming                            02.000 [0.900]
          . Stealing                             01.000 [0.300]
 - Magic                                         09.916 [0.600]
          . Magic-Device                         26.258 [1.180]
          . Spell-power                          03.340 [0.420]
                   . Fire                        02.900 [0.400]
                   . Water                       00.200 [0.060]
                   . Air                         01.000 [0.300]
                   . Earth                       01.796 [0.380]
          . Conveyance                           01.000 [0.300]
          . Divination                           00.200 [0.060]
          . Temporal                             02.224 [0.400]
          . Nature                               01.000 [0.300]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  19.254 [0.750]
          . Prayer                               05.710 [0.610]
 - Monster-lore                                  00.000 [0.500]
          . Possession                           00.200 [0.060]
          . Symbiosis                            00.436 [0.120]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Blue Speckled Potion of Salt Water on level 5.
You are fated to meet a Snail on level 1.
You do not know all of your fate.


  [Character Equipment]

a) The Morning Star of Orlion (2d6) (+17,+17) (+1 attack)
    It increases your attack speed by 1.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against giants.  It is a great bane of undead.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Mordor.
d) a Heavy Crossbow of Extra Might (x6) (+12,+13)
    It provides resistance to nether.  It fires missiles with extra might.
    
    You bought it from the Master Archer.
e) The Ring of Barsil (+4) {100% off}
    It increases your dexterity, constitution, searching, speed and attack
    speed by 4.  It sustains your dexterity and charisma.  It provides
    resistance to acid and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.  
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vicious of Red Dragon on level 33 of Maze.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 40 of Illusory
    Castle.
o) The Wolf Pelt of Salargon [1,+12]
    It sustains your constitution.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to poison, dark
    , sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 54 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 59 of Mordor.
s) The Iron Helm 'Holhenneth' [5,+12] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Beetle on level 23 of The Old Forest.
u) The Set of Leather Gloves 'Cammithrim' [1,+12]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Cuanwed [2,+18]
    It provides resistance to fire, poison, light, dark, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) 30 Bolts 'Mogreg' (1d5) (+14,+17) (+3)
    It increases your intelligence by 3.  It does extra damage from acid.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 54 of Mordor.
|) a Magical Gnomish Shovel of Digging (+5)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Bag of Tricks (charging) {special, cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 16 of Mirkwood.
b) The Hand of Vecna {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 23 of Mirkwood.
c) an Arcane Parchment
d) Bigby's Big Book of Brutality
    It can be activated for mass charm every 750 turns.  
    You found it lying on the floor of a special level.
e) 29 Vermilion Potions of Speed
f) 78 Blue Potions of Healing
g) 32 White Potions of *Healing*
h) 13 Sky Blue Potions of Resistance
i) 64 Scrolls titled "ypod eepbar" of Teleportation {25% off}
j) 42 Scrolls titled "rogsan anwed" of Satisfy Hunger {75% off}
k) 25 Scrolls titled "barbjor see" of *Destruction* {!*!*!*}
l) a Fireproof Scroll titled "petmar agrhov" of Fire
m) a Moonstone Rod of Trap Location (75/75) {@z1}
n) a Silver Rod of Capacity of Disarming (200/200) {@z3}
o) a Silver Rod of Capacity of Teleport Other (200/200) {@z4}
p) a Golden Rod of Quickness of Recall (125/125) {!*}
q) an Ivory Wand of Noxious Cloud[8|47] of Plenty (20 charges)
r) a Metal Brigandine Armour [19] {special}
s) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) 34 Seeker Arrows 'Lomen' (4d4) (+9,+4) (+1)
v) The Small Wooden Boomerang 'Uindi' (1d4) (+19,+9) (+1)
w) a Mage Staff of Power (1d4) (-1,+5) (+6)


  [Home Inventory - Bree ]

a) 5 Light Green Mushrooms of Hallucination
b) 3 Light Blue Mushrooms of Weakness
c) 4 Brown Mushrooms of Sickness
d) 7 Dark Red Mushrooms of Stupidity
e) 2 Dark Blue Mushrooms of Naivety
f) 2 White Mushrooms of Cure Poison
g) 4 White Spotted Mushrooms of Cure Blindness
h) 5 Slimy Mushrooms of Cure Paranoia
i) a Grey Mushroom of Cure Confusion
j) 2 Grey Mushrooms of Cure Confusion
k) 4 Furry Mushrooms of Cure Serious Wounds
l) 17 Mushrooms of Cure Serious Wounds {100% off}
m) a Red Mushroom of Restore Constitution
n) 7 Rations of Food
o) 5 Sprigs of Athelas
p) 6 Yellow Potions of Cure Light Insanity
q) 2 Ichor Potions of Cure Serious Insanity
r) 4 Brown Potions of Cure Critical Insanity
s) 5 Light Green Potions of Cure Insanity
t) a Potion of Restore Life Levels {50% off}
u) a Stinking Potion of Restore Constitution
v) 2 Potions of Enlightenment
w) a Scroll of *Identify* {25% off}
x) 2 Scrolls of Reset Recall {50% off}
a) a Wooden Rod of Trap Location (10/10) {@z1}
b) an Aluminium-Plated Rod Tip of Trap Location (8 Mana to cast)
c) a Runed Staff of Remove Curses[1|16]
d) a Cypress Staff of Identify[1|16] (14 charges)
e) a Mistletoe Staff of Sense Hidden[3|11] (16 charges)
f) The Ring of Power of Uvatha the Horseman (+1)
    It increases your intelligence, constitution and luck by 1.  It makes
    you invisible.  It sustains your dexterity and constitution.  It
    provides resistance to chaos.  It drains experience.  It carries an
    ancient foul curse.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) a Moonstone Ring of Spell
h) a Moonstone Ring of Spell
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
j) a Crystal Amulet of Spell
k) a Crystal Amulet of Spell
l) an Amulet of Regeneration
    It speeds your regenerative powers.  
    You bought it from the Jewelry Shop.
m) an Augmented Chain Mail [16] {good}
n) an Elven Hard Studded Leather (-1 to accuracy) [7,+7] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 16 of The Old Forest.
o) a Small Metal Shield of Resist Cold [3,+8]
p) a Large Metal Shield [5] {good}
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
r) a Sabre (2d7) {special}
s) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1)
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off}
v) a Short Bow of Extra Might (x3) (+8,+5)
w) 16 Arrows (1d4) (+3,+1)
x) 27 Rounded Pebbles (1d2) (+0,+0)
a) 96 Iron Shots (1d4) (+0,+0)
b) a Harp
c) a Shard of Pottery
d) 2 Broken Sticks
e) a Bronze dragon bat corpse
f) a Tanja corpse
g) a Broken Skull
h) 4 Broken Bones
i) 5 Dwarf Skeletons


  [Home Inventory - Gondolin ]

a) 5 Fireproof Scrolls of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 7 Scrolls of Genocide
c) 4 Scrolls of Mass Genocide
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
e) a Short Sword of Spinning (1d7) (+15,+9) (+2)
f) a Tulwar (2d4) {excellent}
g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}


  [Home Inventory - Minas Anor ]

a) Mordekainen's Pocket Magician
    It can be activated for confuse monster every 15 turns.  
    You found it in the remains of a Wailing spirit on level 48 of Moria.
b) Agannazar's Altruistic Assassin
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Delerium on level 43 of Moria.
c) a Mithril Wand of Thunderstorm[2|34] (9 charges)
d) The Tiger Eye Ring of Harthil (+4)
    It increases your intelligence and wisdom by 4.  It provides
    resistance to light.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) a Large Leather Shield [4] {excellent}
f) The Set of Gauntlets 'Vielch' [2,+1] (+1)
    It increases your luck by 1.  It sustains your strength, dexterity, 
    constitution and charisma.  It provides resistance to electricity, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Squint-eyed Southerner on level 42 of
    Moria.
g) The Main Gauche of Azaghal (2d5) (+12,+14)
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
i) a Whip of Aman (1d6) (+16,+11) [+4] (+1)
    It increases your wisdom by 1.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your dexterity.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Snaga on level 35 of Moria.
j) 20 Bolts of Slay Animal (1d5) (+10,+19)
k) 20 Flight Arrows of Flame (1d3) (+8,+6)
l) a Broken Stick


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Illusory Castle.
b) a Tome of Magical Energy
c) a Tome of Magical Energy
d) a Tome of the Eternal Flame
e) a Tome of the Eternal Flame
f) a Tome of the Blowing Wind
g) a Tome of the Blowing Wind
h) a Tome of the Impenetrable Earth
i) a Tome of the Everrunning Wave
j) a Tome of the Time
k) a Tome of the Time
l) a Tome of Meta Spells
m) a Holy Tome of Manwe Sulimo
n) a Spellbook of Curse
o) Boccob's Unfinished Works
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Howler Monkey on level 63 of Mordor.
p) Raal's Voodoo Doll of Revenge {hp restoration}
    It can be activated for heal 1000 hit points every 888 turns.  
    You found it lying on the ground on level 9 of A lost temple.
q) The Mirror of Alternate Dimensions {!* tele level}
    It can be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 59 of Mordor.
r) The Pendulum of Orcus {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
s) Baalzebub's Tormented Skullcap {!* teleport away}
    It can be activated for teleport away every 200 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
t) The Bottomless Bottle
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 35 of Cirith Ungol.
u) Raal's Tormented Spirits {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 39 of Cirith Ungol.
v) The Immortal Skull of Benetar
    It can be activated for dispel evil (level*5) every 300+d300 turns.  
    You found it lying in a vault on level 25 of The Sandworm lair.
w) Pytar's Portable Pandemonium {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Howler Monkey on level 47 of Illusory
    Castle.
x) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Death quasit on level 43 of Paths of the
    Dead.
a) 31 Flasks of oil
b) 6 Yellow Potions of Cure Light Insanity
c) 3 Ichor Potions of Cure Serious Insanity
d) 5 Brown Potions of Cure Critical Insanity
e) 24 Light Green Potions of Cure Insanity
f) 99 Potions of Water Curing {quest}
g) a Potion of Life
h) 3 Grey Potions of Restore Mana
i) 7 Potions of Enlightenment
j) a Dark Red Potion of Experience
k) 19 Scrolls titled "pettue nepcos" of Word of Recall {!*}
l) 42 Scrolls titled "afoo anblu un" of Identify {@r2}
m) a Fireproof Scroll titled "san werg icon" of *Identify*
n) 3 Scrolls of *Identify*
o) 2 Scrolls titled "anrea iondalf" of Recharging
p) 41 Scrolls titled "prok turspot" of Reset Recall {50% off}
q) 28 Scrolls of Magic Mapping
r) The Crumpled Scroll of Mass Resurrection
s) 3 Scrolls titled "batglen ab man" of Mass Genocide
t) a Moonstone Rod of Nothing (75/75)
u) a Moonstone Rod of Nothing (75/75)
v) a Silver Rod of Nothing (100/100)
w) a Silver Rod of the Istari of Nothing (200/200)
x) a Golden Rod of Teleport Other (125/125) {@z4}
a) a Golden Rod of Nothing (125/125)
b) a Mithril Rod of Nothing (160/160)
c) a Mithril Rod of Nothing (160/160)
d) a Mithril Rod of Nothing (160/160)
e) a Mithril Rod of Nothing (160/160)
f) an Adamantite Rod of Nothing (200/200)
g) a Titanium Rod Tip of Perception (20 Mana to cast)
h) a Tungsten Rod Tip of Recall (80 Mana to cast)
i) a Mithril Rod Tip of Detection (80 Mana to cast)
j) a Tin-Plated Rod Tip of Probing (50 Mana to cast)
k) a Short Rod Tip of Curing (35 Mana to cast)
l) 2 Zirconium Rod Tips of Teleport Other (60 Mana to cast)
m) 46 Wands of Manathrust[1|15] (476 charges)
n) a Brass Wand of Tidal Wave[3|20] (11 charges)
o) a Long Wand of Ice Storm[2|30] (7 charges)
p) an Ivory Wand of Noxious Cloud[1|26] (9 charges)
q) 55 Wands of Noxious Cloud[1|25] (403 charges)
r) a Copper-Plated Wand of Confuse[2|20] of Plenty (7 charges)
s) The Wand of Digging of Thrain (16 charges)
t) a Runed Staff of Remove Curses[3|15] (4 charges)
u) a Runed Staff of Remove Curses[1|16] (7 charges)
v) a Silver Staff of Shake[1|13] (13 charges)
w) a Locust Staff of Disarm[4|12] (15 charges)
x) a Runed Staff of Sense Monsters[2|15] (10 charges)
a) a Mahogany Staff of Genocide[1|10] (4 charges)
b) The Rhodonite Ring 'Elegrod' (+2 to speed)
    It increases your speed and luck by 2.  It makes you invisible.  It
    sustains your strength and dexterity.  It provides resistance to sound
     and shards.  It allows you to levitate.  It allows you to see
    invisible monsters.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Cirith Ungol.
c) The Emerald Ring 'Ostel' (+2 attacks)
    It increases your dexterity and attack speed by 2.  It provides
    resistance to fire.  It allows you to see invisible monsters.  It
    slows your metabolism.  It prevents teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dzoo-noo-qua on level 60 of Mordor.
d) a Ring of Poison Resistance
    It provides resistance to poison.  
    You bought it from the Jewelry Shop.
e) The Rusty Ring 'Dilina' (+2)
    It increases your intelligence by 2.  It sustains your intelligence.  
    It provides resistance to light.  It speeds your regenerative powers.  
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 47 of Paths of the
    Dead.
f) an Indestructible Ring of Slaying (+13,+12)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
g) a Dilithium Ring of Speed (+6)
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 54 of Mordor.
i) a Shining Ring of Fear Resistance
    It makes you completely fearless.  
j) an Indestructible Mithril Ring of Nether Resistance
k) a Glass Ring of Sound Resistance
l) a Nickel Ring of Extra Attacks (+1 attack)
m) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 59 of Mordor.
    
n) a Calcite Ring of Invisibility
o) an Obsidian Ring of Flying
p) a Sapphire Ring of Lightning [+15]
q) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
r) The Moonstone Ring of Nathor (+5)
    It can be used to store a spell.  It increases your wisdom by 5.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, dark and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Illusory Castle.
s) The Moonstone Ring 'Armen' (-7) {cursed}
    It can be used to store a spell.  It decreases your intelligence and 
    constitution by 7.  It produces an anti-magic shell.  It drains 
    experience.  It induces random teleportation.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
t) an Indestructible Alexandrite Ring of Critical Hits (+3% of critical hits)
u) The Azure Amulet 'Dossir' (+4)
    It increases your charisma and stealth by 4.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid and poison.  It allows you to climb mountains.  It slows your
    metabolism.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
v) The Amulet of Carlammas (+2)
w) a Ruby Amulet of Anti-Teleportation
x) an Agate Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 18 of The Old Forest.
a) an Amber Amulet of Weaponmastery (+4,+2) [+2] (+2)
b) a Bone Amulet of Devotion (+2)
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 2.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You found it lying in a vault on level 43 of Paths of the Dead.
c) a Brass Lantern (with 6130 turns of light)
d) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
g) The Anchor of Space-Time
h) The Anchor of Undeath (-5) {cursed}
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+3 to stealth)
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Moria.
k) The Augmented Chain Mail of Lachelur (-2 to accuracy) [16,+5] (+1)
    It increases your luck by 1.  It sustains your strength.  It provides
    immunity to acid.  It provides resistance to confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Full Plate Armour of Ilorindor (-3 to accuracy) [25,+14] (+1)
    It increases your luck by 1.  It sustains your intelligence, dexterity
     and charisma.  It provides immunity to acid.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Robe of Nelos [2,+8] (+1)
    It increases your luck by 1.  It provides immunity to electricity and 
    cold.  It provides resistance to dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Rhino Hide Armour of Faldi (-2 to accuracy) [8,+10]
    It sustains your constitution.  It provides immunity to electricity.  
    It makes you completely fearless.  It provides resistance to confusion
    .  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Petty-dwarf mage on level 26 of The
    Sandworm lair.
p) an Elven Cord Armour [6,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Fur Cloak of Winde [3,+4]
    It sustains your strength, intelligence, wisdom, constitution and 
    charisma.  It provides immunity to electricity, fire and cold.  It
    makes you completely fearless.  It provides resistance to confusion, 
    sound, nether, nexus and chaos.  It prevents teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Cirith Ungol.
u) The Fur Cloak 'Curthrost' [3,+11]
    It sustains your charisma.  It provides resistance to fire, dark, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Lucky Hobbit on level 17 of The Old
    Forest.
v) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
w) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Shield of Deflection of Saldaeg [10,+20]
    It sustains your intelligence and charisma.  It provides immunity to 
    fire.  It provides resistance to light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
a) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Mordor.
b) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
d) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
e) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godahl, the Infallible on level 37 of Maze.
f) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dwarven warrior on level 33 of Mirkwood.
g) The Pair of Soft Leather Boots of Farth [2,+11]
    It provides resistance to acid, cold, dark, sound, shards, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
h) The Pair of Hard Leather Boots of Glaras [3,+4] (+1)
    It increases your luck by 1.  It sustains your dexterity, constitution
     and charisma.  It provides resistance to cold, poison, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Marquis de la Tour on level 66 of
    Erebor.
i) a Pair of Hard Leather Boots of Free Action [3,+9]
j) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 39 of Illusory
    Castle.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Paths of the Dead.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 57 of Paths of the
    Dead.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black reaver on level 70 of Dol Guldur.
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Troglodyte Queen on level 36 of Illusory
    Castle.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and chaos.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Mordor.
x) a Spectral Morning Star of Westernesse (2d6) (+14,+12) (+1)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your strength, dexterity and constitution by 1.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It allows you to sense the presence of orcs, trolls and giants.  It 
    drains life.  
    You found it in the remains of Harowen the Black Hand on level 62 of
    Mordor.
a) a Flail of Westernesse (2d6) (+12,+12) (+1)
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
b) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
c) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 58 of Paths of
    the Dead.
d) a Two-Handed Flail of Extra Attacks (3d6) (+12,+8) (+3 attacks)
e) a Fiery Great Hammer (4d6) (+13,+13)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Black Market.
f) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) a Short Bow of Lothlorien (x4) (+21,+16) (+2)
    It provides light (radius 1) forever.  It increases your dexterity by 
    2.  It provides immunity to paralysis.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it lying in a vault on level 51 of Mordor.
h) a Long Bow of Extra Might (x5) (+16,+15)
i) 25 Bolts of Slay Evil (1d5) (+10,+10)
j) 20 Bolts of Slay Dragon (1d5) (+11,+13)
    It is especially deadly against dragons.  
    It was given to you as a reward.
k) 24 Bolts (1d5) (+5,+5)
l) 70 Bolts (1d5) (+0,+1)
m) 99 Bolts (1d5) (+0,+0)
n) 25 Sheaf Arrows of Acid (1d5) (+9,+12)
o) 24 Arrows of Venom (1d4) (+11,+9)
p) 24 Sheaf Arrows of Flame (1d5) (+9,+10)
q) 19 Sheaf Arrows of Slay Evil (1d5) (+14,+10)
r) 23 Arrows of Slay Dragon (1d4) (+10,+9)
s) 28 Seeker Arrows 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Erebor.
t) 25 Seeker Arrows of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Paths of the Dead.
u) 25 Rounded Pebbles 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Oriental vampire on level 44 of Paths of
    the Dead.
v) 22 Iron Shots of Slay Animal (1d4) (+8,+9)
w) 17 Mithril Shots of Lightning (3d4) (+13,+20)
x) 24 Mithril Shots of Slay Undead (3d4) (+13,+15)
a) a Small Wooden Boomerang of Westernesse (1d4) (+15,+8) (+1)
b) The Small Metal Boomerang of Curent (3d4) (+20,+9)
    It can be used to store a spell.  It does extra damage from acid, 
    electricity and frost.  It is especially deadly against trolls.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
c) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
d) a Climbing Set
e) a Broken Stick
f) a Jennifer corpse
g) a Kati corpse
h) The Watcher in the Water's corpse
i) 94 Empty Bottles
j) 18 Elf Skeletons



Posted on 14.8.2016 16:19
Last updated on 7.10.2017 22:00

Download this dump

2438. on the Ladder (of 15952)
805. on the ToME Ladder (of 3074)
Second best for this player (out of 28)

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On 14.8.2016 16:19 AmyBSOD wrote:
This is the character of my Let's Play ToME-SX thread at https://forum.rpg.net/showthread.php?757480-(Let-s-Play!)-TOME-SX-2-3-5-Troubles-of-Middle-Earth-an-Angband-variant so readers can have a look at it.

On 27.8.2016 22:03 AmyBSOD wrote:
If this weren't a Let's Play run I would commit suicide. Stupid alien slug crushing the relic...

On 11.9.2016 13:25 AmyBSOD wrote:
Sandworm Lair done. Only few resistance holes remain now.

On 2.10.2016 16:09 AmyBSOD wrote:
Did some quests. Annoyingly enough, despite my DEX of 31 I failed to steal some lightweight items and had shops lock on me. :(

On 15.10.2016 16:42 AmyBSOD wrote:
Screw the Illusory Castle and the useless helm you get from the Glass Golem. Next dungeon will be one that does not cause my head to explode! :P

On 18.11.2016 08:23 AmyBSOD wrote:
Rhun and Moria done. Upgraded my weapon to an egotype whip that just plain does more damage and has better to-hit than the artifact quarterstaff, and allows me to use a shield without penalties.

On 10.12.2016 16:19 AmyBSOD wrote:
Part of Mordor done, the quests are getting difficult... And a Hand of Doom incident almost killed me. It seems I really should be upping that saving throw!

On 10.12.2016 18:09 Avenger wrote:
Interesting... I remember playing this series of ToME versions, long ago. Quite unique as far as variants go.

I see a lot of similarities between those versions and TomeNET, so this must be close to where they parted ways.

On 3.1.2017 20:19 AmyBSOD wrote:
Mordor done! Assigned most of my skill points, and now my melee damage output is truly awesome.

On 17.2.2017 22:26 AmyBSOD wrote:
Goodbye Trone!

On 22.4.2017 23:36 AmyBSOD wrote:
The Necromancer is dead - let's look for the ring!

On 28.5.2017 11:50 AmyBSOD wrote:
Finished Erebor, and Glaurung did not have the ring of course.

On 15.7.2017 12:20 AmyBSOD wrote:
Of course Feagwath and Shelob didn't have the ring either!

On 7.10.2017 22:00 AmyBSOD wrote:
No one wants to give me the One Ring :( Curse the fact that I have to basically complete Angband before I can finally get rid of the ring and Sauron!

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