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The Angband Ladder: Aciap, Thunderlord Mindcrafter by <yostage@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Aciap                  Age                 19       STR! 18/***       
 Sex   : Neuter                 Height             202       INT: 18/127       
 Race  : Thunderlord            Weight             284       WIS! 18/140       
 Class : Mindcrafter            Social Class        82       DEX! 18/210       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/200       
                                                                               
 + To Melee Hit          83 Level             50    Max Hit Points      1241   
 + To Melee Damage       58 Experience  26922919    Cur Hit Points      1241   
 + To Ranged Hit         49 Max Exp     26922919    Max SP (Mana)        247   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)        237   
   AC                36+167 Gold         1696105    Piety             137103   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Legendary[2] Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  14d6+812  
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          Wizard of legend.                                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 34 (1700')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 16601 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 95 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5.3.....4..6....            
        Add Int   : .......2........            
        Add Wis   : .....4.2........            
        Add Dex   : 54........4.....            
        Add Con   : 5.3.3...4..6....            
        Add Chr   : ..3..4..........            
        Add Stea. : 5......2........            
        Add Sear. : ..3..4..........            
        Add Infra : ...........6....            
        Add Speed : 54.....2........            
        Add Blows : 5..3............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ....+.+.........            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : ....+.+.........            
        Imm Acid  : .+....*+*.+....+            
        Imm Elec  : ++....*........*            
        Imm Fire  : .+*.............            
        Imm Cold  : ++..+.*........+            
        Res Pois  : ......+........+            
        Res Fear  : ................            
        Res Lite  : +.....+.........            
        Res Dark  : ....+++....+....            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ....+...........            
        Res Nexus : ........+.......            
        Res Chaos : ........+.......            
        Res Disen : +...............            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Levitate  : ..........+....+            
        Lite      : +...+...........            
        See Invis : +.+.............            
        Digestion : +...............            
        Regen     : +...+...........            
        Activate  : ..+.++.+.++.....            
        Teleport  : +...............            
        Fly       : ..+............+            
        Orc.ESP   : +.......+.......            
        Dragon.ESP: ...............+            
        Undead.ESP: +...............            
        TLord.ESP : ..+.............            

 Corruption list:
Random teleportation:
  Randomly teleports you around

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.700]
 - Sneakiness                                    07.600 [1.100]
          . Stealth                              01.300 [0.400]
 - Magic                                         24.022 [0.900]
          . Magic-Device                         43.550 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  29.200 [1.000]
          . Prayer                               19.900 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  03.500 [0.500]
          . Symbiosis                            05.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may meet a Soldier ant on level 4.
You may meet a Newt on level 1.


  [Character Equipment]

a) The Small Sword 'Sting' (E:8070655, L:47) (1d6) (+42,+18) (+5 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, stealth, speed and attack speed by 5.  It
    does extra damage from electricity and frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold, light and 
    disenchantment.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs, spiders and undead.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 69 of Angband.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
f) an Indestructible Ring of Extra Attacks (+3 attacks)
    It 
    increases your attack speed by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    wisdom, charisma, searching and luck by 4.  It provides resistance to 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 21 of Orc Cave.
n) The Filthy Rag of Talacil [1,+12] {@w2}
    
    It sustains your strength and constitution.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to life draining, 
    poison, light, dark, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 40 of
    Mordor.
o) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+22] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80] {@w4}
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Angband.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+6 to infravision)
    It 
    increases your strength, constitution and infravision by 6.  It
    provides resistance to dark.  
    You bought it from the Footwear Shop.
z) a Silent watcher (2000 hp)
{) (nothing)
|) Climbing Set


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo {!k!k!k!d!d}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) The Bag of Tricks {!k!k!kheal}
    It can be activated for heal
    700 hit points every 250 turns.  
    You found it in the remains of a Monastic lich on level 90 of Angband.
c) Mordekainen's Sneaking Eye {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 56 of Mordor.
d) Mordekainen's Pocket Magician {!k!k!k heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
e) Lloth's Ceremonial Dagger {@A1!k!k!k!d}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a White wraith on level 20 of Mirkwood.
f) The Cunning Plan of Zog {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Shade on level 68 of Dol Guldur.
g) 8 Potions of Healing
h) 2 Potions of *Healing*
i) a Silver Rod of Charging of Disarming (100/100) {@z1}
    It
    regenerates its mana faster.  
    You found it in the remains of an Iron lich on level 35 of Mordor.
j) a Wand of Stone Prison[3|16] (0 charges)
k) a Wand of Stone Prison[2|17] (0 charges)
l) a Wand of Teleport Away[16|37] (0 charges)
m) a Wand of Banishment[13|30] (4 charges)
n) a Staff of Probability Travel[3|9]
o) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Iron Helm of Knowledge [6,+20] (-6) {@w4}
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Great Hammer of Argin (4d6) (+26,+10) (+1 attack) {@w0}
    It increases your constitution, ability to tunnel and attack
    speed by 1.  It does extra damage from electricity and fire.  It
    drains life from your foes.  It is especially deadly against giants.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Runestone
b) a Runestone
c) Baalzebub's All-seeing Servant {!k!k!k}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Hell knight on level 47 of Mordor.
d) 6 Potions of Cure Critical Insanity
e) 9 Potions of Cure Insanity
f) an Adamantite Rod of Nothing (200/200)
g) The Ring 'Mendi' [+9] (+3 to speed)
    It
    can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your intelligence and speed by 3.  
    It sustains your intelligence and constitution.  It provides
    resistance to acid, electricity, dark and confusion.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 72 of
    Angband.
h) an Indestructible Ring of Speed (+17)
    It increases your speed by 17.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Angband.
i) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
k) an Amulet of Devotion (+4)
    
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 4.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You bought it from the Rare Jewelry Shop.
l) The Amulet of Mirie (+3)
    It increases your dexterity, 
    charisma and infravision by 3.  It sustains your wisdom and 
    constitution.  It makes you completely fearless.  It provides
    resistance to cold, poison and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    nexus and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Thunderlord Coat of Mithalad [9,+0]
    It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to electricity, fire, cold, 
    poison, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
s) The Pair of Hard Leather Boots 'Brino' [3,+7]
    It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    sound and chaos.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Footwear Shop.
t) The Pair of Metal Shod Boots of Vangri [6,+8]
    It sustains your wisdom, 
    constitution and charisma.  It provides resistance to acid, sound, 
    nether and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
u) The Dark Sword 'Mormegil' (E:2712737, L:40) (6d7) (+27,+11) [-20] (+3 to
speed)
    It generates an antimagic field.  
    It increases your speed and attack speed by 3.  It does extra damage 
    from fire and frost.  It poisons your foes.  It produces chaotic
    effects.  It drains life from your foes.  It can cause earthquakes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, cold, poison, chaos and disenchantment.  
    It gives telepathic powers.  It slows your metabolism.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of Moria.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 81 of Angband.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Translocation
b) a Rune [Self]
c) a Rune [Arrow]
d) a Rune [Ray]
e) 6 Runes [Sphere]
f) 3 Runes [Power Surge]
g) 6 Runes [Armageddon]
h) 2 Runes [Element]
i) 2 Runes [Gravity]
j) a Rune [Life]
k) a Rune [Protection]
l) 4 Runes [Knowledge]
m) 2 Runes [Undeath]
n) a Silver Rod of the Istari of Nothing (200/200)
o) The Ring of Tundor (+9)
    
    It increases your strength, intelligence, charisma, speed and ability
    to score critical hits by 9.  It sustains your dexterity.  It makes
    you completely fearless.  It provides resistance to sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 75 of Angband.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can
    be activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Broad Sword 'Valad' (2d5) (+9,+19) (+1)
    It increases your strength and 
    charisma by 1.  It does extra damage from frost.  It poisons your foes
    .  It drains life from your foes.  It is a great bane of dragons.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 76 of Angband.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 57 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Tome of Translocation
b) a Spellbook of Noxious Cloud {!k!k!k!k}
c) a Rune [Power Surge]
d) Benetar's Portable Plague
    
    It can be activated for cure insanity.  
    You found it in the remains of a Master mindcrafter on level 95 of Angband.
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater titan on level 57 of Mordor.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated
    for star ball (150) every 1000 turns if it is being worn. It provides
    light (radius 1) forever.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    poison, light and dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of dragons.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring Mail of Apanar (-2) [12,+14]
    It provides
    immunity to acid.  It provides resistance to fire, poison, light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 83 of Angband.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 33 of Moria.
j) The Double Ring Mail 'Cutumenwe' (-2) [15,+10]
    It
    sustains your charisma.  It provides immunity to electricity and fire.
    It makes you completely fearless.  It provides resistance to life
    draining, acid, poison, dark and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 95 of Angband.
k) The Partial Plate Armour of Golar (-3) [22,+9]
    It
    sustains your intelligence.  It provides resistance to life draining, 
    sound, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 83 of
    Angband.
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
m) The Robe of Great Luck [-30,-20] (+60) {@w2}
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll Chieftain on level 94 of
    Angband.
n) The Spider Web of Rainim [1,+10]
    It sustains your dexterity.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to electricity, fire, cold and dark.  It allows you to fly.
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Paladin on level 83 of Angband.
o) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Mordor.
p) The Jewel Encrusted Crown of Meleguin [0,+10]
    It
    sustains your intelligence, dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to cold and confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 83 of
    Angband.
q) The Metal Cap 'Brast' [3,+5]
    It sustains your strength, intelligence and charisma.  It
    provides resistance to electricity, poison, light, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 83 of Angband.
s) The Horn of Boromir (+3)
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Paladin on level 40 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Tome of the Blowing Wind
b) a Tome of Meta Spells
c) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 66 of Dol Guldur.
d) a Ring of Slaying (+17,+12)
    
    You bought it from the Black Market.
e) The Ring of Durin (+2)
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
g) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 30 of
    Moria.
h) The Gold Dragon Scale Mail of Hathil (-2) [30,+23]
    It can be activated for breathe sound (130) every 90+d90 turns
     if it is being worn. It provides immunity to electricity.  It
    provides resistance to life draining, cold, sound and nether.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 
    1.  It provides resistance to acid, electricity, fire, cold, confusion
    , sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a War troll on level 55 of Mordor.
j) a Small Metal Shield of Preservation (-7,-6) [3,+20]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 47 of
    Mordor.
k) The Large Leather Shield of Eldil [4,+7]
    It provides immunity to fire.  It provides resistance to fire, 
    poison and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 41 of Illusory Castle.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Cap of Thengel [3,+10] (+3) {@w4}
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 41 of
    Illusory Castle.
n) The Metal Cap 'Mirielf' [3,+8]
    It sustains your strength.  It makes you completely
    fearless.  It provides resistance to cold, light, confusion, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 30 of Moria.
o) The Pair of Metal Shod Boots 'Sheler' [6,+14]
    It
    sustains your wisdom and charisma.  It provides resistance to life
    draining, acid, electricity, cold, poison, light, dark, confusion, 
    shards, chaos and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 
    2.  It is a great bane of dragons.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) a Sabre of Extra Attacks (1d7) (+8,+11) (+3 attacks) {@w0}
    It increases your attack speed by 3.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your 
    searching by 4.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It makes you
    completely fearless.  It provides resistance to electricity, fire and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It slows your metabolism.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 8.9.2003 08:14

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1103. on the Ladder (of 17998)
476. on the ToME Ladder (of 3110)
Third best for this player (out of 3)

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On 8.9.2003 08:14 yostage@hotmail.com wrote:
My first good TOME character. Later I made it to the bottom of Mount Doom but died trying to get through it. Sting turned out to be a great weapon. I never ended up getting Runecraft, but the helm of knowledge pretty much solved that problem. Without a way to heal myself or drop runes or teleport, I couldn't get through Mount Doom so I got bored and frustrated and just died. Next time I'll be a little more patient.

On 8.9.2003 13:17 neetocin@softhome.net wrote:
IIRC, Runecraft was removed from FF quest since v2.1.x

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