The Angband Ladder: Palec, Gnome Rogue by <rkyllo@shaw.ca>

  [ToME 2.2.3 Character Dump]

 Name  : Palec                  Age                 81       STR!     40       
 Sex   : Female                 Height              41       INT!     31       
 Race  : Gnome                  Weight              89       WIS!     34       
 Class : Rogue                  Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     30       
                                                                               
 + To Melee Hit          46 Level             49    Max Hit Points      1246   
 + To Melee Damage       36 Experience  11609493    Cur Hit Points       -87   
 + To Ranged Hit         49 Max Exp     11609493    Max SP (Mana)        192   
 + To Ranged Damage       7 Exp to Adv. 11700000    Cur SP (Mana)        192   
   AC                 15+99 Gold         3248221    Piety             104806   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Heroic       Mel.dmg/Rnd:  12d7+432  
 Stealth     : Legendary[32]Magic Device: Legendary[20]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Braggart.  You            
          are the black sheep of the family.  You have dark brown              
          eyes, straight brown hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 59 (2950')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 29749 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 58 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 24th Hrive of the 2890th year of the third age.
 Your adventure lasted 92 days.

     Your Attributes:
You are dead, killed by a Great Storm Wyrm on level 59 of Mordor.
You can drain life from a foe.
You can teleport yourself short distances.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon melts your foes.
Your weapon burns your foes.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.


Skills (points left: 30)
 - Combat                                        32.150 [0.700]
          - Weaponmastery                        42.300 [0.700]
                   - Sword-mastery               01.120 [0.300]
                            . Critical-hits      05.000 [0.500]
 - Sneakiness                                    17.000 [2.000]
          . Stealth                              43.000 [1.500]
          . Disarming                            25.000 [2.000]
          . Backstab                             30.000 [1.000]
          . Stealing                             19.000 [2.000]
          . Dodging                              03.000 [2.000]
 - Magic                                         05.074 [0.700]
          . Magic-Device                         45.950 [1.550]
          . Conveyance                           00.000 [0.500]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.500]
 - Spirituality                                  10.800 [0.700]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Trapping


  [Fates]

You are fated to die on level 19.
You are fated to meet a Boil-covered wretch on level 17.
You are fated to meet a Boil-covered wretch on level 9.
You are fated to find Padded Armour on level 30.
You may find a Scroll of Remove Curse on level 17.
You may meet a Fruit bat on level 16.
You may find a Scroll of Blessing on level 12.
You are fated to meet an Aimless-looking merchant on level 11.
You may find a Potion of Berserk Strength on level 1.
You are fated to find a Small Wooden Boomerang on level 13.
You may find a Short Bow on level 16.
You are fated to meet a Battle-scarred veteran on level 6.


  [Character Equipment]

a) The Sabre 'Argon' (1d7) (+7,+9) (+3 attacks)
        It increases your strength, intelligence and attack speed by 3.  It
    does extra damage from acid and fire.  It produces chaotic effects.  
    It is very sharp and make your foes bleed.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 42 of Moria.
d) a Blessed Small Metal Boomerang of Gondolin (3d4) (+11,+7) (+5)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , dexterity and constitution by 5.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings and good beings.  It has been blessed by the gods.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of Mirkwood.
e) The Ring of Hadrin (+3 attacks) {@w1}
    It increases 
    your strength and attack speed by 3.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to fire and dark.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
f) a Ring of Speed (+9)
    It increases your speed by 9.  
    You bought it from the Black Market.
k) The Amulet 'Golim' (+2 to stealth)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity, charisma and stealth by 2.  It sustains your strength and 
    constitution.  It provides resistance to fire, poison, light, 
    blindness, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Arkenstone of Thrain (+3) {@w5}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 68 of
    Dol Guldur.
n) The Paper Armour 'Erathung' [4,+9]
    It provides immunity to acid and cold.  It provides
    resistance to life draining, dark, confusion, nexus and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger on level 23 of Mirkwood.
o) The Wolf Pelt 'Dundiren' [1,+17] (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your strength and charisma.  
    It provides immunity to fire.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 39 of Moria.
s) an Iron Crown of Telepathy [0,+10]
    It
    gives telepathic powers.  
    You found it lying on the ground on level 58 of Mordor.
u) a Set of Leather Gloves of Thievery (+6,+1) [1,+10] (+5)
    It increases 
    your dexterity and searching by 5.  It provides immunity to paralysis.
    It allows you to levitate.  It cannot be harmed by acid.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur.
x) a Pair of Metal Shod Boots of Speed [6,+12] (+3)
    
    It increases your speed by 3.  
    You bought it from the Black Market.
z) (nothing)
{) The Bolt of Andimrith (1d5) (+9,+11) (+1 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, wisdom, constitution and speed
     by 1.  It does extra damage from acid.  It is especially deadly
    against trolls.  It is a great bane of demons.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Dol Guldur.
|) Climbing Set {@w0!d!s!k!K}
    
    It allows you to climb mountains.  


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+0,+1) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and make your foes bleed.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It can re-curse itself.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
b) The Gem of Ice {@A2!d!s satisfy hunger}
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Nether wraith on level 31 of Mirkwood.
c) Benetar's Portable Plague {!d!s heal}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Imp on level 26 of Mirkwood.
d) The Jester's Cap of Insanity {!d!s restore}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dark elven warlock on level 23 of
    Mirkwood.
e) a Parchment titled ``Tenser's Last Words'' {!d!s teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    
    You found it lying on the ground on level 3 of Barrow-Downs.
f) 40 Potions of Speed {25% off}
    
g) 17 Potions of Cure Critical Wounds {@q0}
    
h) a Scroll of *Identify*
i) a Silver Rod of the Istari of Perception (200/200) {@z9!d!s!k!k}
j) a Silver Rod of Charging of Recall (100/100) {@z4!d!s!k!k!z}
    It
    regenerates its mana faster.  
    You found it lying on the ground on level 27 of Mirkwood.
k) a Silver Rod of Illumination (100/100) {@z1!d!s!k!k}
    
l) a Golden Rod of the Istari of Detection (250/250) {@z0!d!s!k!k}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
m) a Golden Rod of Capacity of Teleport Other (250/250) {@z6!d!s!k!k}
    It can hold more mana.  
    You bought it from the Black Market.
n) a Mithril Rod of Capacity of Enlightenment (320/320) {@z7!d!s!k!k}
    It can hold more mana.  
    You found it in the remains of a Nycadaemon on level 49 of Mordor.
o) an Adamantite Rod of Cheapness of Disarming (200/200) {@z2!d!s!k!k}
    It
    can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
p) The Anchor of Space-Time {@w5}
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Moria.
q) a Gnomish Shovel (1d2) (+0,+0) (+2) {@w0!d!s!s!k!k}
    It 
    increases your ability to tunnel by 2.  
r) 30 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Scrolls of *Enchant Weapon*
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 6 Scrolls of *Enchant Weapon* {25% off}
    
c) 26 Scrolls of Reset Recall
    
d) a Ring of Invisibility
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
f) The Ribbed Plate Armour 'Ilydhon' (-3) [28,+11]
    
    It provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide
    every 500 turns if it is being worn. It increases your strength and 
    charisma by 4.  It provides resistance to acid, electricity, fire, 
    cold, dark and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Small Leather Shield of Aredair [2,+7]
    It
    sustains your intelligence, wisdom and constitution.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 30 of Moria.
k) an Iron Helm of Water Breathing [5,+7]
    
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of Angamaite of Umbar on level 21 of Mirkwood.
l) The Dragon Helm of Thrain [8,-14]
    
    It provides light (radius 2) forever.  It provides resistance to cold, 
    dark and blindness.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Light War Axe of Varya (2d5) (+31,+14)
    It provides light (radius 1) forever.  
    It does extra damage from acid.  It produces chaotic effects.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
o) a Dagger of the Thunderlords (1d4) (+12,+8) (+2 to searching) {@w0}
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your searching by 2.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to blindness and nexus.  It allows you to fly.  It gives
    telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It induces random teleportation.  
    You found it lying on the ground on level 18 of Orc Cave.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Small Sword of Bedhrim (1d6) (+3,+12) (+3 to speed)
    It increases your 
    dexterity, speed and attack speed by 3.  It does extra damage from 
    electricity.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 62 of Dol Guldur.
r) a Small Sword of Westernesse (1d6) (+5,+9) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    It was given to you as a reward.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 39 of Moria.
t) a Shadow Blade (Defender) (4d4) (+11,+19) [+3] (+2 to stealth)
    It 
    increases your stealth by 2.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold, poison, dark and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Gem of Ghosts {mass genocide}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it lying on the ground on level 49 of Moria.
b) Raal's Tome of Unconventional Warfare {!d!s genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) The Tome of Collected Weird Magic {!d!s cure insanity}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Dark elven priest on level 39 of Moria.
d) 25 Sprigs of Athelas
    
e) 28 Potions of Cure Serious Insanity
f) 15 Potions of Cure Critical Insanity
g) 67 Potions of Healing {@q1}
    
h) 22 Potions of *Healing*
    
i) 7 Potions of Life
    
j) 47 Potions of Curing
    
k) 69 Scrolls of Recharging {25% off}
    
l) a Scroll of Mass Genocide
m) a Silver Rod of Trap Location (100/100) {@z0!d!s!k!k}
    
n) a Rod Tip of Healing (120 Mana to cast)
o) The Black Dragon Scale Mail of Elirn (-2) [30,+22]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your wisdom, dexterity and constitution.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to acid, electricity, cold and confusion.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) The Splint Mail of Thathor (-2) [19,+9]
    It provides immunity to 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison, dark and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
q) The Steel Helm 'Lebohaum' [20,+80]
r) The Dagger 'Nimthanc' (E:1425725, L:37) (1d4) (+36,+20)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from 
    electricity and frost.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) a Dagger of Westernesse (1d4) (+7,+11) (+1)
    It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Snaga Shaman on level 35 of Moria.
t) The Dagger of Ellos (1d4) (+11,+16) (+4)
    It 
    increases your intelligence and constitution by 4.  It poisons your
    foes.  It drains life from your foes.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Chieftain on level 49 of Moria.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)


  [Home Inventory - Minas Anor ]

a) a War Tome of Tulkas
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
c) The Ring of Power of Ren the Unclean (+5 to speed)
    It increases your strength and speed
     by 5.  It makes you invisible.  It sustains your wisdom and dexterity
    .  It provides resistance to fire, confusion and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Moria.
d) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It 
    increases your constitution, charisma, stealth and attack speed by 3.  
    It makes you invisible.  It provides resistance to acid, dark, 
    blindness and shards.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 66 of Dol
    Guldur.
e) The Ring of Power of Hoarmurath of Dir (+3 to stealth)
    It increases your charisma and stealth by 3.  It makes you
    invisible.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
f) The Ring of Power of Uvatha the Horseman (+1)
    
    It increases your intelligence, constitution and charisma by 1.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to fire, blindness and shards.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Dwar, Dog Lord of Waw (+2 to infravision)
    
    It increases your intelligence and infravision by 2.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to electricity, light and disenchantment.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
h) The Ring of Power of Ren the Unclean
    It makes you invisible.  It sustains your constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and nether.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 55 of Mordor.
i) The Ring 'Valad' {@w1}
    
    It makes you completely fearless.  It provides resistance to light, 
    dark, blindness, confusion, shards and nether.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 48 of Moria.
j) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Mordor.
k) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your speed by 10.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 55 of Mordor.
o) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) 4 Scrolls of *Enchant Armor*
b) a Wand of Demon Blade[12|26] (0 charges)
c) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Andil (+6)
    It increases your strength, constitution and ability to score
    critical hits by 6.  It sustains your dexterity and constitution.  It
    provides resistance to nether.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 43 of Mordor.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
f) Elven Blue Dragon Scale Mail (-2) [30,+15] (+3 to stealth)
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
g) Multi-Hued Dragon Scale Mail (-2) [30,+3]
    It can be activated for breathe
    multi-hued (250) every 60+d60 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Augmented Chain Mail of Eorithlor (-2) [16,+10]
    It
    sustains your constitution.  It provides immunity to electricity.  It
    provides resistance to confusion, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 64 of Dol Guldur.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-ogre Priest on level 44 of Moria.
j) The Fur Cloak of Rhungilos [3,+9]
    
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to fire, dark and confusion.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 36 of Moria.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave troll on level 37 of Moria.
m) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) an Iron Helm of Serenity [5,+11]
    It makes you completely fearless.  It
    provides resistance to confusion and sound.  
    You bought it from the Armoury.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth on level 31 of Moria.
p) The Dagger 'Narthanc' (E:1453226, L:37) (1d4) (+33,+20) {.}
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your charisma.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of trolls and giants.  It produces a fiery sheath.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 38 of Moria.
r) The Dagger 'Dethanc' (E:466356, L:32) (1d4) (+0,+0) {.}
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity, fire and frost.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to acid and electricity.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
s) The Tulwar 'Anarien' (2d4) (+2,+13) (+2 to speed)
    It increases your strength, charisma, 
    speed and attack speed by 2.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Dol Guldur.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 68 of Dol
    Guldur.
u) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases 
    your dexterity and attack speed by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Dol Guldur.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's All-seeing Servant
    It can be activated for curing.  
    You found it in the remains of a Dark elven warlock on level 18 of
    Mirkwood.
b) Boccob's Unifinished Works
    It can be activated for darkness.  
    You found it in the remains of a Dark elven warlock on level 40 of Moria.
c) The Gem of Hate
    
    It can be activated for summon pet.  
    You found it lying on the ground on level 23 of The Old Forest.
d) The Shrunken Head of Nightmares
    It can
    be activated for death.  
    You found it lying on the ground on level 31 of Mirkwood.
e) The Mirror of Alternate Dimensions
    It can be
    activated for teleport level.  
    You found it in the remains of a Master lich on level 48 of Moria.
f) Tenser's Alteration Manual
    It
    can be activated for cure hallucination.  
    You found it in the remains of a Black orc on level 47 of Moria.
g) Raal's Black Candle
    It can
    be activated for cure confusion.  
    You found it lying on the ground on level 10 of Barrow-Downs.
h) Benetar's Death Ray Experiment
    It can be
    activated for darkness.  
    You found it lying on the ground on level 31 of Mirkwood.
i) Valdarbon's Automatic Alchemist
    It can be
    activated for acquirement.  
    You found it lying on the ground on level 38 of Moria.
j) Lloth's Ceremonial Dagger
    It can be
    activated for summon monster.  
    You found it in the remains of a Dark elven priest on level 19 of Mirkwood.
k) The Tome of Elven Household Magic
    
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 9 of Barrow-Downs.
l) a Parchment titled ``Demigods and their Uses''
    It can be
    activated for aggravate.  
    You found it in the remains of a Black orc on level 14 of Orc Cave.
m) Balrilbon's Bag of Wondrous Tricks
    It
    can be activated for cure blindness.  
    You found it in the remains of a Dark elf in a shallow water area.
n) Gamenlon's Summoning Manual
    It
    can be activated for aggravate.  
    You found it in the remains of a Black orc on level 33 of The Small Water
    Cave.
o) Baalzebub's Tormented Skullcap
    It can be activated for paralyze.  
    You found it in the remains of a Dark elven warlock on level 38 of Moria.
p) Boccob's Magical Mish-mash
    
    It can be activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
q) a Parchment titled ``Household Magic''
    
    It can be activated for confusion.  
    You found it lying on the ground on level 15 of Orc Cave.
r) the Hand of Vecna
    It can be
    activated for cuts.  
    You found it in the remains of a Spectral Novice mage on level 40 of Moria.
s) the Immortal Skull of Benetar
    
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 10 of Barrow-Downs.
t) A parchment titled ''Immortality For Dummies''
    It can be
    activated for acquirement.  
    You found it in the remains of a Dark elven sorcerer on level 45 of Moria.
u) Jor's Buckler of Missile Attraction
    
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Hill orc Captain on level 18 of Orc Cave.
v) Pytar's Portable Pandemonium
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Dark elven warlock on level 38 of Moria.
w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 25 of Mirkwood.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 9.9.2003 17:45
Last updated on 29.9.2003 16:58

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5525. on the Ladder (of 18915)
1058. on the ToME Ladder (of 3145)
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On 9.9.2003 17:45 rkyllo@shaw.ca wrote:
Trying once again. We'll see how sneaking around and backstabbing fares.

On 11.9.2003 07:31 rkyllo@shaw.ca wrote:
Levelling up the daggers. Dethanc hasn't done too badly so far, thought the random teleport is annoying. Narthanc hasn't gained many powers, though. I'll raise it a few more levels and then move on to Nimthanc and see how it does.

On 11.9.2003 08:06 wrote:
Try engraving Dethanc with . (a single period) and watch the teleportation go away when it isn't cursed. Also, enchant up the dagger before leveling it.

On 11.9.2003 19:51 rkyllo@shaw.ca wrote:
Thanks for the tips. Enchanting Nimtanc up before levelling didn't seem to make much difference, though.

On 11.9.2003 22:15 rkyllo@shaw.ca wrote:
That was very bizarre! I was clvl 37. I fought a couple of vampire lords, and was drained down a couple of levels. I restored, and my xp was restored, but I am still showing clvl 35, though my skills are at their clvl 37 levels. I'll see what happens next time I gain a level!

Last dump:
Level 37
XP 935003

Now:
Level 35
XP 962506

On 13.9.2003 16:19 rkyllo@shaw.ca wrote:
I noticed that I seem to have acquired a couple of vampiric corruptions at about the time the level loss happened, so maybe that has something to do with it?

On 13.9.2003 23:40 dzhang@its.caltech.edu wrote:
Yeah, I noticed that too. I think it counted you as a vampire, including all the exp penalties. Pretty annoying, actually.

On 26.9.2003 19:25 rkyllo@shaw.ca wrote:
I was having fun with this one, but a nasty bug has bitten and made him unplayable :-( Ever since Nimthanc gained the 'drain experience' ability, I have started losing experience for every kill. I actually gain experience over time if I am wielding Nimthanc, but it is nowhere near enough to offset the loss.

On 28.9.2003 04:17 rkyllo@shaw.ca wrote:
OK - so my fever-ridden brain had turned itself inside out... Experience is working correctly now that I am reminded that I have 'Show experience needed...' turned on. The RNG laughs at me by giving me Ringil as soon as I start playing again, knowing that I won't use the darned thing. Argon is just too much fun!

On 29.9.2003 16:58 rkyllo@shaw.ca wrote:
It figures. I leave a hole in r Elec, and get a quest for great storm worms. Of course, I'm not smart enough to run away immediately and get the necessary resist. "I'll just look around a bit first..."

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