The Angband Ladder: Mirin, Sindar Falathrim no-class by protopulse

  [Sil 1.3.0 Character Dump]

 Name   Mirin         Age      667       Str   2
 Sex    Female        Height   5'8       Dex   3 =  4      -1
 Race   Sindar        Weight   167       Con   3 =  4      -1
 House  Falathrim                        Gra   2

 Game Turn    7,188   Melee   (+7,2d7)   Melee        7 =  0  +3  +1  +3
 Exp Pool       901   Bows   (+11,1d9)   Archery     11 =  8  +3
 Total Exp   20,701   Armor  [+6,6-16]   Evasion      6 =  8  +3  -3  -2
 Burden       131.8                      Stealth      6 =  7  +3  -2  -2
 Max Burden   144.0   Health      0:34   Perception   7 =  7  +2      -2
 Depth         450'   Voice      28:28   Will         4 =  3  +2  +1  -2
 Min Depth     350'                      Smithing     4 =  2  +2  +2  -2
 Light Radius     4                      Song         3 =  3  +2      -2

 You are the only child of a Sindar smith. You have light grey eyes,
 straight black hair, and a fair complexion.

  [Last Messages]

> The Orc warrior misses you.
> The door bursts open!
> It burns your mouth and throat.
> You have been stunned.
> You feel better.
> You have no more Murky Brown Potions of Orcish Liquor (c).
> The Orc warrior hits you!
> The Warg notices you.
> You exchange places with the Orc warrior.
> It attacks you as you slip past.
> The Orc warrior hits you.
> You see a Mail Corslet (-1) [-3,2d4] 24.5 lb.
> The Easterling archer fires an arrow.
> It hits!
> You die.




a) a Longsword (+1,2d5) [+1] 2.0 lb
b) a Shortbow (+0,1d7) 2.0 lb
   It can shoot arrows 13 squares (with your current strength).
c) a Golden Ring of Sustenance
   It reduces your need for food.  
d) a Jade Ring of Protection [+0,1d2]
e) (nothing)
f) a Brass Lantern of Brightness (4618 turns)
   It burns brightly, increasing your light radius by an
   additional square.  
g) The Studded Leather of Aegnor (+1) [-2,1d6] <+1>
   It improves your will by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Concentration.  
h) (nothing)
i) a Round Shield [+0,1d3]
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
   It improves your smithing by 2.  
l) a Pair of Greaves [-1,1d2]
m) 91 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) 99 Arrows
   They can be shot 13 squares (with your current strength and bow).


a) a Thorny Herb of Rage
b) 2 Fragments of Lembas
c) 2 Smoky Potions of True Sight
d) 5 Brilliant Blue Potions of Slow Poison
e) an Emerald Potion of Quickness
f) a Yellow Potion of Elemental Resistance
g) 4 Crimson Potions of Strength
h) a Vermilion Potion of Constitution
i) a Bright Orange Potion of Grace
j) an Ivory Horn of Thunder
k) an Ebony Staff of Light (5 charges)
l) a Yew Staff of Sanctity (3 charges)
m) a Brass Lantern (5971 turns)
n) a Lesser Jewel
o) a Mail Corslet of Protection (-1) [-3,2d6]
   It cannot be harmed by the elements.  
p) a Great Helm of True Sight [-2,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
q) a Greatsword of Gondolin (-2,3d5) [+1] 8.5 lb
   It slays orcs and trolls.  It requires both hands to wield it
r) a Shovel (-3,2d3) <+1> 6.0 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
s) a Longbow (+0,2d6) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
t) 19 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
u) 10 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).
v) 8 Arrows
   They can be shot 13 squares (with your current strength and bow).


Mirin of the Sindar
Entered Angband on 6 Jan 2017

   Turn     Depth   Note

      0     50 ft   (Weaponsmith)
     48     50 ft   (Precision)
     48     50 ft   (Versatility)
    264    100 ft   Made a Shortbow (+0,1d7)  2.0 lb
    274    100 ft   Made 24 Arrows  2.4 lb
    284    100 ft   Made 24 Arrows  2.4 lb
    476    100 ft   (Leaping)
  1,032    150 ft   Made 24 Arrows  2.4 lb
  1,042    150 ft   Made 24 Arrows  2.4 lb
  1,052    150 ft   Made 24 Arrows  2.4 lb
  1,062    150 ft   Made 24 Arrows  2.4 lb
  1,540    200 ft   (Sprinting)
  1,751    200 ft   Made 24 Arrows  2.4 lb
  1,761    200 ft   Made 24 Arrows  2.4 lb
  1,771    200 ft   Made 24 Arrows  2.4 lb
  1,781    200 ft   Made 24 Arrows  2.4 lb
  2,743    300 ft   Found The Studded Leather of Aegnor
  2,834    300 ft   Encountered Gorgol, the Butcher
  2,941    300 ft   Slew Gorgol, the Butcher
  4,388    350 ft   (Lore-Keeper)
  4,388    350 ft   (Lore-Master)
  4,607    350 ft   (Flaming Arrows)
  5,335    400 ft   Encountered Orcobal, Champion of the Orcs
  5,357    400 ft   Slew Orcobal, Champion of the Orcs
  5,543    400 ft   Made 24 Arrows  2.4 lb
  5,553    400 ft   Made 24 Arrows  2.4 lb
  6,485    400 ft   (Disguise)
  7,122    450 ft   (Exchange Places)

  7,188    450 ft   Slain by an Easterling archer.
  7,188    450 ft   Died on 06 January 2017.

  ['Score' 009092812]

Posted on 7.1.2017 01:35
Last updated on 7.1.2017 03:05

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On 7.1.2017 01:35 protopulse wrote:
Aegnor again...really? Well, this should be fun.

Been having quite good luck so far. 2 4 use forges by 200 feet. Only 10 turns to craft 24 arrows, so I decided to just make arrows at all of them. I had over 400 arrows by the end of that.

On 7.1.2017 02:05 protopulse wrote:
300 feet's been a rollercoaster. Glad I got sprinting because it's saved me quite a few times already.

Anyways, I am now dex drained (tattered wight) and constitution drained (herb of sickness). I originally ate my herbs thinking I'll hit upon either sustenance or restoration (for the dex drain). Turns out I found neither (found sickness, rage, and emptiness instead).

After that I was running out of inventory space, so I began to equip my amulets. First one I get is a cursed -1 amulet of constitution. Now the reason I didn't equip it earlier was precisely because I thought that might happen. But, the unidentified staff in my inventory was _sanctity. Pretty lucky that it let me get rid of the amulet right away as well as use-ID _sanctity.

I'm planning on getting {loremaster} this run anyways, just so I can concentrate on more important things than how to keep my inventory from overflooding from unidentified items.

Seriously wish the inventory capacity was larger. The burden limit can stay though.

On 7.1.2017 03:06 protopulse wrote:
I guess I don't really know how to use {Exchange Places} effectively yet. That's the second time I've died while using it.

On 7.1.2017 03:12 protopulse wrote:
Monsters spawned behind me out of nowhere.

Got heavily poisoned by a distended spider (didn't think I was in any danger so I didn't quaff a !slow poison). Just turned the corner since I knew he wouldn't chase. Thought I cleared most of the vault already so I could just regen up and if I couldn't, I'd just kill whoever came to check on me. An easterling archer showed up. Whatever I'll just sprint away and force him to come into melee in order to see me (he won't).

That was when an orc warrior turned up. Still no trouble whatsoever. I started kiting him. Got him pretty low.

But then I found the room I came from suddenly had a bunch of sleeping orcs and wargs. Closed the door thinking it would be enough (together with my stealth score) to keep them from checking up on me. That plan didn't work.

So I decided to get some HP back with !orcish liquor, then exchange places with the orc warrior to my right. Died right there. Even if I went left I would've died.

I could have lived if I just decided to sprint past the orcs and wargs. Couldn't have known they would hear me through the door though. RIP.

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