The Angband Ladder: Manc, Petty-Dwarf Demonologist by <yostage@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Manc                   Age                 42       STR! 18/***       
 Sex   : Neuter                 Height              39       INT! 18/***       
 Race  : Vampire Petty-Dwarf    Weight              86       WIS! 18/200       
 Class : Demonologist           Social Class         1       DEX! 18/210       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR!  18/90       
                                                                               
 + To Melee Hit         127 Level             50    Max Hit Points      1380   
 + To Melee Damage       96 Experience  31319675    Cur Hit Points      1380   
 + To Ranged Hit         77 Max Exp     31319800    Max SP (Mana)        324   
 + To Ranged Damage       9 Exp to Adv.    *****    Cur SP (Mana)        324   
   AC                39+121 Gold        12817470    Piety             178918   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Excellent    Blows/Round:  17        
 Bows/Throw  : Legendary[25]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  119d6+1632
 Stealth     : Superb       Magic Device: Legendary[2] Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Thief.              
          You are the black sheep of the family.  You have dark brown          
          eyes, straight black hair, a two foot beard, and a dark              
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 26 (1300')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 18755 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 18th Quelle of the 2890th year of the third age.
 Your adventure lasted 32 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can drain life from a foe.
You can detect hidden doors and traps.
You can destroy walls.
You can cast magic missiles.
You can sense what is beyond walls.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of demons.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You are very unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        28.905 [0.750]
          - Weaponmastery                        39.995 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    18.200 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         24.736 [0.700]
          . Magic-Device                         50.000 [1.150]
          . Demonology                           50.000 [1.000]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  13.340 [0.700]
          . Prayer                               00.500 [0.500]
          . Mindcraft                            08.700 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+12,+12) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
d) The Heavy Crossbow of Negion (x4) (+12,+9) (+4 to speed) {cursed}
    It provides
    light (radius 1) forever.  It increases your intelligence, wisdom, 
    constitution, charisma and speed by 4.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
e) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    
    It increases your intelligence, attack speed and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to cold, blindness, confusion, 
    shards and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 59 of Mordor.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 93 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 67 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to fire and cold.  
    It provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    produces an electric sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 97 of Angband.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 76 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 93 of Angband.
z) a Greater draconic quylthulg "Fluffy" (1500 hp)
    
{) The Bolt of Rulen (1d5) (+16,+17) (+3 attacks)
    It increases 
    your strength and attack speed by 3.  It is a great bane of dragons.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
|) a Magical Dwarven Shovel (1d3) (+5,+10) (+3) {!k!k!k!D}
    It grants you the power
    of stone to mud if it is being worn.  It increases your ability to
    tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) Mordekainen's Pocket Magician {food@A1!k!k!d!d}
    It can be activated for satisfy hunger
    .  
    You found it in the remains of an Imp on level 99 of Mount Doom.
b) The Lost Works of Kenault {heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Death quasit on level 59 of The Sacred
    Land Of Mountains.
c) a Parchment titled ``Household Magic'' {massG}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Dread on level 32 of Mirkwood.
d) the Skull of Vecna {heal}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 70 of Paths of
    the Dead.
e) the Eye of Vecna {restore}
    It can be activated for restore stats and life levels every
    750 turns.  
    You found it in the remains of a Green ooze on level 4 of Barrow-Downs.
f) the Crystal Ball of The Witch-King of Angmar {geno}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 40 of Paths of the Dead.
g) Mordenkainen's Mysterious Mind-Masher {geno}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
h) 12 Potions of Healing
    
i) 4 Potions of *Healing*
j) a Silver Rod of the Istari of Recall (200/200) {@z1!k!k!d!d}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 96 of
    Angband.
k) a Silver Rod of Disarming (100/100) {@z2!k!k!d!D}
    
l) a Silver Rod of Illumination (100/100) {@z3}
    
m) a Golden Rod of the Istari of Enlightenment (250/250) {@z5}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 73 of Angband.
n) a Mithril Rod of the Istari of Healing (320/320) {!k!k!d!d@z6}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
o) a Mithril Rod of Cheapness of Teleport Other (160/160) {@z4!k!d}
    It can cast spells for a lesser mana
    cost.  
    You found it in the remains of a Demilich on level 55 of Mordor.
p) a Wand of Stone Prison[3|20] (0 charges)
q) a Staff of Genocide[1|10] of Plenty (0 charges)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Tome of Unconventional Warfare {TP}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hezrou on level 67 of Angband.
b) the Hand of Vecna {teleLevel}
    It can
    be activated for teleport level.  
    You found it lying on the ground on level 10 of Orc Cave.
c) 5 Sprigs of Athelas
d) a Rod Tip of Havoc (90 Mana to cast)
e) The Ring of Power of Akhorahil the Blind (+3 to stealth)
    It increases 
    your dexterity, stealth and searching by 3.  It makes you invisible.  
    It sustains your wisdom and charisma.  It provides resistance to 
    poison and chaos.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Moria.
f) The Ring of Neluiach (+5% of critical hits)
    
    It increases your wisdom, constitution and ability to score critical
    hits by 5.  It sustains your strength and constitution.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Ring of Turagor (+3 attacks)
    It can be used to store a spell.  It increases your 
    dexterity, searching and attack speed by 3.  It provides resistance to 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 96 of
    Angband.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
i) The Stone of Lore (charging) {@w3}
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 67 of Angband.
k) The Double Ring Mail of Ekkaiande (-2) [15,+9] {ImmAcid}
    It
    sustains your charisma.  It provides immunity to acid.  It provides
    resistance to acid, fire and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 47 of
    Moria.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 60 of Mordor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor.
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
o) Adamantite Plate Mail of Immunity (-4) [40,+12] {ImmElec}
    
    It provides immunity to electricity.  It cannot be harmed by acid.  It
    cannot be harmed by electricity.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
p) The Robe of Amrast [2,+15] {FireCold}
    
    It sustains your strength and constitution.  It provides immunity to 
    fire and cold.  It provides resistance to cold, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 96 of
    Angband.
q) The Large Leather Shield of Celianwe [4,+12] {ImmAcid}
    It provides immunity to acid.  It makes you completely
    fearless.  It provides resistance to acid, light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Mordor.
r) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 37 of Moria.
s) The Dagger 'Dethanc' (E:23367, L:23) (1d4) (+16,+12)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It makes
    you invisible.  It makes you completely fearless.  It provides
    resistance to electricity and cold.  It slows your metabolism.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 48 of Moria.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 59 of Mordor.


  [Home Inventory - Gondolin ]

a) a Demonblade (4d6) (+9,+10) {@w0!k!k!k!d}
    It
    strikes at demons with holy wrath.  
b) a Demonshield [5,+6] {@w2!k!k!k!d}
    It speeds your regenerative
    powers.  
c) 4 Potions of *Healing*
    
d) a Ring of Speed (+14)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Amulet 'Hanol' (+5)
    It 
    increases your wisdom by 5.  It sustains your strength and 
    constitution.  It provides resistance to light, blindness, confusion, 
    sound and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 67 of Angband.
i) The Amulet 'Gelbelen' (+4)
    It 
    increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your wisdom, dexterity and constitution.  It provides
    resistance to poison, sound and nexus.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 37 of Moria.
j) a Dwarven Lantern of the Magi (+2) {@w3}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress in the town of Gondolin .
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 70 of Paths of the
    Dead.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength
    , intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 113 of
    Angband.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 97 of
    Angband.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .
r) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It increases your speed by 15.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Rapier of Mornibung (1d6) (+10,+10) (+3 attacks) {@w0!k!k!k!d!d!s}
    It increases your wisdom and attack speed by 3.  It does extra
    damage from fire.  It is very sharp and make your foes bleed.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Archer on level 35 of Moria.
t) The Rapier of Barthilon (1d6) (+14,+22) (+3) {!k!d!k!d}
    It
    provides light (radius 1) forever.  It increases your wisdom and 
    dexterity by 3.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5
    turns if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) an Adamantite Rod of Nothing (200/200)
b) an Adamantite Rod of Nothing (200/200)
    
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
d) The Amulet 'Egablun'
    It sustains your charisma.  It provides resistance to acid, 
    electricity, fire, cold, dark, confusion, sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 76 of
    Angband.
e) The Palantir of Orthanc (+2) (charging)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
f) The Red Dragon Scale Mail of Erdallion (-2) [30,+21]
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your wisdom.  It provides immunity to fire.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    sound, shards and nether.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 93 of
    Angband.
g) The Rusty Chain Mail of Umnor (-5) [14,+9] {ImmElecCold}
    It sustains your strength.  It provides immunity to 
    electricity and cold.  It provides resistance to fire, light and dark.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Metal Scale Mail of Uindel (-2) [13,+9] {AcidCold}
    It provides immunity to acid and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, poison, dark, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
i) The Double Ring Mail of Kemnolas (-2) [15,+18] {AcidCold}
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid and cold.  It provides resistance to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
k) The Soft Studded Leather of Lothil [5,+12] {Acid}
    It sustains your dexterity.  It provides immunity to acid.  It
    provides resistance to electricity, confusion and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 86 of Angband.
l) The Wolf Pelt 'Morfalad' [1,+14] (+2 to stealth)
    
    It increases your stealth by 2.  It sustains your intelligence.  It
    provides resistance to fire, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and shards.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 71 of Angband.
n) The Iron Helm of Hundirn [5,+13]
    It
    sustains your intelligence and dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold, confusion and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 76 of
    Angband.
o) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 47 of The
    Sacred Land Of Mountains.
q) a Pair of Hard Leather Boots of Stealth [3,+4] (+2 to stealth) {!k!k}
    It increases your stealth by 2.  
    You found it lying on the ground on level 54 of Mordor.
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be
    wielded two-handed.  It increases your dexterity, ability to tunnel
     and speed by 5.  It sustains your dexterity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
u) The Long Bow of Rhungaras (x5) (+14,+13) (+2)
    It increases your 
    strength, intelligence, wisdom, dexterity, constitution and charisma
     by 2.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 85 of Angband.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It
    can be activated for magic arrow (10d10) every 20+d20 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Bolt 'Rinimote' (1d5) (+15,+7) (+2 to speed)
    It increases your strength and speed
     by 2.  It does extra damage from acid.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 93 of
    Angband.
x) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel
     and luck by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 59 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Demonhorn of the Noldor [2,+12] (+1) {!k!k!k!d!d!d@w1}
    
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    dexterity by 1.  It sustains your dexterity.  It allows you to sense
    the presence of orcs.  
    You found it in the remains of a Monastic lich on level 59 of Mordor.
b) Tenser's Alteration Manual {cureInsanity}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 40 of Mordor.
c) a Potion of *Healing*
d) a Rod Tip of Disarming (50 Mana to cast)
    
e) a Fireproof Staff of Healing[3|31] (0 charges)
f) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Taros (+1 attack)
    It increases your strength and attack
    speed by 1.  It sustains your intelligence and dexterity.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    poison and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    The Sacred Land Of Mountains.
h) The Ring of Andil (+2 to stealth)
    It increases your constitution and 
    stealth by 2.  It makes you invisible.  It sustains your strength.  It
    provides resistance to cold, blindness and nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 96 of
    Angband.
i) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 47 of The
    Sacred Land Of Mountains.
k) Elven Blue Dragon Scale Mail (-2) [30,+12] (+2 to stealth)
l) The Double Ring Mail 'Kelingir' (-2) [15,+11] {ImmElec}
    It sustains your wisdom.  It provides
    immunity to electricity.  It provides resistance to electricity and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
m) The Ribbed Plate Armour of Nasaegon (-3) [28,+14] {fireCold}
    It
    sustains your wisdom and dexterity.  It provides immunity to fire and 
    cold.  It provides resistance to acid and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 76 of
    Angband.
n) The Feathers Cloak of Beloth [1,+7]
    It sustains your intelligence and constitution.  It provides
    resistance to acid, fire, dark and chaos.  It produces a fiery sheath.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Girie [4,+10]
    It sustains your strength and wisdom.  
    It provides immunity to cold.  It provides resistance to life draining
    , acid and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 27 of Mirkwood.
p) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Iron Helm of Knowledge [6,+20] (-6) {@w3}
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Steel Helm of Hammerhand [6,+20] (+3) {@w1@w3}
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the
    power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.



Posted on 17.9.2003 06:39
Last updated on 2.10.2003 21:30

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882. on the Ladder (of 18915)
382. on the ToME Ladder (of 3145)
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On 17.9.2003 06:39 yostage@hotmail.com wrote:
This one is going all the way. Just got the new bolt from the Expensive Black Market. I have had bad luck with footwear this game and equip in general - I think it was the -9 intrinsic luck. I did find a boatload of junkarts but not much else. Lately I have some +luck equip so my finds have been better. The quests have been generous to me. Mostly easy ones so far. I'm down to 92 and plugging away. My last char died in Mount Doom but this time I plan to win. An army of greater demons should help, I figure.

On 18.9.2003 18:41 yostage@hotmail.com wrote:
Picked up Vilya, Feanor, and a Rod of Healing. I don't actually really need any more speed though so I think I'm going to stick with Wormtongue for now. Still debating how to use the rest of those skill points.

On 20.9.2003 21:34 yostage@hotmail.com wrote:
Finally completed the Gothmog set on Angband 97. I put the hurt on Sauron. Mount Doom here I come.
I also buckled down and spent my last 40 skill points. I did some calculation and figured I could raise my saving throw from 40-ish up to about 70%, but I decided it was better spend taking magic-device straight to 50 and dumping the rest in weapon mastery. Now I don' thave to worry about failing a heal.

On 20.9.2003 21:36 yostage@hotmail.com wrote:
The best part was the end of the fight with Sauron. I chased him around the level pounding on him, but in the end he decided to take a swing at me. 4 swings later he was a pile of dust after running into my damage shield.

On 20.9.2003 21:36 yostage@hotmail.com wrote:
The best part was the end of the fight with Sauron. I chased him around the level pounding on him, but in the end he decided to take a swing at me. 4 swings later he was a pile of dust after running into my damage shield.

On 27.9.2003 19:51 yostage@hotmail.com wrote:
The Gothmog set is really good. I took Morgoth apart. Just chased him around the dungeon and whomped on him. There wasn't much I could want for in the way of equipment.

On 27.9.2003 21:25 dzhang@its.caltech.edu wrote:
Ugh... Wormtongue? You couldn't find Thror or Gimli or Feanor? It's not providing any resists, I highly recommend you to get rid of the (-10,-10) if you're going down into Nether Relams.

On 28.9.2003 19:40 yostage@hotmail.com wrote:
I did find feanor, but my natural speed is 30 so it seemed more useful to get the stats and stealth and such from the boots. I am still holding on to Feanor though, so I could still switch.

I kinda doubt this char could handle the Nether Realm though, from what I hear about it.

On 28.9.2003 21:40 dzhang@its.caltech.edu wrote:
Your +tohit is a bit on the low end, and you need to patch up the missing sound resist, but otherwise I think you have all the necessary stuff to make it down there (maybe scum the rare jewelry shop for a good randart ring?)

Air is not really that necessary in my opinion, and you have fire immunity, cure insanity, geno and mass geno. That's generally all it takes.

I'd wander around LoM or Erebor and try to pick up Gimli though... that'll make a +15 difference in your tohit.

On 2.10.2003 21:30 yostage@hotmail.com wrote:
All done.
I backed up my savegame, tried out the void. I dove down a few levels and then decided it just wasn't right for this char. Maybe next time.
My first TOME win.

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