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The Angband Ladder: Kadryc, Centaur Gray-Mage by wobbly

  [PosChengband 5.0.3 Character Dump]


 Name       : Kadryc                       ========== Stats ==========
 Sex        : Male                               STR  :     18/68
 Personality: Combat                             INT  :     18/95
 Race       : Centaur                            WIS  :        13
 Subrace    : None                               DEX  :     18/69
 Class      : Gray-Mage                          CON  :        18
 Subclass   : Neutral Bias                       CHR  :        15
                                        
 Level      :       32                           HP   :   294/294
 Cur Exp    :   459033                           SP   :   108/148
 Max Exp    :   459033                           AC   :        57
 Adv Exp    :   494000                           Speed:     +8+10
                                        
                                           ========== Skills =========
 Gold       :    86139                     Melee      : Superb
 Kills      :     3100                     Ranged     : Heroic
 Uniques    :       60                     SavingThrow: Superb
 Artifacts  :     16+6                     Stealth    : Superb
                                           Perception : Excellent
 Game Day   :        6                     Searching  : Good
 Game Time  :    20:34                     Disarming  : Excellent
 Play Time  :    16:13                     Device     : Heroic
                                        
============================= Character Equipment =============================

 a) a Wizardstaff (Craft) (1d2) (+8,+8) {Po;Dm|P}
 b) The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, 
      @Az}
 c) The Light Crossbow of Finndo (x3.95) (+14,+14) {SiLv}
 d) a Ring of Speed (+3) {Sp}
 e) a Ring of Wizardry (+2) [+10%] {Es~p A:Detect Monsters}
 f) an Amulet of Devotion (+2) {Wi;Rf}
 g) The Feanorian Lamp of Otiluke (+2) {SlSr;AcFi;Hl}
 h) The Soft Leather Armour 'Hithlomir' [3,+14] (+4) {Sl;AcElFiDkNt}
 i) The Cloak of Merry (+1,+1) [1,+7] (+1) {SpDxSlSr;-St;Cf}
 j) a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In}
 k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}

              \|}=="~((]]                             \|}=="~((]]
 Resistances  abcdefghijk@               Abilities    abcdefghijk@
 Acid       : ......++...#  72%          Speed      : .+.+....+..#
 Electricity: .+.....+...#  72%          Free Act   : ..........+.
 Fire       : ......++...#  72%          See Invis  : ..+.........
 Cold       : ...........#  50%          Warning    : ............
 Poison     : +..........#  65%          Slow Digest: ............
 Light      : ............   0%          Regenerate : ............ 100%
 Dark       : .......+....  30%          Levitation : ..+.........
 Confusion  : ........+...  30%          Perm Lite  : ............
 Nether     : .+.....+....  40%          Reflection : .....+......
 Nexus      : ............   0%          Hold Life  : ......+.....
 Sound      : ............   0%          Dec Mana   : +...........
 Shards     : ............   0%          Easy Spell : ....+.......
 Chaos      : ............   0%          Anti Magic : ............
 Disenchantm: ............   0%          Magic Skill: ............
 Time       : ............   0%          Spell Power: ............
 Blindness  : ............   0%          Spell Cap  : ....+....... +10%
 Fear       : ...........#   1x          Magic Res  : ............
                                         Infravision: ............
              \|}=="~((]]                Stealth    : ......+++...
 Auras        abcdefghijk@               Searching  : ......+.+...
 Aura Elec  : ............              
 Aura Fire  : ............                            \|}=="~((]]
 Aura Cold  : ............               Sustains     abcdefghijk@
 Aura Shards: ............               Sust Str   : ............
 Revenge    : ............               Sust Int   : .........+..
                                         Sust Wis   : ............
              \|}=="~((]]                Sust Dex   : ............
 Slays        abcdefghijk@               Sust Con   : ............
 Slay Evil  : ............               Sust Chr   : ............
 Slay Undead: ............              
 Slay Demon : ............                            \|}=="~((]]
 Slay Dragon: ............               Detection    abcdefghijk@
 Slay Human : ............               Telepathy  : ...........#
 Slay Animal: ............               ESP Evil   : ............
 Slay Orc   : ............               ESP Nonliv : ............
 Slay Troll : ............               ESP Good   : ............
 Slay Giant : ............               ESP Undead : ............
 Slay Good  : ............               ESP Demon  : ............
 Slay Living: ............               ESP Dragon : ............
 Acid Brand : ............               ESP Human  : ....+.......
 Elec Brand : .+..........               ESP Animal : ............
 Fire Brand : ............               ESP Orc    : ............
 Cold Brand : ............               ESP Troll  : ............
 Pois Brand : +...........               ESP Giant  : ............
 Mana Brand : ............              
 Sharpness  : ............                            \|}=="~((]]
 Quake      : ............               Curses       abcdefghijk@
 Vampiric   : ............               Cursed     : ............
 Chaotic    : ............               Rnd Tele   : ............
 Add Blows  : ............               No Tele    : ............
 Blessed    : ............               Drain Exp  : ............
 Riding     : ............               Aggravate  : ............
 Tunnel     : ............               TY Curse   : ............
 Throwing   : .+..........              
                                        
              \|}=="~((]]
              abcdefghijk@   Base  R  C  P  E  Total
       STR  : ........1.2.  18/58  3 -4  1  1  18/68
       INT  : .........2..  18/75 -2  3 -1  2  18/95
       WIS  : .....2......     11  1  0 -1  2     13
       DEX  : ........1...  18/19  2  1  1  1  18/69
       CON  : ..........2.     17  1 -2  0  2     18
       CHR  : ............     17  0 -2  0  0     15

==================================== Melee ====================================

 Hand #1: a Wizardstaff (Craft) (1d2) (+8,+8)                Accuracy
 Weight : 4.0 lbs                                             AC Hit
 Profic : Skilled (+14 To Hit)                                25 14%
 To Hit : 8 + 36 = 44                                         50  5%
 To Dam : 8 + 5 = 13                                          75  5%
 Blows  : 2.46                                               100  5%
 Skill  : 11.2%                                              125  5%
 Damage                                                      150  5%
 Crits  : 1.06x (5.5%)                                       175  5%
 Normal : 35 [1.06x]                                         200  5%
 Poison : 40 [2.65x]                                         
                                                             
 Hand #2: The Dagger 'Dethanc' (1d4) (+8,+8)                 Accuracy
 Weight : 1.2 lbs                                             AC Hit
 Profic : Skilled (+10 To Hit)                                25 29%
 To Hit : 8 + 31 = 39                                         50  5%
 To Dam : 8 + 4 = 12                                          75  5%
 Blows  : 2.46                                               100  5%
 Skill  : 14.7%                                              125  5%
 Damage                                                      150  5%
 Crits  : 1.06x (5.4%)                                       175  5%
 Normal : 35 [1.06x]                                         200  5%
 Elec   : 44 [2.65x]                                         
                                                             
 Attack : Your Hooves (3d5)                                  Accuracy
 Weight : 15.0 lbs                                            AC Hit
 Profic : Expert (+15 To Hit)                                 25 88%
 To Hit : 31 + 26 = 57                                        50 80%
 To Dam : 6 + 12 = 18                                         75 73%
 Blows  : 2.00                                               100 66%
 Damage                                                      125 58%
 Crits  : 1.14x                                              150 51%
 Normal : 56                                                 175 44%
                                                             200 36%

=================================== Shooting ==================================

 Shooting: The Light Crossbow of Finndo (x3.95) (+14,+14)
 Range   : 190'
 Shots   : 0.83
 Mult    : 4.06x
 To Hit  : 14 + 26 = 40
 To Dam  : 14 (Multiplier Applies)
 Xtra Dam: 9 (Multiplier Does Not Apply)

=================================== Powers ====================================

                     Lvl Cost Fail Desc            Cast Fail
Jump                  15    7   3%                   37    6  14%
Eat Magic             25    1  46%                  137  144  51%

==================================== Spells ===================================

    Name                 Lvl  SP Fail Desc             Cast Fail
 a) Nature Awareness       7   4   2% rad 30            338   12   3%
 b) Plasma Bolt           22  14   7% dam 19d8          139   33  19%
 c) Gravity Bolt          20  12   2% dam 13d8           98   12  11%
 d) Haste Self            22   9   7% dur 32+1d52       187   66  26%
 e) Heroism                8   4   2% dur 25+1d25       122    4   3%
 f) Forest Creation       20  16  21%                    27   15  36%
 g) Hellstorm             32  22  37% dam 192             5    4  44%
 h) Resistance True       15  15  11% dur 20+1d20       172   72  30%
 i) Windblast             30  20  31% dam 72             11    9  45%
 j) Trump Spying          11   9   2% dur 25+1d30       309   16   5%

=================================== Dungeons ==================================

 Angband         : level  31
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Forest          : level  32
 Castle          : level  45
 Mountain        : level  40
!Icky cave       : level  35
!Lonely Mountain : level  40
 Giant's Hall    : level  40
!Stronghold      : level   1

Now, you are exploring level 40 of Mountain.

==================================== Quests ===================================

  Completed Quests
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 10
  The Borshin                              (Dungeon level:   6) - level 17
  The Ghost 'Q'                            (Dungeon level:  12) - level 18
  Orc Camp                                 (Danger  level:  15) - level 19
  The Sewer                                (Danger  level:  15) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  Tengu and Death Swords                   (Danger  level:  25) - level 29
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Gachapin                                 (Dungeon level:  24) - level 31
  The Vault                                (Danger  level:  30) - level 31
  The Barrow Downs                         (Danger  level:  35) - level 31


  Arena: 27 Victories

================================ Monster Kills ================================

You have defeated 3100 enemies including 60 unique monsters in total.

  Uniques                                  Lvl
  Smaug the Golden                          45
  Ubbo-Sathla, the Unbegotten Source        41
  Giganto the Gargantuan                    38
  Mandor, Master of the Logrus              38
  The Minotaur of the Labyrinth             35
  Ulfang the Black                          34
  That @$^%& Black Bat                      33
  Arthur Pendragon                          32
  Shelob, Spider of Darkness                32
  Sir Lancelot                              30
  Sir Gawain                                29
  Gachapin                                  29
  The Ultimate Dungeon Cleaner              28
  Alberich the Nibelung King                27
  Kharis the Powerslave                     26
  Ulwarth, Son of Ulfang                    26
  Red Helm, the King of Bear                25
  Poor, the Thief                           25
  Angamaite of Umbar                        24
  Sangahyando of Umbar                      24

  Non-uniques               Lvl Count     Non-uniques               Lvl Count
  Dark young of Shub-Niggur  43     1     Hill orc                    8   108
  Giant headless             41     4     Cave orc                    7    87
  Lesser titan               40     1     Snaga                       6    85
  Ancient gold dragon        40     1     Cave ogre                  26    65
  Great crystal drake        40     1     Half-orc                   15    61
  Ancient red dragon         40     1     Novice mage                 5    52
  Minotaur                   40     1     Novice warrior              6    43
  Enchantress                40     1     Vampiric mist              22    42
  Archpriest                 40     1     Shadow Creature of Fiona   10    41
  Clubber demon              40     7     Snotling                    4    40
  Jubjub bird                40     1     Ice troll                  28    39
  Djinni                     40     1     Novice mindcrafter          8    39
  Ancient white dragon       39     3     Servant of Glaaki          10    38
  Ancient green dragon       39     1     Algroth                    27    37
  Vampire lord               39     1     Energy hound               18    37
  Ettin                      39     1     Novice ranger               8    37
  Baron of hell              38     1     Cold hound                 18    36
  Mature multi-hued dragon   38     3     Phase spider               20    35
  Black wraith               38     2     Uruk                       18    35
  Ancient bronze dragon      38     2     Nibelung                    6    35
                                        
                                        
=================================== Virtues ===================================

Your alignment: Neutral Good

You are a great champion of Knowledge.
You have strayed from the path of Mysticism.
You are an enemy of Nature.
You have strayed from the path of Valour.
You are the living embodiment of Diligence.
You are an arch-enemy of Compassion.
You have sinned against Justice.
You are virtuous in Harmony.

============================= Character Inventory =============================

a) a Ration of Food
b) 9 Potions of Curing {@qr}
c) 2 Scrolls of Teleport Level
d) a Rod of Regeneration: Detect Monsters (4/4 charges) (+1)
e) a Rod: Recall (3/3 charges) {@zr}
f) a Rod: Beam of Light (3/3 charges) {@z1}
g) a Rod: Shoot Acid (4/4 charges) {@za}
h) a Rod: Sound Strike (3/3 charges) {@zs}
i) a Rod: Chaos Strike (2/2 charges) {@zz}
j) a Rod: Acid Ball (2/2 charges) {@z1}
k) a Rod: Lightning Ball (2/2 charges) {@z2}
l) a Wand: Teleport Other (7/7 charges) {@as}
m) a Wand: Stone to Mud (15/15 charges) {@aq}
n) a Wand of Regeneration: Acid Ball (8/8 charges) (+1) {@ax}
o) a Wand: Drain Life (8/8 charges) {@ad}
p) a Staff: Teleport (7/7 charges) {@ut}
q) a Staff: Summon Hounds (4/4 charges) {@uk}
r) a Staff: Cure Wounds (11/11 charges) {@uh}

================================ Home Inventory ===============================

 ( page 1 )
a) an Armageddon Spellbook [Book of Elements]
b) an Armageddon Spellbook [Earth, Wind and Fire]
c) a Craft Spellbook [Handbook for Pupils]
d) 2 Craft Spellbooks [Grade Holder's Book]
e) an Arcane Spellbook [Cantrips for Beginners]
f) an Arcane Spellbook [Minor Arcana] {50% off}
g) an Arcane Spellbook [Major Arcana]
h) a Trump Spellbook [Conjurings & Tricks]
i) a Trump Spellbook [Deck of Many Things]
j) a Chaos Spellbook [Sign of Chaos]
k) a Chaos Spellbook [Chaos Mastery]
l) a Nature Spellbook [Call of the Wild]

 ( page 2 )
a) 2 Nature Spellbooks [Nature Mastery]
b) a Nature Spellbook [Nature's Gifts]
c) a Sorcery Spellbook [Beginner's Handbook] {50% off}
d) a Sorcery Spellbook [Master Sorcerer's Handbook] {90% off}
e) a Sorcery Spellbook [Pattern Sorcery]
f) a Mushroom of Restore Constitution
g) 87 Rations of Food
h) a Piece of Elvish Waybread
i) 2 Flasks of oil
j) 6 Potions of Infra-vision
k) 52 Potions of Speed {!k!q}
l) 4 Potions of Resist Heat

 ( page 3 )
a) 50 Potions of Heroism {@qq}
b) 7 Potions of Healing {!k!q}
c) a Potion of Restore Mana {!k!q}
d) 15 Potions of Restore Life Levels
e) 8 Potions of Restore Strength
f) a Potion of Restore Intelligence
g) 5 Potions of Restore Wisdom
h) 6 Potions of Restore Dexterity
i) 2 Potions of Restore Constitution
j) a Potion of Restore Charisma
k) a Potion of Self Knowledge {!k}
l) 6 Potions of Resistance {!k!q}

 ( page 4 )
a) 2 Potions of Clarity
b) 64 Scrolls of Teleportation {@rt}
c) 10 Scrolls of Teleport Level
d) a Scroll of Word of Recall
e) 12 Scrolls of *Identify*
f) a Scroll of *Identify* {25% off}
g) 9 Scrolls of Remove Curse
h) 5 Scrolls of *Remove Curse*
i) 2 Scrolls of Recharging
j) 11 Scrolls of Light
k) 6 Scrolls of Holy Chant
l) 12 Scrolls of Monster Confusion

 ( page 5 )
a) a Scroll of Protection from Evil
b) 2 Scrolls of Rune of Protection
c) 2 Scrolls of Destruction {!*}
d) 22 Scrolls of Dispel Undead {@rd}
e) a Rod: Detect Monsters (8/8 charges)
f) a Rod: Recall (3/3 charges) {@zr}
g) a Rod: Beam of Light (3/3 charges) {@zl}
h) a Rod: Shoot Acid (4/4 charges) {@zd}
i) a Rod: Chaos Strike (2/2 charges) {@zx}
j) a Rod of Simplicity: Chaos Strike (2/2 charges) (+1)
k) a Wand: Teleport Other (8/8 charges) {@as}
l) a Wand: Stone to Mud (24/24 charges) {@aq}

 ( page 6 )
a) a Wand: Stone to Mud (24/24 charges) {@aq}
b) a Wand: Unbarring Ways (7/7 charges)
c) a Wand of Simplicity: Unbarring Ways (10/10 charges) (+1)
d) a Wand: Unbarring Ways (11/11 charges)
e) a Wand: Unbarring Ways (10/10 charges)
f) a Wand of Simplicity: Drain Life (7/7 charges) (+2) {@af}
g) a Staff: Teleport (5/9 charges) {@ut}
h) a Staff: Teleport (11/16 charges)
i) a Staff of Simplicity: Earthquake (13/13 charges) (+2)
j) a Staff: Earthquake (12/12 charges)
k) a Staff: Destruction (5/5 charges) {@ud!s!d!k}
l) a Staff of Resistance: Identify (3/11 charges) {@ui}

 ( page 7 )
a) a Staff: Identify (6/31 charges) {@ui}
b) a Staff: Summon Monsters (4/4 charges) {@uj}
c) a Staff: Summon Hydras (4/4 charges) {@ul}
d) a Staff: Curing (10/10 charges)
e) a Staff: Starlight (11/12 charges)
f) a Staff: Summoning (5/12 charges)
g) a Ring
h) a Ring (Defender) [+3] {LiCf;FaSi(In A:Resistance}
i) a Ring of the Dwarves (-4,+8) (+1) {cursed, StCnDg;-Sl;LiDiBl;FaSiRgAg(Cn}
j) a Ring of Protection {PoSo(Dx}
k) a Ring (Elemental) [+13] {Sh}
l) a Ring of Combat (+25,+0)

 ( page 8 )
a) a Ring (Elemental) {ElFi}
b) a Ring of Protection [+7] {Dk;Si}
c) a Ring of Protection [+7] {Fa}
d) 2 Amulets
e) an Amulet (Elemental) {AcElFiCo A:Resist Lightning}
f) a Barbarian Talisman [+6] (+2) {Dx[M}
g) a Sacred Pendant [+10] {Nt;LuBs}
h) an Amulet of Devotion {Po;FaHl}
i) an Amulet of Devotion (+2) {Wi;Nx}
j) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx A:Pesticide}
k) 5 Feanorian Lamps
l) The Phial 'Eye of Argon' [+8] (+3) {Dx;Li;Sd(Dx Galadriel}

 ( page 9 )
a) The Phial of Galadriel (+1) {Sr A:Illumination}
b) The Stone of Lore {Id}
c) Double Ring Mail of Elemental Protection (-2) [10,+13] {AcElFiCo A:Lightning 
     Strike}
d) Do-maru of Elemental Protection (-2) [14,+10] {AcElFiPo}
e) The Hard Leather Armour of Himring [4,+10] {PoNtCa[C A:Protection from Evil}
f) The Rhino Hide Armour 'Dasai' (-1) [6,+43] (+10) {-Ch;Ag(Ch}
g) Padded Armour of Celestial Protection [4,+9] {LiCfShFe}
h) a Small Leather Shield of Elemental Protection [3,+13] {FiCo}
i) a Large Leather Shield of Night and Day [6,+13] {LiDk}
j) a Mirror Shield [10,+17] {Li;Rf}
k) a Golden Crown of Telepathy [0,+10] {~TeleGood~oT}
l) The Hard Leather Cap 'Flameturner' [2,+8] (+1) {Sp;Fi;Lu}

 ( page 10 )
a) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection}
b) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] {?}
c) The Small Sword 'Sting' (1d6) (+8,+8) (+2) {AtStDxCn;PoLi;FaSiLu/*oL~oTP}
d) The Long Sword 'Anduril' (2d5) (+8,+14) [+4] (+4) {St;FiCa;FaSiLu|F/*oT(Dx 
     A:Fire Ball, @w1}
e) a Katana (Defender) (3d4) (+10,+6) [+11] {AcElFiCo;FaSiLv(Cn}
f) a Poison Needle (1d1) (+0,+0)
g) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv A:Telekinesis}
h) a Sling (x2) (+7,+8)
i) The Short Bow 'Delta' (x2.50) (+15,+11) (+3) {Ch;Xs}
j) a Long Bow (x3) (+8,+8)
k) a Long Bow (x3) (+2,+6)
l) a Harp of Erebor (+1) {Ch;BlFe(StCnCh}

 ( page 11 )
a) a Harp of the Vanyar (+1) {WiCh;Dk(WiCh}
b) 22 Sheaf Arrows (2d4) (+0,+0)
c) 21 Arrows (1d4) (+5,+3)
d) 18 Arrows (1d4) (+9,+6)
e) 20 Arrows of Hurt Evil (1d4) (+8,+6) {/*}
f) 9 Rounded Pebbles of Prism (1d2) (+9,+7) {|EFCo}

==================================== Museum ===================================

 ( page 1 )
a) a Wooden Statue of The Tarrasque

================================== Statistics =================================

                 Gold
  Found    :   218517
  Selling  :   886325
  Winnings :      400  1105242
  Purchases:   785184
  Services :   228355
  Stolen   :     5564  1019103
                         86139

  Objects Found    :   4595
  Objects Bought   :   1128
  Objects Destroyed:   1822

  Equipment            Found Bought  Used  Dest
  Weapons                464      1     0   304
  Shields                 56      4     0    34
  Bows                    85      4     0    44
  Rings                   47      5     0     2
  Amulets                 30      5     0     0
  Lights                  54      5     0     0
  Body Armor             298      4     0   179
  Cloaks                  30      0     0    16
  Helmets                 52      2     0    29
  Gloves                  50      3     0    34
  Boots                   63      1     0    44
  Totals                1229     34     0   686

  Devices              Found Bought  Used  Dest
  Wands                   60     12   979     4
  Staves                  42     12   489     9
  Rods                    39      6   741     2
  Potions                529    407   442    91
  Scrolls                508    175   133    83
  Totals                1178    612  2784   189

  Other                Found Bought  Used  Dest
  Shots                  622    146     0    24
  Arrows                 582    163     0   321
  Bolts                  306     49     0    82
  Spellbooks              60     16     0    19
  Food                   165    105    39    40
  Corpses                306      0     0   319
  Skeletons              118      0     0   124
  Totals                2159    479    39   929

  Potions              Found Bought  Used  Dest
  Cure Critical Wounds    33    164   175    22
  Curing                  13      2     4     2
  Speed                   51     23    16     1
  Healing                  7      0     0     0
  Restore Mana             1      0     0     0
  Restore Life Levels     14     20     7     1
  Strength                 0      0     0     1
  Intelligence             2      0     2     0
  Wisdom                   2      0     2     0
  Dexterity                2      0     2     0
  Charisma                 2      0     2     0
  Totals                 529    407   442    91

  Scrolls              Found Bought  Used  Dest
  Word of Recall          59      9    15    14
  Identify                41      0     1     0
  *Identify*               0     15     2     0
  Remove Curse             3     12     6     2
  *Remove Curse*           2      4     1     0
  Teleportation          131     19    11    10
  Teleport Level           9      5     0     1
  Destruction              1      1     0     0
  Acquirement              1      0     1     0
  Totals                 508    175   133    83

  Wands                Found Bought  Used  Dest
  Stone to Mud             5      2   370     0
  Teleport Other           2      0    16     1
  Totals                  60     12   979     4

  Staves               Found Bought  Used  Dest
  Identify                 2      1    67     0
  Enlightenment            2      0     1     0
  Destruction              0      1     3     0
  Totals                  42     12   489     9

  Rods                 Found Bought  Used  Dest
  Detect Traps             7      0    17     0
  Detect Doors & Stair     4      0    49     0
  Detect Monsters          5      0     0     0
  Illumination             3      0   101     0
  Recall                   4      0    44     0
  Detection                1      0    31     0
  Totals                  39      6   741     2

  Spellbooks           Found Bought  Used  Dest
  Third Spellbooks         5      0     0     1
  Totals                  60     16     0    19

  Egos Found    :    304
  Egos Bought   :     69
  Egos Destroyed:    103

  Egos                 Found Bought  Dest
  Ring of Speed            0      1     0
  Ring/Amulet (Defende     0      1     0
  Boots of Elvenkind       1      0     0

  Monsters             Kills   Pct
  Animals                785  25.3%
  Breeders                46   1.4%
  Demons                 123   3.9%
  Dragons                100   3.2%
  Giants                 153   4.9%
  Hounds                 217   7.0%
  Humans                 382  12.3%
  Orcs                   538  17.3%
  Trolls                 251   8.0%
  Undead                 240   7.7%
  Uniques                 60   1.9%

  Evil Monsters         1850  59.6%
  Good Monsters           74   2.3%
  Neutral Monsters      1176  37.9%

  Totals                3100

================================ Last Messages ================================

Really purchase 3 Scrolls of *Identify* (k) for 5370 gp? [y/n] You have 
3 Scrolls of *Identify* (c).

You drop 4 Potions of Heroism (a). You drop 2 Potions of Clarity (a). 
You drop 3 Scrolls of *Identify* (a). You drop 4 Scrolls of Holy Chant 
(a). You drop a Rod: Beam of Light (3/3 charges) {@zl} (a). You drop a 
Rod: Sound Strike (3/3 charges) {@zs} (a). You drop a Rod of 
Simplicity: Chaos Strike (2/2 charges) (+1) (a). You drop a Wand: 
Teleport Other (1/7 charges) {@as} (a). You drop a Wand: Teleport Other 
(8/8 charges) {@as} (a). You drop a Wand: Stone to Mud (4/15 charges) 
{@aq} (a). You drop a Wand: Unbarring Ways (7/7 charges) (a). You drop 
a Wand of Regeneration: Acid Ball (3/8 charges) (+1) {@ax} (a). You 
drop a Wand: Drain Life (1/8 charges) {@ad} (a). You drop a Staff: 
Teleport (5/9 charges) {@ut} (a). You drop a Staff: Teleport (5/7 
charges) {@ut} (a). You drop a Staff: Teleport (11/16 charges) (a). You 
drop a Staff: Identify (6/31 charges) {@ui} (a). You drop a Staff: 
Summon Hounds (1/4 charges) {@uk} (a). You drop a Staff: Cure Wounds 
(2/11 charges) {@uh} (a). You drop a Staff: Summoning (5/12 charges) 
(a). You have The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E 
A:Lightning Bolt, @Az} (a). You were using a Small Leather Shield of 
Elemental Protection [3,+13] {FiCo} (a). You are wearing The Dagger 
'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (b). 
You drop a Small Leather Shield of Elemental Protection [3,+13] {FiCo} 
(a). You have a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (a). You 
were using a Golden Crown of Telepathy [0,+10] {~TeleGood~oT} (a). You 
are wearing a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (j). You 
drop a Golden Crown of Telepathy [0,+10] {~TeleGood~oT} (a). That 
command does not work in stores. That command does not work in stores. 
You have The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si 
A:Detection} (a). You were using a Jingasa of Knowledge [4,+9] (+2) 
{In;PsId(In} (a). You are wearing The Iron Helm 'Holhenneth' [5,+10] 
(+2) {InWiSr;Bl;Si A:Detection} (j). You drop a Jingasa of Knowledge 
[4,+9] (+2) {In;PsId(In} (a). You have The Whip of Dr. Jones (1d6) 
(+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You were using The Dagger 
'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a). 
You are wearing The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv 
A:Telekinesis} (b). You were using The Whip of Dr. Jones (1d6) 
(+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You are wearing The 
Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, 
@Az} (b). You drop The Whip of Dr. Jones (1d6) (+16,+13) (+1) 
{InWi;SiLv A:Telekinesis} (a). You have The Whip of Dr. Jones (1d6) 
(+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You were using The Dagger 
'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a). 
You are wearing The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv 
A:Telekinesis} (b). You drop The Dagger 'Dethanc' (1d4) (+8,+8) (+1) 
{Sp;ElNt;Th|E A:Lightning Bolt, @Az} (a). You have a Jingasa of 
Knowledge [4,+9] (+2) {In;PsId(In} (a). You were using The Iron Helm 
'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} (a). You are 
wearing a Jingasa of Knowledge [4,+9] (+2) {In;PsId(In} (j). You drop 
The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si A:Detection} (a). 
You have The Light Crossbow of Finndo (x3.95) (+14,+14) {SiLv} (a). You 
were using The Short Bow 'Delta' (x2.50) (+15,+11) (+3) {Ch;Xs} (a). 
You are wearing The Light Crossbow of Finndo (x3.95) (+14,+14) {SiLv} 
(c). You drop The Short Bow 'Delta' (x2.50) (+15,+11) (+3) {Ch;Xs} (a). 
You have The Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E 
A:Lightning Bolt, @Az} (a). You were using The Whip of Dr. Jones (1d6) 
(+16,+13) (+1) {InWi;SiLv A:Telekinesis} (a). You are wearing The 
Dagger 'Dethanc' (1d4) (+8,+8) (+1) {Sp;ElNt;Th|E A:Lightning Bolt, 
@Az} (b). You drop The Whip of Dr. Jones (1d6) (+16,+13) (+1) 
{InWi;SiLv A:Telekinesis} (a). You have an Amulet of Devotion (+2) 
{Wi;Rf} (a). You were using an Amulet (Elemental) {AcElFiCo A:Resist 
Lightning} (a). You are wearing an Amulet of Devotion (+2) {Wi;Rf} (f). 
You drop an Amulet (Elemental) {AcElFiCo A:Resist Lightning} (a). You 
have a Staff: Cure Wounds (2/11 charges) {@uh} (a). You have a Staff: 
Summon Hounds (1/4 charges) {@uk} (a). You have a Staff: Teleport (5/7 
charges) {@ut} (a). You have a Wand: Teleport Other (8/8 charges) {@as} 
(a). You have a Wand of Regeneration: Acid Ball (3/8 charges) (+1) 
{@ax} (b). You have a Wand: Drain Life (1/8 charges) {@ad} (c). You 
have 9 Potions of Curing {@qr} (a). You have a Rod of Regeneration: 
Detect Monsters (4/4 charges) (+1) (b). You have a Rod: Recall (3/3 
charges) {@zr} (c). You have a Rod: Beam of Light (3/3 charges) {@z1} 
(d). You have a Rod: Shoot Acid (4/4 charges) {@za} (e). You have a 
Rod: Sound Strike (3/3 charges) {@zs} (f). You have a Rod: Chaos Strike 
(2/2 charges) {@zz} (g). You have a Rod: Acid Ball (2/2 charges) {@z1} 
(h). You have a Rod: Lightning Ball (2/2 charges) {@z2} (i). You drop a 
Wand: Teleport Other (8/8 charges) {@as} (j). You have a Wand: Teleport 
Other (1/7 charges) {@as} (j). You have a Wand: Stone to Mud (4/15 
charges) {@aq} (k). You have 2 Scrolls of Teleport Level (b). You have 
a Ration of Food (a).

You feel like a hero!
You failed to cast Resistance True! <x2>
You feel resistant to acid! You feel resistant to electricity! You feel 
resistant to fire! You feel resistant to cold! You feel resistant to 
poison!

You feel your consciousness expand!
You feel yourself moving much faster! That was very diligent.
You feel less resistant to fire.
You sense the presence of stairs! You sense the presence of monsters!
You feel less resistant to poison.
You attack the Jubjub bird: You miss. You miss. You miss. You miss. You 
miss. You kick. It was a great hit! You kick.

You failed to cast Hellstorm!
The Jubjub bird attacks you: It crushes. It crushes. It hits. You are 
struck by electricity!

The Jubjub bird squawks.
The Jubjub bird jeers.
You attack the Jubjub bird: You miss. You miss. You miss. You miss. You 
miss. You kick. You kick.
The Jubjub bird attacks you: It misses. It crushes. It misses.

You attack the Jubjub bird: You miss. You miss. You miss. You hit. You 
miss. You miss. You kick. How heroic! You have slain the Jubjub bird. 
The Jubjub bird Corpse disappears.

Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel less resistant 
to cold.

Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel yourself slow 
down.

Rest (0-9999, '*' for HP/SP, '&' as needed): & You feel less resistant 
to acid.

Rest (0-9999, '*' for HP/SP, '&' as needed): & Your consciousness 
contracts again.

Rest (0-9999, '*' for HP/SP, '&' as needed): & The heroism wears off. 
You feel less resistant to electricity.

Rest (0-9999, '*' for HP/SP, '&' as needed): &
You feel like a hero!
You feel resistant to acid! You feel resistant to electricity! You feel 
resistant to fire! You feel resistant to cold! You feel resistant to 
poison!

You feel your consciousness expand!
You feel yourself moving much faster! That was very diligent.
This is the entrance of Mountain (Danger level: 40)
Do you really go into this dungeon? [y/n] Autosaving the game... You 
entered a way leading to the mountain.

You sense the presence of traps! You sense the presence of stairs! You 
sense the presence of monsters!

=================================== Options ===================================

 Preserve Mode:      On
 Small Levels:       Sometimes
 Arena Levels:       Sometimes


Posted on 20.12.2016 18:22
Last updated on 25.12.2016 06:42

Download this dump

8510. on the Ladder (of 15884)
840. on the PosChengband Ladder (of 2275)
47. for this player (out of 247)

Comments

Jump to latest

On 20.12.2016 21:33 wobbly wrote:
1st set: Detect Creatures, Magic Missile, Phase Door, Detect Doors & Traps, Touch of Confusion, Teleport, Detect Invisible, Mana Burst, Trump Spying

On 20.12.2016 23:57 murphy wrote:
nice find that ring of wizardry!

On 20.12.2016 23:58 murphy wrote:
can you tell does it help with gray magic?

On 21.12.2016 06:07 wobbly wrote:
The ring is the wargs quest reward. Yes ES works.

Swapped magic missile->acid bolt, detect invisible->see invisible, detect doors/traps -> mass sleep

Not sure where to fit regen

On 21.12.2016 06:59 wobbly wrote:
Touch of confusion -> Chaos bolt
Got SI so have another space now

On 21.12.2016 08:14 wobbly wrote:
Detect Monster -> Nature Awareness
See Invisible -> Regeneration

On 21.12.2016 16:57 krazyhades wrote:
ah nice, nature awareness is a huge upgrade

On 21.12.2016 20:03 wobbly wrote:
Resist elements-> Resistance True, Mass sleep->haste self, blink->wind walker (to open lonely mountain) ->sonic boom

On 22.12.2016 08:05 clouded wrote:
Pretty impressive to find a wizardstaff artifact as your second artifact.

On 23.12.2016 06:17 wobbly wrote:
From lonely mountain. It was a nice find as the centaur has bad sps, I just have trouble using it as westernesse was there covering SI/FA

On 23.12.2016 06:19 wobbly wrote:
Ubbo pretty much went to hound spam. It doesn't survive a pack of multi-hued hounds too well.

On 23.12.2016 08:01 wobbly wrote:
Hounds are so good, risky against the camelot knight (pretty sure summons encourage them to summon) but an impact hound stunned sir lancelot & he went down & sir gareth came close to the same fate.

On 23.12.2016 18:43 wobbly wrote:
More melee orientated setup for a bit. Presumably if I just keep 10 learns banked I can switch as much as I like.

Nature Awareness, Plasma Bolt, Sonic Boom, Haste Self, Heroism, Stair Building, Regeneration, Resistance True, Stone Skin, Trump Spying

On 23.12.2016 21:52 TheOtherMITZE@yahoo.com wrote:
Can you carry books with you so you can swap spells on the fly?

On 23.12.2016 22:19 wobbly wrote:
Yep, I'd just rather the inventory space. Plus you wouldn't want to swap too much unless you want to scum for ?spell. Not sure I have the hps for Smaug with 5 levels of rfire

On 23.12.2016 22:46 TheOtherMITZE@yahoo.com wrote:
Wait, you're still limited like other spellcasters in how many spells you can learn as per clvl/INT relation? And here I was with the impression that gray-mages were just limited by bias and spells learned at once!

On 24.12.2016 18:48 wobbly wrote:
1st time using windblast. Completely failed to shift Smaug. Forest creation on the other hand pretty much saw me through.

On 25.12.2016 07:57 krazyhades wrote:
I think maybe that's because Smaug's a flier? I know for players levitation and feather fall have some effect on the storm-winds type of effects like the windlords throw around.

On 25.12.2016 07:59 wobbly wrote:
I was assuming it was his save as it worked on a great crystal drake

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