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The Angband Ladder: Adowan_3, High-Elf Sorceror by <Z_Hound2000@yahoo.com>

  [ToME 2.2.2 Character Dump]

 Name  : Adowan_3               Age                130       STR! 18/120       
 Sex   : Male                   Height             107       INT! 18/200       
 Race  : High-Elf LostSoul      Weight             198       WIS! 18/150       
 Class : Sorceror               Social Class        32       DEX! 18/170       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR: 18/197       
                                                                               
 + To Melee Hit         -58 Level             50    Max Hit Points       680   
 + To Melee Damage      -48 Experience  13139071    Cur Hit Points       680   
 + To Ranged Hit        -45 Max Exp     13139071    Max SP (Mana)        825   
 + To Ranged Damage       7 Exp to Adv.    *****    Cur SP (Mana)        716   
   AC                39+189 Gold          517113    Piety             107995   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  7         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  7d4-336   
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 75 (3750')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently on level 75 of Angband.
 You have defeated 6958 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 73 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3............            
        Add Int   : 23.......2......            
        Add Wis   : .3.3............            
        Add Dex   : .3..............            
        Add Con   : .3..3.....43....            
        Add Chr   : .3..............            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ...3.......3....            
        Add Speed : .3*3.3.....3....            
        Add Blows : ...3............            
        Sust Str  : ................            
        Sust Int  : +...+....+......            
        Sust Wis  : +...+...........            
        Sust Dex  : ................            
        Sust Con  : ....+...+.+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ....++..........            
        Res Acid  : .........+......            
        Imm Elec  : ......*.++......            
        Res Fire  : .........+......            
        Res Cold  : ....+...+++.....            
        Res Pois  : ...+..+.+.......            
        Res Fear  : ................            
        Res Lite  : .....+.........+            
        Res Dark  : ....++..........            
        Res Blind : +...............            
        Res Conf  : +.....+.+.......            
        Res Sound : ...+....+.......            
        Res Shard : .......+........            
        Res Neth  : ....+...+.......            
        Res Nexus : ...+....+.......            
        Res Chaos : .....+...+......            
        Res Disen : ......+.........            
        Lite      : ++..+....+......            
        See Invis : +....+.........+            
        Regen     : ....+.....+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....++....+.....            
        Fly       : +...............            
        Orc.ESP   : .....+..........            

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Weaponmastery                        01.000 [0.300]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         13.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 10.000 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.900 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  30.150 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Seeker Arrow of Bard on level 32.


  [Character Equipment]

a) The Mage Staff called 'Huhoocha' [Noxious Cloud] (1d4) (+7,+10) [+5](40%)
(+2)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 2.  It increases your mana capacity by 40%.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Short Bow of Amana (x5) (+17,+7) (+3 to speed)
    It provides light (radius 1) forever.  It 
    increases your intelligence, wisdom, dexterity, constitution, charisma
     and speed by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 74 of
    Angband.
e) a Ring of Speed (+14)
f) The Ring of Elleb (+3 to speed)
    It increases your strength, wisdom, stealth, speed, attack
    speed and ability to score critical hits by 3.  It provides resistance 
    to poison, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young green dragon on level 97 of Halls
    of Mandos.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Ribbed Plate Armour of Frond (-73,-39) [28,+10](40%)
    It
    increases your hit points by 40%.  It provides immunity to electricity
    .  It provides resistance to poison, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor.
o) a Mouse Fur of Protection [1,+18]
    
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Large Metal Shield 'Naerim' [5,+10]
    It sustains your constitution.  It provides
    resistance to electricity, cold, poison, confusion, sound, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
s) a Golden Crown of the Magi [0,+9] (+2)
    
    It provides light (radius 1) forever.  It increases your intelligence
     by 2.  It sustains your intelligence.  It provides resistance to acid
    , electricity, fire, cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 39 of
    Mordor.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 95 of Halls of Mandos.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
z) a Skull druj (1400 hp)
{) (nothing)
|) Climbing Set


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m5@b5}
b) a Fireproof Tome of the Eternal Flame {@m6@b6}
c) a Fireproof Tome of the Blowing Wind {@m4@b4}
    It cannot be
    harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth {@m7@b7}
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of the Everrunning Wave {@m1@b1}
f) 2 Fireproof Tomes of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge {@m2@b2}
i) 2 Fireproof Tomes of the Time {@m3@b3}
j) a Fireproof Tome of Meta Spells
k) 2 Fireproof Tomes of the Mind
l) a Fireproof Unholy Tome of the Hellflame
m) a Runestone {@m9}
n) a Rune [Protection]
o) The Jester's Cap of Insanity {MassGencd}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Barbazu on level 95 of Halls of Mandos.
p) Tenser's Mechanical Magician {MassGencd}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 42 of Paths of the Dead.
q) 17 Potions of Healing
r) a Potion of *Healing*
s) a Potion of Restore Mana
t) 2 Scrolls of *Destruction* {!*}
u) a Mithril Rod of the Istari of Nothing (118/320)
v) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to light, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 93 of Halls
    of Mandos.


  [Home Inventory - Bree ]

a) a Rune [Self]
b) a Rune [Sphere]
c) a Rune [Armageddon]
d) a Runestone
e) 6 Sprigs of Athelas
f) 5 Potions of *Healing*
g) a Scroll of Protection from Evil
h) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and sound.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) a Ring of Speed (+11)
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
k) The Filthy Rag of the Wight [1,+7] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) a Feathers Cloak of Aman [1,+22] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to dark
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
n) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 61 of Paths of the Dead.
o) 29 Seeker Arrows of Wounding (4d4) (+15,+12)


  [Home Inventory - Gondolin ]

a) 3 Runes [Self]
b) 2 Runes [Sphere]
c) a Runestone
d) 3 Potions of Life
e) a Potion of Invulnerability
f) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
h) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 94 of Halls of
    Mandos.
i) a Khopesh of Life (2d4) (+15,+17)(20%)


  [Home Inventory - Minas Anor ]

a) a Rune [Protection]
b) the Hand of Vecna (charging)
    It can be activated for acquirement.  
    You found it in the remains of a Sorcerer on level 35 of Mordor.
c) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
d) an Amulet of Trickery (+2)
    
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
e) The Anchor of Space-Time
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) an Elven Filthy Rag [1,+20] (+3 to stealth) {Disen}
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 92 of Halls of Mandos.
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of Mordor.
i) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
j) a Mage Staff of Mana (1d4) (+6,-8)(80%)


  [Home Inventory - Lothlorien ]

a) a Rune [Sphere]
b) a Runestone
c) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) Elven Blue Dragon Scale Mail (-2) [30,+11] (+3 to stealth)
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and shards.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) an Entish Bark of Protection [1,+13]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) a Mage Staff of Mana (1d4) (-14,+10)(60%)



Posted on 12.9.2003 17:51
Last updated on 15.9.2003 20:59

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2212. on the Ladder (of 12804)
794. on the ToME Ladder (of 2975)
Third best for this player (out of 8)

Comments

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On 12.9.2003 17:51 Z_Hound2000@yahoo.com wrote:
I guess there is no point of worshipping gods
other than Melkor,
may be only for "ethical reasons"
This sorceror is so evil!
:)


On 14.9.2003 01:06 Z_Hound2000@yahoo.com wrote:
Damn it! Gondolin is destroyed -
used teleport away, and that teleported that dude right to the stairs, I thought he would resist..
Regardless, I never reached lvl 49 before,
so I am happy.


On 15.9.2003 16:50 Z_Hound2000@yahoo.com wrote:
Finally, I have a surviving character at lvl 50 -
that never happend before... But,
may be it is because sorceror is a really easy class to play.
Started diving to the bottom of angband..
right now on some special level called "crypt"
Z

On 16.9.2003 17:14 salkhir@aol.com wrote:
How do you make your own weapons if you are not an alchemist...?

On 19.9.2003 19:42 Z_Hound2000@yahoo.com wrote:
Scroll of artifact creation

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