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The Angband Ladder: Bronstein, RohanKnight Swordmaster by <picommander@t-online.de>

  [ToME 2.2.2 Character Dump]

 Name  : Bronstein              Age                 22       STR!     40       
 Sex   : Female                 Height              64       INT!     34       
 Race  : RohanKnight            Weight              79       WIS:     30       
 Class : Swordmaster            Social Class         3       DEX:     39       
 Body  : Player                                              CON:     39       
 God   : Tulkas                                              CHR!     29       
                                                                               
 + To Melee Hit          87 Level             38    Max Hit Points       905   
 + To Melee Damage       74 Experience   1778934    Cur Hit Points        -1   
 + To Ranged Hit         44 Max Exp      1778934    Max SP (Mana)        142   
 + To Ranged Damage      18 Exp to Adv.  1870000    Cur SP (Mana)         95   
   AC                 33+92 Gold         1356776    Piety              15816   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Fair         Blows/Round:  13        
 Bows/Throw  : Legendary[7] Searching   : Good         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Superb       Mel.dmg/Rnd:  26d5+962  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight black hair, and a very dark            
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 40 (2000')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 28 (1400')
        Illusory Castle: Level 35 (1750')
        Maze: Level 29 (1450')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 3 (150')

 Your body was a Player.
 You have defeated 14305 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 40 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Quelle of the 2890th year of the third age.
 Your adventure lasted 34 days.

     Your Attributes:
You are dead, killed by a Spectator in a shallow water area west of Lothlorien.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You can see invisible creatures.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        33.167 [0.900]
          - Weaponmastery                        38.655 [1.150]
                   . Sword-mastery               42.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    16.300 [0.900]
          . Disarming                            10.000 [0.900]
 - Magic                                         02.173 [0.300]
          . Magic-Device                         30.900 [1.150]
          . Divination                           01.000 [0.300]
 - Spirituality                                  10.390 [0.500]
          . Prayer                               14.000 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to die on level 11.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Mimic on level 25 of The Old
    Forest.
d) The Light Crossbow of Orlaldor (x3) (+8,+18) (+3)
    It increases your strength, dexterity and constitution by 3.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 3 of
    Barrow-Downs.
e) The Ring of Erastar (+14) (+4)
    It increases your intelligence and wisdom by 4.  It
    sustains your wisdom.  It provides resistance to dark, blindness, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young gold dragon on level 40 of Mordor.
f) The Ring 'Avaingbar' (+2 attacks)
    
    It increases your dexterity, constitution and attack speed by 2.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 37 of Mordor.
k) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) a Feanorian Lamp
    It provides light (radius 3)
    forever.  It cannot be harmed by fire.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Leather Shield of Galman [2,+8]
    It sustains your intelligence and 
    wisdom.  It provides immunity to electricity and cold.  It provides
    resistance to fire, cold, poison and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Gauntlets of Power (+5,+2) [2,+6] (+4)
    It increases your strength by 4.  It provides resistance to 
    disenchantment.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
z) (nothing)
{) The Bolt of Earistar (1d5) (+16,+12) (+4)
    It 
    increases your intelligence by 4.  It does extra damage from acid.  It
    drains life from your foes.  It is especially deadly against orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) a Shovel of Digging (1d2) (+12,+12) (+4)
    It increases your ability to tunnel
     by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) Raal's Black Candle
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it lying on the ground on level 11 of Orc Cave.
b) Benetar's Portable Plague
    It can be
    activated for teleport level.  
    You found it in the remains of a Dark elven warlock on level 27 of
    Mirkwood.
c) Agannazar's Antique Acorn (charging)
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
d) 99 Potions of Water Curing {quest}
e) 13 Potions of Cure Critical Wounds
    
f) 3 Potions of *Healing*
    
g) 12 Scrolls of Identify
    
h) 31 Scrolls of Satisfy Hunger
    
i) a Silver Rod of Capacity of Teleport Other (200/200)
    It can hold
    more mana.  
    It was given to you as a reward.
j) a Silver Rod of Cheapness of Detection (100/100)
    It can cast spells for a lesser mana
    cost.  
    It was given to you as a reward.
k) an Amulet of the Magi [Whirlwind] (-4,-4) (+4 to searching)
    It has a spell stored inside.  It 
    increases your intelligence and searching by 4.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Impenetrable Earth
    It cannot be
    harmed by acid.  
b) The Ebon Cube of Darkness
    It can be activated for Destruction.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) 18 Mushrooms of Cure Serious Wounds {100% off}
d) a Sprig of Athelas
    
e) a Potion of Enlightenment
f) a Potion of Resistance
g) a Scroll of Remove Curse
h) 5 Scrolls of Reset Recall
    
i) a Rod Tip of Sleep Monster (25 Mana to cast)
j) a Staff of Remove Curses[2|16] (8 charges)
k) a Ring of Invisibility
    It makes
    you invisible.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
l) Gold Dragon Scale Mail (-2) [30,+16]
    It
    can be activated for breathe sound (130) every 90+d90 turns if it is
    being worn. It provides resistance to sound.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
m) Elven Chain Mail of Resistance (-2) [14,+17] (+3 to stealth)
    It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
n) a Dwarven Hard Leather Cap [2,+5] (+1 to infravision)
    It 
    increases your constitution and infravision by 1.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it in the remains of a Lizard king in a shallow water area.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
b) a War Tome of Tulkas
    
c) The Tome of Bronstein
    It
    cannot be harmed by acid, cold, lightning or fire.  
d) The Gem of Ghosts
    It can be
    activated for curing.  
    You found it lying on the ground on level 27 of The Sandworm lair.
e) The Crystal Ball of Godly Sights (charging)
    It
    can be activated for acquirement.  
    You found it in the remains of a Dark elven mage in a shallow water area.
f) a Sprig of Athelas
g) 9 Potions of Cure Critical Wounds
    
h) 5 Potions of Restore Life Levels
    
i) 35 Scrolls of Identify
    
j) a Silver Rod of Cheapness of Nothing (100/100)
    
    It can cast spells for a lesser mana cost.  
    You found it lying on the ground on level 40 of Mordor.
k) a Golden Rod of Nothing (125/125)
    
l) a Ring of Damage (+16)
    
    You found it in the remains of a Half-orc on level 27 of Cirith Ungol.
m) a Ring of Flying
n) an Amulet of the Serpents [+4] (+6)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
o) Bronze Dragon Scale Mail (-2) [30,+10]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It provides
    resistance to confusion.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
p) Dwarven Augmented Chain Mail (-2) [16,+20] (+2)
    It increases your strength, 
    constitution and infravision by 2.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
q) Dwarven Splint Mail (-2) [19,+16] (+2)
    It increases your strength, constitution and infravision by 2.  
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Thunderlord Coat of Annama [9,+13]
    It sustains your intelligence, 
    constitution and charisma.  It provides resistance to life draining, 
    fire, cold, poison, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed
     by 3.  It poisons your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) a Fireproof War Tome of Tulkas
b) a Sprig of Athelas
    
c) 2 Potions of Restore Life Levels
    
d) 3 Scrolls of Reset Recall
    
e) a Copper Rod of Quickness of Illumination (20/20)
    
    It can cast spells faster.  
    You found it in the remains of a Ghoul on level 36 of The Helcaraxe.
f) an Iron Rod of Disarming (50/50)
    
g) a Golden Rod of Recall (125/125) {!*}
    
h) a Mithril Rod of Fire Bolts (160/160)
    
i) a Mithril Rod of Trap Location (160/160) {25% off}
    
j) a Rod Tip of Detection (80 Mana to cast)
    
k) a Rod Tip of Cold Balls (55 Mana to cast)
    
l) a Staff of Remove Curses[2|21] (5 charges)
m) a Staff of Identify[3|15] (4 charges)
    
n) The Ring 'Ethor' (+3 to speed)
    It 
    increases your speed by 3.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Flying skull on level 23 of Mirkwood.
o) The Amulet of Bereth (+3 to stealth)
    
    It increases your wisdom, stealth, searching and infravision by 3.  It
    sustains your intelligence.  It provides resistance to poison.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
p) an Indestructible Amulet of Anti-Teleportation
    It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) an Amulet of Telepathy
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
r) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) Gruumsh's Bottle of Death
    It can be activated for cure
    hallucination.  
    You found it in the remains of a Novice priest on level 2 of Barrow-Downs.
b) The Skull of Ancient Wisdom
    
    It can be activated for gain corruption.  
    You found it lying on the ground on level 15 of Orc Cave.
c) A parchment titled ''Famous Last Words''
    It can be
    activated for light absorption.  
    You found it in the remains of a Bullywug on level 18 of The Old Forest.
d) a Broad Sword of Morgul (2d5) (-9,-11) [-5] (-2)
    
    It decreases your luck by 2.  It is very sharp and make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It can re-curse itself.  
    You found it in the remains of a Lizard man on level 17 of Orc Cave.



Posted on 11.9.2003 14:21
Last updated on 12.9.2003 22:42

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8309. on the Ladder (of 18514)
1515. on the ToME Ladder (of 3134)
7. for this player (out of 20)

Comments

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On 11.9.2003 14:21 picommander@t-online.de wrote:
Just an exciting ToME newbie char. The exciting part: He - oops, no - She is still alive...

On 12.9.2003 23:13 picommander@t-online.de wrote:
What a stupid death, too many mistakes...
Happened during the tainted water quest:
I already cleared the area, but then accidentially walked out of the map, before I could drop the potions. What a mess!
During this frst battle I used up all my healing potions, thus planed a new strategie for the next time: Since greater mimics and magic mashroom patches caused the most problems, I decided to genocide them. Went back to home, grabbed my Agannazar's Antique Acorn (genocide) and my Amulet of Telepathy, to discover them as soon as possible. Everything worked fine so far, genocided greater mimics (seems that *all* mimics where genocided, not quite sure) and made my last and fatal mistake: Simply forgot to swap back to my Amulet of the Magi, which was my only source of free action in that certain eq-combi.
Got paralyzed, then surrounded by spectators which slowly nibbled me to death. Horrible!

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