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The Angband Ladder: Jay, RohanKnight Unbeliever by <smileyvan30@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Jay                    Age                 77       STR! 18/***       
 Sex   : Neuter                 Height              42       INT:  18/09       
 Race  : Zombie RohanKnight     Weight              80       WIS:  18/50       
 Class : Unbeliever             Social Class         2       DEX: 18/143       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/31       
                                                                               
 + To Melee Hit          76 Level             41    Max Hit Points       868   
 + To Melee Damage       54 Experience   3690492    Cur Hit Points       868   
 + To Ranged Hit         44 Max Exp      3690492    Max SP (Mana)         29   
 + To Ranged Damage       8 Exp to Adv.  3975000    Cur SP (Mana)         29   
   AC                 25+87 Gold          311315                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Poor         Blows/Round:  9         
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  18d5+486  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have hazel eyes, straight black hair, and a dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 57 (2850')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 26 (1300')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 5507 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 56 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..1.............            
        Add Int   : ..1...4.........            
        Add Wis   : .21.............            
        Add Dex   : ..1.............            
        Add Con   : .21...4....6....            
        Add Chr   : .21.............            
        Add Stea. : ..1...4.........            
        Add Sear. : ..1.............            
        Add Infra : ...........6....            
        Add Tun.. : ..............2.            
        Add Speed : .....34........+            
        Vampiric  : +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ....+...........            
        Invisible : ...+............            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : ..........+.....            
        Hold Life : +...++.........+            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Imm Fire  : ......*+........            
        Res Cold  : ......+........+            
        Res Pois  : ..+............+            
        Res Fear  : ...............+            
        Res Lite  : .....+....+.....            
        Res Dark  : ..+..+.....+....            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ................            
        Aura Fire : ......++........            
        Lite      : .........++.....            
        See Invis : ..+..+.........+            
        Digestion : ....+..........+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+..+...++.....            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        32.224 [0.800]
          - Weaponmastery                        46.143 [1.050]
                   . Sword-mastery               41.600 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              01.000 [0.600]
          . Antimagic                            45.850 [0.650]
 - Sneakiness                                    06.400 [0.900]
          . Disarming                            03.700 [0.900]
 . Spirituality                                  01.000 [0.300]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Mangy-looking leper on level 1.
You are fated to die on level 9.
You are fated to find a Potion of Sleep on level 1.


  [Character Equipment]

a) a Vampiric Long Sword (2d5) (+10,+8)(-20%)
        It decreases your hit points by 20%.  It drains life from your foes.  
    It provides resistance to life draining.  
    It was given to you as a reward.
d) The Light Crossbow 'Hilmireth' (x5) (+19,+8) (+2)
    It increases your wisdom, constitution
     and charisma by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Master Archer.
e) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 54 of The Sacred
    Land Of Mountains.
f) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
k) an Amulet of Sustenance
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Feathers Cloak of Immolation [1,+10]
    It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
p) a Small Leather Shield of Reflection [2,+17]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+1] (+6 to infravision)
    It increases your 
    constitution and infravision by 6.  It provides resistance to dark.  
    It was given to you as a reward.
z) (nothing)
{) 34 Seeker Bolts (exploding) (4d5) (+10,+4)
|) an Orcish Pick (1d3) (+0,+0) (+2)


  [Character Inventory]

a) The Bag of Tricks
    It can be activated for teleport level
    .  
    You found it lying on the ground on level 51 of Mordor.
b) Baalzebub's Tormented Box
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Blubbering icky thing on level 2 of
    Barrow-Downs.
c) 3 Potions of Enlightenment
d) 26 Scrolls of Teleportation
e) 11 Scrolls of Word of Recall
f) 20 Scrolls of *Identify*
g) 5 Scrolls of Remove Curse
h) 28 Scrolls of Magic Mapping
i) 20 Scrolls of Trap Detection
j) The Dark Sword 'Mormegil' (E:2021805, L:38) (6d7) (+30,+13) [-20] (+2 to
speed)
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from acid and fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire, poison, chaos and disenchantment.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains mana, life and experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 15 Mushrooms of Cure Serious Wounds {100% off}
b) 6 Sprigs of Athelas
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Seraph on level 70 of The Sacred Land Of
    Mountains.
d) a Rod Tip of Recall (80 Mana to cast)
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
f) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) an Amulet of Telepathy {100% off}
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
b) a Dwarven Lantern of the Magi (+2)
c) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.
    It increases your strength, dexterity and speed by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Amulet 'Ninivrin' (+2 to stealth) {cursed}
    It 
    increases your stealth by 2.  It sustains your strength and dexterity.
    It provides resistance to fire, cold and sound.  It allows you to
    levitate.  It induces random teleportation.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 38 of Mordor.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 43 of Mordor.
b) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    
    It increases your intelligence and infravision by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to acid, 
    poison and blindness.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) a Ring of Speed (+6)
    
    It increases your speed by 6.  
    You found it in the remains of a Halfling slinger on level 48 of Mordor.
d) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of Mordor.
e) an Amulet of Anti-Magic
    
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 57 of The
    Sacred Land Of Mountains.
f) The Amulet of Armen (+5)
    It increases your constitution by 5.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to blindness, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 44 of Mordor.
g) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of The Sacred Land
    Of Mountains.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 54 of Mordor.
i) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    The Sacred Land Of Mountains.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if
    it is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Village idiot on level 68 of The Sacred
    Land Of Mountains.
n) a Feathers Cloak of Air [1,+9]
    It allows you to breathe without air.  
    It was given to you as a reward.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It 
    increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of The
    Sacred Land Of Mountains.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases 
    your strength by 2.  It does extra damage from fire.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It provides
    immunity to paralysis.  It provides resistance to fire and poison.  It
    gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.



Posted on 11.9.2003 01:12
Last updated on 11.9.2003 18:09

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4792. on the Ladder (of 12674)
1283. on the ToME Ladder (of 2973)

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On 11.9.2003 18:09 smileyvan30@hotmail.com wrote:
This is one of my best characters to date, I've been lucky a few times, but I'm still kickin. Drain life can really be a pain, but I found a vampiric sword to switch off with when Mormegil leaves me with low health. I'm in need of some better equipment yet, my only source of sustains is my amulet, I'd like to get sustains on something else so I can use a more useful amulet. I just hung around lvl 70 of sacred land of mountains to kill some greater wyrms for a bit. Might go finish a few of the other easier dungeons now.

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Quanchi, L44 RohanKnight Unbeliever
1150th in ToME (2.1.1) by <quanchi@icpnet.pl> (24%)



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