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The Angband Ladder: Leroy Brown, RohanKnight Unbeliever by <djwid@yahoo.com>

  [ToME 2.2.2 Character Dump]

 Name  : Leroy Brown            Age                 82       STR!     40       
 Sex   : Male                   Height              76       INT!     40       
 Race  : Zombie RohanKnight     Weight              81       WIS!     40       
 Class : Unbeliever             Social Class         1       Dex!     40     40
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         120 Level             50    Max Hit Points      1381   
 + To Melee Damage       94 Experience  24157763    Cur Hit Points      1381   
 + To Ranged Hit         73 Max Exp     33354961    Max SP (Mana)        158   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        156   
   AC                 24+96 Gold         5183804                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Very Bad     Blows/Round:  19        
 Bows/Throw  : Legendary[42]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  38d5+1786 
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 1260 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, curly black hair, and an average                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        Death fate: Level 1 (50')

 Your body is a Player.
 You are currently in a desert east of Mordor.
 You have defeated 16701 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2..14...4*.3..3.            
        Add Int   : ...1.25..*...33.            
        Add Wis   : ...142...*......            
        Add Dex   : 2.31.....*4.....            
        Add Con   : 2..1..5.4*.3..3.            
        Add Chr   : ...1425..*......            
        Add Infra : .........*......            
        Add Tun.. : ..............3.            
        Add Speed : .*.14......3..3+            
        Add Blows : ..3..........33.            
        Vampiric  : .............++.            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+...+.........            
        Sust Wis  : ...+............            
        Sust Dex  : ................            
        Sust Con  : ...+..+.........            
        Sust Chr  : ...+..+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..+..+.+.+.....            
        Hold Life : ...............+            
        Imm Acid  : ......+.*++.....            
        Res Elec  : ..+...+..+......            
        Imm Fire  : .+.*+....+......            
        Imm Cold  : ......*..+.....+            
        Res Pois  : ..+.+....+.....+            
        Res Fear  : ...++.+....+...+            
        Res Lite  : ..+......+......            
        Res Dark  : .........+......            
        Res Blind : ......+....+....            
        Res Conf  : ......+..+......            
        Res Sound : ........+.......            
        Res Shard : .++.............            
        Res Neth  : ...+.....+......            
        Res Nexus : ......+..+......            
        Res Chaos : ........+.......            
        Res Disen : ..+.+...........            
        Aura Fire : ......+.........            
        Lite      : .........+......            
        See Invis : +..+.....+.....+            
        Digestion : ..+............+            
        Regen     : ...+............            
        Activate  : .+.++.....+.....            
        Aggravate : ......+.........            
        Blessed   : .............+..            
        Cursed    : ......+..+......            
        Hvy Curse : ......+..+......            
        Prm Curse : .........+......            
        Fly       : ...............+            
        Orc.ESP   : +.......+.......            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : .........+......            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2


Skills (points left: 0)
 - Combat                                        31.864 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               47.600 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              31.000 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    09.100 [0.900]
          . Disarming                            01.000 [0.900]
 . Spirituality                                  04.700 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Mushroom of Paralysis on level 23.
You are fated to find a Wand of Manathrust on level 3.
You may meet a Green icky thing on level 1.
You are fated to find a Potion of Poison on level 6.


  [Character Equipment]

a) a Long Sword of Westernesse (2d5) (+10,+10) (+2) {rmorgul !d!s!d!s @w1}
        It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Young gold dragon on level 69 of The
    Sacred Land Of Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It increases your speed by 
    10.  It provides resistance to fire and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
e) The Ring of Lacabil (+3 attacks)
    It increases your dexterity and attack speed by 3.  It sustains 
    your intelligence.  It provides resistance to electricity, poison, 
    light, shards and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of The
    Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    2.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 76 of Angband.
o) an Entish Bark of Air [1,+5] {keep for later}
    It
    allows you to breathe without air.  
    You found it lying on the ground on level 50 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 56 of
    Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Merrow on level 76 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
z) (nothing)
{) 28 Seeker Bolts 'Amion' (4d5) (+19,+6) (+3 attacks) {kill demons}
    It increases your intelligence and attack speed by 3.  It
    does extra damage from electricity.  It drains life from your foes.  
    It is especially deadly against dragons.  It is a great bane of
    demons.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
|) The Dwarven Shovel of Calachor (1d3) (+9,+10) (+3 to speed)
    It increases your strength, intelligence, 
    constitution, ability to tunnel, speed and attack speed by 3.  It
    drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 11 Potions of Cure Critical Wounds
b) 4 Potions of *Healing*
c) 6 Potions of Enlightenment
d) 2 Potions of Curing
e) 18 Scrolls of Teleportation {25% off}
f) 7 Scrolls of Word of Recall {90% off}
g) 63 Scrolls of Identify {@r1}
h) 9 Scrolls of *Identify* {@r2}
i) 5 Scrolls of Satisfy Hunger {@r3}
j) 2 Scrolls of Protection from Evil
k) 7 Scrolls of *Destruction*
l) The Dark Sword 'Mormegil' (E:7214776, L:46) (6d7) (+11,+2) [-20] (+5 to
speed) 
    It provides light (radius 1) forever.  
    It generates an antimagic field.  It increases your charisma, speed
     and attack speed by 5.  It does extra damage from electricity, fire
     and frost.  It poisons your foes.  It drains life from your foes.  It
    is especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity, fire, poison, chaos and 
    disenchantment.  It allows you to sense the presence of trolls and 
    giants.  It drains mana, life and experience.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Potion of Cure Light Insanity
c) 4 Potions of Speed
d) 5 Potions of *Healing*
e) a Potion of Life
f) 4 Potions of Resistance
g) a Scroll of *Destruction*
h) a Scroll of Mass Genocide
i) The Ring 'Brevaid' [+12] (+2 to speed)
    It can be activated
    for ball of acid and resist acid every 50+d50 turns if it is being
    worn. It increases your wisdom, speed and attack speed by 2.  It
    provides resistance to acid.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 75 of
    Angband.
j) The Ring 'Orendros' (+13) (+1)
    It increases your intelligence by 1.  It provides resistance 
    to electricity, light, blindness, confusion and shards.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 49 of The
    Sacred Land Of Mountains.
k) The Full Plate Armour 'Earimaewe' (-3) [25,+15]
    It sustains your strength and charisma.  It
    provides immunity to fire.  It provides resistance to electricity, 
    light, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 104 of Angband.
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 86 of Angband.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Dagger 'Narthanc' (E:733087, L:34) (1d4) (+40,+24) (+3)
    It can be activated for fire bolt (9d8)
    every 8+d8 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma by 3.  It does extra damage from 
    fire.  It poisons your foes.  It is especially deadly against natural
    creatures.  It provides resistance to electricity, fire and chaos.  It
    produces an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Gelugon on level 75 of Angband.
o) The Light Crossbow of Geluin (x5) (+8,+8) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and speed by 2.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 82 of
    Angband.
p) The Silver Bolt of Harnim (3d5) (+21,+8) (+1 attack)
    It increases your charisma and attack speed by 1.  It does
    extra damage from frost.  It produces chaotic effects.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 97 of
    Angband.


  [Home Inventory - Gondolin ]

a) a Potion of *Enlightenment*
b) 2 Scrolls of Genocide
c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Double Ring Mail 'Andor' (-2) [15,+16] {imm acid, imm elec}
    It sustains your 
    constitution.  It provides immunity to acid and electricity.  It
    provides immunity to paralysis.  It provides resistance to dark, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 92 of
    Angband.
e) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
f) The Small Leather Shield of Ecthelmar [2,+11] {imm elec}
    It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, dark, confusion, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 92 of
    Angband.
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Cutlass of Aglathlun (1d7) (+9,+11) {@w1}
    It does extra damage from electricity.
    It drains life from your foes.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and make your foes bleed.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
k) a Dark Sword of Aman (3d7) (+13,+13) (+2) {@w1}
    
    It generates an antimagic field.  It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of a War troll in the town of Gondolin .
l) a Dark Sword (3d7) (+0,+0) {@w1}
m) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire and 
    light.  It allows you to sense the presence of spiders and demons.  It
    speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
n) a Broken Stick
o) 3 Dwarf Skeletons


  [Home Inventory - Minas Anor ]

a) The Phial of Galadriel (+4)
b) The Broad Sword of Celothan (2d5) (+10,+7) (+2 attacks) {@w2}
    It 
    increases your wisdom, dexterity and attack speed by 2.  It poisons
    your foes.  It is especially deadly against trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Chieftain on level 37 of
    Mordor.
c) 20 Seeker Bolts (exploding) (4d5) (+4,+5) {electric}
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!d!d!s!s}
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
b) 9 Potions of Speed
c) a Scroll of *Remove Curse*
d) 8 Scrolls of Satisfy Hunger {25% off}
e) a Scroll of Mass Genocide
f) The Ring of Coionath [+13] (+5)
    It can be
    activated for ball of fire and resist fire every 50+d50 turns if it is
    being worn. It increases your dexterity by 5.  It makes you invisible.
    It sustains your constitution.  It provides resistance to fire, cold
     and confusion.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
g) The Ring of Feari (+8)
    
    It increases your speed and ability to score critical hits by 8.  It
    sustains your intelligence, dexterity and constitution.  It provides
    resistance to light, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 99 of Mount
    Doom.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
i) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
j) The Metal Lamellar Armour of Uingol (-3) [23,+14] {cold, acid, fire}
    It provides
    immunity to acid, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison, light and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 93 of Mount Doom.
k) The Robe of Great Luck [-30,-20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Vampiric Dark Sword (3d7) (+10,+9)(-40%)
    It generates an antimagic field.  It
    decreases your hit points by 40%.  It drains life from your foes.  It
    provides resistance to life draining.  
    You found it in the remains of an Ancient blue dragon on level 69 of The
    Sacred Land Of Mountains.
n) a Dark Sword of Slaying (4d8) (+12,+11)
    It generates an antimagic field.  It poisons
    your foes.  It is very sharp and make your foes bleed.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
o) The Long Bow of Vanim (x6) (+13,+10) (+3)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and charisma by 3.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 75 of Angband.
p) The Heavy Crossbow 'Halevath' (x6) (+9,+9) (+2) {!d!s!d!s}
    
    It increases your strength, intelligence, wisdom, constitution and 
    charisma by 2.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
b) The Ring of Power of Hoarmurath of Dir (+4% of critical hits)
    It increases your stealth, searching, 
    infravision and ability to score critical hits by 4.  It makes you
    invisible.  It provides resistance to acid and poison.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 98 of Angband.
c) The Ring of Power of The Witch-King of Angmar (+1 to stealth)
    
    It increases your constitution, charisma and stealth by 1.  It makes
    you invisible.  It provides resistance to dark, nether and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 108 of
    Angband.
d) The Ring 'Urunien' (+5 to searching)
    It increases your strength and searching by 5.  It sustains 
    your strength and wisdom.  It makes you completely fearless.  It
    provides resistance to cold and blindness.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 82 of Angband.
e) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 108 of Angband.
f) The Small Sword of Nevorth (1d6) (+13,+15) (+5 to speed)
    It 
    increases your strength and speed by 5.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Angband.
g) a Dark Sword of Gondolin (3d7) (+16,+11) (+2)
    It provides light (radius 1) forever.  It generates an
    antimagic field.  It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Master lich on level 101 of Angband.
h) a Dark Sword of Aman (3d7) (+14,+11) [+1] (+2)
    
    It generates an antimagic field.  It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of an Ancient blue dragon on level 89 of
    Angband.
i) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Temple.
j) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 7.9.2003 20:33
Last updated on 28.9.2003 02:47

Download this dump

699. on the Ladder (of 15373)
335. on the ToME Ladder (of 3060)
Second best for this player (out of 16)

Related screenshots:
Uber-Smeagol
I love mormy
where did the nether realms go?

Comments

Jump to latest

On 7.9.2003 20:33 djwid@yahoo.com wrote:
First char in 222. I wanted to finish with an unbeliever. Leroy is doing great. I love his Xbow. Still haven't found any good dark swords. Concentrating on weapon skills and antimagic. I am working on a new progression, bumping each skill up to a certain level and then moving on to a different skill. Rather that dist the points on each level. I get less confused and don't go over the limits. That is the theory.
-Duncan

On 8.9.2003 16:07 djwid@yahoo.com wrote:
Doing nicely. Two immunities now, also finally have an ego dark sword. I was in a quest and a troll failed to pick it up. I hoped for mormegil but an ego dark sword is great. Didn't realize that monsters could fail to pick up non artifacts. I assume it is the blessed aspect.
-Duncan

On 15.9.2003 17:57 djwid@yahoo.com wrote:
Scumming in the sacred land of the mountains.
Increasing my kit, getting good artifacts.

On 20.9.2003 18:48 djwid@yahoo.com wrote:
bottomed out in the Sacred land of the mountains. Killed Trone. First time I did that. Nice drops down there that really changed my character. Still not sure if I want to keep the xbow, which gives me quite the ranged attack power or switch to using the boom of beor which increases my HTH power and speed.

On 21.9.2003 18:21 djwid@yahoo.com wrote:
Currently in Angband working on the Crypt. I made a mistake that will prevent me from gaining 50 in swordmastery. This is sad as I lose one extra attack from that mistake.
Leroy is doing well though, good stuff. After this workin in the crypt he is going to erebor to really stock up with gear.

On 22.9.2003 03:08 djwid@yahoo.com wrote:
Finished the crypt

On 26.9.2003 16:46 djwid@yahoo.com wrote:
Now with Mormigil, and lots more kick ass stuff. Leroy Brown is hunting Sauron. Going down to lvl 99 of Angband. Currently on the Nameless level.

On 26.9.2003 21:42 erikmesoyATyahoo.com wrote:
You could look for the Potion of Learning, and hope for 6 skillpoints.
Or have you already found and drunk it?

On 26.9.2003 21:56 djwid@yahoo.com wrote:
I didn't know about the potion of learning. I will keep an eye out. I may go and farm wyrms in the Sacred Land of Mountains. Thanks for the tip.

On 27.9.2003 21:48 djwid@yahoo.com wrote:
Just destroyed the one ring and killed Sauron permanently. Trying to decide between exploring or finishing off Morgoth. Probably will dive in Angband.

On 28.9.2003 02:47 djwid@yahoo.com wrote:
Killed off Morgoth and now want to find the nether realms.
First time to finish with a warrior style. I normally play sorcerers.


On 6.10.2003 06:00 djwid@yahoo.com wrote:
And he's bad, bad, Leroy Brown
The baddest man in the whole damned town
Badder than old King Kong
And meaner than a junkyard dog

Well, Leroy wandered off into the void
Had a setto with a posse of beasts
And when the smoke cleared
Leroy looked like a jigsaw puzzle
With a couple of pieces gone

- RIP Leroy

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