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The Angband Ladder: Atriel, Dunadan Paladin by <atriel666@hotmail.com>

  [Angband 3.0.3 Character Dump]

 Name   Atriel                                   Self  RB  CB  EB   Best
 Sex    Male              Age        52   STR! 18/100  +1  +3 +14 18/280
 Race   Dunadan           Height     75   INT! 18/100  +2  -3  +5 18/140
 Class  Paladin           Weight    239   WIS! 18/100  +2  +1 +10 18/230
 Title  Paladin Lord      Status     52   DEX! 18/100  +2  +0  +7 18/190
 HP     1035/1035         Maximize    Y   CON! 18/100  +3  +2 +15 18/300
 SP     397/397           Preserve    Y   CHR! 18/100  +2  +2  +9 18/230

 Level           50       Armor    [34,+130]     Saving Throw     Heroic
 Cur Exp   22163601       Fight    (+58,+51)     Stealth       Very Good
 Max Exp   22163601       Melee    (+69,+71)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+70,+14)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       7579007       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   161.6 lbs       Infra         0 ft     Searching          Poor

 You are the illegitimate and unacknowledged child of a Landed Knight.
 You are a credit to the family.  You have brown eyes, straight black
 hair, and an average complexion.



  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+11,+20) (+5) {@w0, uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+12,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {PsnFearSpd2}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {LightDarkInvHL}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {ShardNexus}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {AcidFearSoundChaosFree}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {BlindConfSoundChaosLightInvRegen}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   , blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Free}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+11] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@b1@p1@G1!d!k!v}
b) a Holy Book of Prayers [Words of Wisdom] {@b2@p2@G2!d!k!v}
c) a Holy Book of Prayers [Chants and Blessings] {@b3@p3@G3!d!k!v}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4@G4!d!k!v}
e) a Holy Book of Prayers [Ethereal Openings] {@b5@p5@G5!d!k!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {@b6@p6@G6!d!k!v}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {@b7@p7@G7!d!k!v}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {@b8@p8@G8!d!k!v}
   It cannot be harmed by the elements.  
i) 3 Red Speckled Potions of *Healing*
j) 3 Coagulated Crimson Potions of Life
k) a Green Potion of Restore Mana
l) a Gloopy Green Potion of *Enlightenment*
m) 3 Scrolls titled "rokun ornmik" of *Destruction*
n) 3 Scrolls titled "bat eshfa" of Banishment
o) a Chromium Rod of Speed {@z1!d!k!v}
p) a Hawthorn Staff of *Destruction* (0 charges)
q) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {@w0!d!k!v}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It cannot be harmed by the elements.  
   It might have hidden powers.  
r) 99 Seeker Bolts (4d5) (+9,+9)


  [Home Inventory]

a) 7 Hawthorn Staffs of *Destruction* (0 charges)
b) an Obsidian Ring of Speed (+13)
   It increases your speed by 13.  
c) The Ring of Tulkas (+4) {Fear actvHaste}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Necklace of the Dwarves (+3) {FearFreeInv}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) a Mother-of-Pearl Amulet of Weaponmastery (+4,+3) (+2) {FearDisenFree}
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
g) The Palantir of Westernesse (+2) {ChaosBlindInvESP wis2}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
h) Law Dragon Scale Mail (-2) [30,+19] {SoundShard}
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {PsnConf}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {FearConfSnd}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1) {ConfSndNexus}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {DarkDisen}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Cloak 'Colannon' [1,+15] (+3) {NexusSpd actvTele}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
n) The Cloak 'Colluin' [1,+15] {Psn actvRES}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
o) The Shadow Cloak of Tuor [6,+12] (+4) {AcidFreeInv}
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
p) The Large Leather Shield of the Haradrim [4,+15] (+2) {PsnFearBlind}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
    and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
q) The Large Leather Shield of Celegorm [4,+20] {LightDark}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
r) The Shield of Deflection of Gil-galad [10,+20] (+5) {DarkDisen wis5}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {BlindESP}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {ShardDisen}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Free}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {NetherConfChao}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
w) The Long Sword 'Anduril' (3d5) (+12,+15) [+10] (+4) {FearDisenFreeInv-@w0}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
x) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {@w0}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.9.2003 19:38
Last updated on 4.10.2003 06:15

Download this dump

1547. on the Ladder (of 18528)
258. on the Angband Ladder (of 6212)
Third best for this player (out of 19)

Comments

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On 13.9.2003 19:38 atriel666@hotmail.com wrote:
This is my first char.... i am hooked to Angband. I am sticking around dungeon lvl 45 to exp and items.... what could i do to make him better?

On 14.9.2003 16:35 atriel666@hotmail.com wrote:
Found Anduril.... its res disenchant protects all my equipment?

On 14.9.2003 16:49 pav wrote:
Yes it does.

On 14.9.2003 22:35 wrote:
thanks for your reply.. %)
i feel happy... whata sexy sword :)

On 14.9.2003 23:20 atriel666@hotmail.com wrote:
I think iŽll get rid of the recover stats potions, as soon i hope iŽll get restoration.

On 15.9.2003 01:07 atriel666@hotmail.com wrote:
*need* speed... im getting sick of scumming potions of speed.

On 17.9.2003 05:31 atriel666@hotmail.com wrote:
Boots of speed :D i think i am ready to descend to 6x... but the druj monsters are tuff...

On 18.9.2003 17:41 atriel666@hotmail.com wrote:
I didnŽt go lower than DLvl 60 yet...

On 18.9.2003 17:41 atriel666@hotmail.com wrote:
I didnŽt go lower than DLvl 60 yet... dunno what to sell and what is the best combo.

On 18.9.2003 22:42 ghen@comcast.net wrote:
Chaos resist on your shield also includes confusion resist, so you don't need your armor in the least. I suggest switching to celeborn for the extra armor, charisma, and Banishment activate. You can sell the broad axe and flail safely, as well as the two bows.

On 19.9.2003 07:29 atriel666@hotmail.com wrote:
In 3.0.3 i am pretty sure that Chaos do not include confusion... i got confused only w/ the shield..
I already sold the bows and the axe :) just before reading that.
Thanks for your reply :)

On 19.9.2003 23:31 atriel666@hotmail.com wrote:
Found 4 +6 rings of speed... and a #@$%@# dragon destroyed both my rings of slaying when they were in my inv.. :/ (+10,+5 and +9,+10)
Only missing Nether resist and running at +26 speed! :D
I think it isnŽt worthy exchange Baramir for another +6 speed...

On 23.9.2003 06:13 atriel666@hotmail.com wrote:
Diving to around dlvl 75

On 23.9.2003 14:46 loefftj@yahoo.com wrote:
Did you consider wearing Isildur instead of Arvedui? You would lose resShards but you could wear Thranduil instead of Holhenneth and gain ESP. Also with the + to Con from Isildur you could swap out Barahir for your other RoSpd and still have 18/200 Con. Looks like you would have about +39 unhasted.

On 23.9.2003 18:27 atriel666@hotmail.com wrote:
wow.... thanks for the great tip :) i have +37 unhasted :D
hmmm but thereŽs some nasty shard breathers down here.... a Gelugon could be a problem...

On 24.9.2003 00:14 atriel666@hotmail.com wrote:
A setup to use the Glaive of Pain for a while :)

On 24.9.2003 15:46 atriel666@hotmail.com wrote:
I think iŽm ready to dive... every resist and 32 speed.

On 27.9.2003 23:52 atriel666@hotmail.com wrote:
ack... *destroyed* a Wrath of God book in a greater vault... better than dying thu.
Paladins are overpower. I tried to play mage, and lost half a dozen before lvl 30.


On 6.10.2003 02:08 atriel666@hotmail.com wrote:
This char died to Morgoth... i forgot to make a dump. IŽll continue to play anyway, just wonŽt post him here anymore.

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